Commit Graph

43 Commits

Author SHA1 Message Date
Brian Osman
78f20e0e97 Cleanup GrPixelConfig helper functions
Remove unused functions, and convert another to switch style.

BUG=skia:

Change-Id: I93edbece54f147d868801bb008e6f935a8cb997f
Reviewed-on: https://skia-review.googlesource.com/6947
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-01-12 16:22:06 +00:00
Brian Osman
d0be1ef36c Remove kIndex_8_GrPixelConfig
It's been disabled for a long time (GPUs don't support it, and it actually
caused performance regression in testing).

BUG=skia:4333

Change-Id: I6e2bf755f765168fd616de6c9c023c6fbd5abd20
Reviewed-on: https://skia-review.googlesource.com/6897
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-01-12 14:29:39 +00:00
Brian Osman
986563bcff Add Gray8 pixel config
This is still just linear (non-sRGB), but adding sRGB will
be the next step. I've verified that this is really making
R8 textures when uploading Gray8 bitmaps. Tests pass, and
the all_bitmap_configs GM still renders correctly (unlike
when we just mapped Gray8 to Alpha8).

This adds another pixel config, which could grow our cache
footprint, but the benefits of not using 4bpp for 1bpp data
should outweigh that?

Re-land of https://skia-review.googlesource.com/c/6817/,
with fixes for Vulkan.

BUG=skia:6110

Change-Id: Ia763c276808be28027ed0005ee4b88637306583f
Reviewed-on: https://skia-review.googlesource.com/6839
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-01-10 20:37:09 +00:00
Brian Osman
4641d7d055 Revert "Add Gray8 pixel config"
This reverts commit f2956459f7.

Reason for revert: GM and image failures on some bots (rendering red, not gray).

Original change's description:
> Add Gray8 pixel config
> 
> This is still just linear (non-sRGB), but adding sRGB will
> be the next step. I've verified that this is really making
> R8 textures when uploading Gray8 bitmaps. Tests pass, and
> the all_bitmap_configs GM still renders correctly (unlike
> when we just mapped Gray8 to Alpha8).
> 
> This adds another pixel config, which could grow our cache
> footprint, but the benefits of not using 4bpp for 1bpp data
> should outweigh that?
> 
> BUG=skia:6110
> 
> Change-Id: I4fc4c2479fc25f1d278e174a9bb5b542a0cb184c
> Reviewed-on: https://skia-review.googlesource.com/6817
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> 

TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reviews@skia.org
BUG=skia:6110
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: I95a4fc0450a569d5791f6bceb7fae61c7e5eba61
Reviewed-on: https://skia-review.googlesource.com/6838
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-01-10 18:47:38 +00:00
Brian Osman
f2956459f7 Add Gray8 pixel config
This is still just linear (non-sRGB), but adding sRGB will
be the next step. I've verified that this is really making
R8 textures when uploading Gray8 bitmaps. Tests pass, and
the all_bitmap_configs GM still renders correctly (unlike
when we just mapped Gray8 to Alpha8).

This adds another pixel config, which could grow our cache
footprint, but the benefits of not using 4bpp for 1bpp data
should outweigh that?

BUG=skia:6110

Change-Id: I4fc4c2479fc25f1d278e174a9bb5b542a0cb184c
Reviewed-on: https://skia-review.googlesource.com/6817
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-01-10 16:20:03 +00:00
Brian Salomon
bf7b620b1e Revert "Revert "Add integer texture support.""
This reverts commit 9c7edb8311.

Fixes ASAN errors

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4736

Change-Id: I1b1dae754d357b01da7169c8e7c59d7d8d8a10f6
Reviewed-on: https://skia-review.googlesource.com/4736
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2016-11-11 21:58:52 +00:00
Leon Scroggins
9c7edb8311 Revert "Add integer texture support."
This reverts commit 434c534bd0.

