Sometimes useful when setting up transforms. And we didn't have a simple
way to reference/create an identity skcms_Matrix3x3 yet.
Bug: skia:
Change-Id: Ic35045f38e9c9a75133bf9167f165fcc6790bd69
Reviewed-on: https://skia-review.googlesource.com/c/181662
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Just some cleanup.
Bug: skia:8462
Change-Id: Iad1d3111690c1db1c36a495b4badbe9edd4b5555
Reviewed-on: https://skia-review.googlesource.com/c/180740
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
ToCmds/MakePathFromCmds taken from PathKit, as were the tests
for those methods.
Bug: skia:
Change-Id: I9c52c04fe61e8934543a10f84ebf8b01b449f7f4
Reviewed-on: https://skia-review.googlesource.com/c/181565
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This is a reland of d6fa45472c
Original change's description:
> ccpr: Rework the path cache to support sporadic flushing
>
> Removes the notion of a stashed atlas that we store from the previous
> flush. Now we just cache every atlas we ever render. Cached atlases
> can either be 16-bit or 8-bit.
>
> The "reuse" and "animation" cases should both behave exactly the same
> as before: Where before we would copy from the stashed atlas to 8-bit
> atlases, we now copy from a cached 16-bit atlas and then invalidate
> it. Where before we would recycle the stashed atlas's backing texture
> object, we now recycle this same texture object from an invalidated
> 16-bit cached atlas.
>
> The main difference is that cases like tiled rendering now work. If
> you draw your whole scene in one flush, you still get one big 16-bit
> cached atlas, just like the "stashed atlas" implementation. But if you
> draw your scene in tiles, you now get lots of little cached 16-bit
> atlases, which can be reused and eventually copied to 8-bit atlases.
>
> Bug: skia:8462
> Change-Id: Ibae65febb948230aaaf1f1361eef9c8f06ebef18
> Reviewed-on: https://skia-review.googlesource.com/c/179991
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:8462
Change-Id: I2f64b0c37e2cd644a202dfc786366dda5d238391
Reviewed-on: https://skia-review.googlesource.com/c/181450
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Leverage this in ops that use tessellation with per-vertex coverage, to
move the (color * coverage) work into the vertex shader.
For the tessellating path renderer, color is always uniform, but we were
sending it per-vertex. Added support to the default GP for routing the
uniform color to the vertex shader (when there is per-vertex coverage and
coverage can be folded into alpha). The end result is that we do less work
on the CPU, and send less data (for incompatible blend modes) or the same
amount (for compatible blend modes).
Finally, because color is never sent through a vertex attribute, this
solves wide color (and avoids the vertex bloat that would have happened
when using half-floats). For the linearizing convex path renderer, do the
usual fix for wide color.
PS6 is the "clean" version of this CL, later versions are guarded to
rebaseline layout tests.
Bug: skia:
Change-Id: I7fa87219177d36db800463d4492b78f2cb14a1c3
Reviewed-on: https://skia-review.googlesource.com/c/179996
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Wuffs ships as a "single file C library". Previously, that single file
was a .h file. Now it is a .c file.
The contents of the file are practically the same. The different file
name extension means that the build system (GN/ninja) will treat that
file as a .c file, or "something that generates code", and not merely a
.h file, or "something #include'd by things that generate code".
This should hopefully fix mysterious linker errors when updating the
third_party/wuffs checkout results in the builder doing no work, since
no .c files changed.
Bug: skia:8235
Change-Id: I451e251d8cd23f3f0db359bbe03caa429c00fcea
Reviewed-on: https://skia-review.googlesource.com/c/180420
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
I think this would only commonly happen for cases which files aren't
being loaded (debug asmjs), but could happen if multiple ready() calls
are made (which is discouraged).
Bug: skia:
Change-Id: If848aad8603f997661502563136ac590cc9a6d5a
Reviewed-on: https://skia-review.googlesource.com/c/181409
Reviewed-by: Kevin Lubick <kjlubick@google.com>
86b0868d36..5df1d281a9
git log 86b0868d367c..5df1d281a992 --date=short --no-merges --format='%ad %ae %s'
2019-01-07 jiajia.qin@intel.com Add std430 support (continue)
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Change-Id: I2002a41ea291d4195dfa57957be734d99cc2e43f
Reviewed-on: https://skia-review.googlesource.com/c/181531
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f75e654d19..86b0868d36
git log f75e654d1966..86b0868d367c --date=short --no-merges --format='%ad %ae %s'
2019-01-06 fjhenigman@chromium.org Enable RenderingProgramFailsWithProgramInstalled.
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Change-Id: Id4c6ce4268c472275ad3b87435047dab2c056684
Reviewed-on: https://skia-review.googlesource.com/c/181526
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dbc605cecc..f75e654d19
git log dbc605cecc64..f75e654d1966 --date=short --no-merges --format='%ad %ae %s'
2019-01-06 jmadill@chromium.org Add DrawElements on WGL perf test.
