Commit Graph

222 Commits

Author SHA1 Message Date
Michael Ludwig
87211cd0ba Add GM for crbug:10141204
Bug: skia:9779, chromium:10141204
Change-Id: If075e04373a141343ce368c1b28a494047a396f9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265876
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2020-01-23 15:06:16 +00:00
Michael Ludwig
08f1a25aad Add GM reproducing perspective failures
Modeled on https://codepen.io/adamdupuis/pen/qLYzqB, this GM creates a
cube of rectangles with the camera at the center. It animates the FOV
since the original chrome issue was most visible when resizing the page
(which then updated the fov of the perspective css transform).

This draws correctly with the raster backend. There are two issues it
causes with Ganesh:

1. The input coordinates of some of the cube faces have 0 or negative ws.
  - When negative, the current bounds code does not perform clipping and
    just uses the mirrored point, which leads to misleading bounds.
  - When 0, the current bounds code produces infinities, and then GrOpsTask
    discards the op with non-finite bounds.
2. The anti-aliasing code also ignores w <= 0, and so all of its screen
   space math is incorrect.

This causes a mix of completely discarded draws and distorted draws on the
GPU backend.

Bug: skia:9779, chromium:224618
Change-Id: Ib00b909f51cbf7aaba5b89ed830ddc720ad3c73d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265763
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-01-22 22:03:59 +00:00
Robert Phillips
ac9080283e Update compressed texturing GM
This CL has some extra headroom for upcoming kBC1_RGBA8_UNORM support.

Bug: skia:9680
Change-Id: I866c7fe12657a41575c57dcd001a6a09477fc44a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264096
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-01-14 23:23:48 +00:00
Mike Reed
a3a704afa3 Override didTranslate, and add virtual for didScale
This completes pushing through the new virtual didConcat44() to our
subclasses, and introduces didScale() for future optimizations. We
don't call didScale yet, until external subclasses are also updated.

This was derived from https://skia-review.googlesource.com/c/skia/+/263349

bug: skia: 9768
Change-Id: Ia26b48e76e323037082e8f2ee83673c26b99ebed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263702
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-11 02:11:26 +00:00
Mike Reed
6f48542252 remove cruft bools from canvas
Change-Id: Ic035e2ba24a9c1f8b5b9af56471c130c9efc158c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263562
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-09 22:24:54 +00:00
Robert Phillips
d5caeb8d66 Improve handling of anisotropic scaling for stroked rects
This doesn't resolve all the problems here but does substantially improve the situation. In particular, if the device-space stroke is greater than 1 in one axis and less than 1 in the other, the smaller side will still appear darker than expected.

Bug: 935303
Change-Id: I3ff9bc73cad5ad5b8e13ef5aa7b46bbf4835753b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263024
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-01-09 14:41:44 +00:00
Mike Klein
7cfcc1e86a add Brian's fiddle as gm/bicubic
Change-Id: I748ab57274c360261e957d43a08366e62350110b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263056
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-01-08 16:40:53 +00:00
Mike Klein
91e0d75269 rm gm/skvm.cpp
It's not that useful now that we're drawing real stuff,
and kind of annoying to keep updating its Fade shader.

Change-Id: Ie8252b9a189bd38b150647e4a93b66b765c7ef97
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262536
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-01-07 13:34:49 +00:00
Chris Dalton
5a2f962313 Add back door support for GLSL tessellation shaders
Implements tessellation support at the Ganesh level, and adds back
door methods for supplying raw GLSL strings directly to the OpenGL
driver. Adds a new gm to verify tessellation is works in GL.

Change-Id: Idfc285b955cbe5e8e6bf0475be8b518b0cc6ed2c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261196
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-12-27 22:34:10 +00:00
Brian Salomon
a6069a154d Support clipRegion on GPU backend
Bug: skia:9580
Change-Id: I663549dafc4239248e265bee8d6927bf5b259303
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259804
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-12-13 17:34:33 +00:00
Brian Salomon
8a99a41116 Fix for 420/422 chroma subsampling of odd dimension images when
converting from YUV to RGB on GPU.