Reason for revert: Undefined behavior. From

https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Ubuntu-Clang-Golo-GPU-GT610-x86_64-Debug-ASAN/builds/1272/steps/test_skia%20on%20Ubuntu/logs/stdio

../../../tests/IntTextureTest.cpp:51:44: runtime error: left shift of negative value -1
    #0 0x2257480 in test_IntTexture(skiatest::Reporter*, sk_gpu_test::ContextInfo const&) (/b/swarm_slave/w/ir0aO1sa/out/Debug/dm+0x2257480)
    #1 0x1ca1066 in skiatest::RunWithGPUTestContexts(void (*)(skiatest::Reporter*, sk_gpu_test::ContextInfo const&), bool (*)(sk_gpu_test::GrContextFactory::ContextType), skiatest::Reporter*, sk_gpu_test::GrContextFactory*) (/b/swarm_slave/w/ir0aO1sa/out/Debug/dm+0x1ca1066)
    #2 0x1ca080d in run_test(skiatest::Test) (/b/swarm_slave/w/ir0aO1sa/out/Debug/dm+0x1ca080d)
    #3 0x1c9e5e9 in dm_main() (/b/swarm_slave/w/ir0aO1sa/out/Debug/dm+0x1c9e5e9)
    #4 0x7f2d2ba8df44 in __libc_start_main /build/eglibc-oGUzwX/eglibc-2.19/csu/libc-start.c:287
    #5 0x1bb3028 in _start (/b/swarm_slave/w/ir0aO1sa/out/Debug/dm+0x1bb3028)

SUMMARY: AddressSanitizer: undefined-behavior ../../../tests/IntTextureTest.cpp:51:44 in 
step returned non-zero exit code: 1


Original change's description:
> Add integer texture support.
> 
> This allows us to create integer textures and sample them from a GrProcessor's code.
> 
> Filtering is limited to NEAREST.
> 
> Adds tests for reading/writing pixels, copying, and drawing. These operations are not allowed to convert to fixed/float configs.
> 
> Vulkan support is TBD.
> 
> 
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4348
> 
> Change-Id: If38d89a03285d4bd98d1f14f9638b0320977e43d
> Reviewed-on: https://skia-review.googlesource.com/4348
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> 

TBR=bsalomon@google.com,csmartdalton@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: I39f1a0a0dd3e6cde1143c8cc1217d2e3d5977b21
Reviewed-on: https://skia-review.googlesource.com/4663
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
2016-11-10 18:32:14 +00:00
Brian Salomon
434c534bd0 Add integer texture support.
This allows us to create integer textures and sample them from a GrProcessor's code.

Filtering is limited to NEAREST.

Adds tests for reading/writing pixels, copying, and drawing. These operations are not allowed to convert to fixed/float configs.

Vulkan support is TBD.


GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4348

Change-Id: If38d89a03285d4bd98d1f14f9638b0320977e43d
Reviewed-on: https://skia-review.googlesource.com/4348
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
2016-11-10 17:13:34 +00:00
Brian Osman
618d304eb3 GrConstColorProcessor uses 4f colors in the destination space
Many places that construct one are explicitly specifying opaque white or
transparent black, which we can assume (based on the semantics of the
operation) should remain (0,0,0,0) or (1,1,1,1), so that's simple.

In other cases, we convert our source color to destination space.

One wrinkle is tht SkColorFilter now needs to know the destination color
space, due to SkModeColorFilter.

BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3903

Change-Id: I4969c0260588f4021300733f601b47dc606adf79
Reviewed-on: https://skia-review.googlesource.com/3903
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2016-10-26 00:48:33 +00:00
brianosman
4cea3b9e9d Push usage of GrColor4f into OverrideInput
Just a change to preserve precision.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2324553002

Review-Url: https://codereview.chromium.org/2324553002
2016-09-08 09:33:50 -07:00
brianosman
a4535a34d1 GrColor4f is yet another 4f color type, unfortunately.
- Sk4f would be my choice, but it's not allowed in include/
- SkColor4f and SkPM4f are specified to be unpremultiplied/premultiplied, whereas GrColor (and GrColor4f) are either, depending on context.

This adds 12 bytes to GrPaint. Not sure if we want to pay that price. The precision loss for a single value (vs. in a gradient, etc...) may not justify changing the storage type here. Easy enough to back that part out, while still keeping the 4f intermediate type for the helper math that it adds, and for storage and parameter passing in other locations.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2088303002

Review-Url: https://codereview.chromium.org/2088303002
2016-06-24 12:50:19 -07:00
brianosman
a635936588 sRGB support in Ganesh. Several pieces:
sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows
us to disable sRGB -> Linear conversion when reading textures. This gives
us an easy way to support "legacy" L32 mode. We disable decoding based on
the pixel config of the render target. Textures can override that behavior
(specifically for format-conversion draws where we want that behavior).

Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA
internally, and the external format is BGR order, so TexImage calls will
swizzle correctly. This lets us interact with sRGB raster surfaces on BGR
platforms.

Devices without sRGB support behave like they always have: conversion from
color type and profile type ignores sRGB and always returns linear pixel
configs.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002

Review URL: https://codereview.chromium.org/1789663002
2016-03-21 06:55:37 -07:00
brianosman
c571c001ce Revert of sRGB support in Ganesh. Several pieces: (patchset #12 id:220001 of https://codereview.chromium.org/1789663002/ )
Reason for revert:
We're getting sRGB non-8888 configs?

Original issue's description:
> sRGB support in Ganesh. Several pieces:
>
> sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows
> us to disable sRGB -> Linear conversion when reading textures. This gives
> us an easy way to support "legacy" L32 mode. We disable decoding based on
> the pixel config of the render target. Textures can override that behavior
> (specifically for format-conversion draws where we want that behavior).
>
> Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA
> internally, and the external format is BGR order, so TexImage calls will
> swizzle correctly. This lets us interact with sRGB raster surfaces on BGR
> platforms.
>
> Devices without sRGB support behave like they always have: conversion from
> color type and profile type ignores sRGB and always returns linear pixel
> configs.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002
>
> Committed: https://skia.googlesource.com/skia/+/9e3f1bf4e5cd8fc59554f986f36d6b034e99f9eb

TBR=reed@google.com,bsalomon@google.com,robertphillips@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1814533003
2016-03-17 13:01:26 -07:00
brianosman
9e3f1bf4e5 sRGB support in Ganesh. Several pieces:
sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows
us to disable sRGB -> Linear conversion when reading textures. This gives
us an easy way to support "legacy" L32 mode. We disable decoding based on
the pixel config of the render target. Textures can override that behavior
(specifically for format-conversion draws where we want that behavior).

Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA
internally, and the external format is BGR order, so TexImage calls will
swizzle correctly. This lets us interact with sRGB raster surfaces on BGR
platforms.

Devices without sRGB support behave like they always have: conversion from
color type and profile type ignores sRGB and always returns linear pixel
configs.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002

Review URL: https://codereview.chromium.org/1789663002
2016-03-17 12:26:37 -07:00
bsalomon
f1b7a1d828 Make skpaint->grpaint flow work for composing draws (verts and atlas)
One side effect is that the SkShader's (or implicit shader's) fragment processor is responsible for the transition from an unpremul paint color to a premul color.

Review URL: https://codereview.chromium.org/1348583002
2015-09-28 06:26:29 -07:00
bsalomon
ae4738f677 Create fragment processor for performing input color blend with child processor
The new FP is used to implement SkXM::Mode color filters and SkXM::Mode image filters. Also, these now support all advanced SkXM::Mode xfermodes.

Review URL: https://codereview.chromium.org/1334293003
2015-09-15 15:33:27 -07:00
cdalton
6fd158ea47 Implement Porter Duff XP with a blend table
Removes the runtime logic used by PorterDuffXferProcessor to decide
blend coeffs and shader outputs, and instead uses a compile-time
constant table of pre-selected blend formulas. Separates out the dst
read fallback into its own XP.

Introduces a new blend strategy for srcCoeff=0 that can apply coverage
with a reverse subtract blend equation instead of dual source
blending.

Adds new macros in GrBlend.h to analyze blend formulas both runtime.

Removes kSetCoverageDrawing_OptFlag and GrSimplifyBlend as they are no
longer used.

Adds a GM that verifies all xfermodes, including arithmetic, with the
color/coverage invariants used by Porter Duff.

Adds a unit test that verifies each Porter Duff formula with every
color/coverage invariant.

Major changes:

 * Uses a reverse subtract blend equation for coverage when srcCoeff=0
   (clear, dst-out [Sa=1], dst-in, modulate). Platforms that don't
   support dual source blending no longer require a dst copy for
   dst-in and modulate.

