Commit Graph

41216 Commits

Author SHA1 Message Date
Mike Reed
fae8fceb4a Use SkTileMode instead of nested enum
Add guard to transition clients

Change-Id: Ia7a3e8f95722f91e84af262168dadf89a78707da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205720
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-04-03 15:24:18 +00:00
Mike Klein
408c3eaada don't have fm_bot send fm empty sources to run
Running fm_bot at head I'm confronted with a puzzling error:

    2019/04/03 10:26:01
    out/fm -b cpu -w foo -s big_rrect_rect_aa_effect filterbitmap_image_mandrill_512.png                    #failed (exit status 1):
    Don't understand --source ... bailing out.

    2019/04/03 10:26:05 1 invocations of out/fm failed

And of course running that command works fine.  Puzzling!

To fix this, we must take care not to subslice sources past its end,
which fills with defaults, a bunch of extra "" sources.  And add some ''
around the unknown source to make the error message easier to parse.

Serves me right for not testing this before I landed that tweak...

Change-Id: I5c2abb35733b32a1142b0f42c4323112969ad2bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205825
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
2019-04-03 15:15:04 +00:00
Max Vujovic
1cc7874152 Reland "Inset blur domain a tiny bit to prevent certain GPUs from sampling transparent black from scratch textures."
This is a reland of 730c53ae3c

Original change's description:
> Inset blur domain a tiny bit to prevent certain GPUs from sampling transparent black from scratch textures.
> 
> When running Skia GPU blur on an iPhone X, I noticed a bit a of transparency seeping into my clamped blur on the right and/or bottom edges of certain-sized rectangular blurs with large blur radii.
> 
> I could only repro this on an iPhone X; I couldn't repro on a retina Macbook Pro or a 1x external screen.
> 
> I think the iPhone X GPU is rounding the sampling coordinate a little differently than most other GPUs or there's some floating point error involved in the shader that makes it sample pixels outside of the desired blur domain. Since the blur source is inside a scratch texture filled with transparent black, some undesirable transparent black gets pulled in when we're decimating and blurring the source.
> 
> Bug: https://bugs.chromium.org/p/skia/issues/detail?id=8942
> 
> Change-Id: Iff28c3ee5d069c6999a831d4b156a650be3a9eb8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205208
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

Bug: https://bugs.chromium.org/p/skia/issues/detail?id=8942
Change-Id: Id7737476e36ab824d5e50b8d7c3c8a7468a7807b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205821
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-04-03 14:46:48 +00:00
recipe-roller
ea04219e6b Roll recipe dependencies (trivial).
This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).


More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
depot_tools:
  https://crrev.com/9a5e3bd817833545f8bc0ebdcbde5c86051c8bc6 gclient_scm: Simplify fetching refs. (ehmaldonado@chromium.org)
  https://crrev.com/52f1494ca34df2d2b5d20c24e6b16a85ed76b460 [lucicfg] Bump lucicfg version v1.5.12 -> v1.6.0. (vadimsh@chromium.org)
  https://crrev.com/865445eb8a457bd1acf643d427e722f640c31f6f [bb] Deploy bb (nodir@google.com)


TBR=borenet@google.com

Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: I786301f78ac899c968a59b5deb27f4a00cabab43
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205820
Reviewed-by: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
2019-04-03 14:10:28 +00:00
Mike Klein
290690c73a GrContext abandon: fail -> skip
It's hard to run the preAbandonGpuContext bots if we consider abandoned
to be a hard failure.

Actually, can you double check my suspicion that checking
ctx->abandoned() here might kind of make the whole bot moot?  If we
check ctx->abandoned() here before drawing any GpuGM's content, isn't
the bot just spinning through without ever attempting to draw anything?

Cq-Include-Trybots: skia.primary:Test-Ubuntu18-Clang-Golo-GPU-QuadroP400-x86_64-Release-All-PreAbandonGpuContext
Change-Id: Id545ce88faef3bab6150cb5229422ab48399f5b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205594
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-04-03 14:06:18 +00:00
Mike Klein
176da0bb8a tiny tweak: no need to reload lottie files
Change-Id: I759637016becb5e257c21134224ad44129c28ab0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205760
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-03 13:29:01 +00:00
skia-autoroll
38cbbb86df Roll ../src b3f3a36219a1..38969ffb5d49 (477 commits)
b3f3a36219..38969ffb5d


Created with:
  gclient setdep -r ../src@38969ffb5d

The AutoRoll server is located here: https://autoroll.skia.org/r/chromium-skia-autoroll

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.

CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Mac10.13-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Release-All-CommandBuffer;skia.primary:Test-Mac10.13-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Debug-All-CommandBuffer
TBR=jlavrova@google.com

Change-Id: Ia6f7175d6adfddd72ee0e162cfff62b617f26c57
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205478
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
2019-04-03 13:21:28 +00:00
skia-autoroll
60ab988635 Roll third_party/externals/angle2 6cb0cff57376..89899748a858 (11 commits)
6cb0cff573..89899748a8


git log 6cb0cff57376..89899748a858 --date=short --no-merges --format='%ad %ae %s'
2019-04-03 jie.a.chen@intel.com ParallelCompile: D3D compute
2019-04-03 jdarpinian@chromium.org Mac: Support using an IOSurface as the default framebuffer
2019-04-02 geofflang@chromium.org Vulkan: Have the WindowSurfaceVk own the submit semaphores.
2019-04-02 jgilbert@mozilla.com Windows SDK includes need to be lowercase for MinGW builds.
2019-04-02 syoussefi@chromium.org Vulkan: glClearBuffer* implementation
2019-04-02 jonahr@google.com Ignore flaky dEQP failures on Windows
2019-04-02 geofflang@chromium.org Add a mac_toolchain update DEP. Update use_system_xcode to match Chrome.
2019-04-02 syoussefi@chromium.org Add a test for glClearBuffers of render targets of same FBO
2019-04-02 syoussefi@chromium.org Add a test for glClearColor followed by glClearBuffer
2019-04-02 jmadill@chromium.org Use revision.h for glslang dirty checks.
2019-04-02 jmadill@chromium.org Move presubmit from ci -> try.


Created with:
  gclient setdep -r third_party/externals/angle2@89899748a858

The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.

CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=jlavrova@google.com

Change-Id: I5141c8490151e522855a8a18d477a5c330ca487d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205476
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
2019-04-03 13:16:24 +00:00
Brian Salomon
01ceae9352 Control access to adding ref to a GrGpuResource when it's ref count is zero.
We want GrResourceCache to be able to track which resources are held by
refs (as opposed to pending IOs) so that it can track the affect of
flushing on resource purgeability. Therefore, all cases that can add the
first ref to a GrGpuResource must funnel through GrResourceCache. This
lays the groundwork by restricting initial refs.

No-Presubmit: true
No-Tree-Checks: true
No-Try: true

Bug: skia:8927
Change-Id: I1213c3db258d2412df6666e3222419211ceaa192
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205482
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-04-03 13:16:23 +00:00
Ethan Nicholas
c1c686b4d4 added support for half input variables in SkSL fragment processors
Bug: skia:
Change-Id: Iccdd98d9949c2a5f3da650282f520c65f2bb5094
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205350
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jonathan Backer <backer@chromium.org>
2019-04-03 13:11:20 +00:00
skia-autoroll
4d254af314 Roll third_party/externals/swiftshader 459453a96257..2b9fb4bf5ece (7 commits)
https://swiftshader.googlesource.com/SwiftShader.git/+log/459453a96257..2b9fb4bf5ece


git log 459453a96257..2b9fb4bf5ece --date=short --no-merges --format='%ad %ae %s'
2019-04-03 capn@google.com Switch to LLVM 7.0 for Visual Studio solution
2019-04-03 capn@google.com Default to 64-bit MSVC toolchain
2019-04-03 capn@google.com Add missing LLVM 7.0 source files
2019-04-03 capn@google.com Rename swiftshader_icd.def to libvk_swiftshader.def
2019-04-02 bclayton@google.com .gitignore: .vscode/settings.json & .vscode/launch.json
2019-04-02 capn@google.com Fix materialization of function arguments
2019-04-02 swiftshader.regress@gmail.com Regres: Update test lists @ 459453a9


Created with:
  gclient setdep -r third_party/externals/swiftshader@2b9fb4bf5ece

The AutoRoll server is located here: https://autoroll.skia.org/r/swiftshader-skia-autoroll

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.

