Commit Graph

246 Commits

Author SHA1 Message Date
Brian Osman
3d76d1bf46 Particles: Removed emitters, added more full-featured position affectors
Bug: skia:
Change-Id: Ie6485a11bb57fecef470d727dcf3b4fe5dff0b90
Reviewed-on: https://skia-review.googlesource.com/c/195582
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-02-28 21:16:02 +00:00
Brian Osman
34d1331323 Particles: Improvements to SkCurve
Added explicit Linear segment type, merge math evaluation helpers for
scalar and color curves. Add logic to visitFields that cuts down on the
serialized size of simple curves, and makes the GUI easier to work with.

Remove the curve plot from the GUI. It was incorrect (wrong points at
cubic handle locations), not terribly helpful, and difficult to
maintain.

Bug: skia:
Change-Id: I190cb5d118b1f4b910984e4df50ee3351c8be895
Reviewed-on: https://skia-review.googlesource.com/c/195884
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-02-27 16:46:29 +00:00
Ben Wagner
ff84d8a900 SkTypeface::openStream to return smart pointer.
Change-Id: I2c936510e13561fcc9fd8343d5ab9f18c28c8340
Reviewed-on: https://skia-review.googlesource.com/c/195371
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-02-27 14:08:09 +00:00
Brian Osman
e5d532edae Particles: remove non-stable random, add better enum reflection
The other generator was never used (or useful). String-based serialization
of enums is quite helpful, though.

Bug: skia:
Change-Id: Ic9d58f8d20cfe7aba47722bd74f1e6f8f0f219e5
Reviewed-on: https://skia-review.googlesource.com/c/195368
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-02-26 20:29:56 +00:00
Florin Malita
f12d675179 [skottie] Shape blending mode support
Starting in v. 5.4.4, BodyMovin also supports/exports per-shape
blending modes.

Change-Id: I9827f1db11df207da62bfb0de724e62489ed9255
Reviewed-on: https://skia-review.googlesource.com/c/195365
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-26 18:48:25 +00:00
Brian Osman
0c48681e58 Few more particle features and some generalization work
Add particle "frame" enum, to allow effects relative to local, world,
or velocity. Remove the "orient along velocity" and replace with a much
more general orientation affector (angle curve + frame). Add an angular
velocity affector to mirror the behavior of the linear velocity affector.

Bug: skia:
Change-Id: Ibbaaeb352c9547d00d81c7916d00148dd65ed2b9
Reviewed-on: https://skia-review.googlesource.com/c/195361
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-02-26 15:56:24 +00:00
Kevin Lubick
8abc842945 [pathkit] fix perf
Docs-Preview: https://skia.org/?cl=195360
Bug: skia:
Change-Id: I4109810832b69a71960f6e619e32288ae8fa5023
Reviewed-on: https://skia-review.googlesource.com/c/195360
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2019-02-26 13:17:22 +00:00
Kevin Lubick
2722083cbe [pathkit][canvaskit] roll versions
This removes the buggy .then() constructor, primarily.

Docs-Preview: https://skia.org/?cl=195126
Bug: skia:
Change-Id: Ie20512267ce3f822eb0d68e71fc07f3d3245c1e9
Reviewed-on: https://skia-review.googlesource.com/c/195126
Auto-Submit: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
2019-02-25 21:53:53 +00:00
Brian Osman
14a67a3a71 Change particle affector to work on N particles
This should severely cut down on the virtual call overhead when running
affectors. It also switches to model of "for each affector, do each
particle", rather than "for each particle, do each affector". This is
going to be an I$ improvement, and (if we ever care), make it possible
to do wide-mode threading of the affectors on disjoint blocks of
particles.

Bug: skia:
Change-Id: Ia4e8e8d461dba4e303c45766ea2b4ece1bca9196
Reviewed-on: https://skia-review.googlesource.com/c/195123
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-02-25 19:59:04 +00:00
Brian Osman
1b20cd8d30 Add "enabled" flag to affectors, fix curve interaction with stable random
Flag is helpful while editing things (and could be a useful property to
animate, as well). The curve change fixes a bug where the stable generator
gets out of phase if all segments of a curve don't use the same options.