 * Sets BlendInfo::fWriteColor to false when the blend does not modify
   the dst. GrGLGpu will now use glColorMask instead of blending for
   these modes (dst, dst-in [Sa=1], modulate ignored for [Sc=1]).

 * Converts all SA blend coeffs to One for opaque inputs, and ISA to
   Zero if there is also no coverage. (We keep ISA around when there
   is coverage because we use it to tweak alpha for coverage.)

 * Abandons solid white optimizations for the sake of simplicity
   (screen was the only mode that previous had solid white opts).

Minor differences:

 * Inconsequential differences in opt flags (e.g. we now return
   kCanTweakAlphaForCoverage_OptFlag even when there is no coverage).

 * Src coeffs when the shader outputs 0.

 * IS2C vs IS2A when the secondary output is scalar.

BUG=skia:

Committed: https://skia.googlesource.com/skia/+/9a70920db22b6309c671f8e5d519bb95570e4414

Review URL: https://codereview.chromium.org/1124373002
2015-05-27 15:08:33 -07:00
bungeman
c33db93d1b Revert of Implement Porter Duff XP with a blend table (patchset #12 id:220001 of https://codereview.chromium.org/1124373002/)
Reason for revert:
Blocking DEPS roll into Chromium. Crashing virtual/gpu/fast/canvas/canvas-composite-*.html tests with the assert

../../third_party/skia/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp:281: failed assertion "k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty()"

Original issue's description:
> Implement Porter Duff XP with a blend table
>
> Removes the runtime logic used by PorterDuffXferProcessor to decide
> blend coeffs and shader outputs, and instead uses a compile-time
> constant table of pre-selected blend formulas.
>
> Introduces a new blend strategy for srcCoeff=0 that can apply coverage
> with a reverse subtract blend equation instead of dual source
> blending.
>
> Adds new macros in GrBlend.h to analyze blend formulas both runtime.
>
> Removes kSetCoverageDrawing_OptFlag and GrSimplifyBlend as they are no
> longer used.
>
> Adds a GM that verifies all xfermodes, including arithmetic, with the
> color/coverage invariants used by Porter Duff.
>
> Adds a unit test that verifies each Porter Duff formula with every
> color/coverage invariant.
>
> Major changes:
>
>  * Uses a reverse subtract blend equation for coverage when srcCoeff=0
>    (clear, dst-out [Sa=1], dst-in, modulate). Platforms that don't
>    support dual source blending no longer require a dst copy for
>    dst-in and modulate.
>
>  * Sets BlendInfo::fWriteColor to false when the blend does not modify
>    the dst. GrGLGpu will now use glColorMask instead of blending for
>    these modes (dst, dst-in [Sa=1], modulate ignored for [Sc=1]).
>
>  * Converts all SA blend coeffs to One for opaque inputs, and ISA to
>    Zero if there is also no coverage. (We keep ISA around when there
>    is coverage because we use it to tweak alpha for coverage.)
>
>  * Abandons solid white optimizations for the sake of simplicity
>    (screen was the only mode that previous had solid white opts).
>
> Minor differences:
>
>  * Inconsequential differences in opt flags (e.g. we now return
>    kCanTweakAlphaForCoverage_OptFlag even when there is no coverage).
>
>  * Src coeffs when the shader outputs 0.
>
>  * IS2C vs IS2A when the secondary output is scalar.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/9a70920db22b6309c671f8e5d519bb95570e4414

TBR=egdaniel@google.com,bsalomon@google.com,cdalton@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1153993002
2015-05-22 17:55:26 -07:00
cdalton
9a70920db2 Implement Porter Duff XP with a blend table
Removes the runtime logic used by PorterDuffXferProcessor to decide
blend coeffs and shader outputs, and instead uses a compile-time
constant table of pre-selected blend formulas.

Introduces a new blend strategy for srcCoeff=0 that can apply coverage
with a reverse subtract blend equation instead of dual source
blending.

Adds new macros in GrBlend.h to analyze blend formulas both runtime.

Removes kSetCoverageDrawing_OptFlag and GrSimplifyBlend as they are no
longer used.

Adds a GM that verifies all xfermodes, including arithmetic, with the
color/coverage invariants used by Porter Duff.

Adds a unit test that verifies each Porter Duff formula with every
color/coverage invariant.

