This creates a helper function, _entrypoint, which invokes main() and
assigns its result into sk_FragColor. We also make sure to prevent
sk_FragColor from being dead-stripped from the code during IR
generation.
At present this is useful for allowing our SkSL test shaders to compile.
Change-Id: I2d7fab0e1959a77778ffdb18ca569e869bcaeece
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358525
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This lets us use descriptive names like `colorRed` and `colorGreen`
instead of `half4(1,0,0,1)` and `half4(0,1,0,1)`. It also lets us use
actual unknown values instead of synthesizing sorta-kinda-unknowns by
calling sqrt.
Change-Id: I61481c33b7ff42182955777b05cfa5fcc13e0efc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359567
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This allows uniforms to be specified without an explicit `layout(set=N)`
modifier. They will assume a default set value instead.
This turns out to fix a handful of tests in Metal/SPIR-V which were
written with GLSL in mind, or adapted from real generated GLSL code, and
didn't have layout information specified on their uniforms. It will also
make it easier to write SkSL tests using uniforms that can compile
either as a runtime effect or as plain Metal/SPIR-V code.
Change-Id: Id79ec06f278b913a45c09c2e6211195dc98b42c0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359838
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Checking each variation can occasionally shake out extra bugs--for
instance, the mix intrinsic in SPIR-V breaks when adding coverage for
its various overloads here. (See skia:11222; this will be addressed in
a separate CL.)
Change-Id: I2c3ca7523e59d4c6cce25a70e081a558afedfb87
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359758
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
In most cases, this works properly and a `;` is emitted, but in one
particular case (int x, y;) we get nothing.
Change-Id: If88d92502f6a533284dd4e0f78daedaf1481ff3d
Bug: skia:11218
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359558
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
In GLSL and SkSL, control statements don't require explicit braces
around single-statement children. That is, the `match = true` child
statement here doesn't need to be braced.
if (condition) match = true;
Because there are no braces, we never create a Block or a dedicated
SymbolTable here. This is normally not a problem, but the fuzzer
discovered that it can dump things into the symbol table inside a child
statement:
if (condition) int newSymbol;
This becomes problematic because the symbol name now outlives its block.
This means `newSymbol` can be referred to later, which should be illegal
(and can cause the optimizer to blow up since the structure is bogus).
There doesn't seem to be any reason to allow this code to compile; the
user can add an explicit scope here to make it reasonable, and it's
(almost) meaningless to declare a symbol that's instantly going to fall
out of scope. This code is now rejected with an error message.
Change-Id: I44778e5b59652d345b10eecd4c88efbf7d86a5e0
Bug: oss-fuzz:29849
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358960
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I94094be7163a04bf48e86406230156a5433469b6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359140
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Change-Id: I924ac75b5f8a397f7af7a06925ef0c9deba5c509
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359141
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Change-Id: I8309940f8e40d0e84847ae272830896d010c39de
Bug: skia:11219
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359138
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The previous change caused varDeclarations() to sometimes return an
expression-statement. This only made sense in the context of being
called from Parser::statement(). Other places which called
varDeclarations() expect vardecls and nothing else.
Change-Id: I562657cadfa20dcd77b527f2dc43dca0c6bf389f
Bug: oss-fuzz:29845
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358528
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Comparing sqrt(5) against a variable containing sqrt(5) was not working
properly in some versions of Android running Vulkan.
Change-Id: I4f6bbff78a9ba56ec6e222f2037d66b13e3cd635
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358530
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is a reland of 4ecab92584
This reland folds in subsequent code cleanups and disables a test that
failed on Android + Vulkan.
Original change's description:
> Run unit tests to verify SkSL folding behavior.
>
> The unit test loads SkSL source files from `resources/sksl`, compiles
> the code, and uses SkRuntimeEffect to render a pixel using the effect.
> If solid green is rendered, the test passes.
>
> Change-Id: I2ccb427a907975ae84aee19d8e68d774b2cb638c
> Bug: skia:11009
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/355983
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:11009
Change-Id: I09196c8ca3041e8957324a0cbb7f7d6963c6e4e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358523
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This reverts commit 4ecab92584.