CQ_INCLUDE_TRYBOTS=skia.primary:Test-Debian9-Clang-GCE-GPU-SwiftShader-x86_64-Debug-All-SwiftShader
TBR=jlavrova@google.com

Change-Id: I09884939593e01b55b0bc5e0dbbd382b77ef0db5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205477
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
2019-04-03 13:11:19 +00:00
recipe-roller
a620150cae Roll recipe dependencies (trivial).
This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).


More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
depot_tools:
  https://crrev.com/fdd25811154d75cca803137ce54df96853548f1d [bot_update] Set output commit of the build (nodir@google.com)
  https://crrev.com/422c432dd25db33631432920a628934044d27968 Add ANGLE revision to gclient config. (jmadill@chromium.org)


TBR=borenet@google.com

Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: Id7babfd75f768854a2c58635efcb280e8b1a93eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205593
Reviewed-by: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
2019-04-03 13:06:15 +00:00
Florin Malita
9a9e723f02 [skottie] Add support for (non-standard) v-centered text
Introduce a Skottie JSON extension for controlling vertical text
alignment ("sk_vj"), with a single public value for now: 1 (centered).

Refactor SkottieShaper to handle vertical adjustments based on a VAlign
enum:

  kTop         - the topmost line is ascent-aligned with the box top
                 (AE text-box behavior)
  kTopBaseline - the topmost line is baseline-aligned with the top box
                 (AE text-point behavior)
  kCenter      - the text center is aligned with the box center
                 ("sk_vj": 1, Skottie extension)

Also externalize the vertical adjustment as a text blob offset (instead
of baking into blob glyph offsets).

Change-Id: I29a414d4c6ccfafc534ca7b61f48ef96d8cff86e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205590
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-04-03 13:06:14 +00:00
skia-recreate-skps
9894a89218 Update go_deps asset
Automatic commit by the UpdateGoDEPS bot.

TBR=borenet@google.com

Change-Id: Ib10e667c29b9055f65d281a4107b43378eeabddf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204905
Reviewed-by: <skia-recreate-skps@skia-swarming-bots.iam.gserviceaccount.com>
Commit-Queue: <skia-recreate-skps@skia-swarming-bots.iam.gserviceaccount.com>
2019-04-03 13:01:10 +00:00
Mike Klein
cbe93ee197 have FM run GMs in command line order
Compare running

   $ out/fm -b gl -s encode skps/desk_wikipedia.skp drawbitmaprect lotties/inattentive.json xfermodeimagefilter encode encode encode

Before:
           xfermodeimagefilter	92218904a9ae8a0a6d3eee03541b632a	    240ms
                        encode	d2d6eb57feb83662a84dc728dbd4649d	     99ms
                drawbitmaprect	d915acc291ecd0e7bbbd8b497d44cd1e	     88ms
            desk_wikipedia.skp	2bd4560dfba002395b7d5665d37a5d83	     80ms
              inattentive.json	63dfb23e06ee2557bb441523003fb4eb	     43ms

After:
                        encode	d2d6eb57feb83662a84dc728dbd4649d	    116ms
            desk_wikipedia.skp	2bd4560dfba002395b7d5665d37a5d83	     80ms
                drawbitmaprect	d915acc291ecd0e7bbbd8b497d44cd1e	     93ms
              inattentive.json	63dfb23e06ee2557bb441523003fb4eb	     42ms
           xfermodeimagefilter	92218904a9ae8a0a6d3eee03541b632a	    214ms
                        encode	d2d6eb57feb83662a84dc728dbd4649d	     90ms
                        encode	d2d6eb57feb83662a84dc728dbd4649d	     89ms
                        encode	d2d6eb57feb83662a84dc728dbd4649d	     89ms

Change-Id: I448da4c991b91a8f3e4fc0cf32af0a4ff712e19e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205591
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-04-03 13:01:08 +00:00
Mike Reed
e25b4472cd Move SkTileModes to top level
- move shader factories to their host (e.g. picture->makeShader)

More to do to formally deprecated SkShader::TileMode

Bug: skia:8937
Change-Id: I101e42fb9fba4ab91d028a34888f1fde16fdece4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205589
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-04-03 00:18:35 +00:00
Ben Wagner
c9eeab3d85 Remove Skia version number.
The value hasn't changed in a long time, and is unlikely to be useful
anytime soon.