Bug: skia:
Change-Id: Ie151e775aee22957e79fa88feaafad72b6c781ff
Reviewed-on: https://skia-review.googlesource.com/c/195120
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-02-25 19:39:23 +00:00
Florin Malita
bd64f18947 [skottie] Layer blend mode support
Introduce sksg::BlendModeEffect and use to wrap Skottie layers based on
their "bm" property.

Depending on the presence of non-trivial layer blend modes and the nature
of the destination buffer (fully transparent vs. unknown/pre-filled), we
may now need to render animation frames into a separate layer for correct
compositing.

Track the presence of non-trivial layer blend modes such that we only incur
this extra layer overhead when needed.  Also allow clients to pass a "drawing
to fully transparent buffer" hint such that we can avoid the extra layer even
when blend modes are present.

Change-Id: Iaf645878666da4349d0bef8890bbecad23a0aa9b
Reviewed-on: https://skia-review.googlesource.com/c/194840
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-25 15:48:07 +00:00
Kevin Lubick
867da4b96e Allow system harfbuzz.
This should allow shaper to run on the no-deps bot.

Change-Id: I2515875d4e9b428681c20877630b904c3229ecc5
Reviewed-on: https://skia-review.googlesource.com/c/194420
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-02-23 12:14:30 +00:00
Florin Malita
ef22907020 [sksg] Use luminance coefficients from SkColorData.h
TBR=
Change-Id: I2dc48f3d4e1ee1b873bd41ede5168191f69bde30
Reviewed-on: https://skia-review.googlesource.com/c/194427
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-22 23:31:50 +00:00
Florin Malita
a753d1a347 Reland "[skottie] Add tritone layer effect support"
This reverts commit 42ee4028a9.

Original change's description:
> Revert "[skottie] Add tritone layer effect support"
> 
> This reverts commit 71c70ea13e.
> 
> Reason for revert: broke WASM builds
> 
> Original change's description:
> > [skottie] Add tritone layer effect support
> > 
> > Generalize sksg::TintColorFilter into GradientColorfilter, to support
> > multiple color interpolation ranges.
> > 
> > Keep the two-color/single-matrix (tint) specialization, and use a table
> > color filter for the general case.
> > 
> > Change-Id: Idf42833462127c29fb69fe94337a1d1478b77dd9
> > Reviewed-on: https://skia-review.googlesource.com/c/194024
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Florin Malita <fmalita@chromium.org>
> 
> TBR=fmalita@chromium.org,reed@google.com
> 
> Change-Id: Id5bd99701f74fbd4f54d0aca74e753b7ab88bdb3
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/194429
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: Ie7fc28ff784b91f01108415e50677e8982ccf858
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/194430
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-22 23:11:02 +00:00
Florin Malita
42ee4028a9 Revert "[skottie] Add tritone layer effect support"
This reverts commit 71c70ea13e.

Reason for revert: broke WASM builds

Original change's description:
> [skottie] Add tritone layer effect support
> 
> Generalize sksg::TintColorFilter into GradientColorfilter, to support
> multiple color interpolation ranges.
> 
> Keep the two-color/single-matrix (tint) specialization, and use a table
> color filter for the general case.
> 
> Change-Id: Idf42833462127c29fb69fe94337a1d1478b77dd9
> Reviewed-on: https://skia-review.googlesource.com/c/194024
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: Id5bd99701f74fbd4f54d0aca74e753b7ab88bdb3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/194429
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-22 21:51:13 +00:00
Florin Malita
71c70ea13e [skottie] Add tritone layer effect support
Generalize sksg::TintColorFilter into GradientColorfilter, to support
multiple color interpolation ranges.

Keep the two-color/single-matrix (tint) specialization, and use a table
color filter for the general case.

Change-Id: Idf42833462127c29fb69fe94337a1d1478b77dd9
Reviewed-on: https://skia-review.googlesource.com/c/194024
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-22 21:00:25 +00:00
Brian Osman
d5c57fe289 Add local vs world flag for particle velocity
Adjust reference frame for affector to be consistent (so angles are
counted clockwise from "up" in both local and world modes).