Change-Id: I872e1e85f3efccce7bf93d2f3d5f2a841b8a5b0f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257680
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2019-12-04 16:32:40 +00:00
John Rosasco
24cbdab97e SKQP Build for Fuchsia SDK
Change-Id: I2619784eca0f7a4dd66f2db0104cb746d9266b4e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244369
Commit-Queue: John Rosasco <rosasco@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-11-18 12:34:28 +00:00
Mike Reed
2319b803c2 remove unused (by clients) SkMultiPictureDraw
More cleaning to do if we like this idea...

Change-Id: I608143db085911565dd5f5426f7ee6436ec58cdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254680
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-11-15 18:18:36 +00:00
Brian Salomon
c75bc031ef Clamp RGB outputs of GrYUVtoRGBEffect.
The matrices we're using can produce very slightly out of range color
channels. This gives surprising results when in shader blending is used
for color burn and color dodge. After this change we clamp the RGB
values to 0..1 before applying premul.

Adds a GM modeled on a blink layout test that shows the problem using
SkImageMakeFromYUVAPixmaps.


Bug: skia:9619


Change-Id: I446d39763a7f5a2f7c5f61d94d163927d851baa3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253879
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-11-11 20:04:15 +00:00
Mike Klein
23e856f369 add GM for exercising interesting paths in SkVMBlitter
It's not drawing anything earthshattering, but it does act as an easy
way to exercise some interesting code paths in SkVMBlitter, here first
program caching based on shader program and not shader identity.

With today's shader caching patches, this makes 2 calls to
skvm::Builder::done(), JITing the program, while if you patched this in
at head you'd see 3.  I'd like it to get down to 1 by converting paint
colors to color shaders.

Change-Id: I042f4d44a792b46e5543794c853e4ef0d95b11ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252029
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-11-01 15:39:34 +00:00
Chris Dalton
c096654fa7 ccpr: Don't assign inverse fill types to fan tessellations
Bug: skia:9453
Change-Id: Iabbd1089975efff4e89687e990128c075bf0ab9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243432
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-09-24 02:44:17 +00:00
Brian Osman
2e29ab5b03 added support for user-defined functions to GrSKSLFP
Bug: skia:
Change-Id: I1483cdf7229b7234be41d21407e2b4abf99fff76
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239925
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2019-09-20 17:13:57 +00:00
Michael Ludwig
0a1e9efa39 Don't use AA convex path renderer if direction can't be determined
Without the changes to GrShape and GrAAConvexPathRenderer, this new GM
would not draw the red circle at the center when using Ganesh. Raster
drew the red circle. The difference came about because they checked
convexity after transforming by the view matrix, and Ganesh checked
before.

With this particular path construction and the very large scale factor
on the CTM, the convexity calculator in local space computed small
enough edge vectors that it thought the contour backtracked on itself
instead of winding in a consistent direction.

The GrAAConvexPathRenderer would claim it could draw the convex path,
but later when actually preparing to draw, it would do nothing if it
turned out the convex path didn't have a direction. This CL updates it
so that the convex path renderer's canDraw() function matches what it
is actually able to draw.

There is the separate issue of the convexity/direction checking
precision.

Bug: chromium:996140
Change-Id: I6f2af2d9ba6752663d97c8573deb2d767a3f1245
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238121
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2019-09-02 01:57:03 +00:00
Ethan Nicholas
d4efe685dd SkSL sample() now permits specification of coordinates
Bug: skia:
Change-Id: I16073008ac852f1864bd1d2bd38087a5b661d05a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232581
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2019-08-30 15:29:13 +00:00
Brian Salomon
2c59659821 Make GrRectBlurEffect be analytical rather than use a texture LUT.
The math isn't that complex and the existing code has intergralization of
the profile size that makes getting the texture coords correct tricky
(and currently wrong).


Bug: skia:9319
Change-Id: Ic928737ce4c40d28ee0696c3628e914f35ffe371
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233985
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-08-14 13:35:37 +00:00
Mike Klein
f815301b1a add GM for skbug.com/9331
Release and debug builds draw differently on my machine,
and if I tack #pragma clang optimize off onto cull_rect()
in SkDashPath.cpp, they both draw like a debug build.

I'm not very familiar with this code, so it may help my
diagnosis to see what other bots draw.

Bug: skia:9331
Change-Id: I1798503c0e5956ec767d8e0021ccca7a1d2a8ac3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233999
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-08-12 19:32:40 +00:00
Mike Klein
639fce9060 Revert "add a stub for running fiddles as GMs"
This reverts commit adfc22df86.