Reason for revert: breaking all the vulkan bots
Original change's description:
> Run unit tests to verify SkSL folding behavior.
>
> The unit test loads SkSL source files from `resources/sksl`, compiles
> the code, and uses SkRuntimeEffect to render a pixel using the effect.
> If solid green is rendered, the test passes.
>
> Change-Id: I2ccb427a907975ae84aee19d8e68d774b2cb638c
> Bug: skia:11009
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/355983
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Ife32f6c33d9ba7a9580b66eb312cffb249c43cb2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357780
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This allows us to write SkSL shaders which are valid both for use as
Runtime Effect, and for compilation with skslc targeting Metal.
Change-Id: I74e125d81865d4092e657a7d9948d2e72054bda5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357777
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Added asserts that verify we don't try to emit the same struct or array
with two different memory layout rules. Some code paths were failing to
inspect the associated variable, leading to incorrect errors about the
attached offsets of members.
Added a test case that triggered that error, and also triggers the new
asserts.
Then, fixed the underlying cause: writing out the struct definition as a
side effect of accessing a member in getLValue().
Bug: skia:11205
Change-Id: I6e5fb76ea918ec9ff10425f2d519ddbc54404b27
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357436
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
The unit test loads SkSL source files from `resources/sksl`, compiles
the code, and uses SkRuntimeEffect to render a pixel using the effect.
If solid green is rendered, the test passes.
Change-Id: I2ccb427a907975ae84aee19d8e68d774b2cb638c
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/355983
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This will allow us to load these inputs for unit testing in `dm`.
Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This enforces an even stricter version of the rules from GLSL ES 1.0
Appendix A, Section 5. Essentially, indices (to arrays, vectors,
matrices) must be made of literals, loop indices, and expressions made
of those two.
Bug: skia:10837
Bug: skia:11096
Change-Id: I437a5ed64da58e24d5991ddbde68859f5214e98b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354665
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Also fix a crash if you try to play an effect that has never compiled
correctly. (After the first compile, the arrays were always large enough
to set "dt" -- this code is all going to be reworked soon for SkVM, but
I hit this while diagnosing the type coercion error).
Change-Id: I5bfab539c7304bde2da36b0b0604991d5b5b303a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354660
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
I'm going to remove this feature to simplify migration to skvm.
fireworks was updated to work without it. raincloud is fairly complex,
and not that attractive, so it's just being deleted.
Change-Id: Id2d5cd490baa7bae627002f41edf7522c8bdfcd8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353076
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This was unnecessary (closed-form unit-disc picking is simpler), and
these loops don't meet the strict ES2 standards that we'll be applying
to the interpreter soon.
Bug: skia:11095
Change-Id: Ic2617c2807fe49d57ff8e4d57d70b9ed1f015916
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348895
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
uint (and bitwise operations) aren't supported by our minimum spec, and
they're going to be removed from public SkSL. For now, convert the
random generator to a good-enough chaotic sequence of high-frequency
sine waves.
If/when the interpreter (and particles) are converted to the newer skvm
backend, it will be straightforward to support custom intrinsics that
emit skvm instructions directly into the builder, and re-introduce a
better integer-based PRNG, without requiring SkSL language support.
Bug: skia:11093
Change-Id: I885b15a51a9e5c12b4274b5938d8deb77219d41b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347036
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The 'flags' field is going away soon (per public SkSL minimum spec), and
the only use of that feature was for this one example. The alternative
is simpler to understand, too.
Bug: skia:11093
Change-Id: I18a85bd48316301edc44c691fbe20f93da243e2f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346776
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
None of these earliest testing tools are useful anymore
now that we can do useful work with SkVM and SkVMBlitter.
Change-Id: I8b25ef6ddd101c4ff8617c6742343dedb4764922
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345456
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Previous approach using magick's -orient tool didn't actually change the
stored JPEG's orientation (they were all tagged Undefined and the data
was top-left).