Bug: skia:
Change-Id: I643e1484bc0a58d1f1c0cfe35ac2ab37dc2ea409
Reviewed-on: https://skia-review.googlesource.com/c/194189
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-02-22 17:45:25 +00:00
Kevin Lubick
1ba9c4df77 [canvaskit] JS API in place for shaped text
Depends on https://skia-review.googlesource.com/c/skia/+/186870

It's optional at build time, which is good given that
it adds about 2MB of uncompressed size (from 4.3 MB to 6.4 MB)

Bug: skia:
Change-Id: I5f54ad628b735c3bc880e917394fb27d16849ebe
Reviewed-on: https://skia-review.googlesource.com/c/187924
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-02-22 15:39:55 +00:00
Florin Malita
b0604e5c46 [sksg] Hoist empty-bounds check to base RenderNode
Empty-bounds nodes should never render anything.

TBR=

Change-Id: Iaa216a1d49a4a81054bcae19c1fff5a85e543c50
Reviewed-on: https://skia-review.googlesource.com/c/193690
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-21 14:28:11 +00:00
Kevin Lubick
2031f34a77 [canvaskit] Upgrade emscripten to .27
This should have some slightly better, more minified JS and other
bugfixes

Bug: skia:
Change-Id: I7c5367b6650267ec8bafcc5de9e351bd8788392b
Reviewed-on: https://skia-review.googlesource.com/c/193582
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2019-02-21 14:13:00 +00:00
Florin Malita
48cc589886 [skottie] Tint effect support
Introduce a TintColorFilter scene graph node, and hook into Skottie.

Change-Id: I350dec9ebcdc0bfc68d2874703112f1b20b51d75
Reviewed-on: https://skia-review.googlesource.com/c/193662
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-02-20 22:42:00 +00:00
Brian Osman
d8e1ee9a66 Refactor particle age logic
Move to a model that only needs floats, and puts the age in the
SkParticleState struct. Add a better test case for spawn affector
animation, to verify that things are still working.

Bug: skia:
Change-Id: I97d99de5f5d4cb302b76116e67ecc93368fb1677
Reviewed-on: https://skia-review.googlesource.com/c/193580
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-02-20 19:55:20 +00:00
Brian Osman
125daa4d1a Refactor and further generalization of particle model
- Collapsed the per-particle data into a single struct, and
  use that to communicate with drawables, too. Let the drawables
  manage allocation of xforms, colors, etc. Helpful for non-atlas
  drawables, and just to keep the effect code simpler.
- Having all of the params in a single struct allows us to move
  the remaining animated behaviors into affectors (color/frame).
- Added SkColorCurve, which works like SkCurve for SkColor4f.
  Use that to create a color affector (rather than simple
  start/end colors in the effect params).
- Also put the stable random in SkParticleState. This is going
  to be necessary if/when we change affectors to operate on all
  particles (rather than one at a time). Still need to move t
  value into the particle struct (or eval it from the lifetime
  params on demand).

Change-Id: Icf39116acbfd5d6e8eb91e9affbd8898d106211d
Reviewed-on: https://skia-review.googlesource.com/c/193473
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-02-20 18:01:00 +00:00
Ben Wagner
b059194c08 Make SkShaper an interface.
The interface here is not ideal, but there will need to be some build
clean-up before it can be changed.

Change-Id: Ic4d55634405f4c8d9c194e4e6f368287c9669dcd
Reviewed-on: https://skia-review.googlesource.com/c/193036
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-02-19 22:06:47 +00:00
Brian Osman
e12e49920c Add comments to document SkCurve
Bug: skia:
Change-Id: Idded82304a1f1d7f26f13d6c2faa1ff6f2832bbf
Reviewed-on: https://skia-review.googlesource.com/c/193372
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-02-19 21:01:57 +00:00
Brian Osman
23b96c0e23 First pass comments to document SkReflected.h
Bug: skia:
Change-Id: I6fe50ef0f783a9093090037c4b22af1400c0136e
Reviewed-on: https://skia-review.googlesource.com/c/193363
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-02-19 20:45:27 +00:00
Brian Osman
2991cbee62 Remove SkField, it's no longer used
Bug: skia:
Change-Id: I8efcbb09dce2cb0e4f33a10e4ff2148058c6fbc5
Reviewed-on: https://skia-review.googlesource.com/c/193362
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-02-19 16:08:42 +00:00
Ben Wagner
18ea3c70fb Add asserts to SkTextBlobBuilderRunHandler.
This makes a user check some postconditions of shaping.

