This lets us test out the memory-fallback code in the new
ops task reordering pathway on our bots.
Bug: skia:10877
Change-Id: Ic5662ef68e46b144eb2821687390c858d0056ba1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396157
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
Currently doesn't do anything other than add new configs that set
a GrContextOption that becomes available in GrCaps. Runs new configs
on Perf/Test bots (MTL/iPhone11 and GL/Ubuntu).
Bug: skia:11844
Change-Id: I58586cae0980e52701abd1633dbc79b381f6015b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394996
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reland 188443be8d without the DMSAA bots
to ensure nothing else changes.
Original change's description:
> Add tooling support for dmsaa
>
> Adds a "fAlwaysAntiAlias" flag to GrContextOptions that can be set from
> tooling code. When dmsaa is set, SkGpuDevice draws everything
> antialiased. Adds new "gldmsaa" and "glesdmsaa" configs and creates bots
> to run them.
>
> Bug: skia:11396
> Change-Id: I165e89434b733f7b02312cea0e6649812528083b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384936
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com
Bug: skia:11396
Change-Id: Icb45097e0a34543dc577fa32f19a692e90643a35
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386338
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit 188443be8d.
Reason for revert: It looks like non-dmsaa bots might have been
affected. Let's land first without the new bots to make sure nothing
else changes.
Original change's description:
> Add tooling support for dmsaa
>
> Adds a "fAlwaysAntiAlias" flag to GrContextOptions that can be set from
> tooling code. When dmsaa is set, SkGpuDevice draws everything
> antialiased. Adds new "gldmsaa" and "glesdmsaa" configs and creates bots
> to run them.
>
> Bug: skia:11396
> Change-Id: I165e89434b733f7b02312cea0e6649812528083b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384936
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com,michaelludwig@google.com
Change-Id: Ib805b417ebd34d1fad79e0e1fe625765ee487f65
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11396
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386336
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Auto-Submit: Chris Dalton <csmartdalton@google.com>
Adds a "fAlwaysAntiAlias" flag to GrContextOptions that can be set from
tooling code. When dmsaa is set, SkGpuDevice draws everything
antialiased. Adds new "gldmsaa" and "glesdmsaa" configs and creates bots
to run them.
Bug: skia:11396
Change-Id: I165e89434b733f7b02312cea0e6649812528083b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384936
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is a reland of bbbf1a7f50
Original change's description:
> Redesign program key construction
>
> This does two things:
> 1) Moves responsibility for bit-packing portions of the key into the key
> itself. A new GrKeyBuilder type manages adding bits, with asserts to
> ensure a value always fits in the requested number. In theory this
> will let us generate smaller keys overall, at the expense of slightly
> more complex code during construction.
> 2) Adds a string label parameter for key methods that fold in data. For
> new methods, the label is required. To ease migration, the old add32
> does not require a label (yet). This will let us generate detailed,
> human readable keys, either based on SK_DEBUG, or a runtime option
> (if we're comfortable paying the cost).
>
> Bug: skia:11372
> Change-Id: Ib0f941551e0dbadabbd2a7de912b00e9e766b166
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377876
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:11372
Cq-Include-Trybots: luci.skia.skia.primary:Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-Vulkan
Change-Id: I179ed581bc9ba772191e727274ac0ac6979ebdf3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378778
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit bbbf1a7f50.
Reason for revert: D3D Failures
Original change's description:
> Redesign program key construction
>
> This does two things:
> 1) Moves responsibility for bit-packing portions of the key into the key
> itself. A new GrKeyBuilder type manages adding bits, with asserts to
> ensure a value always fits in the requested number. In theory this
> will let us generate smaller keys overall, at the expense of slightly
> more complex code during construction.
> 2) Adds a string label parameter for key methods that fold in data. For
> new methods, the label is required. To ease migration, the old add32
> does not require a label (yet). This will let us generate detailed,
> human readable keys, either based on SK_DEBUG, or a runtime option
> (if we're comfortable paying the cost).
>
> Bug: skia:11372
> Change-Id: Ib0f941551e0dbadabbd2a7de912b00e9e766b166
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377876
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
Change-Id: I7bfb20905c87083e84a1ea21bc53d63e882e2c68
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11372
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378777
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This does two things:
1) Moves responsibility for bit-packing portions of the key into the key
itself. A new GrKeyBuilder type manages adding bits, with asserts to
ensure a value always fits in the requested number. In theory this
will let us generate smaller keys overall, at the expense of slightly
more complex code during construction.
