This reverts commit 237911a4d8.
Reason for revert: timeouts
Original change's description:
> Add more comprehensive test for GPU write pixels.
>
> Similar to existing SurfaceContextReadPixels but for writes. Tries all
> combinations of src/dst color type and alpha type for write pixels.
> Always reads back pixels for verification using the ImageInfo of the
> tested surface context.
>
> Bug: skia:8862
> Bug: skia:11130
>
> Change-Id: Id01f6aa511f00c4be47c32746dca872368cd5d82
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348886
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Change-Id: I5498be0b20604e520ad887898695a81ca82936ca
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8862
Bug: skia:11130
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350559
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
If using discardable msaa surfaces in vulkan, when we break up a
render pass for an inline upload, we must do a load msaa subpass for
the second render pass. However, if the original render pass did not
have this load subpass (e.g. clear or discard load op), then all the
GrProgramInfos for draws that end up in the second render pass will
have been recorded thinking they will be in a render pass with only 1
subpass. Thus we add an override flag to the makeDesc call to force
the actually VkPipeline that gets created to be created using a render
pass with 2 subpasses. We do lose the pre-compile abilities with this
approach, but inline uploads are very rare and already slow.
Ideally we would find a way to pull inline uploads into their own
GrRenderTasks so all this could be known ahead of time. But currently
we allow uploads to happen between draws of the same Op so it makes it
difficult to break up and even know when they'll occur at record time.
Bug: skia:10979
Change-Id: I247b007813dd0be280ce8a72fc6af70fe21f082d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344962
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
We rely on exact output from SkStringAppendScalar in our
Housekeeper "Generated Files" bot. However, we can't trust snprintf(%g)
to emit the same string for infinite and NaN values on every platform.
For instance, the bits 0xFFFFFFFF as a float are `-nan` on Linux and
`nan` on OS X. Infinity is represented as `inf` on Linux/Mac and
`1.#INF00` in Visual C++.
This CL standardizes on the strings `inf`, `-inf` and `nan` across all
platforms. This solves a GeneratedFiles issue in the followup CL:
http://screen/5RVdSnLmBupzpja
Change-Id: I648fd32571f8300998ec427dcb3d1e7d7215dbdd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350496
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
026a067c38..b590fd1b9a
2021-01-06 ynovikov@chromium.org Roll chromium_revision b5dfde1f4d..481852c5d8 (840075:840387)
2021-01-05 jmadill@chromium.org Vulkan: Clean up "actual"/"intended" naming.
2021-01-05 syoussefi@chromium.org Complete I/O block GLSL tests
2021-01-05 syoussefi@chromium.org Vulkan: Directly capture non-gl_Postion builtins
2021-01-05 jdarpinian@chromium.org Remove tabs from volk.c/h
2021-01-05 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 094b96f7f336 to b5dfde1f4de5 (71 revisions)
If this roll has caused a breakage, revert this CL and stop the roller
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Change-Id: Ib79f626be58ba3de626044f5470f5fe4634d18f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350486
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Similar to existing SurfaceContextReadPixels but for writes. Tries all
combinations of src/dst color type and alpha type for write pixels.
Always reads back pixels for verification using the ImageInfo of the
tested surface context.
Bug: skia:8862
Bug: skia:11130
Change-Id: Id01f6aa511f00c4be47c32746dca872368cd5d82
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348886
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This simplifies the argument lists for functions and will also allow us
to extract the AA logic into its own subclass.
Bug: skia:10419
Change-Id: If51e86a7633da7a3ee9352c0236258a0a21f2ebe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347976
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Bug: oss-fuzz:29183
Change-Id: I60475e2bda42e98b79a4291839249158d2738c9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350028
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Previously `number(boolean)` casts were converted to a ternary during
IR generation, and `boolean(number)` casts caused an error.
Metal and GLSL should support this cast as written. SPIR-V needed a
little bit of logic to handle converting the boolean to a number via
OpSelect.
Change-Id: I0069781e2b5a26a25c8625ab41c2392342bfd10d
Bug: skia:11131
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/349066
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: Iddccb346429716a1fe29f50505aa22e9a23905c2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350027
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
The new unit test demonstrates load/store reordering is error-prone.
At head we're allowing loads from a given pointer to reorder later than
a store to that same pointer, and boy, that's just not sound. In the
scenario constructed by the test we reorder this swap,
x = load32 X
y = load32 Y
store32 X y
store32 Y x
using schedule() (following Op argument data dependencies) into
y = load32 Y
store32 X y
x = load32 X
store32 Y x
which moves `x = load32 X` illegally past `store X y`.
We write `y` twice instead of swapping `x` and `y`.
It's not impossible to implement that extra reordering constraint: I
think it's easiest to think about by adding implicit use edges in
schedule() from stores to prior loads of the same pointer. But that'd
be a little complicated to implement, and doesn't handle aliasing at
all, so I decided to ponder on other approaches that handle a wider
range of programs or would have a simpler implementation to reason
about. I ended up walking through this rough chain of ideas:
0) reorder using only Op argument data dependencies (HEAD)
1) don't let load(ptr) pass store(ptr) (above)
2) don't let any load pass any store (allows aliasing)
3) don't reorder any Op that touches memory
4) don't reorder any Op, period.