Change-Id: Iec5ca31558bd427087f4b7f90cdde5c3c09f12ef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205586
Commit-Queue: Ben Wagner <bungeman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Ben Wagner <bungeman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-04-02 20:10:54 +00:00
Mike Klein
832d3c5007 update some FM flags
fm itself can always be verbose.  We'll rarely call it directly
and when we do and we don't want to see its output, we can always
pipe to /dev/null.

Switch fm_bot.go over to random shuffle by default, and to verbose by
default with a -q/-quiet flag to only print failures.

Change-Id: Ibd53bf7f1d29e0fd5deb7d4689dc0ca100df648f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205587
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-04-02 20:09:44 +00:00
Michael Ludwig
c47e81bdd7 Do not lose existing paint shaders when drawing alpha images
This fixes the case where SkBitmapDevice or SkDraw falls back to use an SkShader
to draw the image. Previously it just assigned a new shader to a paint clone,
which worked fine with color images that are defined to ignore any set shader.
However, with alpha images it would overwrite the effect. This changes it to
compose the image shader with the original shader.

It fixes the behavior of GMs bleed_alpha_image_shader, bleed_alpha_bmp_shader,
and alpha_image.

Bug: skia:
Change-Id: Iaf0552ddb9991dd8d414b76f625a45cd167b7070
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/190677
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-04-02 20:01:14 +00:00
recipe-roller
58f9950a45 Roll recipe dependencies (trivial).
This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).


More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
depot_tools:
  https://crrev.com/e30d05137000c2f1ab463b394734c7faaa8cf447 roll_dep: update blacklist with new recipe roller. (tandrii@chromium.org)
  https://crrev.com/c1e4405da985a39e4211b999c19b00fb12c5b2ae Revert "git cl status: differentiate "dry-run" from generic "commit"." (tandrii@chromium.org)


TBR=borenet@google.com

Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: I2a4da37dd986bd3d182096b20cd7661e515525dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205583
Reviewed-by: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
2019-04-02 19:53:34 +00:00
Mike Klein
71c0e94220 We don't actually use thesee extensions with GLES
Bug: skia:8946
Change-Id: If0ed9aa440b5927d3fe2efb1698044d88afc4c62
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205581
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-04-02 19:30:34 +00:00
Brian Salomon
7044f4ac7f Revert "Inset blur domain a tiny bit to prevent certain GPUs from sampling transparent black from scratch textures."
This reverts commit 730c53ae3c.

Reason for revert: Requires Layout Test suppressions.

Original change's description:
> Inset blur domain a tiny bit to prevent certain GPUs from sampling transparent black from scratch textures.
> 
> When running Skia GPU blur on an iPhone X, I noticed a bit a of transparency seeping into my clamped blur on the right and/or bottom edges of certain-sized rectangular blurs with large blur radii.
> 
> I could only repro this on an iPhone X; I couldn't repro on a retina Macbook Pro or a 1x external screen.
> 
> I think the iPhone X GPU is rounding the sampling coordinate a little differently than most other GPUs or there's some floating point error involved in the shader that makes it sample pixels outside of the desired blur domain. Since the blur source is inside a scratch texture filled with transparent black, some undesirable transparent black gets pulled in when we're decimating and blurring the source.
> 
> Bug: https://bugs.chromium.org/p/skia/issues/detail?id=8942
> 
> Change-Id: Iff28c3ee5d069c6999a831d4b156a650be3a9eb8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205208
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,mvujovic@adobe.com

Change-Id: I3b35965183e47b69167bb8763c433685c30e286a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: https://bugs.chromium.org/p/skia/issues/detail?id=8942
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205585
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-04-02 19:24:26 +00:00
Mike Klein
2292426cb1 add skottie support to fm
Draws the same as DM.

Change-Id: I741655786c3345dfd824438f9dcaca0d5046b197
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205493
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-02 19:14:44 +00:00
Mike Klein
a5c27173ea allow skipped source/backend pairs in fm
GMs sometimes want to skip instead of drawing or failing.
E.g. GPU-only GMs with a non-GPU backend.