2) Adds a string label parameter for key methods that fold in data. For
new methods, the label is required. To ease migration, the old add32
does not require a label (yet). This will let us generate detailed,
human readable keys, either based on SK_DEBUG, or a runtime option
(if we're comfortable paying the cost).
Bug: skia:11372
Change-Id: Ib0f941551e0dbadabbd2a7de912b00e9e766b166
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377876
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: Id28ed827c4a896805c6d4eead339146fdd49e35f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359560
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is a reland of 07d8c0d11c
Original change's description:
> Make GrDirectContext::updateBackendTexture handle pixmaps with non-type row bytes.
>
> Some GL contexts don't support GL_UNPACK_ROW_LENGTH and we must
> copy the src data to a pixmap with tight row bytes.
>
> Bug: chromium:1170392
>
> Change-Id: I4590f20dbc80cb792f30f0059536716cf106f6c3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361717
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:1170392
Change-Id: I6fb759c35f86d816b16694b00edaa1116a446d15
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363099
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 07d8c0d11c.
Reason for revert: Looks like failures on PowerVR? (Test-Android-Clang-TecnoSpark3Pro-GPU-PowerVRGE8320-arm-Release-All-Android)
Original change's description:
> Make GrDirectContext::updateBackendTexture handle pixmaps with non-type row bytes.
>
> Some GL contexts don't support GL_UNPACK_ROW_LENGTH and we must
> copy the src data to a pixmap with tight row bytes.
>
> Bug: chromium:1170392
>
> Change-Id: I4590f20dbc80cb792f30f0059536716cf106f6c3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361717
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Ie5791bf19b993d46383c5b837b948584487c0496
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1170392
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363037
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Some GL contexts don't support GL_UNPACK_ROW_LENGTH and we must
copy the src data to a pixmap with tight row bytes.
Bug: chromium:1170392
Change-Id: I4590f20dbc80cb792f30f0059536716cf106f6c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361717
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 0bad6cf145.
Reason for revert: breaking perf bot!?!?
Original change's description:
> Remove maxTileSize from GrCaps, bleed GMs use max texture size override.
>
> This existed to enable shader-based versions of the old bleed GM that no
> longer exist. It is currently making it harder to simplify image->view
> consolidation without accidentally limiting the testing. This is because
> an attempt to create a texture from a bitmap will succeed if max texture
> size is not overridden by the test.
>
> Bug: skia:11208
> Change-Id: I432d1d2ab66c1e888c9d77583b3c9a9d673e7e8f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360609
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:11208
Change-Id: Ib8643aec37ac312ac0a2fb834cc3dbf116f7a898
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362099
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This existed to enable shader-based versions of the old bleed GM that no
longer exist. It is currently making it harder to simplify image->view
consolidation without accidentally limiting the testing. This is because
an attempt to create a texture from a bitmap will succeed if max texture
size is not overridden by the test.
Bug: skia:11208
Change-Id: I432d1d2ab66c1e888c9d77583b3c9a9d673e7e8f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360609
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Currently this doesn't actually handle going over the memory
budget, but it does carve out space to do that later. This algorithm
can't handle everything yet but I want to get it landed for
more iteration as long as it's disabled.
Bug: skia:10877
Change-Id: I37942172345e8cfd6fc2c591a3788a10652377da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345168
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
This reverts commit 7689319271.
Reason for revert: Sticking with this despite regression
Original change's description:
> Revert "Yank out old reduceOpsTaskSplitting code"
>
> This reverts commit dfc880bd9b.
>
> Reason for revert: chromium:1146701
>
> Original change's description:
> > Yank out old reduceOpsTaskSplitting code
> >
> > The behavior previously triggered by this flag is reimplemented
> > in review.skia.org/345168 . The current implementation isn't used
> > and can't really be used safely because it may go over the
> > GPU memory budget.
> >
> > Bug: skia:10877
> > Change-Id: I2759c688aa60a618ef76dfec0a49ef5e5f0a9afc
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345477
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > Auto-Submit: Adlai Holler <adlai@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com
>
> # Not skipping CQ checks because original CL landed > 1 day ago.
