Commit Graph

4423 Commits

Author SHA1 Message Date
Brian Salomon
9b22838da3 Reland x2 "Drawing YUVA images does not flatten for bicubic."
With fix for dumb coord mistake.

This reverts commit 6cb8168c2b.

Change-Id: If5385d16339c2b2b03eeff4ddd65c601e672d3dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278783
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-24 17:32:13 +00:00
Brian Salomon
6cb8168c2b Reland "Revert "Drawing YUVA images does not flatten for bicubic.""
This reverts commit 0bfb7a5206.

Reason for revert: bad async_rescale_and_read_dog_up results

Original change's description:
> Revert "Revert "Drawing YUVA images does not flatten for bicubic.""
> 
> This reverts commit d198821906.
> 
> Change-Id: I53c8d7dd783130266cb5a3e96586baf62896f82c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278676
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com

Change-Id: Ic400ddf273d747eaeea39a104fde3cb456ba9d17
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278678
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-24 02:50:14 +00:00
Brian Salomon
0bfb7a5206 Revert "Revert "Drawing YUVA images does not flatten for bicubic.""
This reverts commit d198821906.

Change-Id: I53c8d7dd783130266cb5a3e96586baf62896f82c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278676
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-23 23:46:34 +00:00
Brian Salomon
d198821906 Revert "Drawing YUVA images does not flatten for bicubic."
This reverts commit ecd58077b2.

Reason for revert: red

Original change's description:
> Drawing YUVA images does not flatten for bicubic.
> 
> Simplifies bicubic relationship with child FP. Does not propagate coord
> transform up. It does not need a uniform to control offsetting and
> normalization.
> 
> Modifies imagefromyuvtextures GM to test all filter qualities with
> drawImage, drawImageRect, and image shader for YUVA and pre-flattened
> image for comparison.
> 
> Change-Id: Ic07cfdaac8a0fd1968314afe151dc218db862705
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278472
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>

TBR=bsalomon@google.com,ethannicholas@google.com,michaelludwig@google.com

Change-Id: I237c7965af00dece40d0d7ef3f3e93db7b2b3c02
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278656
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-23 22:32:24 +00:00
Brian Salomon
ecd58077b2 Drawing YUVA images does not flatten for bicubic.
Simplifies bicubic relationship with child FP. Does not propagate coord
transform up. It does not need a uniform to control offsetting and
normalization.

Modifies imagefromyuvtextures GM to test all filter qualities with
drawImage, drawImageRect, and image shader for YUVA and pre-flattened
image for comparison.

Change-Id: Ic07cfdaac8a0fd1968314afe151dc218db862705
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278472
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2020-03-23 21:22:43 +00:00
Brian Osman
3c358420df Support for custom vertex data in SkSL and drawVertices
Adds a 'varying' modifier to the SkSL frontend. Only valid
for pipeline stage (runtime effect) SkSL programs, and only
on variables that are float, or float[2-4].

Runtime effect SkSL can declare varyings. The effect gathers
and reflects them. The GPU backend uses SkShader_Base's new
asRuntimeEffect() to get this data.

GrDrawVerticesOp and its GP get the shader's effect, if any.
They use this to add vertex attributes, varyings, and global
variables (in the fragment shader) of the appropriate width.
The globals have procedurally generated names, based on
their index in the list ("_vtx_attr_%d"). The GP's fragment
code copies the varyings to the globals.

When PipelineStageCodeGenerator sees a varying reference,
it just replaces that with the procedurally generated name
that matches the logic in the op.

Change-Id: I0effbc4f3425d452cb7d62e51e268f3b48fa3c74
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275962
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-03-23 19:52:53 +00:00
Robert Phillips
709e2408fe Revert "Make TessellationTestOp and GrPipelineDynamicStateTestOp surface their programInfos at record time"
This reverts commit bc0fe058f8.

Reason for revert: red

Original change's description:
> Make TessellationTestOp and GrPipelineDynamicStateTestOp surface their programInfos at record time
> 
> These aren't high priority but it would be nice to have all the ops go through the same system.
> 
> Bug: skia:9455
> Change-Id: Idbd8b0829faf12703c82f5a016f5b0e7c3efb762
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277757
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>

TBR=egdaniel@google.com,robertphillips@google.com

Change-Id: I579ad16f144d17afaec9ee1b9000eaaa5c04228c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9455
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278508
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-23 18:29:33 +00:00
Robert Phillips
bc0fe058f8 Make TessellationTestOp and GrPipelineDynamicStateTestOp surface their programInfos at record time
These aren't high priority but it would be nice to have all the ops go through the same system.

Bug: skia:9455
Change-Id: Idbd8b0829faf12703c82f5a016f5b0e7c3efb762
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277757
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-23 17:39:23 +00:00
Mike Reed
bd1db41bd8 Add gm to test HSL modes, esp. with src-alpha
Note: the results (esp. Saturation) don't exactly match the reference
images in the W3 spec. However, if I tell viewer to be in P3 colorspace,
then the gm looks (nearly) identical to florin's codepen (when viewed
on a P3 iMac).

Change-Id: Iecf21b3078f079eb30af59d697b97b64091c585c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278416
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2020-03-21 18:10:11 +00:00
Brian Osman
e41fa2d5e4 Add vertices_perspective GM to demonstrate skbug/10069
Bug: skia:10069
Change-Id: I08814be483a630b0583347793e96ac628fe77bc8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278316
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-03-20 20:30:30 +00:00
Brian Salomon
f4ba4ec796 Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots""""
Updated to use sentinel GL context even when GL backend is not built.

