This reverts commit 6377f1c1f9.
Reason for revert: doesn't work with ES2 w/out NPOT extension
Original change's description:
> Use bitmap subset for comparison in texture_domain_effect GMs.
>
> This used to do 2 texel subset draws. The second draw tested a
> non-identity local matrix. Now the first draw exercises local matrix and
> the second draws with a proxy that represents just the bitmap subset to
> give a better basis for comparison.
>
> Change-Id: Ia41330598626c8cc656fd1ca2e289c8184847807
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266616
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,michaelludwig@google.com
Change-Id: I08464aab72b157909664d64452db25f22d40bde3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266677
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This used to do 2 texel subset draws. The second draw tested a
non-identity local matrix. Now the first draw exercises local matrix and
the second draws with a proxy that represents just the bitmap subset to
give a better basis for comparison.
Change-Id: Ia41330598626c8cc656fd1ca2e289c8184847807
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266616
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Also removes several unused chunks of code that were declaring unused
variables, etc.
Change-Id: I47458736b189d59c0448c6f58b60a9b4ab046db2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266565
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 1c3e6cf313.
Fixes ES2 without NPOT support
Change-Id: I489e95f2b566d09e1b974421fb92c643e7da5135
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266563
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 988af46dd2.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Move GrDomainEffect functionality into GrTextureEffect and delete
> the former.
>
> New factories for GrTextureEffect have two main variants:
> MakeTexelSubset(): adjusts the input integer rectangle to account for
> filtering
>
> MakeSubset(): assumes caller has calculated the exact rectangle needed
> as floats.
>
> Currently this disables filtering for shader-based mirroring or repeat.
> Will fix this later. The old effect also did not support this.
>
> Change-Id: If47d8ecfbb349b0d7b39ab5ba864fe3cc1b139e4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265518
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,michaelludwig@google.com
Change-Id: Ib81a79798668cd7df7d07f72a5113be9fc74180c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266536
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
the former.
New factories for GrTextureEffect have two main variants:
MakeTexelSubset(): adjusts the input integer rectangle to account for
filtering
MakeSubset(): assumes caller has calculated the exact rectangle needed
as floats.
Currently this disables filtering for shader-based mirroring or repeat.
Will fix this later. The old effect also did not support this.
Change-Id: If47d8ecfbb349b0d7b39ab5ba864fe3cc1b139e4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265518
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Bug: skia:9779, chromium:10141204
Change-Id: If075e04373a141343ce368c1b28a494047a396f9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265876
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Modeled on https://codepen.io/adamdupuis/pen/qLYzqB, this GM creates a
cube of rectangles with the camera at the center. It animates the FOV
since the original chrome issue was most visible when resizing the page
(which then updated the fov of the perspective css transform).
This draws correctly with the raster backend. There are two issues it
causes with Ganesh:
1. The input coordinates of some of the cube faces have 0 or negative ws.
- When negative, the current bounds code does not perform clipping and
just uses the mirrored point, which leads to misleading bounds.
- When 0, the current bounds code produces infinities, and then GrOpsTask
discards the op with non-finite bounds.
2. The anti-aliasing code also ignores w <= 0, and so all of its screen
space math is incorrect.
This causes a mix of completely discarded draws and distorted draws on the
GPU backend.
Bug: skia:9779, chromium:224618
Change-Id: Ib00b909f51cbf7aaba5b89ed830ddc720ad3c73d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265763
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 42032cb88f.
Reason for revert: Relanding now that pre CLS that fix initial issue landed
Original change's description:
> Revert "Pass in a SkColorType into SkImage_Gpu ctor."
>
> This reverts commit 1d17543133.
>
> Reason for revert: android bots
>
> Original change's description:
> > Pass in a SkColorType into SkImage_Gpu ctor.
