Test now passes.
Change-Id: Iddc4cf3c34655fcc5b25ff3e168f9d637ea3079e
Bug: skia:9123
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298747
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
I will follow this up with a Chrome-side CL to fix the call sites of the following factories:
MakeFromCompressedTexture
MakeFromTexture
MakeFromYUVATexturesCopyWithExternalBackend
MakeFromYUVTexturesCopyWithExternalBackend
MakeFromNV12TexturesCopyWithExternalBackend
Here is the Chrome-side CL: https://chromium-review.googlesource.com/c/chromium/src/+/2264598/ (Skia's SkImage::Make* factories now guarantee cleanup)
Bug: 1097484
Change-Id: I65e6ce30c3dd906e2bfede6c8202d7fab5832da3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298751
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 8ee607cbc1.
Reason for revert: proto extension number collision blocking roll into google
Original change's description:
> Implement Skottie vs Lottie perf tool
>
> Add PerfActivity to Skottie demo app, which can render
> with both Lottie and Skottie players. Create bash script, which
> runs 15 lottie files with both renderers, runs perfetto and
> outputs performance metrics in json files.
>
> Test: ran run_perf.sh and it outpus perf metrics
> Change-Id: Ibc29d3a9dc7bfe79002bf91472e93883d746c03d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/296276
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Commit-Queue: Stan Iliev <stani@google.com>
TBR=djsollen@google.com,hcm@google.com,stani@google.com
Change-Id: I2de7feadf8ac2a5690c26e4e07b231af62502655
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298680
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
First one worked for me locally, second one should work for bots.
Change-Id: Ib22e3507b910089a2516fab8dd41dfbc22d5862f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298822
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
This reverts commit 7d7cd2b178.
Reason for revert: breaking chrome roll
Original change's description:
> Make glPatchParameteri required when tessellation is supported
>
> Chrome started wrangling this entrypoint in the following CL:
>
> https://chromium-review.googlesource.com/c/chromium/src/+/2253344
>
> Change-Id: Ief4dfb1ddca8d86e0c09dfdc443e01830cb4de20
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298405
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=kjlubick@google.com,csmartdalton@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I569f2a16de156c5b2e819cb2a45ea942ca2cdec7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298819
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This reverts commit 9716414e93.
Reason for revert: clipRRect elision seems to trigger precision issues on Nexus5x, see https://chrome-gpu-gold.skia.org/search?fdiffmax=-1&fref=false&frgbamax=255&frgbamin=0&head=true&include=false&issue=2264837&limit=50&master=false&match=name&metric=combined&neg=false&offset=0&pos=false&query=source_type%3Dchrome-gpu&sort=desc&unt=true
Original change's description:
> Simplify GrClip API
>
> Removes quickContains(SkRect), quickContains(SkRRect), and isRRect().
> Replaces these three functions with preApply() that conservatively
> determines the clip effect up to a single rrect intersection. The major
> motivation for this is the new GrClipStack implementation. preApply()
> and apply() will be able to reuse much more code compared to separating
> the preApply functionality across the older three functions that were
> removed. Additionally, preApply is able to convey more information for
> less work, since it can usually determine being skipped or unclipped while
> determining if the clip is a single rrect.
>
> As part of using this API, the attemptQuadOptimiziation and the equivalent
> rrect optimization are overhauled. Hopefully legibility is improved, and
> the rrect case is now applied outside of the android framework (but with
> tighter AA requirements).
>
> Bug: skia:10205
> Change-Id: I33249dd75a28a611495f87b211cb7ec74ebb7ba4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298506
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com,michaelludwig@google.com
Change-Id: I850cbf92eea9cf5f2db5528a93251f02dbd6fee2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10205
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298753
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
When building application from command line, ensure that your
out file has the args:
ndk="[absolute path to ndk]"
ndk_api="[specific ndk api number]"
Then run:
platform_tools/android/bin/android_build_app -C out/[out dir] [application name]
Change-Id: Ib380e99bf2dc2e6c136388a0653e380c21e180ed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298679
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Don't append the RTHeight uniform if we're writing a sksl_synthetic_uniforms block.