Change-Id: I5bd8acecbef1aa88b4d7e6cfb88dfde04424aa8b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205349
Reviewed-by: Mike Klein <mtklein@google.com>
2019-04-02 19:08:44 +00:00
Jim Van Verth
f16e0744d0 Fix some more Metal and iOS leaks
Bug: skia:8243
Change-Id: I2b9a4cd898bbb665dc250c2310311cdcdd75d064
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205497
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2019-04-02 19:05:04 +00:00
Brian Osman
29c8808ef6 Initialize renderability in GrMockOptions
Change-Id: I30a042a41991a47ff1a4e008b88431b4767453dd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205496
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-02 19:00:28 +00:00
Greg Daniel
ab79ff989e Remove read access flags from src of memory barriers.
The src access flags on memory barriers are used to make writes to a specific
memory location by a specific agent and reference object available to the
entire domain (device in this case). When the previous operation done on a
reference was a read, we don't not need to make changes to that memory available.

Bug: skia:8933
Change-Id: I756b391f02cb8bf47bbe386a0b9e3b7ba788098e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204960
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2019-04-02 18:41:47 +00:00
Robert Phillips
ce0a2bf678 Add tracking of work to GrVkCommandBuffer
Change-Id: I504e93e2031df0d31f960f04dba079478493f06f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205485
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2019-04-02 18:08:58 +00:00
Brian Osman
47ba54d382 Remove samples that aren't built
Change-Id: Ied09d28149cdb38ab1b4a4b704c993a726324220
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205488
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-02 18:07:18 +00:00
Mike Klein
16b1efb871 allow GMs to fail in DM
And mark atlastext as GPU-only, so it's skipped instead
of running and failing on non-GPU --configs.

Change-Id: I9b41873bed14e20f2e086a04f57b247994e9266e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205347
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-04-02 17:46:26 +00:00
Brian Osman
f7cdb682bd Remove redundant setup code in readSurfacePixels
Change-Id: I78fe9ad9ac6a617d0f060d92262ddfe661aa06c2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205487
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-02 17:37:16 +00:00
Jim Van Verth
ffacf656c8 Updates to iOS build
* Enable data bundling for all test apps unless specifically disabled.
* Add support to bundle symbols so that the stack trace in Instruments
  is correct.

Bug: skia:7525
Change-Id: I5eef9fa21ecee8f790b0736f5e23c9d678e47bef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205001
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Stephan Altmueller <stephana@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-04-02 17:24:46 +00:00
Herb Derby
8341568629 Refactor main GPU glyph decisions
Change-Id: If36d53ab14b359b54f002c89557b9052087a584f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205304
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2019-04-02 16:14:56 +00:00
Mike Klein
f2d9b865d7 Add basic fm_bot script
This handles batching and things like figuring out "skps" means "all the
files under the directory skps", "gms" means "all the GMs linked into
fm", etc.

You can set up one job on the command line, or any number of them
with a -script file, e.g.

    ~/skia (fm-bot↑1|●1…) $ cat fm.script
    gms b=cpu w=foo/8888
    gms b=cpu w=foo/565  ct=565
    skps b=gl w=foo/msaa4-skps samples=4

Change-Id: I878c623bfc8673f04b4effa247bc850c0258a89b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204582
Reviewed-by: Brian Osman <brianosman@google.com>
2019-04-02 15:51:04 +00:00
Brian Osman
4428f2c39f Remove SkScalarSinCos
This differed from the separate versions in that it snapped to zero.
It was also strictly worse than calling the two separate versions.
Most clients don't need the snapping, so just call the two existing
functions. For clients that need the snapping, call new variants of
each that do snap.

Change-Id: Ia4e09fd9651932fe15caeab1399df7f6281bdc17
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205303
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-04-02 15:46:57 +00:00
Brian Salomon
08261b49a8 Make GrVkGpuCommandBuffer::CopyInfo hold source as pending read.
Bug: skia:8927
Change-Id: Iae9f6fe215705c94bc2a701c38c989204fdd55e9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205481
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
2019-04-02 15:42:46 +00:00
Mike Reed
7dafb09df6 add mtklein to api approvals
Change-Id: Ic6f86f615d046b7afdc8bd2fe21d76024d800613
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205348
Commit-Queue: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-04-02 15:16:56 +00:00
Mike Klein
556ef6ec76 remove SkColorFilter::onMakeComposed()
No implementations remain.

Change-Id: I569d2ca9c69df27228a33dd433790c6c06aebe08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205340
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-04-02 15:01:31 +00:00
Mike Reed
9b2c4e94e2 remove double compose: lerp and mode
Bug: skia:8937
Change-Id: I5b890c03b0451afe4cbeb6a264798ebbb09b9888
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205346
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-04-02 14:56:27 +00:00
Ben Wagner
3bdb69c55f Clean up shaper handler.
Change-Id: Icb741ba9013747528e893c94df3b9242562028ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205341
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-04-02 14:56:26 +00:00
Florin Malita
3d846c98ca [skottie] Initial gradient ramp effect support
Implement gradient ramp using SG shader effects.