Reason for revert: breaks building DM in Android, probably Google3 too.  Shame.

Original change's description:
> add a stub for running fiddles as GMs
> 
> This is about the 15th time I've hacked this up.
> 
> Change-Id: I0c75c0d04133d867e942c39eba693fd7227ba0f5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233240
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>

TBR=mtklein@google.com,bsalomon@google.com

Change-Id: I56207630eeba4fb411111fd40e6bc532cef39407
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233241
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-08-09 15:40:52 +00:00
Mike Klein
adfc22df86 add a stub for running fiddles as GMs
This is about the 15th time I've hacked this up.

Change-Id: I0c75c0d04133d867e942c39eba693fd7227ba0f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233240
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-08-09 14:38:10 +00:00
Mike Reed
9dc0b9e2f8 remove code now that loopers are dead (w.r.t. canvas and paint)
We can't remove the loopers themselves, as they are still used
by android and chrome (they just don't ever pass them to skia).

Eventually each of those clients will resolve this, but for now
we just keep the classes (and tests) in skia.

Bug: skia:4783
Change-Id: I5f507e6bb82280f2bc7c0b21eebe59c287aa9265
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230579
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2019-07-30 12:49:28 +00:00
Chris Dalton
07931aaeaa Rename labrynth.cpp -> labyrinth.cpp
Bug: skia:
Change-Id: I80b09b2ffd7615e486315d715d3d28d06764658a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229759
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-07-29 22:16:29 +00:00
Chris Dalton
db5210fbab Add a gm for the labyrinth bug
Bug: chromium:913223
Change-Id: I1e229af7fbc61f316fccdc4c7ece27de5932be60
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229479
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-07-24 17:23:15 +00:00
Mike Reed
bae6169435 Revert "Revert "reimpl parts of arctTo using doubles to handle shallow angles""
This reverts commit bc525d65a1.

Change-Id: I92550317784be4084412d855cf475b77cd36d6da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227059
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2019-07-12 15:29:55 +00:00
Florin Malita
bc525d65a1 Revert "reimpl parts of arctTo using doubles to handle shallow angles"
This reverts commit 1ec17042ff.

Reason for revert: *SAN bots + G3 roller breakage

Original change's description:
> reimpl parts of arctTo using doubles to handle shallow angles
> 
> Bug: 982968
> Change-Id: Ieaf70a406265876655447bd0584717063483808f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226847
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

TBR=robertphillips@google.com,reed@google.com

Change-Id: If27d78b5d01815ded5354922ef6e2e4eb92f7a3b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: 982968
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227056
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-07-12 12:21:46 +00:00
Mike Reed
1ec17042ff reimpl parts of arctTo using doubles to handle shallow angles
Bug: 982968
Change-Id: Ieaf70a406265876655447bd0584717063483808f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226847
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-07-11 20:58:44 +00:00
Mike Reed
3fd3cc94c3 runtime shaders
This extends the runStriped to all for return data.
GPU impl not done yet, will be done in a follow-on CL.

Change-Id: Ib107d2945f6fdb34ce1b5405a6c88a5ae7e9f7ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221539
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-06-20 17:11:05 +00:00
Stephen White
0c72ed3057 GrTessellator: fix for even/odd fill type and path holes.
When extracting contours for the even/odd fill type, connected holes
in the interior of a shape don't get rendered correctly.

The fix is to extract the subcontours separately from the outer contour.
To do this, we abort contour extraction the first time we re-encounter
the starting vertex.  This causes the hole to be extracted as a
separate contour.

Bug: 908646
Change-Id: I047b77c74605987c40c12a228fd2898c9aa74e55
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220776
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2019-06-13 21:09:45 +00:00
Ben Wagner
2b4dcd381c Remove duplicate simple samples, make one a gm.
SampleBigBlur is super simple and now covered by gms and AnimBlur
sample.

SampleBigGradient now has a gm shallow_gradient_linear.

SampleConcavePaths has a more complete gm concavepaths.

SamplePoints now has an almost exact gm.

RasterAllocatorSample is made into a gm so that it will be run by d. It
appears to be the only test of SkRasterHandleAllocator, so it should
probably run.