Major changes:

 * Uses a reverse subtract blend equation for coverage when srcCoeff=0
   (clear, dst-out [Sa=1], dst-in, modulate). Platforms that don't
   support dual source blending no longer require a dst copy for
   dst-in and modulate.

 * Sets BlendInfo::fWriteColor to false when the blend does not modify
   the dst. GrGLGpu will now use glColorMask instead of blending for
   these modes (dst, dst-in [Sa=1], modulate ignored for [Sc=1]).

 * Converts all SA blend coeffs to One for opaque inputs, and ISA to
   Zero if there is also no coverage. (We keep ISA around when there
   is coverage because we use it to tweak alpha for coverage.)

 * Abandons solid white optimizations for the sake of simplicity
   (screen was the only mode that previous had solid white opts).

Minor differences:

 * Inconsequential differences in opt flags (e.g. we now return
   kCanTweakAlphaForCoverage_OptFlag even when there is no coverage).

 * Src coeffs when the shader outputs 0.

 * IS2C vs IS2A when the secondary output is scalar.

BUG=skia:

Review URL: https://codereview.chromium.org/1124373002
2015-05-22 11:36:57 -07:00
jvanverth
fb5df43af8 Add RGBA half float texture format.
BUG=skia:3829

Review URL: https://codereview.chromium.org/1148243002
2015-05-21 08:12:27 -07:00
bsalomon
b0ae649b7e Add device space skshader GM to test kDevice_GrCoordSet
Review URL: https://codereview.chromium.org/816003002
2014-12-29 07:05:27 -08:00
jvanverth
fa1e8a7cef Add sRGB texture support.
Review URL: https://codereview.chromium.org/791823003
2014-12-22 08:31:49 -08:00
joshualitt
2e3b3e369d This cl moves color and coverage off of drawstate. In an effort to keep this CL manageable, I have left the compute invariant input / output in a bit of a strange state(fixing this will be complicated).
In addition, NVPR makes this very complicated, and I haven't quite figured out a good way to handle it, so for now color and coverage DO live on optstate, but I will figure out some way to refactor that in future CLs.

BUG=skia:

Review URL: https://codereview.chromium.org/783763002
2014-12-09 13:31:15 -08:00
egdaniel
4ccf0b9405 Fix GrUnPreMulColor.
Current version incorrectly unpacked the resulting sk unpremulled color into rgba.

BUG=skia:3208

Review URL: https://codereview.chromium.org/787713002
2014-12-08 12:35:16 -08:00
jvanverth
28f9c606e4 Add support for half float alpha textures.
This allows us to create distance field textures with better precision,
which may help text quality.

BUG=skia:3103

Review URL: https://codereview.chromium.org/762923003
2014-12-05 13:06:35 -08:00
egdaniel
4bd4e8031d Add function to return an unpremuled version of a GrColor
BUG=skia:

Review URL: https://codereview.chromium.org/773553002
2014-12-01 12:30:51 -08:00
djsollen
c87dd2ce96 Enable unused param checking for public includes.
This CL cleans up the existing violations and enables the
build time check to ensure that we don't regress.

The motiviation behind this change is to allow clients who include
our headers to be able to build with this warning enabled.

Review URL: https://codereview.chromium.org/726923002
2014-11-14 11:11:46 -08:00
egdaniel
e27065ae24 Send coverage VA as floats instead of bytes
NOTREECHECKS=True

BUG=skia:

Review URL: https://codereview.chromium.org/700943005
2014-11-06 08:00:48 -08:00
bsalomon
9c0822a415 Always use both a color and coverage attribute in GrAARectRenderer.
R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/435743002
2014-08-11 11:07:48 -07:00
krajcevski
7ef21622b2 Add new ASTC pixel config
R=bsalomon@google.com, robertphillips@google.com

Author: krajcevski@google.com

Review URL: https://codereview.chromium.org/399623004
2014-07-16 15:21:14 -07:00
joshualitt
ee5da55477 32 bpp floating point textures
This is VERY preliminary, but it was sufficient for me to get 32 bit floating point textures in a sample app