This reverts commit 1171d314ef.

Change-Id: Ia94bbe4865ddd4e898446c13886877c539f0eb0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277976
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-20 17:11:58 +00:00
Brian Salomon
1171d314ef Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""
This reverts commit fb27c9a25f.

Revert "Remove MoltenVK support"

Reason: TSAN Vulkan bots hanging.

This reverts commit 6cafe73da9.

Change-Id: I8ec9db35c112f3c8da8636dab2065e6f18de7d0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277936
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-19 13:10:59 +00:00
Brian Salomon
7c94d1891f Use SkColorMatrix_RGB2YUV in image_from_yuv_textures
Change-Id: I22ce21a7d217c6929cd3a3de6525290fafa91f55
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277816
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-19 12:22:43 +00:00
Brian Salomon
fb27c9a25f Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots""
This reverts commit 00ba5ef4a6.

Bug: skia:10051

Change-Id: I13fd5494b7e7e64159e6330f168ab8c16a2db149
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277609
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-03-18 18:12:11 +00:00
Robert Phillips
c655c3aa8b Make GrOp::onPrePrepare be pure virtual
This makes onPrePrepare match onPrepare & onExecute. Most of the new method bodies will-have-to/should be filled in anyway.

Change-Id: Ifc897feaeb2d8fe6eec3ac3a8e91f99393ad6758
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277542
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-03-18 18:06:02 +00:00
Brian Salomon
bc074a68df Add SkBudgeted parameter to SkImage::makeTextureImage().
Also strengthens/adds some guarantees about this function:
* Always returns the same image if the original is texture-backed and
compatible with GrMipMapped (WRT HW MIP support)
* If a new texture backed image is returned it is always an uncached
texture that is not shared with another image or owned by an image
generator.

Adds a GrImageTexGenPolicy that allows control through image/bitmap
GrTextureProducers of whether a new texture must be made and whether
that texture should be budgeted or not.

Increases unit test coverage of this API.

Bug: skia:8669

Change-Id: Ifc0681856114a08fc8cfc57ca83d22efb1c1f166
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274938
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-18 17:27:41 +00:00
Brian Salomon
00ba5ef4a6 Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"
This reverts commit f6784a8c84.

Reason for revert: breakage of builds

Original change's description:
> Don't build GL on Metal, Vulkan, Dawn, Direct3D bots
> 
> Misc fixes to omit GL-dependent targets and fix assumptions that
> SK_SUPPORT_GPU implies SK_GL.
> 
> Bug: skia:10051
> Change-Id: Ida88ac3f1bf4d9e23f66d0700c2bce18b938ed6f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277456
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com

Change-Id: I4e02f675fd8820ed3c8efee192c64e570a23c3e5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10051
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277601
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-18 14:42:28 +00:00
Robert Phillips
4f93c573e2 Update AAHairlineOp to surface its programInfos at record time
This CL is interesting bc the AAHairlineOp is the first one that requires multiple programInfos.
Correspondingly, it is also the first one that shares a pipeline between said multiple programInfos.

Bug: skia:9455
Change-Id: I2369abbdeaf4eac2bc9547ad36631beba29bd641
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277203
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-18 14:36:18 +00:00
Brian Salomon
f6784a8c84 Don't build GL on Metal, Vulkan, Dawn, Direct3D bots
Misc fixes to omit GL-dependent targets and fix assumptions that
SK_SUPPORT_GPU implies SK_GL.

Bug: skia:10051
Change-Id: Ida88ac3f1bf4d9e23f66d0700c2bce18b938ed6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277456
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-03-18 14:26:28 +00:00
Chris Dalton
304e14d883 Remove FixedDynamicState from GrProgramInfo and GrPipeline
Everybody uses explicit binding now.

Change-Id: Idb6f64104eddd31d28dd2ba19f9743520a4e5170
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277541
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-03-17 23:09:08 +00:00
Chris Dalton
3bf2f3a9da Remove DynamicStateArrays from GrProgramInfo and GrPipeline
Every op that updates dynamic state between draws has now been
migrated to explicit binding.

Change-Id: Ibd13c9c0ffb16a205c073dfb4fd21d93f496dc52
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277493
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-03-17 19:12:18 +00:00
Chris Dalton
765ed36ad4 Delete GrOpsRenderPass::drawMeshes
Everyone is responsible to set up their own scissor and textures now.

Change-Id: Ic3547f00c0e7908409631951de4b7237b9bce23b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277177
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-03-17 15:05:54 +00:00
Chris Dalton
aa0e45c232 Add pass-through helper methods from GrOpFlushState to GrOpsRenderPass
Change-Id: Ifa18e909978367a4502dbf6b35a62a437e83b5c2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276842
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-03-16 19:53:26 +00:00
Chris Dalton
eb694b767c Rename GrMesh to GrSimpleMesh
Change-Id: Ib164ff3ec41cb798385f2feea8ad09c037dbc30d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276837
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-03-16 16:18:30 +00:00
Chris Dalton
37c7bdda22 Remove GrMesh::setVertexData
Fuses the relevant functionality into the set() calls.

Change-Id: I3a764219425c35967942366c60a6b9ee6ec48e11
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276836
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-03-16 14:32:50 +00:00
Chris Dalton
0f9c2c975f Remove instanced draws and simplify GrMesh
Change-Id: I053a72892542be96fbab261eeb7fbfac76eecf01
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276817
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-03-13 15:16:35 +00:00
Mike Reed
019385eb1d remove LerpRed shader
Seems very one-off (esp. given SkSL). No one seems to use it.