This CL is 4). It's certainly the easiest and cheapest implementation.
It's not clear to me that we need this scheduling, and should we find we
really want it I'll come back and work back through the list until we
find something that meets our needs.
(Hoisting of uniforms is unaffected here.)
Change-Id: I7765b1d16202e0645b11295f7e30c5e09f2b7339
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350256
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 72bd9e8664.
Bug: skia:10913
Bug: skia:11133
Change-Id: Id822569166c7c2d53c3af5685550ae00c0dcfe01
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/349058
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Fixes terminology inside the generator to correctly use 'arguments'
rather than 'parameters'. Retains the caller-supplied argument span, so
that generateCode can push changes to 'out' and 'inout' parameters back.
Adds a useful helper function for getting a named function from a
Program.
All of this is used more extensively in upcoming CLs that migrate
interpreter unit tests (and particles) to SkVM.
Change-Id: I9d9aef4b7c4daf93d822e22f813162f4ed2385be
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350023
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The code didn't take into account that x and y might be different types.
(This bug was not actually harmful; type coercion allowed the code to
compile even with the wrong type. The float would be silently splatted
into a vec and the rest of the code would work as-is.)
Change-Id: Ib76bc733f76304e451ef9197421b4bc22e29e49c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348888
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Implement support for text 'rotate' attribute:
https://www.w3.org/TR/SVG11/text.html#TSpanElementRotateAttribute.
Unlike other character-positioning attributes (x/y/dx/dy), rotate
- is not cumulative
- only applies to its respective node scope (does not affect other
fragments in the current chunk)
- has different padding semantics: if there are fewer rotate
values than characters, the remaining characters use the last
specified value from the closest ancestor
To the last point, we now have to discriminate three states:
- unspecified (default -> 0)
- explicit value for the given character index
- implicit value (last value in the closest ancestor)
Local implicit values override implicit ancestor values -- but not
explicit ancestor values.
High level changes:
- plumb 'rotate' attribute
- expand per-character position info (ShapeBuffer) to include rotation
- expand per-glyph position info (RunRec) to include rotation
- expand PosAttrs to include rotation and add specific inheritance
rules (see above)
- pass computed rotation values to RSX blob buffers
Bug: skia:10840
Change-Id: Ia19ec5e8bb6fea06d49a9bd72ace575c2ffd100e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348877
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Tyler Denniston <tdenniston@google.com>
This helps build automation.
Bug: skia:11124
Change-Id: I529f525845fb151861afc19651cdedcc0baa075d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348196
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
This actually exposed a latent bug: we don't support bool(1.23) or
bool(1) casts, but these are valid in GLSL:
https://www.khronos.org/opengl/wiki/Data_Type_(GLSL)#Conversion_constructors
"to bool: A value equal to 0 or 0.0 becomes false; anything else is
true."
Change-Id: Ia929a09914ffc96f081d0402d7bb05b5428f8db6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/349977
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
32-bit builds are not supported since iOS 11.
We don't have any test or perf bots, just these leftovers.
Change-Id: I529a61d84b5f6a826a7176f6820cfc9fbc359339
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345457
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: Ieb7698d357c9be05ca1f17de84215add54553f84
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/349065
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I2c39df532803d827d7cad876021f2ead81145f1d
Bug: skia:10902
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/349064
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
bf02c31bec..026a067c38
2021-01-04 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from c95903c7ee26 to 094b96f7f336 (125 revisions)
If this roll has caused a breakage, revert this CL and stop the roller
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Change-Id: I81116067902356691f131582124e96bffc1d285f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/349917
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
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This is a reland of 6ea387e7c7
Original change's description:
> Enable GrTessellationPathRenderer by default
>
> Moves GrTessellationPathRenderer to the end of the chain and enables
> it by default.
>
> Also updates nvpr to not draw volatile paths. The tessellator is much
> faster at these.
>
> Bug: skia:10419
> Change-Id: I97ca7d4d1dff65fc9d4040c267f9808c8c33b548
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344377
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:10419
Change-Id: I53b50d6aa01ae1bea697e05c3f60d57d132d6aad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345759
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:7650
Change-Id: I5bae4dec2fbbd57b2cebc4324f5344cc8769b141
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/349398
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Mike Reed <reed@google.com>
While it is not often that moving an SkAutoDescriptor saves much, it
being non-movable prevents other classes which use it (like SkStrikeSpec)
from being default movable.
In general types with a copy constructor but an explicitly deleted move
constructor are generally not a good idea in C++.
Change-Id: I7557d38ba5e47b4eb5bdf36245590e717f64e12b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/349057
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2cbcb18e95..bf02c31bec
2021-01-01 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 9642fd0da169 to c95903c7ee26 (32 revisions)
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Change-Id: I4c0629ae36e546d19e5dbe3a291c422f9f0130d2
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2020-12-31 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 1cc5b3357d2f to ff29e249d317 (1 revision)
2020-12-31 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 03e3aa54c18c to 9642fd0da169 (135 revisions)
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Change-Id: I6926c97d8fe4da1e28645e721ad577a4341cde58
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