Bug: skia:10418
Change-Id: I21600225be837bb60b878e53353be4d40454f475
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298557
Commit-Queue: Stephen White <senorblanco@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Change-Id: I713ebf481dda5264feb3c813f63c6cbe27fd18a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298749
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
SkSpecialImage::MakeFromImage now always produces a GPU-backed
result, if a recording context is passed in. This ensures that
all nodes (including SkImageSource) remain on the GPU, or go
directly there if we've got a GPU-backed skif::Context.
Bug: skia:9825
Bug: skia:10202
Change-Id: If65109d4e97855081998a30ca08947a21a3611c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298678
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ia449e2cfd8b1153e7ab1cd7ad1916550aecf55ef
Bug: skia:10428
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298744
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Add PerfActivity to Skottie demo app, which can render
with both Lottie and Skottie players. Create bash script, which
runs 15 lottie files with both renderers, runs perfetto and
outputs performance metrics in json files.
Test: ran run_perf.sh and it outpus perf metrics
Change-Id: Ibc29d3a9dc7bfe79002bf91472e93883d746c03d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/296276
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
Bug: skia:10370
Change-Id: Iae6515b7e78c7660b4fb9fe32fd969ba563c4517
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298741
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
Surfaces to client whether GrContext has seen a GL_OUT_MEMORY,
VK_ERROR_OUT_OF_HOST_MEMORY, or VK_ERROR_OUT_OF_DEVICE_MEMORY error.
Bug: chromium:1093997
Change-Id: I8e9799a0f7d8a74df056629d7d1d07c0d0a0fe30
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298216
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: Ia19063f13e74d7dc2f1ead1fad20ad6828a3648d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298742
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
MakeResult will be needed when migrating `asFragmentProcessor` calls.
However, the typename previously could not be forward-declared because
it was a type buried inside a class. Also, the name `MakeResult` seems
too tightly-coupled to the `Make` functions.
The type has been renamed to `GrFPResult` and moved out of
GrFragmentProcessor to allow `asFragmentProcessor` to use it without
actually #including GrFragmentProcessor.
Change-Id: Ic2c701b943aa64e0f922827b60084e58c67bfb8d
Bug: skia:10217
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298740
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
I have a more complete fix in the works but this should unblock fm users.
Change-Id: I0af40f801f7d6d8c02b077b2e6b8ff2b875a4ad8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298707
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Removes quickContains(SkRect), quickContains(SkRRect), and isRRect().
Replaces these three functions with preApply() that conservatively
determines the clip effect up to a single rrect intersection. The major
motivation for this is the new GrClipStack implementation. preApply()
and apply() will be able to reuse much more code compared to separating
the preApply functionality across the older three functions that were
removed. Additionally, preApply is able to convey more information for
less work, since it can usually determine being skipped or unclipped while
determining if the clip is a single rrect.
As part of using this API, the attemptQuadOptimiziation and the equivalent
rrect optimization are overhauled. Hopefully legibility is improved, and
the rrect case is now applied outside of the android framework (but with
tighter AA requirements).
Bug: skia:10205
Change-Id: I33249dd75a28a611495f87b211cb7ec74ebb7ba4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298506
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Change-Id: I92b12cba7dbb14c07174a77befd9dfddaec629af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298636
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: Id2542457a361963d7052674bc875a66bd59b48d9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298676
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This reverts commit ebea6d0133.
Reason for revert: Let's see if this is blocking the Chrome roll
Original change's description:
> Ignore calls to freeGpuResources on abandoned contexts
>
> GPU resources are freed during abandonment and so public calls to this
> method should be ignored.
>
> Bug: skia:10421
> Change-Id: I18eb3fbd85cc95c1f2663e109237e5e271a95604
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298346
> Auto-Submit: Adlai Holler <adlai@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=robertphillips@google.com,adlai@google.com
Change-Id: Ia49dae6d45deec8a628396fa43499f902691b1d3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10421
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298702
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit d34528c357.