> >
> > This allows us to get rid of using the GrPixelConfig on proxy to create
> > the SkColorType
> >
> > Bug: skia:6718
> > Change-Id: I1758b79152fa1e8a1796e55d19f5e8ca0b0e8b7b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264396
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
>
> TBR=egdaniel@google.com,robertphillips@google.com
>
> Change-Id: I449e6b0750d611346791beb1dd1346106ad01741
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:6718
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264469
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=egdaniel@google.com,mtklein@google.com,robertphillips@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:6718
Change-Id: I8088b4e96d1f2c73be03d150fb8f8280a21db5de
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265496
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This allows us to remove looking at the config to infer a color type when
setting up a Surface/RenderTargetContext for the copy.
Bug: skia:6718
Change-Id: I75b63480a84558c96b5eeb248cc6165f96b2a243
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264563
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is mainly so we can test the compression code on macOS.
Bug: skia:9680
Change-Id: Ie0a2eacfe9100ee4ce4cc94c878d3032d6985832
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264480
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This keeps an alias so code keeps building.
Bug: skia:9792
Change-Id: If8575468d929d2ca28bc2f9e82de27291fb19aa1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264691
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This CL has some extra headroom for upcoming kBC1_RGBA8_UNORM support.
Bug: skia:9680
Change-Id: I866c7fe12657a41575c57dcd001a6a09477fc44a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264096
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit 1d17543133.
Reason for revert: android bots
Original change's description:
> Pass in a SkColorType into SkImage_Gpu ctor.
>
> This allows us to get rid of using the GrPixelConfig on proxy to create
> the SkColorType
>
> Bug: skia:6718
> Change-Id: I1758b79152fa1e8a1796e55d19f5e8ca0b0e8b7b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264396
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,robertphillips@google.com
Change-Id: I449e6b0750d611346791beb1dd1346106ad01741
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6718
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264469
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This allows us to get rid of using the GrPixelConfig on proxy to create
the SkColorType
Bug: skia:6718
Change-Id: I1758b79152fa1e8a1796e55d19f5e8ca0b0e8b7b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264396
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This completes pushing through the new virtual didConcat44() to our
subclasses, and introduces didScale() for future optimizations. We
don't call didScale yet, until external subclasses are also updated.
This was derived from https://skia-review.googlesource.com/c/skia/+/263349
bug: skia: 9768
Change-Id: Ia26b48e76e323037082e8f2ee83673c26b99ebed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263702
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
constexprify GrSamplerState
pass/return GrSamplerState by value (it's 3 bytes).
Remove unused function from GrTexturePriv
Change-Id: Iffecd941500acf5653f01cc88b42ff1d45678b54
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263346
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This doesn't resolve all the problems here but does substantially improve the situation. In particular, if the device-space stroke is greater than 1 in one axis and less than 1 in the other, the smaller side will still appear darker than expected.
Bug: 935303
Change-Id: I3ff9bc73cad5ad5b8e13ef5aa7b46bbf4835753b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263024
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I748ab57274c360261e957d43a08366e62350110b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263056
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 1c16b43033.
Reason for revert: Red on tree
Original change's description:
> Move makeDeferredRenderTargetContext calls to factory on RTC.
>
> Change-Id: Iaa8f5829d9f8650ff27a60f75fb2216f016ab85e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262058
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Change-Id: I9e3c9d13c66b5437c87ad7136d283fa4ac81df1f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263019
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit d7436a37ff.
Restores old file order in gpu.gni until Mac/Metal issue can be
debugged.
Change-Id: I6e2ee3bdc3b39270aeaaf28b9613e4ac49d38e1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262801
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 90673ec665.
Reason for revert: Causes metal bot failures
Original change's description:
> Rename GrSimpleTextureEffect->GrTextureEffect
>
> It will become less simple.
>
> Change-Id: I409d0faba386597ae05738273d5ff773501eb358
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262383
> Auto-Submit: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: Id25c9cde3c2048149409745f163e42c588de70c1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262514
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
It's not that useful now that we're drawing real stuff,
and kind of annoying to keep updating its Fade shader.
Change-Id: Ie8252b9a189bd38b150647e4a93b66b765c7ef97
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262536
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
We'll need something like this to extend the lifetime of our
SkBitmapController::State (and the bitmap and mipmaps it holds)
to match the lifetime of the blitter. This is particularly
important particularly for kMedium where we're not sampling off
the original image.
