Change-Id: Ie7bc325af6280e7714798d0d418e045f798cc2fd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521842
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Google3 and chromium have both updated, so this is unused
Cq-Include-Trybots: luci.skia.skia.primary:Canary-Chromium,Canary-G3
Change-Id: I1e6abe0db90a7163f222cc4243e68485b6b2f925
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521839
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:13051
Change-Id: I13cdb1b625f65e6d15d3b59ba493897ed88b24c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521005
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This adds an assert to Position::line() to ensure that we don't run
past the end of the source string. Since the source string can
contain embedded nulls, we also switch the source handling from
const char* to std::string so we can accurately determine its length.
Change-Id: I9df47e98c1a0cbc35222a0ea709d9403762210d3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521656
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This allows us to create one-off UploadTasks to submit to the Recorder,
e.g. for makeTextureImage().
Also renames UploadCommand to UploadInstance to avoid confusion with
addCommand() method.
Bug: skia:12845
Change-Id: I6cad6f6df6406d1d790ecf6297996fb7ab376f54
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521362
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:12845
Change-Id: Iebaacfbb341554886fee1415aaf44fb0e44df723
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521524
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
The MTLDepthStencilState objects are only refed in MtlResourceProvider.
When we shut down, we tear down all the Recorders. That tears down their
resource providers, which in the Metal case deletes these DepthStencil
objects. But we can have a command buffer still in flight, so we need to
add a ref to keep those objects alive.
Bug: skia:13068
Change-Id: Ic2fb8fdd83c5323505fa4ccda509e28a8c7e3bfc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521521
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
The number of sub runs > 0, and the size hint must be > 0. Check,
and fail if not true.
Bug: oss-fuzz:45638
Bug: oss-fuzz:45650
Change-Id: Icef9b30a142ac133b86b980ce40467cb64c7b033
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521837
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
The glyph run painter only passes glyphs with paths to the sub run.
A missing path on a deserialization is an error.
Bug: chromium:1306954
Change-Id: I6e42287aec0afa844d29a197a4dfb7b5106b11c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521533
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
The drawFastShadow code used in the GPU backend did not perform color
conversion on the ambient and spot shadow colors and produced incorrect
results as seen in GM_shadow_utils. This is now fixed.
Verified this by running GM_shadow_utils in viewer in Rec. 2020 color
mode and confirmed that shadows rendered via drawFastShadow now match
the rest of the slide.
Bug: skia: 13067
Change-Id: I33bb909381d2ac12aad42e31d1df82cd02e2470b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521617
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
It is not necessary to convert the per-vertex color generated by a
tesselated shadow since the vertex colors are only used to generate an
alpha-gradient (with rgb=000) to modulate the actual "ambient" and
"spot" colors, which are already converted to the destination space on
the CPU.
This change removes this unnecessary extra step in both the CPU-raster
and GPU backends. This is done by introducing a "skipColorXform" flag to
SkDevice::drawVertices.
Tested the change by comparing GM_shadow_utils output in Rec. 2020 color
mode with the original output and observing no differences. Verfied
using viewer that the generated SkSL shaders used in the OpenGL and
Vulkan backends no longer inject color space transformation code for
shadows that use drawVertices as they did before.
Bug: skia:11848
Change-Id: Idfaf928eb3b6dada2940cba77861890cd38fe25b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521616
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
The error was being reported at the position of the var declaration,
rather than the position of the reference. And since the declaration
was in a module, its position was both incorrect (with respect to the
program source) and could be past the end.
Change-Id: I443b9fbbe016c43b93d457abfefd17025e451d8a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521522
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Previously, we had a member variable `mShouldSkipTest` which existed to
track the filtered-or-not state of individual unit tests. Now, when a
unit test is filtered out, we just replace it with an empty Description
in the array of unit test descriptions.
`mShouldRunTestCount` was also unnecessary as it should always exactly
equal the number of child tests contained in the test-suite.
Bug: skia:13042
Change-Id: I541ba755ceabf9355a12f7de58e73ae302f62090
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521636
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
gLinux has removed python2 everywhere. The officially recommended fix is
to always reference #!/usr/bin/python3 explicitly.
http://yaqs/2356833960463433728
Change-Id: I99278a18e95ac8a566e57e1f506986e69d42f57e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521360
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
By setting the compile time flag:
SK_EXPERIMENTAL_SIMULATE_DRAWGLYPHRUNLIST_WITH_SLUG_STRIKE_SERIALIZE
will cause all SkTextBlobs to be rendered by analyzing the Slug
to create strike cache differences and serialize the Blob to a Slug.
Then the serialized strike cache differences are used to populate
the strike cache using a different TypefaceIDs using SkTypeface_Remote
as a proxy for the real SkTypeface. This will create a hard break
between the original glyph data, and the proxied glyph data.