Change-Id: Iad7b99d0f92898fc4b2fdccc5aae35d0277f2fff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219400
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-06-07 01:39:32 +00:00
Chris Dalton
5b5403e75b ccpr: Preserve fill rules for cached paths
Fixes a bug where even-odd fill rule was not being preserved on paths
that were reused from a stashed fp16 coverage count atlas.

Bug: skia:8782
Change-Id: I6698498a6f4c8df8eff10b19beb80e49663a577c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218047
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-06-05 18:24:08 +00:00
Stephen White
c4dbc3758f GrTessellator: improved straight skeleton implementation.
This patch improves the straight skeleton implementation used by
GrTessellator to collapse overlap regions in the alpha gradient border.
The resulting quality improvement can be seen in the
"thinconcavepaths" GM, for example, where the coverage values of
the "thin right angle", "thin rect and triangle" and "skinny snake"
are now lower and match the raster backend more closely. It also improves
correctness, such as on the linked Chromium bugs below.

Previously, the straight skeleton was performed using the same Vertex
and Edge classes used for tessellation, but this led to fragility in
maintaining the connectivity and ordering required by those classes.
Instead, that functionality has been moved to new SSEdge and SSVertex
classes. Their construction results in alternating SSVertex and
SSEdges around the boundary of the each overlap region, shrunk by one
SSEdge as the boundary collapses.

Applying events may now also create further events (chained events),
as intersections between newly-adjacent bisectors change the structure
of the skeleton. This is always calculated from the bisectors of
original boundary, not the shrunk boundary of the straight skeleton,
which is why each SSEdge points at its originating Edge. If the edges
are parallel or near-parallel, the bisector may be infinite. This is
handled by a new flavour of create_event(), which does a Line/Line
intersection (rather than an Edge/Edge intersection) to find the
intersection between the infinite bisector and an adjacent bisector.

Several ancillary bugs were fixed: the priority queue used to represent
edge events was sorting the inner edges incorrectly. These need to be
sorted in descending not ascending order of coverage. Its implementation
was moved from Skia's TDPQueue to std::priority_queue(), which is more
flexible in specifying a comparator.

check_for_intersection()'s partner synthesis code was moved into a new
function, compute_bisector(), also used by the chained skeleton events
code.

Degenerate edges are now removed during the simplify_boundary() pass.
They were previously detected but ignored, causing incorrect inner and
outer tangents to be computed in stroke_boundary().

An fSynthetic flag was added to Vertex, in order to detect vertices
which cannot be moved by an edge collapse event (e.g., intersections
with non-boundary edges, merged vertices, straight skeleton vertices).

More raw implementation notes:
Connect straight skeleton vertices as we find them, so we don't
have to use partnering (ss_connect()).
Only disconnect edges which are still alive after event application.
Add a check for near-parallel lines in compute_bisector().
Don't use edge type to determine direction to offset for bisectors.
The winding should already include this information.
Move Event ownership to SSEdge.
If we're down to the last two edges in a skeleton, don't check for events.
Add concave_arc_and_circle GM.
Add a collapsepaths GM.

Bug: 941429, 913349, 929915, 945853

Change-Id: Ib89e231d0e8611f8735fd3592db6391da096369d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215094
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-05-22 16:16:59 +00:00
Brian Salomon
201700fa86 Initial version of rescaling async readback API
This is implemented at backend-neutral level and so misses some
opportunities to reduce the number of passes in the GPU backend.

Filter quality is interpreted as:
none - single nearest neighbor resampling
low - chain of bilinear resamplings. 2x up/down except for one
step which may be smaller than 2x.
medium - same as low
high - when both scale factors are up then same as low but with bicubic
filtering rather than linear. Otherwise, same as low.

Bug: skia:8962

Change-Id: I4467636c14b802d6a0d9b5c363c1ad9e87a1a44b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213831
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-05-17 16:39:10 +00:00
Brian Salomon
2561aa1e3d Revert "Large circle clipping gm."
This reverts commit 360dc593c0.

Reason for revert: Doesn't reproduce issue.