Not sure which other effects will need this sort of thing, if any.
I think gradients would just write the colors directly into uniforms.
Change-Id: Idefe620f88113ed436e04a101195b27aec1230db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262522
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
It will become less simple.
Change-Id: I409d0faba386597ae05738273d5ff773501eb358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262383
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Not sure why I had it wrapping a shader,
which was constant yellow so always completely overwritten.
Change-Id: Id8db93b767a2897c9032523cfb3a1146db63a644
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262346
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I0b11d4210c6e663cfb4854fc33e1396fd79fe9a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of 4f275cfe0e
Original change's description:
> pass more information to shaders
>
> If we're going to write an image shader, we're going to need to know the
> matrix and some bits of the paint.
>
> Instead of all possible information, I decided to pass just what the
> image shader needs for now, and will pass along more as I go.
>
> I've added a stub implementation of SkImageFilter as a way to make sure
> I'm threading everything it'll need through.
>
> Change-Id: I98de1724056dbc0902a34fc31da8ec6bdf38dc34
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261801
> Commit-Queue: Mike Klein <mtklein@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I2541903ad559fe8b584e46b1e9d68ec804b7a15d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261779
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Updated internal usage of SkRuntimeColorFilterFactory to use this
instead. Once this lands, we can update SkiaRenderer in Chrome to
use it, and remove SkRuntimeColorFilterFactory.
This doesn't support a CPU callback function in the runtime color
filter - I don't think we're going to support that in the long term.
Change-Id: I714413bd590cf5cf4416ef62809a6e1d92211688
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261681
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 4f275cfe0e.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> pass more information to shaders
>
> If we're going to write an image shader, we're going to need to know the
> matrix and some bits of the paint.
>
> Instead of all possible information, I decided to pass just what the
> image shader needs for now, and will pass along more as I go.
>
> I've added a stub implementation of SkImageFilter as a way to make sure
> I'm threading everything it'll need through.
>
> Change-Id: I98de1724056dbc0902a34fc31da8ec6bdf38dc34
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261801
> Commit-Queue: Mike Klein <mtklein@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
TBR=mtklein@google.com,reed@google.com
Change-Id: I660846f55a6fd9d118a6b58ea7d853b91d708aee
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261813
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
If we're going to write an image shader, we're going to need to know the
matrix and some bits of the paint.
Instead of all possible information, I decided to pass just what the
image shader needs for now, and will pass along more as I go.
I've added a stub implementation of SkImageFilter as a way to make sure
I'm threading everything it'll need through.
Change-Id: I98de1724056dbc0902a34fc31da8ec6bdf38dc34
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261801
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Implements tessellation support at the Ganesh level, and adds back
door methods for supplying raw GLSL strings directly to the OpenGL
driver. Adds a new gm to verify tessellation is works in GL.
Change-Id: Idfc285b955cbe5e8e6bf0475be8b518b0cc6ed2c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261196
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This makes the effect *be* the factory, so we can get rid of
SkRuntimeShaderFactory (and later, SkColorFilterFactory).
Change-Id: I2cd95f1380a0ec1e65fe5a18b1226c042598a8bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261439
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I47ac0b069334cb9702473b1bb923f585712f38ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261087
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The height of the GM was clipping off the new paths added to it.
Change-Id: Id0d0fcff8a85b9a96c16a9cce0690ad16e608606
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261094
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
* Disabled use of PathOps Simplify() due to missing segments in final path.
* Added test to GM to catch Simplify() bug.
* Added comments and changed variables to make the code easier to follow.
Change-Id: I25e024e7d568468e29a76badb455355254fe46ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259809
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit 5b9c7ba313.
Reason for revert: Looks to still be breaking chrome
Original change's description:
> Revert "Revert "Remove most of GrConfig.h""
>
> This reverts commit b0047b57b7.
>
> Change-Id: I0c6df9e9d5c3984987398d2b7f675005828ab3de
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260697
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com
Change-Id: Ia9860b39c562368f8a2f84283c52f55593333075
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260642
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>