It will then deserialize the Slug doing TypefaceID translation to
the SkTypeface_Remote, and draw the unflattened Slug.
Bug: chromium:1278340
Change-Id: I0f1980dee966b1092a99741793aed9d138451f4d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/510228
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Herb Derby <herb@google.com>
In a followup CL, we can attempt to compile these shaders via the
RuntimeShader API and verify that compilation fails.
Change-Id: I5366024bd3a6b2efd720acbff0d6c1a6d331e8e5
Bug: skia:13042
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521536
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I28d4859c13dfdf42da12d02899416aa86c944662
Bug: skia:13042
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521219
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This will be used in followup CLs to allow exclusions to the SkSL error
tests.
Change-Id: I775de492c29a94f948841a54a822c9a11e16cf25
Bug: skia:13042
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521217
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
We are unable to list proper OWNERS in a way that works with all of
the tooling. Document why, and also leave a recommendation for human
readers to find a knowledgeable reviewer.
Change-Id: Icf7779c55a983aea9b298b6f7a4a639e3090e279
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521517
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Cq-Include-Trybots: luci.skia.skia.primary:Build-Mac-Clang-arm64-Debug-ASAN_Graphite,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-x86_64-Debug-Graphite,Build-Mac-Clang-x86_64-Release-Graphite,Perf-Mac10.15.7-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Release-All-Graphite,Perf-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac10.15.7-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Debug-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac12-Clang-MacBookPro16.2-GPU-IntelIrisPlus-x86_64-Debug-All-Graphite
Bug: skia:12703
Change-Id: Ie80d495f38614f9b5d0b09741ca0d24560ebe870
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/520976
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Chrome uses a picture to manage some of their drawing in the GPU
process. This CL serializes GrSlugs into an SkPicture, and to
draw from that picture. Pictures with GrSlugs can not be stored;
they must be created and played back directly. In addition, the
SkStrikes used by the slugs must be pinned in the SkStrikeCache.
Bug: chromium:1302036
Change-Id: I19fa9c06c08f64ad066326e90bc6425dd90b3342
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/514360
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
If the paint has a blur mask filter, then we can adjust the sigma
of the filter to use the CTM adjustment case instead of
transforming the path. This allows reusing the mask cache for the
blured part of the drawing.
Tested on TOT Chromium with this CL patched in. Smooth as silk.
Bug: chromium:1304806
Change-Id: I5cda17f1769ef173e6734d22edbd3fef4ed8db6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521100
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This will use the recently added Bazel toolchain feature
to enforce proper includes for all files in //src/svg/...
In the future, I envision a CI/CQ job that will run
bazel build with a few different configurations and the
--feature skia_enforce_iwyu on to make sure we don't
regress.
Change-Id: Ibb9f816ab626415c11bd2b9b74c503297c4b0723
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521036
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
PS1 regenerates the Bazel files.
It is recommended to review this CL with a diff from PS1.
Example output when a file does not pass the test:
tools/sk_app/CommandSet.h should add these lines:
#include "include/core/SkTypes.h"
#include "include/private/SkTArray.h"
#include "tools/skui/InputState.h"
#include "tools/skui/Key.h"
#include "tools/skui/ModifierKey.h"
namespace sk_app { class Window; }
tools/sk_app/CommandSet.h should remove these lines:
- #include "tools/sk_app/Window.h"
The full include-list for tools/sk_app/CommandSet.h:
#include "include/core/SkString.h"
#include "include/core/SkTypes.h"
#include "include/private/SkTArray.h"
#include "tools/skui/InputState.h"
#include "tools/skui/Key.h"
#include "tools/skui/ModifierKey.h"
#include <functional>
#include <vector>
class SkCanvas;
namespace sk_app { class Window; }
---
This makes use of Bazel's toolchain features
https://bazel.build/docs/cc-toolchain-config-reference#features
to allow us to configure compiler flags when compiling
individual files. This analysis is off by default, and can
be turned on with --features skia_enforce_iwyu. When enabled,
it will only be run for files that have opted in.
Example:
bazelisk build //example:hello_world_gl --config=clang \
--sandbox_base=/dev/shm --features skia_enforce_iwyu
There are two ways to opt files in:
- Add enforce_iwyu = True to a generated_cc_atom rule
- Add enforce_iwyu_on_package() to a BUILD.bazel file
(which enforces IWYU for all rules in that file)
Note that Bazel does not propagate features to dependencies
or dependents, so trying to enable the feature on cc_library
or cc_executable targets will only impact any files listed in
srcs or hdrs, not deps. This may be counter-intuitive when
compared to things like defines.