Original change's description:
> Large circle clipping gm.
> 
> Seeing if this reproduces a reported problem on PowerVR devices.
> 
> Bug: b/123437630
> 
> Change-Id: I161cd04034cb7d217ff519a4b26e521bf36ed4b5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212727
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,brianosman@google.com

Change-Id: Ida6225513c24ba68d4744e7871cce38555dddb61
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/123437630
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212964
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-05-09 15:18:00 +00:00
Brian Salomon
360dc593c0 Large circle clipping gm.
Seeing if this reproduces a reported problem on PowerVR devices.

Bug: b/123437630

Change-Id: I161cd04034cb7d217ff519a4b26e521bf36ed4b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212727
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-05-09 13:52:07 +00:00
Michael Ludwig
7d2ad0fdef Fix local matrix for crop rects in backdrop image filters
Bug: chromium:955467
Change-Id: I1c4cae2499db926aa6b629e8d730fcc8cb45be6d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212030
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2019-05-06 15:11:40 +00:00
Hal Canary
ac55784e33 Tests: re-sort gni, file name convention
Change-Id: I47c4b91805770bd68101e1503a8630243ef16c21
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212022
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
2019-05-04 02:17:09 +00:00
Hal Canary
7c70143055 GMs: re-sort gni, script to regenerate gni, file name convention
Change-Id: I4b61c2a66f8d6b2d8c4a5ffd8c373b643415c70c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211598
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-05-02 20:08:37 +00:00
Hal Canary
b82ac3660c SkPDF: fix repeat tilemode with alpha
Also fix the corners of clamp mode with alpha.

Also, add a GM.

Bug:chromium:957275

Change-Id: Icd288ff522e7ea70662380791f5ee2de628a5ef2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211594
Auto-Submit: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-05-02 15:58:06 +00:00
Michael Ludwig
784184ab93 Prevent outset Ws from going negative
Bug: skia:9028
Change-Id: I8e3d37050d3fce7602eee62ae911eae756e603a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211100
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-04-30 19:50:36 +00:00
Ben Wagner
d1701ba884 IWYU for gms starting with 'a'.
There is still a bit of manual mucking about with iwyu output to get
things nice, but the checker seems to be doing ok and the process is now
a bit easier. Will see how it goes.

This also pointed out the amount of code behind ifdefs should be
minimized by using the build system and 'constexpr if' when possible.

Change-Id: Ic63fa33c65e5ff40b58858e15fc51f27d862e20d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211349
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-04-30 19:39:37 +00:00
Brian Salomon
8a97f56c06 Swap x/y radii for EllipticalRRectOp depending on matrix.
Bug: chromium:946965
Change-Id: Ia85e07d7fc76aa9e0b0a8fe0daf3ab80d517cbd9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209167
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-04-18 19:56:00 +00:00
Brian Osman
937d967457 Always mark bitmap glyph runs as such, to ensure they are properly regenerated
If all glyphs were culled (by being too small), we could end up with a
run that never called setHasBitmap. That would prevent us from looking
at the view matrix on a subsequent draw, when deciding if we needed to
regenerate.

Bug: skia:8955
Change-Id: Ic7a2539762527f91bdb50ab78bdf5801bfda0034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206266
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2019-04-05 16:26:23 +00:00
Herb Derby
2273c900ea GM for SkOverdrawCanvas
Change-Id: Ice39bca25df0255448dce726e5c0d86dce889a60
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205940
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-04-03 20:28:54 +00:00
Michael Ludwig
0c4b581564 Add reproduction test case for crbug/947055
Bug: chromium:947055
Change-Id: If271112285aa413a71c094502c81b501c77a129e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204742
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
2019-03-29 18:24:03 +00:00
Brian Osman
917d356838 Remove all of the _as_paths GMs
These GMs are confusing to triage, and are checking behavior that I
don't think we care about any longer.

Bug: skia:6652
Change-Id: I331f9a51623a0e90d4a848c8209be93403bc90ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202128
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-03-20 14:47:51 +00:00
Brian Osman
e938c92fe7 Remove SkToSRGBColorFilter (now unused)
This was another stop-gap color management "solution".

Bug: skia:
Change-Id: I7c0c362840dd35aad51ad8780f2dab591c42a7e2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199720
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-03-12 13:19:28 +00:00
Brian Salomon
c512eae566 Add GM for crbug.com/938592
Bug: chromium:938592
Change-Id: I317c13c6f81c54989267325061bcb1c57428f478
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/200043
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-03-11 20:49:42 +00:00