Regenerate the images using new method where the PNGs are generated with
transformations that the EXIF tag will undo. The script converts to JPEG
using magick and then modifies the TAG using exiftool.
Change-Id: Ic2276711c0f4faa26620c93b24f4f0e58d658ae3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345127
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Expand existing SkottieColorizeGM to also handle text properties and
add text-focused instance.
Update layer names in one of the json assets to match expected demo
prefix ($).
TBR=
Change-Id: I076229067523fe597be66c611a8653897f995bc8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342916
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Adds an example effect that spawns particles along an SkPath.
Change-Id: I53f3c02fefec814bd9e16f3ac593eac4cf6a297c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341418
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: b/160984428
Add more fields to SkCodec::FrameInfo, which describes the properties of
an individual frame in an animated image. This allows a client that
wishes to seek to determine frame dependencies so that they can decode
an arbitrary frame, which in turn will allow SkCodec to remove
SkCodec::FrameInfo::fRequiredFrame. Currently, SkCodec seeks through the
stream to determine frame dependencies, but this is unnecessary work
(and storage) for a client that does not want to seek.
These fields also support the proposed APIs in go/animated-ndk.
Move SkCodecAnimation::Blend from SkCodecAnimationPriv (and delete that
file) into SkCodecAnimation.h. Rename its values to be more clear.
Merge common code for populating SkCodec::FrameInfo.
Add a test for a GIF with offsets outside the range of the image. Note
that libwebp rejects such an image.
Update libgifcodec.
Change-Id: Ie27e0531e7d62eaae153eccb3105bf2121b5aac4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339857
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Nigel Tao <nigeltao@google.com>
If font data is used to create an SkTypeface and the font data describes
a variable font and no variation parameters are specified, the
SkTypeface created should have the default values for all axes. This is
particularaly interesting with DirectWrite since it makes this not
straight forward.
Bug: skia:10929
Cq-Include-Trybots: luci.skia.skia.primary:Test-Win10-Clang-NUC5i7RYH-CPU-AVX2-x86_64-Debug-All-NativeFonts
Change-Id: I4620deebf52142bbdffa1a283343b503cd1e6981
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338604
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
pack(x,y,bits) as an alias for x|(y<<bits) only existed originally to
implement it with the SLI arm64 instruction, but I've since realized
that was misguided.
I had thought the assumption on pack ("(x & (y << bits)) == 0"), i.e.
"no overlap between x and the shifted y", was enough to make using SLI
legal, but it's actually not strong enough a requirement.
The SLI docs say "...inserts the result into the corresponding vector
element in the destination SIMD&FP register such that the new zero bits
created by the shift are not inserted but retain their existing value."
The key thing not mentioned there happens with zero bits _not_ created
by the shift, the ones already present at the top of y. They're of
course inserted, overwriting any previous values.
This means SLI (and so pack()) become strictly order dependent in a way
I had never intended. This will work as you'd think,
skvm::I32 px = splat(0);
px = pack(px, r, 0);
px = pack(px, a, 24);
but this version swapping the two calls to pack() will overwrite alpha,
skvm::I32 px = splat(0);
px = pack(px, a, 24);
px = pack(px, r, 0);
I find that error-prone, so I've removed Op::pack and replaced it
with a simple expansion to x|(y<<bits). That of course works in either
order.
This new test can't JIT at head, but if we implement the other missing
instructions (soon, dependent CL) it would start failing when JIT'd.
The interpreter and x86 were both fine, since they're both doing what's
now the only approach to pack(), the simple x|(y<<bits).
I've left assembler support for SLI in case we want to try it again.
