Test is failing on Adreno 6xx + Vulkan.
Change-Id: I8e5e97c82622c77385baef2c71d9381203221139
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412238
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
If every use of the coords passed to main was for a call to sample that
was converted to pass-through sampling... We don't actually reference
the sample coords, so we can un-set the flag. This prevents the FP from
requesting an extra set of (unused) coords, which saves a varying
between the vertex and fragment shaders.
Bug: skia:11869
Change-Id: I4e15876031717b8bcf642e742bad8ae26d6bd020
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411871
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
As explained in the bug and comment - if the only reference to sample
coords is from a sample call that gets converted to pass-through, we
don't *actually* need the coords. We don't realize that with today's
analysis, so we end up generating a set of coords for the FP, which is
wasteful (adds an extra varying).
Bug: skia:11869
Change-Id: Iff818bb2c3deb96162a8cf107ccf4ecb35344bb1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411244
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ib678324849a15204c910df3361d7fd061cae1bb8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411900
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is needed by the upcoming DSLParser.
Change-Id: I54a0714e55feeb78894df766b14c795970f2c2d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411308
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Change-Id: I3427fbaf57787c3051db95ec5882c9292d7985cf
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411312
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This CL:
Clumps the proxy creation & device creation parameters together in the factories
Makes the raw SkGpuDevice factory take a "const SkSurfaceProps&"
Makes both the proxy-wrapping & raw factories call the SDC-based factory
Change-Id: I73fe88b639c015691fbbccdd9ff0acf2f0dad34c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410956
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
In the majority of cases, a uniform is an equally good substitute, and
replacing `sqrt(N)` with `unknownInput` actually makes the test clearer.
Change-Id: I7bcb477571972d7aa2ce8c49b3674471f7310748
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411306
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Change-Id: I2f245892e12416decd4f0aee491f16fb4040ffca
Bug: skia:11308
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411036
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Previously we would completely disable hardware tessellation for a path
if there was any chance of a curve requiring more segments than
supported by the hardware. This CL updates the tessellators to simply
chop paths until they fit in patches, allowing us to finally draw any
path using hardware tessellation.
Bug: skia:10419
Change-Id: I5c9f78cda3e30b8810aff3cb908235965706f2d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410977
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This was originally designated for 2x2 matrices only, but this was not
right--all matrix comparisons actually need to be rewritten to fully
work around the bug.
Change-Id: I743d16a65bc55e93361a3dd8753653384583f063
Bug: skia:11308
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411416
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is allowed by GLSL, so we allow it too.
GLSL ES 1.0, Section 6.1: "The idiom “(void)” as a parameter list is
provided for convenience."
Change-Id: I551c505d3de518a75acd5e306f09f0f0767e43f2
Bug: skia:12025
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411300
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 814c6db4c0.
Reason for revert: Pending investigatoin of what's going on with Chrome issue 1211203.
Original change's description:
> Reland "Use SkImage_Raster's unique ID to cache textures."
>
> This is a reland of 8005007e98
>
> Original change's description:
> > Use SkImage_Raster's unique ID to cache textures.
> >
> > SkImages can share SkBitmaps and have different unique IDs/mipmap
> > status. Currently we cache the texture version using the bitmap's
> > unique ID. Instead use the image's ID so different images produce
> > different textures (e.g. mipped and nonmipped).
> >
> > Bug: skia:11983
> > Change-Id: Ic37564186f675277e5a9de1bcf36b40a19c3a3de
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407356
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
>
> Bug: skia:11983
> Change-Id: I63e9d15ffdf6b6769c9b0b97d9aa30f353e1a3a3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409376
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:11983
Change-Id: I4fb2875c2a62d409c3f6ddd41344e83f4e68a375
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411240
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: Ib286933a1c2c82efbb87799016550086bcbc584f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410817
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This will allow us to rewrite `mat == mat` on Adreno 5xx/6xx GPUs when
running in GLSL.
Change-Id: I621e918a545a49b7ecb9c944ae59b1e7a7594bae
Bug: skia:11308
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410996
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This is a reland of c6260f9742
Problematic DeadReturn.sksl test cases have been moved to DeadReturnES3.
Original change's description:
> Eliminate unreachable code during optimization.
>
> The Adreno 5xx and 6xx previously failed the SkSLStaticSwitchInline
> test; the driver struggled to interpret code with multiple return
> statements in a row. We now detect unreachable statements and eliminate
> them.
>
> Change-Id: I344d632f2488ca65b0635b37bebffe6e4fb607c5
> Bug: skia:12012
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410256
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12012
Change-Id: I748e8761cbc71c811b5ad8fe49186f980261d8b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410793
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is a reland of 9c7e04cd6f
The DeadReturnES3 test isn't enabled yet due to crashes in Radeon, but
the PipelineStage fixes need to be landed now.
Original change's description:
> Add support for do-while loops in PipelineStage.
>
> This allows us to run tests which use do-while loops (like
> DeadReturnES3) within dm.
