af143feff9..e159717d4b
$ git log af143feff..e159717d4 --date=short --no-merges --format='%ad %ae %s'
2017-10-05 geofflang Filter EGL attributes before passing them to the native driver.
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=scroggo@google.com
Change-Id: If0e1c134267019ebea0e7ae3b092b48ac8f00705
Reviewed-on: https://skia-review.googlesource.com/56003
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
In debug builds an assert would do an atomic load to assert the
reference count was greater than zero, then a fetch_add would access the
value again to do the reference counting. Instead just assert in debug
on the value produced by the reference counting. This both improves
debug performance and (more importantly) makes the debug asserts correct
instead of mearly opprotunistic.
Change-Id: Ic4ce788930d2564b5f86ab0e09fcd66006c8b73d
Reviewed-on: https://skia-review.googlesource.com/55880
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit 454818b80a.
Reason for revert: the GPU unit tests on Chromebook that this change enabled are not surprisingly broken.
Original change's description:
> Attempt both GL and GLES for GPU unit tests
>
> The hardcoded logic was not all inclusive and caused Chromebooks to
> not run GPU unit tests.
>
> Bug: skia:
> Change-Id: I7688adab314d12234ee03363609a1c4bf8f2edb5
> Reviewed-on: https://skia-review.googlesource.com/55561
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=bsalomon@google.com,brianosman@google.com,csmartdalton@google.com
Change-Id: I48a6fdf0b21d3f3a795d9cf20564208f7c35ff5b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/55960
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Today gradient mirror and repeat don't explicitly clamp. They work fine for
normal float values, but blow up with inputs like infinity and NaN, and
those aren't hard to construct with a combination of a funky matrix and
some squaring for xy -> radius.
So explicitly clamp in each of the three matrix tilers.
This should fix the fuzz at the associated bug.
Bug: skia:7093
Change-Id: Idd44e3c7a1ed95e2b1ace8eb953b62eddeb4e00e
Reviewed-on: https://skia-review.googlesource.com/55702
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This reverts commit 01f8e41c13, and then
works around whatever issues were seen on Ubuntu 14 by continuing the
clean up.
Change-Id: I3523b12c83e4efef01a8142c00cde4e3e12189fa
Reviewed-on: https://skia-review.googlesource.com/55761
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
The hardcoded logic was not all inclusive and caused Chromebooks to
not run GPU unit tests.
Bug: skia:
Change-Id: I7688adab314d12234ee03363609a1c4bf8f2edb5
Reviewed-on: https://skia-review.googlesource.com/55561
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Caught this while debugging a fuzz from Kevin.
Haven't seen this on Windows, but seems like it's got roughly the same
possible issue.
Change-Id: I5e1c7328890492b3f3295af27757e456e26f9cbf
Reviewed-on: https://skia-review.googlesource.com/55760
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Change-Id: I9a140e342e7b12b1cbb09503ca8fc03016717784
Reviewed-on: https://skia-review.googlesource.com/55701
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Bug: skia:
Change-Id: If17cf0fc8b857d22f33a462a39a02bcddd15deda
Reviewed-on: https://skia-review.googlesource.com/55741
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Also, doing so exposed a couple of unused
variables in tests.
R: bsalomon@google.com
Bug: skia: 6898
Change-Id: I7b065e26a838fe55a1d772bcefaef5325e1baa61
Reviewed-on: https://skia-review.googlesource.com/55680
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
This rewrites things into 5 distinct phases:
1) load src
2) linearize src
3) gamut transform
4) apply dst transfer function and premul
5) store dst
In the existing code, steps 1+2 were really intertwined,
and we had all sorts of arbitrary restrictions on input
formats and output formats. I've removed most of those.
This is guarded by SK_COLOR_SPACE_XFORM_LEGACY_PIPELINE
for Blink layout tests. (The 35 diffs all look fine.)
Bug: skia:7114
Change-Id: Ib5f15d1ac3240a6ef202ba30acef660152beee82
Reviewed-on: https://skia-review.googlesource.com/55320
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
This avoids a warning-as-error:
clang-5.0: error: the object size sanitizer has no effect at -O0, but
is explicitly enabled:
Change-Id: I53a16acc3e743b42fe9c2f35919d3c09d5d601b7
Reviewed-on: https://skia-review.googlesource.com/55720
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This fixes the noisiest bit of a debug tsan build.