>
> Bug: skia:10877 chromium:1146701
> Change-Id: I90cdd16eaf033b816f2d1830fd0ee72fdc0ec74b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346777
> Reviewed-by: Adlai Holler <adlai@google.com>
> Commit-Queue: Adlai Holler <adlai@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:10877 chromium:1146701
Change-Id: Idb734bebe4d0baac9d47539791b0e6240d6be2da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348883
Reviewed-by: Adlai Holler <adlai@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
This reverts commit dfc880bd9b.
Reason for revert: chromium:1146701
Original change's description:
> Yank out old reduceOpsTaskSplitting code
>
> The behavior previously triggered by this flag is reimplemented
> in review.skia.org/345168 . The current implementation isn't used
> and can't really be used safely because it may go over the
> GPU memory budget.
>
> Bug: skia:10877
> Change-Id: I2759c688aa60a618ef76dfec0a49ef5e5f0a9afc
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345477
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Auto-Submit: Adlai Holler <adlai@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:10877 chromium:1146701
Change-Id: I90cdd16eaf033b816f2d1830fd0ee72fdc0ec74b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346777
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
The behavior previously triggered by this flag is reimplemented
in review.skia.org/345168 . The current implementation isn't used
and can't really be used safely because it may go over the
GPU memory budget.
Bug: skia:10877
Change-Id: I2759c688aa60a618ef76dfec0a49ef5e5f0a9afc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345477
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
This is a reland of ad8b9fa2d7
Original change's description:
> Disable HW tessellation shaders by default
>
> The GLSL backdoor for tessellation shaders is only experimental at
> this point. In order to enable the tessellation path renderer, we need
> to turn off HW tessellation and let it use the indirect draw modes.
>
> Bug: skia:10419
> Change-Id: Ic979978a331c7ad016907cf42b2562b35caab8ab
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344336
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com
Bug: skia:10419
Change-Id: I0bdf34da134a3a34a5c78b35cc0eb86d6e989bb4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344796
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit ad8b9fa2d7.
Reason for revert: Benchmark failure
Original change's description:
> Disable HW tessellation shaders by default
>
> The GLSL backdoor for tessellation shaders is only experimental at
> this point. In order to enable the tessellation path renderer, we need
> to turn off HW tessellation and let it use the indirect draw modes.
>
> Bug: skia:10419
> Change-Id: Ic979978a331c7ad016907cf42b2562b35caab8ab
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344336
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com
Change-Id: Ia74dbcec582168870bd3ccc5e52b8dce0fb2bdfc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10419
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344698
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
The GLSL backdoor for tessellation shaders is only experimental at
this point. In order to enable the tessellation path renderer, we need
to turn off HW tessellation and let it use the indirect draw modes.
Bug: skia:10419
Change-Id: Ic979978a331c7ad016907cf42b2562b35caab8ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344336
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is desired for a short term memory improvement on low memory
devices.
Bug: chromium:1138979
Change-Id: I7df41a9c4d21b7a7f62b738e6358b36dd262f77d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327345
Commit-Queue: Kyle Charbonneau <kylechar@chromium.org>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Adds variations of trickycubicstrokes and widebuttcaps that limit the
max number of hardware tessellation segments to 5. This exercises our
stroking logic for splitting curves and joins when they require more
segments than are supported by the hardware.
Bug: skia:10419
Change-Id: Ie52374b89e30bfa021b2de74e3cd32e02ab734d0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317268
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Speculative fix for Chrome crashes.
Implemented by separating out LOD and level caps.
Also don't allow GrContextOptions to enable manual mip mapping
if level control is not available.
Change-Id: Ibdf647792e1e018efeffa0af34ceb59e751e6749
Bug: chromium:1123874
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315638
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Surfaces to client whether GrContext has seen a GL_OUT_MEMORY,
VK_ERROR_OUT_OF_HOST_MEMORY, or VK_ERROR_OUT_OF_DEVICE_MEMORY error.
Bug: chromium:1093997
Change-Id: I8e9799a0f7d8a74df056629d7d1d07c0d0a0fe30
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298216
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
I can find no references to SkAtlasTextTarget in AOSP or in Chromium.
With google3 CL/314226466 there are no more uses in Google3.