BUG=skia:
R=bsalomon@chromium.org, bsalomon@google.com

Author: joshualitt@chromium.org

Review URL: https://codereview.chromium.org/359803003
2014-07-16 13:32:56 -07:00
krajcevski
238b456a7c R11 EAC texture compression is introduced as part of the OpenGL ES 3.0 spec. This is a format that will likely be required on most mobile phones in the upcoming years, making it better to target than LATC, which is only available on NVIDIA GPUs.
R=bsalomon@google.com, robertphillips@google.com

Author: krajcevski@google.com

Review URL: https://codereview.chromium.org/330763008
2014-06-30 09:09:22 -07:00
tfarina
f9dae780c2 Remove GrIsPow2 in favor of SkIsPow2.
Looks like there is no good reason to have two copies of this function
doing the same thing with different name.

BUG=None
TEST=make tests
R=bsalomon@google.com

Author: tfarina@chromium.org

Review URL: https://codereview.chromium.org/318873002
2014-06-06 06:35:28 -07:00
commit-bot@chromium.org
6e7ddaae0a Move the LATC and ETC1 enum values to GrPixelConfig. I also tried to put in checks in a few places to make sure that we weren't using these pixel configurations in places that we shouldn't be.
LATC is a DXT-esque alpha compression format that goes by a few other names (RGTC, 3DC). It might be useful to investigate using it to compress the alpha masks that we get from software rasterization. This patch set adds enums for that and recognition whether or not the device can support it.

R=bsalomon@google.com, robertphillips@google.com

Author: krajcevski@google.com

Review URL: https://codereview.chromium.org/304743004

git-svn-id: http://skia.googlecode.com/svn/trunk@14991 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-05-30 13:55:58 +00:00
commit-bot@chromium.org
88cb22b6b4 Convert GrCrash->SkFAIL GrDebugCrash->SkDEBUGFAIL
R=robertphillips@google.com, reed@google.com, mtklein@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/257393004

git-svn-id: http://skia.googlecode.com/svn/trunk@14460 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-30 14:17:00 +00:00
commit-bot@chromium.org
28361fad10 Add discard API to SkCanvas, plumb it to glDiscardFramebuffer()
BUG=skia:2349
R=robertphillips@google.com, reed@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/211683002

git-svn-id: http://skia.googlecode.com/svn/trunk@13976 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-03-28 16:08:05 +00:00
tfarina@chromium.org
f6de475e5c Replace uses of GrAssert by SkASSERT.
R=bsalomon@google.com

Review URL: https://codereview.chromium.org/22850006

git-svn-id: http://skia.googlecode.com/svn/trunk@10789 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-08-17 00:02:59 +00:00
bsalomon@google.com
018f179efb Expand modulate, add, subtract, extract component glsl helpers.
Review URL: https://codereview.chromium.org/13895006

git-svn-id: http://skia.googlecode.com/svn/trunk@8755 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-04-18 19:36:09 +00:00
bsalomon@google.com
b8eb2e89ed Make GrGLShaderBuilder::TextureSampler extract only required info from GrTextureAccess.
This will make it possible to init a TextureSampler without a texture or a specific config.

Also unify two separate bitfields of color components in GPU code.
Review URL: https://codereview.chromium.org/13121002

git-svn-id: http://skia.googlecode.com/svn/trunk@8428 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-03-28 13:46:42 +00:00
skia.committer@gmail.com
e16efc1882 Sanitizing source files in Skia_Periodic_House_Keeping
git-svn-id: http://skia.googlecode.com/svn/trunk@7406 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-01-26 07:06:02 +00:00
bsalomon@google.com
7534747e63 Add GrColor to RGBA float helper func
Review URL: https://codereview.appspot.com/6518044/





git-svn-id: http://skia.googlecode.com/svn/trunk@5572 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-09-17 17:23:21 +00:00
bsalomon@google.com
c436499622 [GPU] Add explicit byte order and PM vs. UPM 8888 configs
Review URL: http://codereview.appspot.com/5347042/



git-svn-id: http://skia.googlecode.com/svn/trunk@2618 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-11-07 15:54:49 +00:00
bsalomon@google.com
d38f137e9b Move gpu/include/* to include/gpu and gpu/src/* to src/gpu
Review URL: http://codereview.appspot.com/5250070/



git-svn-id: http://skia.googlecode.com/svn/trunk@2471 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-10-12 19:53:16 +00:00