Change-Id: Ifa34bbb9bd8baf18c830d58d99eee9c82811125a
Reviewed-on: https://skia-review.googlesource.com/c/193038
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
2019-02-19 15:55:42 +00:00
Brian Osman
543d2e2f2e Moved image params out to SkParticleDrawable
Added a simpler circle drawable, moved drawing code out so that frame
calculation is handled by the drawable. Fixed all the sample effects,
including some size adjustments to better create the intended effect.

Bug: skia:
Change-Id: I60af9cd6262ff98352ca8ceaf6768aef9c7e164c
Reviewed-on: https://skia-review.googlesource.com/c/193029
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-02-15 20:07:43 +00:00
Hal Canary
1b85323f10 ICU: enable on wasm
Change-Id: I0647f641d4716af39f4afb832cfcc9fa7d571880
Reviewed-on: https://skia-review.googlesource.com/c/192832
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-02-15 18:14:43 +00:00
Brian Osman
112aa2d22e Add curve visualization back, guard eval
Editing curves is still cumbersome, but that's fine.
Visualization is just for feedback (and imgui's path
renderer is a little wonky), but this helps a bit.

Bug: skia:
Change-Id: I3dace6d822d472314513bb1ad72bcea1e8991b77
Reviewed-on: https://skia-review.googlesource.com/c/192828
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-02-15 16:24:43 +00:00
Brian Osman
8b6283fc98 New SkCurve type with multiple curve segments
- Converted all linear force stuff into a single affector,
  used at either spawn or update time appropriately.
  The new affector can either set or adjust velocity.
- Converted lifetime to a curve.
- Removed SkRangedFloat, initial velocity params, etc.

Looks like a large addition, but that's mostly down to the
JSON getting bigger. There's a net reduction in LoC.

Bug: skia:
Change-Id: Iac7417f15f96d0313efd08c4b26dc3250b80fa77
Reviewed-on: https://skia-review.googlesource.com/c/192102
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-02-15 14:10:39 +00:00
Ben Wagner
2fe1e23c58 Fix signed/unsigned mismatch in shaper assert.
Change-Id: I05e0e3f5940281b8c9fdcbabf6d8c1013bfa48d4
Reviewed-on: https://skia-review.googlesource.com/c/192824
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-02-14 22:38:37 +00:00
Ben Wagner
84cc4616df Fix assert in shaper.
Need and 'in range' operator.

Change-Id: I57cd6631376a6e857054b4712a70b2aa75a53223
Reviewed-on: https://skia-review.googlesource.com/c/192823
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-02-14 22:16:43 +00:00
Ben Wagner
83597ce581 Remove typeface from SkShaper constructor.
It isn't used anymore.

Change-Id: I4079ff9944aa2483a0cd42130d0e69fb98935731
Reviewed-on: https://skia-review.googlesource.com/c/192820
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
2019-02-14 21:41:28 +00:00
Ben Wagner
f61c936670 Add HarfBuzz callbacks.
This allows for SkTypefaces not backed by OpenType data to get minimal
shaping through HarfBuzz.

Change-Id: I0e4d69627500e0aff40c8989d3734597bfa1f8d6
Reviewed-on: https://skia-review.googlesource.com/c/192681
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-02-14 21:28:38 +00:00
Ben Wagner
b9cc1c6bc2 Fix calculating clusters from start of input.
Still some code hanging on from optimizing for SkTextBlob.

Bug: skia:8420

Change-Id: I947a9ff691fb1fbcb82934c5597e5db11c12f013
Reviewed-on: https://skia-review.googlesource.com/c/192683
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2019-02-14 21:23:38 +00:00
Brian Osman
5c1f8eb094 Various particle system improvements
Effects now have a duration, and can be played looped
or one-shot. Added a second list of affectors that are
applied at spawn vs. update.