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Change-Id: I47431ebff6ca01eeb4ca413db6dc266a14f12241
Reviewed-on: https://skia-review.googlesource.com/c/181493
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Moved named common transfer functions and gamuts to constexpr values in
SkColorSpace.h, in SkNamedTransferFn and SkNamedGamut namespaces.
Converted nearly all SkColorSpace::MakeRGB calls within Skia to use the
new factory with the named values. Multiple clients want a way to
extract named transfer function and gamut - this still doesn't provide
that, but this may be a better path forward for honestly advertising how
SkColorSpace works internally.
Originally landed as:
https://skia.googlesource.com/skia/+/a9549ab31630fc244094e6f1692371cbaf87f666
Re-landing with a new serialization format, but maintaining ability to
load old serialized color spaces, for SKP compatibility.
Bug: skia:
Change-Id: Ib84a6e1cd5d7d9816175773fdbaff2ca32658667
Reviewed-on: https://skia-review.googlesource.com/c/181176
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
9db8df4c3e..dbc605cecc
git log 9db8df4c3e6e..dbc605cecc64 --date=short --no-merges --format='%ad %ae %s'
2019-01-05 jmadill@chromium.org Vulkan: Optimize VBO state changes.
2019-01-05 jmadill@chromium.org Pass GN header visibility check.
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TBR=bungeman@google.com
Change-Id: I900e2b169742de87ad73d232da56ace051820bd9
Reviewed-on: https://skia-review.googlesource.com/c/181483
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e4109f2713..9db8df4c3e
git log e4109f27136d..9db8df4c3e6e --date=short --no-merges --format='%ad %ae %s'
2019-01-04 thakis@chromium.org Slightly simplify .def file use.
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Change-Id: Ib7b6a4b0cee708614dbcecad053360fd9b660806
Reviewed-on: https://skia-review.googlesource.com/c/181371
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Seperate concerns so that cache lookup and run setup are different code.
This will allow the common code in painter to do the caache lookup.
Change-Id: I30a208ebc715c07f5720a7a8fc8240aabfda869d
Reviewed-on: https://skia-review.googlesource.com/c/180928
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This reverts commit d6fa45472c.
Reason for revert: Assertion failures
Original change's description:
> ccpr: Rework the path cache to support sporadic flushing
>
> Removes the notion of a stashed atlas that we store from the previous
> flush. Now we just cache every atlas we ever render. Cached atlases
> can either be 16-bit or 8-bit.
>
> The "reuse" and "animation" cases should both behave exactly the same
> as before: Where before we would copy from the stashed atlas to 8-bit
> atlases, we now copy from a cached 16-bit atlas and then invalidate
> it. Where before we would recycle the stashed atlas's backing texture
> object, we now recycle this same texture object from an invalidated
> 16-bit cached atlas.
>
> The main difference is that cases like tiled rendering now work. If
> you draw your whole scene in one flush, you still get one big 16-bit
> cached atlas, just like the "stashed atlas" implementation. But if you
> draw your scene in tiles, you now get lots of little cached 16-bit
> atlases, which can be reused and eventually copied to 8-bit atlases.
>
> Bug: skia:8462
> Change-Id: Ibae65febb948230aaaf1f1361eef9c8f06ebef18
> Reviewed-on: https://skia-review.googlesource.com/c/179991
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,csmartdalton@google.com
Change-Id: Iad74a14fcb09da12f32b9b78f803b8472a5d60ae
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8462
Reviewed-on: https://skia-review.googlesource.com/c/181444
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Removes the notion of a stashed atlas that we store from the previous
flush. Now we just cache every atlas we ever render. Cached atlases
can either be 16-bit or 8-bit.
The "reuse" and "animation" cases should both behave exactly the same
as before: Where before we would copy from the stashed atlas to 8-bit
atlases, we now copy from a cached 16-bit atlas and then invalidate
it. Where before we would recycle the stashed atlas's backing texture
object, we now recycle this same texture object from an invalidated
16-bit cached atlas.
The main difference is that cases like tiled rendering now work. If
you draw your whole scene in one flush, you still get one big 16-bit
cached atlas, just like the "stashed atlas" implementation. But if you
draw your scene in tiles, you now get lots of little cached 16-bit
atlases, which can be reused and eventually copied to 8-bit atlases.
Bug: skia:8462
Change-Id: Ibae65febb948230aaaf1f1361eef9c8f06ebef18
Reviewed-on: https://skia-review.googlesource.com/c/179991
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
When parsing numbers with long decimals, the fast-path decimal factor
may collapse to zero. Catch this condition (and defer to the slow parse
path).