Change-Id: I60b5f06fc17c0e4f8d008886c96645475e3d48e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293839
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Small behavior change: will not check for shader success and program
linking success over the command buffer in a debug build.
Also fail gracefully if stencil renderbuffer allocation fails.
Bug: skia:9938
Bug: chromium:1040186
Change-Id: I623f09d306261d28070078268f6242f92d65fd5f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273276
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
There was never a need to distinguish between "all" and "default".
We can just use kDefalut everywhere. And as we add new path renderers,
we can exclude them from kDefault until they are ready to ship.
Change-Id: I378aa1e195d40daef6a2c54f9c8e829208780ebe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261714
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Subsumed by fShaderCacheStrategy, clients have switched over.
Change-Id: I70b6ade4ccab2f48f2ef9437ae65c78cf458cfe4
Bug: skia:9402
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239928
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I988fd8cc7e78e2124f20b7d8a815f160bb166756
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239756
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Combines the two boolean options into a single tri-state enum. Old GLSL
option is still present (temporarily) until Chrome is switched over.
Also add a type tag for cached program binaries, so we can safely
detect cache entries of the wrong type.
Change-Id: I0ddeefa9180b27bc2c46e2e7b77e6c9cdf4a730a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238856
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
1) It only applies when a texture is created, not when recycled from cache
2) It is all textures or none, not a flag GrSurfaceDesc
3) It is implemented by GrGpu clearing the texture after creation if
such a thing is supported in underlying API. Otherwise, GrResourceProvider
must provide pre-zeroed mip levels.
4) Works for MIP mapped textures (all levels without initial data are cleared)
This could cause performance regressions in WebGL until we re-add the
ability to clear using glCear() in GL. Doing that requires making the "can
clear using GrGpu" caps query be per-format. Deferring doing that until
GrPixelConfig work is farther along.
Bug: skia:6718
Change-Id: I234715b9faaf61e8b44d54464497a17cd553585d
start
Change-Id: Ib84a8c3ece010cc3164b18895107e78484cbf76b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226977
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The majority of our gm testing has been disabling nvpr, which doesn't
match our real-world behavior where we use nvpr whenever available.
This CL fixes the issue by completely removing the explicit nvpr
configs. Now if we have nvpr, you get it.
This CL also lowers the nvpr priority in the path renderer chain and
adds a "NonNVPR" job on Quadro where we can continue to test our
non-nvpr codepaths on NVIDIA.
Bug: skia:
Change-Id: I6a36f1101c8218adcaaf10cab25d2c28e70371f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223828
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This new cap tells Ganesh how many samples to use when performing
internal draws with MSAA or mixed samples. The default is always 4x,
but the client can change that with
GrContextOptions::fPreferredInternalMSAASampleCount.
Also adds a command line flag to viewer to control
fPreferredInternalMSAASampleCount.
Bug: skia:
Change-Id: Iba369273e802aa1bee796b576b3c18af347b0494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221156
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Allows clients to customize behavior when shaders fail to compile.
Added nicer shader error handling to viewer.
Change-Id: If82b48e40d64fd786f37e88c564fd623b53c7f9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211361
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Part of a multi-step plan:
1) Add this option (which is *not* GL specific).
2) Disable this in Chromium at context-creation.
3) Finish adding the shader error handler, with default
behavior controlled via this flag, and remove Chromium
driver checks from the corresponding code at the same time.
Change-Id: I7e50c8404a05c1f291f187cf48481d0cbb34066a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211646
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This should have very little impact until we enable opList-splitting-reduction.
Change-Id: Iacc3d1b34c390b65b5ee185bcbdd118d5023aaa7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210630
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Still only works with the GL backend. For other backends,
need to add similar logic to the shader caching, and some
extra checks in Viewer to force the SkSL flag on.
But in GL, this lets you toggle the checkbox and see the
SkSL / GLSL at will (and edit in either form).
Change-Id: I6d392113aa9cbcbd6e64589b849de70d0ac3beeb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209165
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We don't want to just disable the "ccpr" path renderer anymore (or
whatever it should be called), because we are adding an MSAA
implementation. This new cap will eventually tell ccpr whether it can
use coverage counting, or if it should just use the MSAA impl.
Bug: skia:
Change-Id: Ie6e5ca1a637ca4408bc6bb844153afa9da26f58e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204883
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>