>
> Change-Id: If8ecb6b3fcd23d79451a43edf8e1ee8a182de984
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410459
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I73715f09defd950156cc252be9a52a36620d6d5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410936
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
These tests were written earlier but not enabled due to the absence of
ES3 support in Runtime Effects.
Change-Id: Idaf81926271e5b2e483a7c5cfce824a0056f5595
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410460
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This adds a new SkGpuDevice factory function that absorbs the
creation of the GrSurfaceDrawContext and updates a second factory
function to handle more cases.
Change-Id: If7bd33aa18d1ed5dd72288e7b4db3b97302640cf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410077
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
MetalCodeGen would incorrectly identify `(someMatrix, someScalar)` as a
math operation between `someMatrix` and `someScalar` and attempt to
convert `someScalar` to a matrix. If `someScalar` was a Boolean type,
this would lead to an assertion.
The binary expression is now checked more thoroughly before converting
the scalar into a matrix.
Change-Id: Id7e104d5533d8c43375927d4815b83e1a3c36be1
Bug: skia:11125
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410682
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit c6260f9742.
Reason for revert: Nexus 7 is grumpy, fails SkSLDeadReturn_GPU
https://ci.chromium.org/raw/build/logs.chromium.org/skia/539fff50ff093c11/+/annotations
Original change's description:
> Eliminate unreachable code during optimization.
>
> The Adreno 5xx and 6xx previously failed the SkSLStaticSwitchInline
> test; the driver struggled to interpret code with multiple return
> statements in a row. We now detect unreachable statements and eliminate
> them.
>
> Change-Id: I344d632f2488ca65b0635b37bebffe6e4fb607c5
> Bug: skia:12012
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410256
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Ia3db1f1b28417e479e2d71a4a6ed94a007e47cf9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12012
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 9c7e04cd6f.
Reason for revert: ANGLE bots don't like it:
https://logs.chromium.org/logs/skia/53a05ed157eb6c11/+/steps/dm/0/stdout
Exception in SkSLDeadReturnES3_GPU
Original change's description:
> Add support for do-while loops in PipelineStage.
>
> This allows us to run tests which use do-while loops (like
> DeadReturnES3) within dm.
>
> Change-Id: If8ecb6b3fcd23d79451a43edf8e1ee8a182de984
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410459
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Ib8ca1fd28b49c5e7d72290132336252218caac18
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410779
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This allows us to run tests which use do-while loops (like
DeadReturnES3) within dm.
Change-Id: If8ecb6b3fcd23d79451a43edf8e1ee8a182de984
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410459
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The Adreno 5xx and 6xx previously failed the SkSLStaticSwitchInline
test; the driver struggled to interpret code with multiple return
statements in a row. We now detect unreachable statements and eliminate
them.
Change-Id: I344d632f2488ca65b0635b37bebffe6e4fb607c5
Bug: skia:12012
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410256
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is a reland of 8005007e98
Original change's description:
> Use SkImage_Raster's unique ID to cache textures.
>
> SkImages can share SkBitmaps and have different unique IDs/mipmap
> status. Currently we cache the texture version using the bitmap's
> unique ID. Instead use the image's ID so different images produce
> different textures (e.g. mipped and nonmipped).
>
> Bug: skia:11983
> Change-Id: Ic37564186f675277e5a9de1bcf36b40a19c3a3de
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407356
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:11983
Change-Id: I63e9d15ffdf6b6769c9b0b97d9aa30f353e1a3a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409376
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
GLSL now emits 4x2 diagonal matrices as:
`(mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) * n)`
instead of
`mat4x2(n)`.
This works around a long-standing GLSL bug in both Mesa and glslang that
affects several drivers:
https://github.com/KhronosGroup/glslang/issues/2645
Change-Id: If529d5cd150ce720f436cb3634a2fd3423919278
Bug: skia:12003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410137
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
- Arrays were unused
- Each ctype was used with exactly one mapper - remove the SkSL type
list
- After that, the mapper was just a key + value, so make it just a value
and use a map (rather than vector)
Change-Id: Ibc150ecc9ac9724ecd1e7056614ca5836ce99d5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409998
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Change-Id: Id41287668971d464e517e28757736d7d3b019666
Bug: skia:11977
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406356
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This was only used in the context of sk_SampleMask, which was removed
recently.
Change-Id: Id70d7af8b3a100ff157c2984bad4131f1b92f317
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410056
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I6019418526def09c6c9f4b22567a2c76542d043c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409876
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The DSL would not previously function within the compiler, because it
expected to be in charge of everything itself. The compiler and DSL also
disagreed about how to handle some things, such as the DSL not
respecting the compiler's override flags.
This CL moves responsibility for much of the setup process into
DSL::Start(), which the compiler now invokes. DSL::Start() now also
takes a ProgramSettings instead of DSL-specific flags, and the
externalFunctions vector has been moved into ProgramSettings.