Change-Id: Iaded54c5b4183fa4aa9c318b5dbe1d410cca539a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276617
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-03-12 18:37:17 +00:00
Robert Phillips
2669a7b74a More programInfo cleanup
This CL moves the boiler-plate implementation of onPrePrepareDraws up to GrMeshDrawOp. This, unfortunately, required the addition of a 'programInfo' virtual but that may go away in the future.


The only GrMeshDrawOp-derived classes left are:
  AAHairlineOp - which has 3 programInfos
  AAFlatteningConvexPathOp - which has >=1 mesh (but just 1 programInfo)
  GrAtlasTextOp - which has inline uploads
  SmallPathOp - which, maybe, has inline uploads
  TextureOp - which has chaining

Bug: skia:9455
Change-Id: Id10f70e764054134751545ad38b99f0a0778de76
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276642
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-12 18:29:37 +00:00
Mike Reed
84a9eb5e6b add gm for clipShader in a layer
Change-Id: I3435ccbf0f391a08dfde9d0cb40ce797144c6b9b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276616
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-03-12 18:20:30 +00:00
Michael Ludwig
b0cee9bf9a Remove drawBitmap et al. from SkDevice
SkCanvas keeps its non-exotic drawBitmap calls for now but they
immediately wrap the bitmap in SkImage::MakeFromBitmap. This will
add a copy for mutable bitmaps, but this can be worked around by using
images directly (preferred), or marking the bitmap as immutable. In
practice, mutable bitmaps do not seem to be widely used so this is
deemed acceptable for now.

Several GMs are updated to mark the bitmaps as immutable in order to
avoid pixel churn in how CPU vs. GPU mipmaps are generated. As we move
towards explicit mipmap generation, this distinction will become less
critical, so I'm just avoiding it for now. See skbug.com/9337 for mipmap
proposal. The image diffs encountered in this CL directly related to
generating mipmaps for bitmaps already cached on the GPU vs. not on the
GPU yet.

It was decided to copy if mutable vs. never copying the bitmap because
it preserves the image guarantees the devices and canvas' rely on,
and imposing the need to inspect an image for mutability is undesired.

Bug: skia:10037, skia:9337
Change-Id: If152e6cae1e155ccf6bd2cd755895f3c7a0135a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276004
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-03-12 15:28:00 +00:00
Robert Phillips
4133dc4e0b Clean up programInfo creation in GrMeshDrawOp-derived Ops
This CL:
  Renames the existing createProgramInfo method to onCreateProgramInfo and makes it a virtual on GrMeshDrawOp

  Moves the non-virtual createProgramInfo (helper) calls to GrMeshDrawOp

  Changes onCreateProgramInfo to not return a ProgramInfo*. This is setting up to handle ops that create >1 programInfo (e.g., AAHairlineOp)

This CL leaves the following 8 ops in need of an onCreateProgramInfo implementation:

AAHairlineOp
AAFlatteningConvexPathOp
GrAtlasTextOp
GrShadowRRectOp
SmallPathOp
GrTextureOp
PrimitiveProcessorTest::Op
VertexColorSpaceBench::Op

Bug: skia:9455
Change-Id: Id7e2b8a40cac86ede6bf3c0e544da5500ff47d8a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276403
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-03-12 13:00:40 +00:00
Brian Osman
dafbf121a8 SkVertices: Remove volatile/nonvolatile bit
No one was using this, and it added significant complexity to
GrDrawVerticesOp.

Bug: skia:9984
Change-Id: I23f38b3f5d853a8e531f13b6931cd57b5985a2c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276407
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-03-11 17:33:17 +00:00
Mike Reed
fdf94044ff Remove exotic legacy bitmap drawing entry points: Nine, Lattice
follow-ups:
- remove associated virtuals in canvas

Change-Id: I3efa7a88ed0905ebf080712993e7f43148df36dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276282
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-03-11 13:11:47 +00:00
Mike Reed
121c2afb99 clipShader -- raster implementation
1. pass shader+op down to device
2. bitmapdevice pass it down to rasterclip
3. rasterclip only ever stores at most one shader
   - if there is a ctm, fold that into (another) shader
   - if the op is difference, invert the sense of alpha
   - if there was a previous shader, compose with it
4. pass through to rasterpipelineblitter
5. it prepends the colorPipeline with the clipShader, and stashes its
   results in a buffer (fClipShaderBuffer)
6. in each blit, scale/lerp from the buffer before storing the result

Change-Id: I07c7a8a20b9ae95cdcc9954237d115e63819f7c1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275798
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-03-10 18:43:21 +00:00
Florin Malita
52f0291147 Remove SkMaskFilter::makeWithMatrix()
No longer in use by known clients.

Change-Id: Ib695f900a7912f27b40e76905d7369ea18c40800
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276098
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2020-03-09 21:02:38 +00:00
Greg Daniel
85da3368c5 Add d3d support for creating command lists.
Currently we only can create direct command lists and we also don't cache anything.

Change also has so minor fixes to GMs allowing the d3d backend to run through all
GMs without crashing (though not actually drawing anything).

Bug: skia:9935
Change-Id: Ibf378e522d2e49bf342c709eb93d6fca4d43eac9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276097
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-03-09 19:42:48 +00:00
Mike Reed
d32bdaf3ec Land a testable raster backend for per-vertex-data vertices.
- only draws if there are >= 4 values per vertex
- implicitly treats them as RGBA floats for now
- just meant to be a placeholder until SkSL is hooked up

When SkSL supports varyings, we will forward the vert-data to it,
and we can remove this "hack".

