Dirty GL-generated mipmaps whenever an sRGB texture is used with a new
value for TEXTURE_SRGB_DECODE. Add a new test rectangle to the gamma GM
that tests that textures are correctly converted to linear before
filtering when generating mipmaps.
Added a new unit test that alternates how a texture is interpreted (sRGB
or not), to verify that we rebuild mipmaps when needed, and that we get
the correct results out in both modes.
This test originally failed on four of our bots producing incorrect mips
in three different ways. I'm not real surprised, but it looks like
we can't rely on glGenerateMipmap to do the right thing, in conjunction
with TEXTURE_SRGB_DECODE.
Instead, actually create mip-chains using a series of draw calls.
(My first attempt used glBlitFramebuffer, and that still had bugs on
several bots). This approach appears to work correctly on any device
that fully supports sRGB.
Because the mipmap draws are fairly destructive to state, I had to
hoist them out of bindTexture. That means adding a second pass over
the texture accesses in the processor, at the very beginning of flush.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1840473002
Review-Url: https://codereview.chromium.org/2007973002
Attempts to render 50% grey through many different techniques. Only the first one (black/white dither) is guaranteed to be correct. This serves as ground-truth for all the others (independent of whatever your display may or may not be doing when viewing the output of the GM).
Current tests:
- Texture bilerp
- Texture scale (ie mipmaps)
- Simple paint color
- Gradient
- A handful of Xfer modes
- 50% grey bitmaps, both linear and sRGB
- Bitmaps wrapped in shaders, which hits a different raster code path
TODO:
- Test coverage (rather than alpha)?
- Text, Blur, etc...?
Re-landing this without the blitter selection change, which may have caused a regression. Also updated the text color so it's legible against both black (SampleApp) and white (gold).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1740213003
Review URL: https://codereview.chromium.org/1740213003
Reason for revert:
Testing revert to fix MacMini?
Original issue's description:
> New GM that exercises gamma-correctness in various parts of the pipeline.
>
> Attempts to render 50% grey through many different techniques. Only the first one (black/white dither) is guaranteed to be correct. This serves as ground-truth for all the others (independent of whatever your display may or may not be doing when viewing the output of the GM).
>
> Current tests:
> - Texture bilerp
> - Texture scale (ie mipmaps)
> - Simple paint color
> - Gradient
> - A handful of Xfer modes
> - 50% grey bitmaps, both linear and sRGB
>
> Also includes a bug-fix for sRGB -> Linear bitmap case
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1734983003
>
> Committed: https://skia.googlesource.com/skia/+/9f73a71eec0eb54783f2dcad009aae6aafbe38d5TBR=bsalomon@google.com,reed@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1744533002
Attempts to render 50% grey through many different techniques. Only the first one (black/white dither) is guaranteed to be correct. This serves as ground-truth for all the others (independent of whatever your display may or may not be doing when viewing the output of the GM).
Current tests:
- Texture bilerp
- Texture scale (ie mipmaps)
- Simple paint color
- Gradient
- A handful of Xfer modes
- 50% grey bitmaps, both linear and sRGB
Also includes a bug-fix for sRGB -> Linear bitmap case
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1734983003
Review URL: https://codereview.chromium.org/1734983003