Reason for revert: A handful of bad GM results. Going to try a better version.
Original change's description:
> Remove SkSpecialImage::makeTextureImage
>
> Tweak how SkImageSource works, so that all nodes now remain on the GPU,
> or go directly there if we've got a GPU-backed skif::Context.
>
> Bug: skia:9825
> Bug: skia:10202
> Change-Id: I35471fd41a00a0a9859eff04c26382e9d2d88a7b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298347
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
TBR=robertphillips@google.com,brianosman@google.com,michaelludwig@google.com
Change-Id: I05c884fb3dd1c590def8f400f5090f0381ba67da
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9825, skia:10202
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298716
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:9935
Change-Id: Ibbe25c629988f134b02f337c333a9cfc5c75a7a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298677
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
https://skia-review.googlesource.com/c/skia/+/297896 draws
several paths with over 1000 points (one has ~250k) and
was pretty slow. We already had a way to provide a flat(ish)
array of all the verbs, points and weights mushed together
(although that should be cleaned up to prefer taking a 1d
array).
This adds an additional way to provide multiple verbs,
points, (and optionally weights, if conics are used) to CanvasKit.
This makes things dramatically faster because of batch copying
the values between JS and WASM (or using Malloc).
Additionally, the above CL revealed a need to be able to
use a subsection of a Malloc'd array efficiently. Thus,
I added subarray as a method of the Malloc object, which
can be used effectively as a pointer (i.e. no copying).
Change-Id: I2c1d26b25118fb9949e878b1b519d93efcfa5019
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297841
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Use that to add support for sk_FragCoord in SkRuntimeEffect.
Change-Id: I587ad97057c13ec8a4052c7c20f655eae88786ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298504
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:10370
In android_ndk_windows/create.py, remove the code to remove a directory.
This directory did not exist when I ran the script, leading to an
Exception.
Change-Id: I91aad3ff3738af99d425d334a11b6c60765e1c11
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298501
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
With recent fixes many of these tests can be re-enabled, and one is
failing on both GPUs now.
Bug: skia:9935
Change-Id: I75b2b0802a73e326998846285b343e9d3d6980af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298411
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Change-Id: Ic80aa28cd25696a0978d716688d9351935206d41
Bug: skia:9935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298499
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Make shared routines, which will not need to acquire the mutex,
internal so they can be shared by API routines that acquire the mutex.
Change-Id: Ic50d73affdc1e71871ea1eacb12b2e134daff3ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298410
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Tweak how SkImageSource works, so that all nodes now remain on the GPU,
or go directly there if we've got a GPU-backed skif::Context.
Bug: skia:9825
Bug: skia:10202
Change-Id: I35471fd41a00a0a9859eff04c26382e9d2d88a7b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298347
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This was supposed to go in the previous CL, but patchsets are hard.
Change-Id: I9c479e547bc3f206bb2225ca54b25c52b9483960
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298407
Reviewed-by: Kevin Lubick <kjlubick@google.com>
GPU resources are freed during abandonment and so public calls to this
method should be ignored.
Bug: skia:10421
Change-Id: I18eb3fbd85cc95c1f2663e109237e5e271a95604
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298346
Auto-Submit: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is a reland of f58d19a51b
Original change's description:
> Reland "Fill in GrD3DGpu::onUpdateBackendTexture"
>
> This is a reland of 5a967f593c
>
> Original change's description:
> > Fill in GrD3DGpu::onUpdateBackendTexture
> >
> > Change-Id: I83268cf9daf62c0bab831cf5340b85f31cc941b0
> > Bug: skia:9935
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295834
> > Commit-Queue: Jim Van Verth <jvanverth@google.com>
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
>
> Bug: skia:9935
> Change-Id: I3c1eb65a7a734cc0169cd3d0d77d1d20126107a5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298119
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:9935
Change-Id: I34d9ba973681b53e03eef8b932dfd3a209281f27
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298356
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>