Bug: skia:9984
Change-Id: Ic93078f9f384626323f3487902621b2510457d3b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275556
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2020-03-06 19:02:23 +00:00
Mike Reed
0ae1b3d075 detect when the localmatrix forces us into a perspective stage
Bug: skia:10004
Bug: 1057418
Change-Id: I84a02b5b56e435b7e30d0ca9ae48e689025b63b8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275080
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-03-04 23:16:41 +00:00
Michael Ludwig
eced98b5ea Enforce saveLayer ignoring restore paint's mask filter
Documentation specifies that only the alpha, color filter, image filter
and blend mode are used when restoring the saved layer. The coverage that
would be sent to the mask filter is ill-defined, whereas the explicit
boundary of the separate clip image gets around this.

This also removes the issue of the order in which the mask filter and
image filter would be applied.

Some GMs exercised the save layer with mask filter, but those have
been updated to either expect the MF to be ignored, or modified to
no longer use saveLayer+MF. While Android and Flutter expose a saveLayer
with general Paint API, their documentation matches SkCanvas so hopefully
no one is actually relying on the mask filter in those cases. It does
not appear as if Chrome ever tries to use a saveLayer+MF.

Bug: skia:9561

Change-Id: I67a350fbf565683ea60ea88f83a91270e7dcd187
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274508
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2020-03-04 15:28:01 +00:00
Brian Salomon
d71548adfb Add support for wrap modes to GrYUVtoRGBEffect.
In support of this add support for border color to GrTextureEffect.
Currently non-zero border colors are always emulated in shader code.

Change-Id: I007e264411d713f8afaf8f160b6cea6d0f35c753
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274282
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-04 14:38:11 +00:00
Michael Ludwig
94b928cd7d Fix GM for preAbandonGpu flag
Change-Id: Ifc0ab9c5c41cf139a5b6f79e29e6c0112d563667
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274741
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2020-03-03 15:14:50 +00:00
Michael Ludwig
1e58c1ab3a Don't draw as sprite when alpha, CF, or MF are present
This makes SkCanvas::drawImage() consistent with the AutoLayerForImageFilter
that applies when the draw isn't a sprite, or if drawImageRect or drawRect
with an image-shader was used instead.

Bug: skia:9561
Change-Id: Ic395f580b06753706ddcaed832535ec4edb3bb5a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274507
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2020-03-03 14:28:10 +00:00
Robert Phillips
b58098f34c Add onPrePrepareDraws & createProgramInfo methods to GrDrawVerticesOp (take 2)
This CL also incidentally adds:

1) a GrMeshDrawOp::Target 'outputView' virtual and switches GrOpFlushState over to overriding it.

2) a createProgramInfo helper to GrSimpleMeshDrawOpHelper

Bug: skia:9455
Change-Id: I88ce51c585b1458ee79a9aaa7024190e9f19198c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274506
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-03 13:48:41 +00:00
Robert Phillips
b43cfa4d3f Revert "Add onPrePrepareDraws & createProgramInfo methods to GrDrawVerticesOp"
This reverts commit d3606518fa.

Reason for revert: DDL3 bots are red

Original change's description:
> Add onPrePrepareDraws & createProgramInfo methods to GrDrawVerticesOp
> 
> This CL also incidentally adds:
> 
> 1) a GrMeshDrawOp::Target 'outputView' virtual and switches GrOpFlushState over to overriding it.
> 
> 2) a createProgramInfo helper to GrSimpleMeshDrawOpHelper
> 
> Bug: skia:9455
> Change-Id: Iecd712d3ac76038651bd2e0512134e310930d527
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274551
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>

TBR=egdaniel@google.com,robertphillips@google.com

Change-Id: I6e44ba3bc47df27479af9344af946e27f0a2e937
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9455
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274505
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-02 20:50:54 +00:00
Robert Phillips
d3606518fa Add onPrePrepareDraws & createProgramInfo methods to GrDrawVerticesOp
This CL also incidentally adds:

1) a GrMeshDrawOp::Target 'outputView' virtual and switches GrOpFlushState over to overriding it.

2) a createProgramInfo helper to GrSimpleMeshDrawOpHelper

Bug: skia:9455
Change-Id: Iecd712d3ac76038651bd2e0512134e310930d527
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274551
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-02 20:26:10 +00:00
Robert Phillips
ac6156cf23 Standardize behavior of ops that implement onPrePrepare
Each such op now has a base createProgramInfo method along with a helper version that just takes a flushState.

This CL also makes GrSimpleMeshDrawOpHelper::CreateProgramInfo a chokepoint for programInfo allocation.

Bug: skia:9455
Change-Id: Ibbf0e9cd6f24453e1b87a5e072a30248811a1237
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274054
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-02 15:55:32 +00:00
Mike Reed
5a109c7c9b Do we still need bones on vertices for canvas
Bug: skia:9984
Change-Id: I11669df7a8ebaf4b1af3f6908bfd1bafaa74d0b6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274280
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-03-02 14:47:32 +00:00
Brian Salomon
ecbb0fb2d5 Simplify view getters on GrTextureProducer.
The only thing that affects the view returned is whether it ought to
be MIP mapped or not. So don't take a whole GrSamplerState.

The view() function won't ever change the colortype so just query
GrTextureProducer rather than having view() return a tuple.

The rest is transitively reaching through callers and callees of
GrTextureProducer::view() to only pass filter or GrMipMapped instead of
GrSamplerState. Also, some params that indicate whether MIPs are
requested are changed from bool to GrMipMapped. And some minor style
stuff (mainly de-yoda-ifying GrMipMapped checks, using
GrSurfaceProxyView operator bool()).