A couple of quirks:

- since the gradient type (linear/radial) is animatiable (?!),
  update sksg::ShaderEffect to allow resetting the shader

- gradient ramp doesn't have an assigned/stable JSON effect type,
  but the data is present; introduce a name-based effect lookup method
  (used as a fallback when the type is not recognized)


Change-Id: I02bbd6c75c3af175b64c1df502aa52b7c0875162
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205342
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-04-02 14:24:56 +00:00
Max Vujovic
730c53ae3c Inset blur domain a tiny bit to prevent certain GPUs from sampling transparent black from scratch textures.
When running Skia GPU blur on an iPhone X, I noticed a bit a of transparency seeping into my clamped blur on the right and/or bottom edges of certain-sized rectangular blurs with large blur radii.

I could only repro this on an iPhone X; I couldn't repro on a retina Macbook Pro or a 1x external screen.

I think the iPhone X GPU is rounding the sampling coordinate a little differently than most other GPUs or there's some floating point error involved in the shader that makes it sample pixels outside of the desired blur domain. Since the blur source is inside a scratch texture filled with transparent black, some undesirable transparent black gets pulled in when we're decimating and blurring the source.

Bug: https://bugs.chromium.org/p/skia/issues/detail?id=8942

Change-Id: Iff28c3ee5d069c6999a831d4b156a650be3a9eb8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205208
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-04-02 14:11:56 +00:00
Brian Osman
215da624d1 Revert "Remove the NullGL interface (and associated test context)"
This reverts commit de206c75c2.

Reason for revert: Chrome is having issues with the switch to Mock in blink tests.

Original change's description:
> Remove the NullGL interface (and associated test context)
> 
> Bug: skia:
> Change-Id: Ie3c9ee39fc1e0a4406de085c60d8433ffb4419df
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203708
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com

Change-Id: Iff0cbf29dcea26957efc800a8c33d0ad8285de0a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205343
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-02 12:48:37 +00:00
Mike Reed
8e6aa55daa remove asComponentTable introspection method
Bug: skia:8941
Change-Id: I29d5a786987a517eff7ad50d92286e9a7edf3d2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205268
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-02 12:41:36 +00:00
Leon Scroggins III
70d8f4f3ac SkWuffsCodec: Use drawing to do color correction and scaling
Bug: skia:8235 (Wuffs)
Bug: skia:8751 (Color correction)
Bug: skia:8762 (565)

This was brought up in https://skia-review.googlesource.com/c/skia/+/171645/1/src/codec/SkWuffsCodec.cpp#499
Remove the SkSwizzler and code that supports it (e.g.
SkWuffsSpySampler). In its place, use an SkDraw and draw from Wuffs'
working buffer into the output pixel memory. This trivially allows
support for 565 and f16, while removing the blend function that was
8888 specific. The draw operation also takes care of color correction
and allows arbitrary downscaling.

Add the intermediate subclass SkScalingCodec, to share methods between
SkWebpCodec and SkWuffsCodec.

Allowing arbitrary scaling from an SkCodec subclass is a bit of a break
from an original goal of SkCodec, which was to only do what the
underlying format supports naturally. Otherwise a client could just use
Skia to do effectively the same thing in a layer above SkCodec. (e.g.
jpegs can be downscaled by throwing away information during decode,
which libjpeg(-turbo) will do as requested. But gifs don't scale down
naturally in the same way, so SkGifCodec did not support downscaling
except when used with SkAndroidCodec.) But SkCodec has already deviated
from this goals in two ways. With SkAndroidCodec, sampling is done
inside SkGifCodec (and others) in order to save on memory allocation (we
can sample on a single line without allocating memory for the full size
image at its original size). (Note that this memory is not saved anyway
in SkWuffsCodec, because wuffs has its own image buffer.) The second
deviation is color correction, which could also be done in a layer
outside SkCodec. Since SkCodec is already doing this extra work,
simplify it.

Change-Id: If9a1698e0c353f60250aef5b6229855e6538a42d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/194186
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Nigel Tao <nigeltao@google.com>
2019-04-02 12:37:56 +00:00
recipe-roller
d962070feb Roll recipe dependencies (trivial).
This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).