Change-Id: I283ed8366e25d67f02c43833743c5f8afdedaefc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408136
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Splits the instanced and tessellation implementations into their own
separate files and merges their common code into a shared base class.
Renames GrStrokeTessellateShader to GrStrokeShader.
Bug: skia:10419
Change-Id: Ia731509858e682a605ee65c9ced1fd163e4c03f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409036
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Although these tests are simple, it ended up uncovering a legitimate
SPIR-V bug (skia:12009).
Change-Id: Ie89235157256b97626aa6ada4d9d6ba62abc57fa
Bug: skia:12009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409299
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
If we encounter code like `return 1; return 2;` we need to synthesize a
label, even though the second return statement isn't actually reachable.
This is harmless and satisfies the SPIR-V validator.
Ideally we'd eliminate the dead code entirely, but this case is rare and
isn't likely to cause any problems as-is.
Change-Id: I2d6219dff6868011353e19a662301bec44a015d6
Bug: skia:12009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409402
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Now that the various Metal and SPIR-V bugs have been shaken out, we can
enable these tests. Knock on wood.
Change-Id: If4b4e302cfdd91464aaf00bc9639989de5e49aac
Bug: skia:11985
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408640
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This reverts commit 8005007e98.
Reason for revert: text drop outs on D3D???
https://gold.skia.org/diff?test=xfermodes&left=1521937fb71ceb0615e8d369096ac180&right=b262b21be69db7b55b46106c0f60e9d7
Original change's description:
> Use SkImage_Raster's unique ID to cache textures.
>
> SkImages can share SkBitmaps and have different unique IDs/mipmap
> status. Currently we cache the texture version using the bitmap's
> unique ID. Instead use the image's ID so different images produce
> different textures (e.g. mipped and nonmipped).
>
> Bug: skia:11983
> Change-Id: Ic37564186f675277e5a9de1bcf36b40a19c3a3de
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407356
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: I39422295840ecdf363d3541380e7a25ab91a198b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11983
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409298
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
All the pieces of the puzzle were already here to support componentwise
addition and subtraction of matrices. Division was just a forgotten gap
in the implementation and is now patched up to match + and -.
NOTE: if you read the SPIR-V output very closely, you may be surprised
that there are fewer FDiv operations than you'd expect from reading the
input SkSL. As it turns out, a preexisting optimization is rewriting
`mat / 4` into `mat * 0.25` (see line 2689), and this rewritten form can
use the dedicated MatrixTimesScalar op. So we only get componentwise
FDivs for the `4 / mat` lines in the source.
Change-Id: I011c859f5b3a031fbb95a2956f1194a5f3b3794b
Bug: skia:11985
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408639
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Previously, these tests were commented out because Runtime Effects could
not compile ES3. More recently, the `enforceES2Restrictions` option flag
was added, which allows these tests to work inside a Runtime Effect.
Most of our commented-out tests can be supported this way; enabling them
a few at a time will make the inevitable debugging simpler when a driver
runs into issues with a test.
Change-Id: I1a7a377d392151df4b4789ed5062706717c5a41b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409280
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
SkImages can share SkBitmaps and have different unique IDs/mipmap
status. Currently we cache the texture version using the bitmap's
unique ID. Instead use the image's ID so different images produce
different textures (e.g. mipped and nonmipped).
Bug: skia:11983
Change-Id: Ic37564186f675277e5a9de1bcf36b40a19c3a3de
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407356
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Multiplication is handled just as before. Ops other than multiplication
are handled by splatting the scalar into a matrix, then performing the
op as a componentwise matrix-op-matrix binary expression.
Change-Id: I654715c45bf5c91b8e9660fdf1c1c6d6818b621a
Bug: skia:11985
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408637
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
The mat4x2 portion of the test no longer checks its results, as there
are bugs in the Intel and Radeon GPU drivers that prevent mat4x2s
from being constructed properly.
The SkSL optimizer ends up eliminating the 4x2 matrix entirely because
it is unused by the rest of the code, as well at the 4x4 matrix which is
calculated from the 4x2. At this point, I'm OK with this.
Change-Id: If1464f9e4938b0a37b2ec180c686972389d94e83
Bug: skia:12003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408900
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
When a stroke is zoomed in, it can require an exponential number of
chops. This CL updates the tessellators to stop recursing once a curve
is no longer in the viewport.
Bug: skia:10419
Bug: skia:11268
Bug: skia:9795
Change-Id: I6aad5355618462e88ce6ccccb57c500ae6310f22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408576
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This test causes issues on a handful of drivers still.
Change-Id: I7dd0df95d174c53cfc05df83d848a90a169ba3d1
Bug: skia:12003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408897
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Previously, it was structured like Matrices.sksl and had no verification
of its results. Now it double-checks that its outputs match our
expectations. The test is still quite simple for now, however.
Change-Id: Iaa45fe58beb497a63801833f8ba5a493a61139d9
Bug: skia:11985, skia:12003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408646
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>