Change-Id: Ia184aa793cf51d42642ea3bb0521ce06da2efb10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274205
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-01 00:32:04 +00:00
Robert Phillips
ce97857f5b Add GrSimpleMeshDrawOpHelper::CreateProgramInfo
This helper method can be used by the MeshDrawOps to (pre-)create their GrProgramInfos.

Bug: skia:9455
Change-Id: I41b7c2aefc0f633a1d32996c7f0cce3d11f8fcb1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273815
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-02-28 19:26:56 +00:00
Robert Phillips
fad1e0f47b Rename 'dstView' to 'outputView' to avoid confusion w/ 'dstProxyView'
This is just a simple clean up from a CL request.

Change-Id: Ibc09e19aeb8a160e4e4e03573fcf56cb1d58525b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273983
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-02-28 15:38:20 +00:00
Brian Salomon
6422722cba Reland "Remove GrDeviceSpaceTextureDecalFragmentProcessor."
This is a reland of af5f9f008d

This was reverted due to Metal GMs failing. That is a bug in Metal where
pipeline creation fails with "internal error". Reporting to Apple, filing
Skia bug, and moving on.

Original change's description:
> Remove GrDeviceSpaceTextureDecalFragmentProcessor.
>
> It was used to sample clip masks using device coords.
>
> Replace with a more generic GrDeviceSpaceEffect that simply calls a
> child FP with sk_FragCoord.
>
> Also fix issue in GrQuadPerEdgeAA GP. It wouldn't setup coord transforms
> at all if they are all applied in the FS (explicit coords). Moreover,
> the GrGLSLGeometryProcessor::emitTransforms() helper required a valid VS
> var for local coords even when all FPs use explicit coords and wouldn't
> use a local coords var.
>
> Make CPP SkSL code gen for clone copy the explicit coord status of
> children.
>
> Change-Id: Ib8bb36028354405c8012f6e91e9eb46db75d16a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271658
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

Change-Id: Ia4530e6799019cd92863fe983a2d3c71df6f0620
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273511
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-26 18:57:36 +00:00
Brian Salomon
c8d092a060 Revert "Revert "Remove copies for wrap modes in GrTextureProducer.""
This reverts commit bf5cb0f539.

Change-Id: I0dd15d03c42c5dc2c09ba81b6bc16d582f9093f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272928
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-02-25 14:06:21 +00:00
Brian Salomon
3fcf83a504 Fix GrTextureEffect with kRepeat/kRepeat/kBilerp.
Use absolute error value when doing shader-based interp between all
four subset corner texels.

Add 2x2 image to rectangle_texture GM and draw with all combos of
tile modes.

Change-Id: Ia5856d592b1c9ab8b588301e7b659b05a7439396
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272920
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-02-24 18:02:45 +00:00
Jim Van Verth
03b8ab225f Reland "Create D3D device and queue"
This is a reland of 29dc430f43

Original change's description:
> Create D3D device and queue
> 
> Bug: skia:9935
> Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

Bug: skia:9935
Change-Id: I1c8797e09cdeb3694ea7f47b2236ab7d91d9519f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272996
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-02-24 17:41:55 +00:00
Leandro Lovisolo
16656fc96c Revert "Create D3D device and queue"
This reverts commit 29dc430f43.

Reason for revert: This is breaking the Google3 autoroller due to header file d3d12.h not being available on google3.

Original change's description:
> Create D3D device and queue
> 
> Bug: skia:9935
> Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com

Change-Id: I3857444cae52cc2338258c46b974ae5496bbaedc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272726
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Commit-Queue: Leandro Lovisolo <lovisolo@google.com>
2020-02-21 22:49:12 +00:00
Jim Van Verth
29dc430f43 Create D3D device and queue
Bug: skia:9935
Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-02-21 19:49:52 +00:00
Mike Reed
2a7c619546 switch to SkM44
Change-Id: I2d44eb5b1984212fb461977f5e9ee95717046a8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272467
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-21 17:19:02 +00:00
Mike Reed
46f5c5f08b Make SkM44 public
Need to migrate clients from private/ to core/ include
Unexperimentalize concat44() methods on SkCanvas

Change-Id: I64b8816722a9d93316cb8b8691d2d9a3e36f167f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272464
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-21 15:50:31 +00:00
Robert Phillips
bf5cb0f539 Revert "Remove copies for wrap modes in GrTextureProducer."
This reverts commit 7fba244ea9.

Reason for revert: See if this is blocking the Chrome roll

Original change's description:
> Remove copies for wrap modes in GrTextureProducer.
> 
> GrTextureEffect now supports implementing wrap modes in shaders
> for subsets and texture types with HW sampling restrictions.
> 
> Change-Id: I5c93ade044465e13c5f56f7437fbbe288db0a8a8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271056
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=egdaniel@google.com,bsalomon@google.com

Change-Id: I14397bec8ff4ba165c28faa8f44497f47d865862
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272522
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-02-21 13:47:00 +00:00
Brian Salomon
df283d01ca Revert "Remove GrDeviceSpaceTextureDecalFragmentProcessor."
This reverts commit af5f9f008d.