Change-Id: I5df8cb3003c73640c04bd73e0aad1aefd87f833e
Reviewed-on: https://skia-review.googlesource.com/55480
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
At least for my repro case on a Z620 with an nVidia Quadro K620 and recent drivers, this eliminates the noise artifacts.
It appears that full target clears are broken in ANGLE D3D11.
Note I was never able to repro the bug in the D3D9 or openGL configs.
The bug reproed for both the ES2 and ES3 ANGLE D3D11 configs though.
Bug: 768134
Change-Id: I68e5fa0dc5e84b31d1d01a1e4b86132ab12a2e09
Reviewed-on: https://skia-review.googlesource.com/55381
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 374a4e49e4.
Reason for revert: lots of failures across the board. Here's one:
../../../src/gpu/GrDrawingManager.cpp:203: fatal error: "assert(onFlushOpList->unique())"
Original change's description:
> Don't execute onFlush op lists until after GPU data is uploaded
>
> Bug: skia:
> Change-Id: I2ea15f67466761ebd24b9d4a8eb51cd2d452be3c
> Reviewed-on: https://skia-review.googlesource.com/54942
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=robertphillips@google.com,csmartdalton@google.com
Change-Id: I3f9de3708dd925c93aefc1e6fe8a48833de9171b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/55600
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
I was having trouble reading my way through this code,
so I decided it needed a little weedwhacking.
The main thrust here is:
- remove completely pointless ColorSpaceMatch templating
- remove absurdly paranoid public/protected/private/friend
relationships
This is still about twice as overdesigned as I'd like...
Change-Id: I275ddbe028ebb09ed383ed7bfaba394975eea27a
Reviewed-on: https://skia-review.googlesource.com/55260
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
baf5d9458e..cb62d86fc1
$ git log baf5d9458..cb62d86fc --date=short --no-merges --format='%ad %ae %s'
2017-10-04 geofflang Don't delete framebuffers multiple times if they are bound multiple times.
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=scroggo@google.com
Change-Id: I476078d98790825f89f4ffee6169f8abff62004e
Reviewed-on: https://skia-review.googlesource.com/55300
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
This reverts commit 87c76edd2c.
Reason for revert: attempt to reland
Original change's description:
> Revert "Update lockTextureProxy to return mipped proxys if mipping is requested."
>
> This reverts commit 97abf014b4.
>
> Reason for revert: REALLY Really really really big perf regressions
>
> Original change's description:
> > Update lockTextureProxy to return mipped proxys if mipping is requested.
> >
> > We will either create a new mipped surface from scratch, or just create
> > the base layer and copy that into the mipped surface. We then defer the
> > creation of the rest of the mips to the GPU.
> >
> > Bug: skia:
> > Change-Id: Ida3000ad5e666153c61b05e714f033138593b09b
> > Reviewed-on: https://skia-review.googlesource.com/52743
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
>
> TBR=egdaniel@google.com,robertphillips@google.com,brianosman@google.com
>
> Change-Id: If3b1ff555ef310b75493412a7533175195994684
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/54320
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,robertphillips@google.com,brianosman@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: I176ff7279f29eff536ab13aff8fda882b6ef7a2f
Reviewed-on: https://skia-review.googlesource.com/55081
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
When drawing a round-rect, for example, we may end up in drawPath with a
temporary path that was created with the rrect added. We ended up putting
a genID listener on that (stack allocated) path, so we would evict cache
entries immediately. This restores the old behavior, where cache entries
for paths derived from simple types are never invalidated.
Bug: skia:7087
Change-Id: I3eed9c3a289241bfe1e42036be3362f592256693
Reviewed-on: https://skia-review.googlesource.com/54460
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: Iadf88cc07fac23544317166699138644218b38d1
Reviewed-on: https://skia-review.googlesource.com/55141
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
No-Try: true
Docs-Preview: https://skia.org/?cl=54561
Change-Id: Id7bcccf1ffa7b1726bc5f9394178a629078b1225
Reviewed-on: https://skia-review.googlesource.com/54561
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
SkBitmap is missing a couple of parameter names.