Change-Id: Iaf879309d3e1d0a458a688f3a62556e55ab05e23
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337197
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Bug: skia:10914
SkAnimCodecPlayer:
- Properly handle orientation, whether the image is still or not
- Mark const methods as const
- Fix seek() so that if you seek to the duration of frame 0, it will
show frame 1
- Fix the SkImageInfo so if the first frame is opaque, but following
frames are not, those frames can still be decoded
resources:
- Rename "webp-animated.webp" to "stoplight.webp", which better
describes the animation
- Update test files accordingly
- Add "stoplight_h.webp", which is the same animation with an EXIF
that converts it to a horizontal stoplight
AnimCodecPlayer test:
- Test the new image files
- Verify SkAnimCodecPlayer::dimensions behaves as expected
- Remove extra debugging line
- Provide better error messages
AnimCodecPlayerExifGM:
- Add a new GM that shows all frames of the new animation with an EXIF
orientation
- Add a new GM that shows all frames of an animation with an opaque
first frame followed by frames with alpha
Change-Id: I43cf91c16d52aa1901eef8e13e1e644eea6058b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332753
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Orientation information is sometimes stored in
the SubIFD section of EXIF, so read that. This is
just a matter of searching for the SubIFD offset
value in the EXIF tags and then parsing the
values from there onwards. The data format is
the same as the EXIF data.
The images are not under any copyright as I made
them up locally specifically for these tests.
Bug: skia:10799
Change-Id: I5384ffc1c4a9a0c7d3fc8510ef4da2f278cb8b97
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323217
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This takes the "one pass" code path more often, using less memory, as it
does not have to allocate an intermediate width*height pixel buffer.
Wuffs v0.2 did not support SRC_OVER, only SRC, but Wuffs v0.3 does.
The gif-transparent-index.gif test file comes from the
test/data/artificial directory of the github.com/google/wuffs
repository. It was programmatically generated.
The new GifTest.cpp test passes with skia_use_wuffs true or false, with
or without the SkWuffsCodec.cpp change.
Change-Id: I46fb4c849319fbefc39f331416a8b7d3836093ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/320116
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Auto-resizing and vertical alignment require a non-empty text box. But
currently, the presence of the text box is used to discriminate between
point text [1] and paragraph text [2].
In order to support auto-scaling and v-alignment for point text, we must
decouple the text mode encoding from the text box:
* introduce and explicit LinebreakPolicy property for skottie::Shaper,
and use it to control line breaking instead of the text box presence
* by default, the line breaking policy is initialized per existing
AE/BM semantics: non-empty text box -> paragraph mode,
empty box -> point mode
* the policy can be overridden via the PropertyObserver APIs to enable
point mode auto-resizing and vertical alignment
[1] https://helpx.adobe.com/after-effects/using/creating-editing-text-layers.html#enter_point_text
[2] https://helpx.adobe.com/after-effects/using/creating-editing-text-layers.html#enter_paragraph_text
Change-Id: I007144283a31a2faa579d7eec82af72af3d540cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/321788
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Plumb layer size information and add machinery for retrieving layer
content as an SkPicture.
Implement the effect in SkSL.
Current limitations:
* displacement source layer must be above (on top in stacking order)
of the target layer
* if animated, the displacement layer timeline (in/out points) must
fully cover the target layer timeline
* Hue/Sat/Lightness selectors are not supported at the moment
These will be addressed in follow-up CLs.
Note: Bodymovin does not export hidden layers by default; if the
displacement source layer is hidden, one should select the "Hidden"
export option.
Change-Id: I11a5c760a9df1e75835a51371f60d5b798e7e38a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314798
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Refactor the shape repeater using a custom render node (instead of
duplicating per-instance SG nodes).
In the process, fix several issues:
* scale was not being composed correctly
* start/end opacity were being ignored
* non-atomic fragments were being drawn in wrong stacking order
Change-Id: I06cd3606806d1a46852a8557b27c09eb44abdadd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/313209
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Tunnels through SkImageGenerator as well.
The new SkCodec interface doesn't assume three 8 bit planes.
New SkYUVASpec more clearly defines chroma subsampling and siting of
the planes.
The intent is to use this for other YUVA APIs as well, in particular
SkImage factories in the future.
In this change we convert to the SkYUVASpec to SkYUVASizeInfo
and SkYUVAIndex[4] representation. But the intent is to use
the SkYUVASpec representation throughout the pipeline once
legacy APIs are removed.
orientation GM is replicated to test a variety of chroma
subsampling configs.
Bug: skia:10632
Change-Id: I3fad35752b87cac16c51b24824331f2ae7d458d3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309658
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
This reverts commit 07438b0cda.