Reason for revert: bad GM results on Metal

Original change's description:
> Remove GrDeviceSpaceTextureDecalFragmentProcessor.
> 
> It was used to sample clip masks using device coords.
> 
> Replace with a more generic GrDeviceSpaceEffect that simply calls a
> child FP with sk_FragCoord.
> 
> Also fix issue in GrQuadPerEdgeAA GP. It wouldn't setup coord transforms
> at all if they are all applied in the FS (explicit coords). Moreover,
> the GrGLSLGeometryProcessor::emitTransforms() helper required a valid VS
> var for local coords even when all FPs use explicit coords and wouldn't
> use a local coords var.
> 
> Make CPP SkSL code gen for clone copy the explicit coord status of
> children.
> 
> Change-Id: Ib8bb36028354405c8012f6e91e9eb46db75d16a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271658
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,brianosman@google.com

Change-Id: Ie02951dcc037d282dc3829cad216a0a0c9474038
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272518
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-02-20 22:38:48 +00:00
Brian Salomon
af5f9f008d Remove GrDeviceSpaceTextureDecalFragmentProcessor.
It was used to sample clip masks using device coords.

Replace with a more generic GrDeviceSpaceEffect that simply calls a
child FP with sk_FragCoord.

Also fix issue in GrQuadPerEdgeAA GP. It wouldn't setup coord transforms
at all if they are all applied in the FS (explicit coords). Moreover,
the GrGLSLGeometryProcessor::emitTransforms() helper required a valid VS
var for local coords even when all FPs use explicit coords and wouldn't
use a local coords var.

Make CPP SkSL code gen for clone copy the explicit coord status of
children.

Change-Id: Ib8bb36028354405c8012f6e91e9eb46db75d16a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271658
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-02-20 22:09:58 +00:00
Brian Salomon
7fba244ea9 Remove copies for wrap modes in GrTextureProducer.
GrTextureEffect now supports implementing wrap modes in shaders
for subsets and texture types with HW sampling restrictions.

Change-Id: I5c93ade044465e13c5f56f7437fbbe288db0a8a8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271056
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-02-20 22:09:48 +00:00
Chris Dalton
4386ad19fb Add GrOpsRenderPass::bindPipeline()
Clients now must call bindPipeline() before drawing.

Also renames GrOpsRenderPass::draw() to drawMeshes(), in order to
ensure every call site gets updated. drawMeshes() will soon be
replaced by individual calls for each draw type (indexed, instanced,
indexed-patterned, indirect, etc.).

Change-Id: I93ef579ded7d0048c5aa1bf1d7c0eb7bc1cd27b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270424
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-02-20 16:47:13 +00:00
Mike Reed
ba9e8171c1 allow client to pass null if there are no uniforms
Relies on https://skia-review.googlesource.com/c/skia/+/271738

Change-Id: I990ed71c847af472252b6efc3abde83fc741abfa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271698
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-02-19 14:21:39 +00:00
Brian Osman
fe6fe6c5a8 Revert "allow client to pass null if there are no uniforms"
This reverts commit 0185eb19d4.

Reason for revert: Asserts on ASAN bots

Original change's description:
> allow client to pass null if there are no uniforms
> 
> Change-Id: I788574ccd1f66cfa29556d7d84ae813d108a39c7
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271318
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>

TBR=brianosman@google.com,reed@google.com

Change-Id: I497b657095570055066c4964150bfb16cd33b027
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271697
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-18 21:11:45 +00:00
Mike Reed
0185eb19d4 allow client to pass null if there are no uniforms
Change-Id: I788574ccd1f66cfa29556d7d84ae813d108a39c7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271318
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-18 20:35:25 +00:00
Mike Reed
bfe80bb552 expand gm to test GPU and CPU
Change-Id: I7d1c80f1b7dadc8535736385aa3adb935fa24293
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271237
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-16 20:00:45 +00:00
Mike Reed
2c5ee18724 remove legacy factory for overdrawcolorfilter
Change-Id: I19453c51bf275050d6426b82a1ad717348a3ea56
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271136
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-15 16:53:39 +00:00
Brian Salomon
b3779f53f5 Remove GrTextureEffect::MakeTexelSubset.
Originally there was a distinction WRT half pixel insetting, but as I
learned more about what the call sites expected the distinction was
erased. Callers with a SkIRect can just convert to SkRect.

Change-Id: Ib1e117baffdb532ba09a668da7f851d02c2c5206
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270941
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2020-02-14 18:32:05 +00:00
Brian Salomon
f46f19b98c Add support for implementing ShaderMode::kRepeat with MIPs in GrTextureEffect.
Change-Id: I12ea00b35967f13e81410c584e34b62eea6c2ffe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270445
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2020-02-14 13:52:27 +00:00
Brian Salomon
53c909e05f Support bilerp filtering for all ShaderModes in GrTextureEffect.
Support MIP map for all but kRepeat.

Update texel_subset_ GMs to exercise newly supported modes.

Also makes GrTextureEffect do shader wrap modes for rectangle/
external textures even when not subsetted.

Change-Id: Ie2d299106120b5c6cc40365e8f300cc426dd5489
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268163
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-02-14 01:49:35 +00:00
Brian Salomon
16033c9cc1 Update texel_subset_* GMs.
Draw placeholder gray rectangles rather than omitting cols/rows.

Swap x and y mode iteration so they correspond with GM layout.

Change-Id: I3c2d95bcd5d684f5a5a99cb677c326864e13f252
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270641
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2020-02-13 18:50:05 +00:00
Mike Reed
146722ed8b threshold rtshader
Change-Id: Ia1a0e35f2cb7cf2f7fd1a58b88dc81ec59eced0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268943
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-02-13 18:00:22 +00:00
Ben Wagner
d38f00a12a Skip degenerate contours in glyphs.
Stroking in Skia follows the SVG rules of adding end caps to degenerate
contours. Skip all degenerate contours and degenerate curves on contours
to avoid this.