Effects grab and store the SkRandom at construction,
so it no longer needs to be passed to update().

Bug: skia:
Change-Id: Ib54d60466e162e4d4b70fa64c1215fc01680d47a
Reviewed-on: https://skia-review.googlesource.com/c/191722
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-02-14 20:19:08 +00:00
Brian Osman
5de7ea45bc Particles/SkReflected: Generalize array reflection
This supports arrays of any type, and removes all of the special case
code for arrays of SkReflected objects. (This is extracted from my
rewrite of SkCurve, which needed something like this to work).

Bug: skia:
Change-Id: I55ab942f7922335dca0685d28b3b122bc4d53daa
Reviewed-on: https://skia-review.googlesource.com/c/192620
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-02-14 20:04:48 +00:00
Hal Canary
b6f5378333 SkShaper: enable for unit and render tests
New tests that use skshaper should hide behind SK_USING_SKSHAPER define.

Change-Id: Ifcd726d931e3eb1ff209085a63e8129c9cd5596d
Reviewed-on: https://skia-review.googlesource.com/c/192026
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2019-02-13 16:19:48 +00:00
Ben Wagner
a8d94c1688 Font fallback to handle no font with character.
In the event that no fallback font can be found to handle a character,
just keep using the current font.

Change-Id: I93c852dc8ee5eaa868e48a5ce3e8298a642b15c7
Reviewed-on: https://skia-review.googlesource.com/c/191661
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
2019-02-12 21:52:12 +00:00
Florin Malita
63136afbd0 [sksg] Fix group hit-testing order
Change-Id: Idc25109a598caabf01e3ab61dc97f984ff453d40
Reviewed-on: https://skia-review.googlesource.com/c/191664
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-02-12 21:10:00 +00:00
Brian Osman
7c979f52c3 Experimental Particle System
This adds a new "Particles" slide to viewer, that allows
editing, loading, and saving particle effects. All of the
particle system code is in modules/particles.

There are many rough edges and some not-yet-finished changes
to generalize the model[1]. A rough overview:

- SkReflected.h implements a lightweight reflection system
  for classes derived from SkReflected. Adding a new class
  involves deriving from SkReflected, adding a macro to the
  class declaration, and implementing visitFields(), which
  simply calls a virtual on an SkFieldVisitor for each field.
  Currently, emitters and affectors use this mechanism.

- SkParticleSerialization.h demonstrates two useful field
  visitors - for serializing to and from JSON. The driver
  code that uses those is directly in ParticlesSlide.

- SkParticleData.h and SkCurve.h define a variety of helper
  types for talking about particles, both for parameterizing
  individual values, and communicating about the state of a
  particle among the effect, affectors, and emitters.

- SkParticleEffect.h defines the static data definition of
  an effect (SkParticleEffectParams), as well as a running
  instance of an effect (SkParticleEffect). The effect has
  simple update() and draw() methods.

- ParticlesSlide.cpp adds a third field visitor to generate
  GUIs for interactively editing the running effect.

---

1: The critical change I'd like to make is to remove all
special case behavior over time and at spawn (setting sprite
frames, size over time, color over time, etc...). Integration
is the only fixed function behavior. Everything else is driven
by two lists of affectors. One is applied at spawn time, using
the effect's lifetime to evaluate curves. This allows spawning
particles with different colors as the effect ages out, for
example. The second list is applied every frame to update
existing particles, and is driven by the particle's lifetime.
This allows particles to change color after being spawned, for
example.

With a small set of affectors using a single expressive curve
primitive (keyframed list of cubic curve segments), we can
have affectors that update color, size, velocity, position,
sprite frame, etc., and implement many complex behaviors.

Bug: skia:
Change-Id: Id9402bef22825d55d021c5a2f9e5e41791aabaf4
Reviewed-on: https://skia-review.googlesource.com/c/181404
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-02-12 18:53:41 +00:00
Ben Wagner
50becee292 Primitive SkShaper to do primitive line breaking.
This essentially resurects the old SkTextBox code into a primitive
shaper.