Bug: skia:8499
Change-Id: I4e364402aecdcca9558d027a55ff297170e2a195
Reviewed-on: https://skia-review.googlesource.com/c/181179
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Prior to this, CanvasKit was unintentionally a thenable, which means if
it was used to resolve a Promise, certain logic would be called which
would put it into an infinite loop. By adding a .ready() which returns
a proper Promise and removes the .then(), this should make the CanvasKit
libary safer.
For now, the .then() still exists unless .ready() is called. .then will
be removed unconditionally in 0.4.0 which will be out after all known
clients (e.g. jsfiddle.skia.org) are changed.
See: https://github.com/kripken/emscripten/issues/5820
Bug: skia:
Change-Id: Ie4093f6b0ce03070ef737941693b06dfff93f61c
Reviewed-on: https://skia-review.googlesource.com/c/181177
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
This is slightly preemptive, since paint still has getters/setters for
these fields, but skia no longer looks at them, so...
Reduces serial size by 20-bytes + size of a typeface
Bug: skia:2664
Change-Id: If1997c823db5b3d83b04cb7e1bc1d6787795b70a
Reviewed-on: https://skia-review.googlesource.com/c/181174
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
* add reset(const SkDescriptor&) to SkAutoDescriptor
* move impl to .cpp
* general updating of code
Change-Id: Id224d73456576927f78b4ba3afecc759c1fe3a1b
Reviewed-on: https://skia-review.googlesource.com/c/181175
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit a9549ab316.
Reason for revert: SKPs changed?
Original change's description:
> Add SkColorSpace factory from 3x3 row-major gamut and transfer function
>
> Moved named common transfer functions and gamuts to constexpr values in
> SkColorSpace.h, in SkNamedTransferFn and SkNamedGamut namespaces.
>
> Converted nearly all SkColorSpace::MakeRGB calls within Skia to use the
> new factory with the named values. Multiple clients want a way to
> extract named transfer function and gamut - this still doesn't provide
> that, but this may be a better path forward for honestly advertising how
> SkColorSpace works internally.
>
> Bug: skia:
> Change-Id: I9296d67e8f0dab5ceb49869cb3ba24e98a05f3c4
> Reviewed-on: https://skia-review.googlesource.com/c/180360
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,brianosman@google.com,reed@google.com
Change-Id: Ie888f877b3c1dba33e1a8c0f5fa92594628de7fb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/181300
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
- The dst_profile data needs to live at least as long as the profile.
- Support converting jpg sources (where pixmap alpha type is kOpaque).
- Add a fallback path that makes the destination profile usable.
Bug: skia:
Change-Id: I11c2c7213532f4b6ba38afd45dd6a2afddea0c52
Reviewed-on: https://skia-review.googlesource.com/c/181171
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Did not hook-up all of the font flags, but these did not appear to be
"filtered" by viewer, so landing this version for now (to stop assuming
that text-fields are in paint).
Bug: skia:
Change-Id: Id8bdfc12f838b6c3ddc2981aca698d4d80a4c639
Reviewed-on: https://skia-review.googlesource.com/c/181169
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
This reverts commit 5820b0c3f3.
Reason for revert: Unanticipated gold image differences and performance regressions
Original change's description:
> Use specialized quad lists in rectangle ops
>
> Hopefully reduces memory footprint of GrFillRectOp and GrTextureOp
>
> The original rect code (GrAAFillRectOp) stored 2 SkMatrices (18 floats), 2
> SkRects (8 floats) an SkPMColor4f (4 floats) and a flag (1 int) for a total
> of 124 bytes per quad that was stored in the op.
>
> The first pass at the rectangle consolidation switched to storing device and
> local quads as GrPerspQuads (32 floats), an SkPMColor4f (4 floats) and a flag
> (1 int) for a total of 148 bytes per quad. After landing, several memory
> regressions appeared in Chrome and our perf monitor.
>
> Several intertwined approaches are taken here. First, GrPerspQuad no longer
> caches 1/w, which makes a quad 12 floats instead of 16. Second, a specialized
> list type is defined that allows storing the x, y, and extra metadata together
> for quads, but keeps the w components separate. When the quad type isn't
> perspective, w is not stored at all since it is implicitly 1 and can be
> reconstituted at tessellation time. This brings the total per quad to either
> 84 or 116 bytes, depending on if the op list needs perspective information.
>
> Bug: chromium:915025
> Bug: chromium:917242
> Change-Id: If37ee122847b0c32604bb45dc2a1326b544f9cf6
> Reviewed-on: https://skia-review.googlesource.com/c/180644
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=robertphillips@google.com,csmartdalton@google.com,michaelludwig@google.com
Change-Id: I6067b6c0e103d08787626a0a8eff753a0f0c97b6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:915025, chromium:917242
Reviewed-on: https://skia-review.googlesource.com/c/181167
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>