Bug: skia:9820
Change-Id: I320beeeb3728f39c764729454dcb128a05524d35
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268166
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2020-02-13 16:22:42 +00:00
Chris Dalton
79f336d074 Remove GrPrimitiveType from GrMesh
Change-Id: I9b5bdaa08f3a383ce24d33aca5448352d954d9c1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270001
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-02-12 17:28:25 +00:00
Mike Klein
f7eb0544a8 basic, untested BGR 1010102 and 101010x
Updated every switch that yelled at me, and added support to dm and fm,
and then founds some more switches that shouldn't have defaults...

The tricky spots outside those were mips and dither,
since they aren't simply exhaustive switches.

_Now_ no diffs between RGB/BGR 1010102 and 101010x.

No GPU support.

Bug: skia:9893
Change-Id: I73ab3fd22bdef0519296dfe4cb84031e23ca0be3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270114
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-11 21:44:57 +00:00
Greg Daniel
e32506bf66 Update GrClipStackClip and GrDeviceSpaceTextureDecalFP to use views.
Bug: skia:9556
Change-Id: I61346e31b67ca1dffc5132e0af47aff4fdfc6e22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269907
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-02-11 15:23:37 +00:00
Mike Reed
50a490a1a4 fix gm to test unpremul etc.
Change-Id: Ia53003e31b2e24ffc5834faefb1de0687036683d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270057
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-11 14:04:02 +00:00
Mike Reed
dc2782c380 Update OverdrawColorFilter to clarify how it interprets its input array.
1. Document that Make() takes RGBA_premul
2. Change impl so that CPU matches this behavior/definition
3. Offer a clearer factory that takes SkColor
   (perhaps migrate clients to this one in the future)

Bug: skia:9896
Change-Id: I0a81dda45834a2fbf2b28b711ba7e6b83f360aff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269906
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-02-11 10:58:36 +00:00
Brian Osman
7353dc5490 Change SkSL main() from (float x, float y) to (float2 p)
Change-Id: Id046199edd63535ef07e1dfa65fbc7c0f8cefd00
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269371
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-07 20:19:13 +00:00
Michael Ludwig
949ceb249f Add ClipToW0 utility function for GrQuads,
and improve perspective handling in rest of quad pipeline

This function produces 0, 1, or 2 quads clipped to w > 0, with proper
local coords. To make its signature a little easier to reason about,
I added a simple 'DrawQuad' struct that represents the combination of
device and local coordinates, and edge AA flags. I am open to suggestions
for the name.

GrQuad::bounds() remains perspective aware so that it is always correct.
I updated CropToRect to check for w < 0 and not attempt to crop in that
scenario. Theoretically, we could clip to w = 0 first and then go through
the CropToRect optimization path. However, with the current state of the
GrFillRectOp and GrTextureOp, that made it more annoying to have the bulk
APIs handle the w clipping as well.

So for now, the w plane clipping is entirely the responsibility of the
ops. A benefit of this approach is that GrRenderTargetContext doesn't need
to be modified, and in the case where the clipping produces 2 quads they
are automatically put in the same op w/o going through any batching code.

However, it is becoming clear to me that managing 4 effective code paths
(fill + texture X simple + bulk API) is more maintenance than it's worth.
I added skbug:9869 to work out how to simplify these op creation APIs further,
and if we succeed there, I think it will make applying the W plane clipping
more convenient as well.

For now, since this affects SkiaRenderer on Linux stable, I am pushing
for correctness.

Bug: skia:9779, chromium:224618
Change-Id: I4218a956cbe0bbc2b5c9cf133a069d54c93848e8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268686
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-07 19:06:51 +00:00
Brian Osman
788b91678f Remove SkTMin and SkTMax
Use std::min and std::max everywhere.

SkTPin still exists. We can't use std::clamp yet, and even when
we can, it has undefined behavior with NaN. SkTPin is written
to ensure that we return a value in the [lo, hi] range.

Change-Id: I506852a36e024ae405358d5078a872e2c77fa71e
Docs-Preview: https://skia.org/?cl=269357
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269357
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-07 18:40:09 +00:00
Greg Daniel
c7672092e8 Have gpu yuv code speak in views.
Bug: skia:9556
Change-Id: Iaa071d53248dfcd6d9e1bd88b24c8b39e133ced2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269148
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-02-06 21:47:02 +00:00
Brian Osman
aba642c6ac Remove SkScalarClampMax and SkScalarPin
Change-Id: Ic96a0ea2cd1bfd59ee3f236543e1d6dd102544ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269142
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-02-06 18:29:51 +00:00
Brian Osman
7f36405ea3 Remove SkMin32/SkMax32
Use std::max and std::min instead

Change-Id: I7fd2626ea9ea8ea09c709ff962523ca3de2f8a16
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269136
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-06 17:31:51 +00:00
Ben Wagner
782a957f83 Update fontscalerdistortable to onOnceBeforeDraw.
In viewer fontscalerdistortable spends a large amount of resources
continually recreating typefaces. Instead, just create the needed
typefaces once up front and then use them in onDraw. This also makes it
easier to just check in popular variants for testing how system specific
fonts look.

Change-Id: Ie5f975cd87e87523b6f28ff01ec9ffc726d8b971
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265148
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2020-02-06 16:25:41 +00:00
Brian Osman
116b33e8ab Remove SkMaxScalar and SkMinScalar
Use std::max and std::min instead

Change-Id: Icf3796609e5cb511687fb50bd31229ae4b6b9b39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268841
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-06 15:43:22 +00:00
Greg Daniel
febdedfa44 Switch SkImage_Base asTextureProxyRef to return view instead.
Bug: skia:9556
Change-Id: Ibcdf187021c22290013d99d8684f891576046052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268937
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-02-06 15:38:21 +00:00
Tyler Denniston
45f94f8344 Reland: Initial checkin of GM verifier framework
The goal of the verifier framework is to enable opt-in checks of the
images produced by individual GMs. The basis of verification will be
comparing the rendered output of a GM against a source-of-truth image,
such as one generated by the CPU backend.