Parameter names make doxygen easier.
Also qualify hasHardwareMipMap and
setHasHardwareMipMap to Android framework.
R=djsollen@google.com
Bug: skia:6898
Change-Id: I502da35dc5761d73195b6a21dd4310cb001a6924
Reviewed-on: https://skia-review.googlesource.com/55161
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
035fd6b398..a99ed554ca
$ git log 035fd6b39..a99ed554c --date=short --no-merges --format='%ad %ae %s'
2017-09-22 jie.a.chen Refactor data conversions for state commands
2017-10-03 jmadill Vulkan: Implement very basic DrawElements.
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=scroggo@google.com
Change-Id: I3269a65aaa7d4bbf523c5f66ea07f434df9ef1de
Reviewed-on: https://skia-review.googlesource.com/54981
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
This reverts commit f8bc0018be.
Reason for revert: disabling failing test
Original change's description:
> Revert "When flushing, reset flush state before op lists"
>
> This reverts commit 78bdee200c.
>
> Reason for revert: breaking PathRendererCacheTests.cpp unit test
>
> Original change's description:
> > When flushing, reset flush state before op lists
> >
> > When we reset the flush state after executing the ops in a flush, we reset
> > the stored pipelines which may be holding refs to resources in their processors.
> >
> > We want the resources that we wrote to in the op list to be freed last for caching
> > LRU purposes. Thus we make sure to free all the pipeline resources first before
> > resetting and freeing the op lists
> >
> > Bug: skia:
> > Change-Id: I5b02e9b7532007b5854e906bf4d64e901e7e7e53
> > Reviewed-on: https://skia-review.googlesource.com/54760
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> TBR=egdaniel@google.com,robertphillips@google.com
>
> Change-Id: If74a158e90316553a401386c8c7a6b3c2b29a7df
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/55080
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,robertphillips@google.com
Bug: skia:
Change-Id: Ibdfe37c1f9e54956bf1725d1d7474a69efcd7673
Reviewed-on: https://skia-review.googlesource.com/55102
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Users on some systems reported that this was necessary.
Bug: skia:
Change-Id: I1e7f6c4859a34008c307256ab3d77265bdbe4f6b
Reviewed-on: https://skia-review.googlesource.com/55101
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:7096
Change-Id: I536d81110c842da662b32a94a352a34a6854e3a9
Reviewed-on: https://skia-review.googlesource.com/55140
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 78bdee200c.
Reason for revert: breaking PathRendererCacheTests.cpp unit test
Original change's description:
> When flushing, reset flush state before op lists
>
> When we reset the flush state after executing the ops in a flush, we reset
> the stored pipelines which may be holding refs to resources in their processors.
>
> We want the resources that we wrote to in the op list to be freed last for caching
> LRU purposes. Thus we make sure to free all the pipeline resources first before
> resetting and freeing the op lists
>
> Bug: skia:
> Change-Id: I5b02e9b7532007b5854e906bf4d64e901e7e7e53
> Reviewed-on: https://skia-review.googlesource.com/54760
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,robertphillips@google.com
Change-Id: If74a158e90316553a401386c8c7a6b3c2b29a7df
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/55080
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
When we reset the flush state after executing the ops in a flush, we reset
the stored pipelines which may be holding refs to resources in their processors.
We want the resources that we wrote to in the op list to be freed last for caching
LRU purposes. Thus we make sure to free all the pipeline resources first before
resetting and freeing the op lists
Bug: skia:
Change-Id: I5b02e9b7532007b5854e906bf4d64e901e7e7e53
Reviewed-on: https://skia-review.googlesource.com/54760
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
682efdc47a..035fd6b398
$ git log 682efdc47..035fd6b39 --date=short --no-merges --format='%ad %ae %s'
2017-10-03 jmadill Vulkan: Implement very basic textures.
2017-09-27 geofflang Make GL_ANGLE_framebuffer_multisample enableable.
2017-09-13 geofflang Simplify GenerateMipmap validation now that sized format info is tracked.
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=scroggo@google.com
Change-Id: I2b5249a0c0939398a7c15d291d3bea954e52f5e3
Reviewed-on: https://skia-review.googlesource.com/54844
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>