Bug: skia:10369
Bug: skia:10371
This will allow Skia clients developing for Android 11+ to rely on
Android's NDK APIs for decoding, which will allow them to decode
without including their own decoding libraries (e.g. libjpeg-turbo).
Using these APIs also provides support for static HEIF images.
Run ImageGenSrc in kPlatform_Mode on Android to verify decoding
visually.
Add tests and a grayscale png.
Update some test bots running Android R to specify ndk_api so they will
run the new code.
Change-Id: I4ca07d832dbd6a9d8cff0faea975fd70da00718f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308185
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This reverts commit cfef980939.
Reason for revert: Breaking Google3 roll
Original change's description:
> Add an SkImageGenerator that uses NDK APIs
>
> Bug: skia:10369
> Bug: skia:10371
>
> This will allow Skia clients developing for Android 11+ to rely on
> Android's NDK APIs for decoding, which will allow them to decode
> without including their own decoding libraries (e.g. libjpeg-turbo).
> Using these APIs also provides support for static HEIF images.
>
> Run ImageGenSrc in kPlatform_Mode on Android to verify decoding
> visually.
>
> Add tests and a grayscale png.
>
> Update some test bots running Android R to specify ndk_api so they will
> run the new code.
>
> Change-Id: Ica782339b2414d472ede0b61729a127ce41892a5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305689
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Leon Scroggins <scroggo@google.com>
TBR=djsollen@google.com,mtklein@google.com,scroggo@google.com,brianosman@google.com,reed@google.com
Change-Id: Ifed506a76a0ff5903d101c1bf7330d319b8376a6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10369
Bug: skia:10371
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308180
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Bug: skia:10369
Bug: skia:10371
This will allow Skia clients developing for Android 11+ to rely on
Android's NDK APIs for decoding, which will allow them to decode
without including their own decoding libraries (e.g. libjpeg-turbo).
Using these APIs also provides support for static HEIF images.
Run ImageGenSrc in kPlatform_Mode on Android to verify decoding
visually.
Add tests and a grayscale png.
Update some test bots running Android R to specify ndk_api so they will
run the new code.
Change-Id: Ica782339b2414d472ede0b61729a127ce41892a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305689
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
BM can now export inline fonts, encoded as data-uris.
Extend our DataURIResourceProviderProxy helper to also intercept and
decode inline typefaces.
Change-Id: Iaf1be9db2fd32383af78bc351b1228fe6b3b64bf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305685
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
Spread/choke operates as a compression of the alpha channel towards the
low bits.
Change-Id: I82aec1321b60f7f75a79e8280e761d4629f6c923
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305183
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Assorted bugfixes for the non-analytical mask code path.
1) SkSG modulatePaint() should only override the blend mode when
one is specified (!= kSrcOver).
2) Some modes (notably intersect) require touching pixels outside the
mask draw geometry. These modes must be applied as a layer.
Introduce an explicit layer node in SkSG, and inject for masks which
require it.
Also refactor Subtract to use more natural blend and pathops modes,
instead of always inverting geometry.
TBR=
Change-Id: I412168d1ff61eb8e59907babe8f0e091f6fffacf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303997
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Sksg::Merge needs to preserve the fill type of the first path appended
in the stack.
Theoretically, one could append multiple paths with different fill types
using sksg::Merge, but in practice Skottie should never do that (append
mode with invertible shape only used for the very first mask in a stack).
TBR=
Change-Id: Ie9ac9187cc1c8baaae2bef439313a7700407f04a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303582
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Observed semantics:
-- operates on cubic Bezier path representation
-- moves vertices towards the shape center, and control points in the
opposite direction, based on the specified amount
-- the center is determined as the vertex average
-- the amount is specified as a fraction of the transition to center
(0 -> noop, 1 -> fully collapesed to center)
-- negative and extranormal amount values are allowed
(invert direction/extrapolate)
TBR=
Change-Id: I7da81a5fe5cffd0e50bd94e6b448565b0b04ed86
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301582
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>