In the short term this can enable coarse-grained sanity checks for a
subset of GMs to catch e.g. egregious rendering bugs. In the longer term
this can provide an SkQP-style suite of tests that can be run across
many/all GMs to provide a vote of confidence in the rendering
correctness of new devices.

Bug: skia:9855
Change-Id: I50f15ecd029b28b69c0f68dc4126df3a4dd61d75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268685
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
2020-02-06 15:01:31 +00:00
Brian Osman
3225306f82 In SkRuntimeEffect, just use hash of SkSL as the ID
Change-Id: I2ce210889452756d5d100fbb15f578bb72e2af2a
Bug: skia:9813
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268687
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-05 17:52:48 +00:00
Greg Daniel
d2ccbb522e Have GrTextureEffect factories take a view as input.
Bug: skia:9556
Change-Id: I06fd7e9bc7e370a5b8891220308a6d362336be9e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268632
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-02-05 16:19:57 +00:00
Greg Daniel
37c127f558 Rename view getters in various image subclasses.
This also changes the SkImage_Base header to return a const& view and
then removes the equivalent version in SkImage_GpuBase.

Bug: skia:9556
Change-Id: Ica096693a22c0fc590786058c055fb28387c80a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268624
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
2020-02-05 16:02:27 +00:00
Greg Daniel
c61d7e3d6e Rename various getters related to GrSurfaceProxyView.
Bug: skia:9556
Change-Id: Ib418beeb6c62854462a6023ebe410c7ca76e6dec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268620
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
2020-02-05 14:29:08 +00:00
Tyler Denniston
14d64afaa8 Revert "Initial checkin of GM verifier framework"
This reverts commit 7e36f0015e.

Reason for revert: breaking google3 roll

Original change's description:
> Initial checkin of GM verifier framework
> 
> The goal of the verifier framework is to enable opt-in checks of the
> images produced by individual GMs. The basis of verification will be
> comparing the rendered output of a GM against a source-of-truth image,
> such as one generated by the CPU backend.
> 
> In the short term this can enable coarse-grained sanity checks for a
> subset of GMs to catch e.g. egregious rendering bugs. In the longer term
> this can provide an SkQP-style suite of tests that can be run across
> many/all GMs to provide a vote of confidence in the rendering
> correctness of new devices.
> 
> Bug: skia:9855
> Change-Id: Id7310de8005ffa7e8eb2fd0e4008f5f8db1419ab
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267761
> Commit-Queue: Derek Sollenberger <djsollen@google.com>
> Auto-Submit: Tyler Denniston <tdenniston@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>

TBR=djsollen@google.com,tdenniston@google.com

Change-Id: Ie3beff447fea406b5ad3c3ca5a98fa2bd73d20fb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9855
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268682
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
2020-02-04 20:54:39 +00:00
Tyler Denniston
7e36f0015e Initial checkin of GM verifier framework
The goal of the verifier framework is to enable opt-in checks of the
images produced by individual GMs. The basis of verification will be
comparing the rendered output of a GM against a source-of-truth image,
such as one generated by the CPU backend.

In the short term this can enable coarse-grained sanity checks for a
subset of GMs to catch e.g. egregious rendering bugs. In the longer term
this can provide an SkQP-style suite of tests that can be run across
many/all GMs to provide a vote of confidence in the rendering
correctness of new devices.

Bug: skia:9855
Change-Id: Id7310de8005ffa7e8eb2fd0e4008f5f8db1419ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267761
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Auto-Submit: Tyler Denniston <tdenniston@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
2020-02-04 20:11:24 +00:00
Florin Malita
d589916ebc Potentially-uninitialized Sk3LookAt result
Bug: oss-fuzz:20520
Change-Id: I383881571fa156c6faa5e798a1e126bb9e5e8dd0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268621
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2020-02-04 15:31:30 +00:00
Robert Phillips
d095b9f5d7 Fix SW decompression of BC1 and add a GM to check it (take 2).
Bug: skia:9680
Change-Id: I59a4c18f7ba7d04162715cfcbeefd70f84609edb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268439
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-02-04 13:41:10 +00:00
Robert Phillips
ab5da1f6b6 Revert "Fix SW decompression of BC1 and add a GM to check it."
This reverts commit 4238751bc3.

Reason for revert: This appears to be turning the PreAbandonGpuContext bot red

Original change's description:
> Fix SW decompression of BC1 and add a GM to check it.
> 
> Bug: skia:9680
> Change-Id: I8a8f9ee1aad783fc247c5516ac1effd0dab25936
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268158
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=robertphillips@google.com,brianosman@google.com

Change-Id: I4304f13453579eb3ee6d3c0febe8c94ebfe915b2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9680
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268438
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-02-03 21:03:41 +00:00
Robert Phillips
4238751bc3 Fix SW decompression of BC1 and add a GM to check it.
Bug: skia:9680
Change-Id: I8a8f9ee1aad783fc247c5516ac1effd0dab25936
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268158
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-02-03 20:42:31 +00:00
Greg Daniel
cc104db12c Have GrTextureProducer return views instead of proxies.
Bug: skia:9556
Change-Id: Ieedb9c48914c637278203d4d462c19b2d85b27d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268396
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-02-03 20:42:21 +00:00