Change-Id: Ia4d1a5ab3d1c7d410962b49ac3891298655c7dc4
Reviewed-on: https://skia-review.googlesource.com/c/191562
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
2019-02-12 17:56:40 +00:00
Mike Reed
ec80d901b9 starter sample for playing with SG.
will flesh out more over time.

Bug: skia:
Change-Id: If5eaf0a7c404b9209b93871eb3ac3d74da8c65dd
Reviewed-on: https://skia-review.googlesource.com/c/191003
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2019-02-12 17:03:40 +00:00
Florin Malita
eb46bd892d [sksg] Hit-testing API
Introduce RenderNode::nodeAt(const SkPoint&) as the entry point for the hit-testing API.

This is backed by a onNodeAt() virtual, which gets dispatched throughout the render DAG,
and normally stops at the first leaf Draw node in encounters.

To support the implementation, introduce a GeometryNode::contains(const SkPoint&) API.

This is backed by a onContains() virtual, overridden in each concrete geometry class.

Expose nodeAt() on sksg::Scene, and add some basic unit tests.

Change-Id: I0c8abd9d1e51ecf2d8b4dd699f325cd636e21084
Reviewed-on: https://skia-review.googlesource.com/c/191296
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-02-12 15:01:05 +00:00
Ben Wagner
454e5fb745 Fix cluster reporting from shaper.
Bug: skia:8420
Change-Id: I7eea8c6b3af2153a1ac1189782fc6cbaaf9ee5c6
Reviewed-on: https://skia-review.googlesource.com/c/190821
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-02-11 21:59:33 +00:00
Florin Malita
ef26fcb13f [sksg] Fix image filter content inval rect tracking
Image filters cannot let descendent damage pass through, as they may
transform their inputs arbitrarily.

Introduce the notion of "damage override" SG nodes (nodes which block
descendent damage and replace it with their own), and update
ImageFilterEffect to opt in for this behavior.

Also make InvalidationController damage dispatch optional (such that we
don't accumulate inval rects unnecessarily).

TBR=
Change-Id: Ie9f7d32ecdcc77dbe6ea009aed9ce269b3649a04
Reviewed-on: https://skia-review.googlesource.com/c/191005
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-10 21:43:20 +00:00
Florin Malita
dafd65217b Reland "[skottie] Add drop shadow support"
This reverts commit 0b36acdad9.

Reason for revert: Cannot repro build failure - maybe flake?  Trying again.

Original change's description:
> Revert "[skottie] Add drop shadow support"
> 
> This reverts commit 1f43a4359d.
> 
> Reason for revert: Android build failures.
> 
> Original change's description:
> > [skottie] Add drop shadow support
> > 
> > Introduce the machinery required for general image filters in SkSG +
> > a concrete drop shadow image filter effect.
> > 
> > Wire it all up with Skottie to support drop-shadow layer effects.
> > 
> > Change-Id: I98e9669852f58ba6481439a7fda4a56ec6c59b8a
> > Reviewed-on: https://skia-review.googlesource.com/c/190426
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Florin Malita <fmalita@chromium.org>
> 
> TBR=fmalita@chromium.org,reed@google.com
> 
> Change-Id: I31d38ed4d4a15b77d1d1218b2677a891978332cb
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/190981
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: Ic3f949f40ed4651715b6de906882f5f4522f91b9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/191040
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-10 01:49:55 +00:00
Florin Malita
0b36acdad9 Revert "[skottie] Add drop shadow support"
This reverts commit 1f43a4359d.

Reason for revert: Android build failures.

Original change's description:
> [skottie] Add drop shadow support
> 
> Introduce the machinery required for general image filters in SkSG +
> a concrete drop shadow image filter effect.
> 
> Wire it all up with Skottie to support drop-shadow layer effects.
> 
> Change-Id: I98e9669852f58ba6481439a7fda4a56ec6c59b8a
> Reviewed-on: https://skia-review.googlesource.com/c/190426
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: I31d38ed4d4a15b77d1d1218b2677a891978332cb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/190981
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-09 14:41:40 +00:00