IWYU supports a mapping file, which we supply to help properly
handle things system headers (//toolchain/IWYU_mapping.imp)
Suggested Review Order:
- toolchain/build_toolchain.bzl to see how we get the IWYU
binaries into the toolchain
- toolchain/BUILD.bazel and toolchain/IWYU_mapping.imp
to see how the mapping file is made available for
all compile steps
- toolchain/clang_toolchain_config.bzl, where we define the
skia_enforce_iwyu feature to turn on any verification at
all and skia_opt_file_into_iwyu to enable the check for
specific files using a define.
- toolchain/clang_trampoline.sh, which is the toolchain is
configured to call instead of clang directly (see line 83
of clang_toolchain_config.bzl). This bash script used to
just forward all arguments directly onto clang. Now it
inspects them and either calls clang directly (if
it does not find the define in the arguments or we are
linking [bazel sometimes links with clang instead of ld])
or calls clang and then include-what-you-use. In all cases,
the trampoline sends the arguments to clang and IWYU
unchanged).
- //tools/sk_app/... to see enforcement enabled (and fixed)
for select files, as an example of that method.
- //experimental/bazel_test/... to see enforcement enabled
for all rules in a BUILD.bazel file.
- all other files.
Change-Id: I60a2ea9d5dc9955b6a8f166bd449de9e2b81a233
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/519776
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This is a short term solution. The linked bug has more details about
where we want to land. As is, this doesn't use much of the resource key
system but ideally should be updated to do so if we can handle resource
tracking w/in the CommandBuffer efficiently.
Alternatively we may pursue a direction where that is moot because it's
cached globally or held directly by the RenderStep.
As-is, this is a simple approach and should produce equivalent behavior
from a GPU command perspective in the single Recorder situation we are
in currently.
Cq-Include-Trybots: luci.skia.skia.primary:Test-Mac12-Clang-MacBookPro16.2-GPU-IntelIrisPlus-x86_64-Debug-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Test-Mac10.15.7-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Debug-All-Graphite,Build-Mac-Clang-x86_64-Release-Graphite,Build-Mac-Clang-x86_64-Debug-Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-ASAN_Graphite
Bug: skia:13059
Change-Id: I6a110fafe2b69a8bfbc3d859b02d916c973baf26
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/520737
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Cq-Include-Trybots: luci.skia.skia.primary:Test-Mac12-Clang-MacBookPro16.2-GPU-IntelIrisPlus-x86_64-Debug-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Test-Mac10.15.7-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Debug-All-Graphite,Build-Mac-Clang-x86_64-Release-Graphite,Build-Mac-Clang-x86_64-Debug-Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-ASAN_Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu
Bug: skia:12703
Change-Id: Iea08a885565811c442e8177b3fa0c668db95fd0f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521008
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
DrawList's recording functions that paralleled the defined Renderers are
removed in favor of a single recordDraw() call that takes a Renderer.
Device has to do too much logic around determining draw ordering that
is coupled with the selected Renderer's requirements (e.g. stencil)
that it is easier to have a Renderer selector that Device uses, and
then it can inspect the requirements of that Renderer and modify the
ordering tracking as needed.
Right now, this renderer selection process is just in Device, but I
can imagine it living in its own object that the Gpu exposes so that
all wrappers around DrawContext make consistent decisions. This will
also come in handy if Renderers are created per Gpu instead of static.
Bug: skia:12703
Change-Id: I73b5254b7c4183f4c4e54cf5e2993ab8143bd4bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521006
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12974
Change-Id: I6ec7736edc871241b0cf78413b0d5f7ff9abd8c5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/520736
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
The KeyContext is used in the addToKey methods but must appear in the
AddToKey methods bc the latter can call the former.
Bug: skia:12701
Change-Id: I3143afec8337b1e3e12f1c3cc198714009ca6930
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/520539
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
In preparation for ag/Ib9bec1e1d72169a18e6ad1ce8f9008a65dbe5a71,
which will define it in SkUserConfigManual first.
Bug: b/224771432
Change-Id: I122895f089ce8949c028bccfcb971bd7d1c6ca72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521001
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
These logs were always intended to be temporary. Remove them, along with
RENDERENGINE_ABORTF. This is in preparation for turning *all* SK_ABORT
messages into ones that will appear in stack traces (b/224771432).
Revert "Convert RENDERENGINE_ABORTF to LOG_ALWAYS_FATAL"
This reverts commit 98fbe5eb8d.
Revert "Add more debugging info for backend texture failure"
This reverts commit 13f244c95c.
Revert "Add Android Framework specific logging to SkSurface::MakeFromBackendTexture"
This reverts commit 04a9672c0a.
Bug: b/206415266
Bug: b/224771432
Change-Id: I5a0d97b4e7d14e2a4222dc84c9049ebb4f9e7e0c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521000
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Change-Id: I677ad3073725219897bec9f82d88ad3ba3fedb53
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521002
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Herb Derby <herb@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12974
Change-Id: I70f3ec7901cd32c2f61b23b3f41675fb1db16614
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516805
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>