More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
depot_tools:
  https://crrev.com/3c830222aedad072e0ee6c9feb55214cc24b36f1 git cl status: differentiate "dry-run" from generic "commit". (tandrii@chromium.org)


TBR=borenet@google.com

Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: Idbcbd14040ded6214638c45daa486265c654def5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205380
Reviewed-by: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
2019-04-02 06:55:15 +00:00
skia-recreate-skps
b3fd67ac36 Update go_deps asset
Automatic commit by the UpdateGoDEPS bot.

TBR=borenet@google.com

Change-Id: Ice97288f5a2d1a10d4442acdb010e8ca191098ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205025
Reviewed-by: <skia-recreate-skps@skia-swarming-bots.iam.gserviceaccount.com>
Commit-Queue: <skia-recreate-skps@skia-swarming-bots.iam.gserviceaccount.com>
2019-04-02 05:50:25 +00:00
skia-autoroll
f40addbcc8 Roll third_party/externals/angle2 3115a0fc17fa..6cb0cff57376 (9 commits)
3115a0fc17..6cb0cff573


git log 3115a0fc17fa..6cb0cff57376 --date=short --no-merges --format='%ad %ae %s'
2019-04-02 syoussefi@chromium.org Add a test for masked/scissored multi-attachment clear
2019-04-01 jmadill@chromium.org Add a presubmit builder.
2019-04-01 geofflang@chromium.org Add missing copyTexture functions in TextureNULL.
2019-04-01 jacek@codeweavers.com Correct case for includes.
2019-04-01 jonahr@google.com Ignore flaky failures from ANGLE's dEQP deps on Win/Linux/Mac.
2019-04-01 syoussefi@chromium.org Vulkan: Clear DS through render pass even if color is masked
2019-04-01 ynovikov@chromium.org Mark vertex attributes dirty during context switches
2019-04-01 jmadill@chromium.org Update texure cache after teleting bound texture.
2019-04-01 angle-autoroll@skia-public.iam.gserviceaccount.com Roll ./third_party/spirv-tools/src fcb845310450..320a7de5c9a5 (1 commits)


Created with:
  gclient setdep -r third_party/externals/angle2@6cb0cff57376

The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.

CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=jlavrova@google.com

Change-Id: Ic866b8489a247bb402063c83e5bfe00339e6f932
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205365
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
2019-04-02 04:58:45 +00:00
skia-autoroll
d9e660b6a9 Roll ../src e01c3e081ff3..b3f3a36219a1 (475 commits)
e01c3e081f..b3f3a36219


Created with:
  gclient setdep -r ../src@b3f3a36219

The AutoRoll server is located here: https://autoroll.skia.org/r/chromium-skia-autoroll

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.

CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Mac10.13-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Release-All-CommandBuffer;skia.primary:Test-Mac10.13-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Debug-All-CommandBuffer
TBR=jlavrova@google.com

Change-Id: I9b0b39ff752738435991f11e40addd2bdc755bd6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205364
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
2019-04-02 04:54:45 +00:00
skia-autoroll
1acf79a3e5 Roll third_party/externals/swiftshader 52a67b6495ce..459453a96257 (5 commits)
https://swiftshader.googlesource.com/SwiftShader.git/+log/52a67b6495ce..459453a96257


git log 52a67b6495ce..459453a96257 --date=short --no-merges --format='%ad %ae %s'
2019-04-01 capn@google.com Eliminate Intermediate::replace()
2019-04-01 capn@google.com Elide single basic block variable materialization
2019-04-01 capn@google.com Avoid Array<> assignment
2019-04-01 capn@google.com Implement missing Short8 assignment operators
2019-04-01 bclayton@google.com Common: Document sw::Resource


Created with:
  gclient setdep -r third_party/externals/swiftshader@459453a96257

The AutoRoll server is located here: https://autoroll.skia.org/r/swiftshader-skia-autoroll

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.

CQ_INCLUDE_TRYBOTS=skia.primary:Test-Debian9-Clang-GCE-GPU-SwiftShader-x86_64-Debug-All-SwiftShader
TBR=jlavrova@google.com

Change-Id: I5da8cdd573595bf7dcd8c13b2c0fc9c6a5cee598
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205366
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
2019-04-02 04:35:55 +00:00