checkout/api.py populates patch_projects mapping which has no effect.
All of its usages were migrated to repo_path_map mapping.
Populate repo_path_map instead.
R=rmistry@chromium.org
Bug: 694348
Change-Id: I4fc6fe86565f75f4b4b5b5ca041f584d30fcd8a5
Reviewed-on: https://skia-review.googlesource.com/155632
Auto-Submit: Nodir Turakulov <nodir@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
This reverts commit c766370d86.
Reason for revert: speculative -- trying to fix Debian breaks (pdf?)
Original change's description:
> always optimize third_party code
>
> Change-Id: I5b2244460a4760e9336640f597d0f74c374a0d04
> Reviewed-on: https://skia-review.googlesource.com/155641
> Commit-Queue: Mike Klein <mtklein@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: I5467c95f9487c31e6f538f13579e490cdaeeee2e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/155607
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 90d2d9381e.
Updated to use float in the shader (many ES2 implementations
don't support integral types as attributes).
Bug: skia:
Change-Id: I0898f1730da60ff03f8165b2f1a3ee18a7b2fec8
Reviewed-on: https://skia-review.googlesource.com/155162
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
On my Z840, Windows-Clang-Debug, this cuts the total time to construct
(parse) the 72 SVG sources from 66 seconds to 40 seconds. That's still
awful, but all the time is now spent in expat, so further improvements
will require higher level changes.
Bug: skia:
Change-Id: I0dca67ee18652f6fb8647fe8706716d9a01f7cdf
Reviewed-on: https://skia-review.googlesource.com/155603
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Plumb GPU type down for binding of vertex attributes in GL. Use that
to select between float and int versions of VertexAttribPointer.
For client code that was relying on the strange behavior of UShort2,
use shader caps to pick the appropriate GrSLType.
Bug: skia:
Change-Id: If52ea49e0a5667246687e90e088d0823dbedb921
Reviewed-on: https://skia-review.googlesource.com/155401
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I5b2244460a4760e9336640f597d0f74c374a0d04
Reviewed-on: https://skia-review.googlesource.com/155641
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I4f311b21de42b9f0689b9a0a488728e34ea4d332
Reviewed-on: https://skia-review.googlesource.com/155563
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I76ab59d963cebf6cbb450e1873c3e0c63f3f2da0
Reviewed-on: https://skia-review.googlesource.com/155560
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
This reverts commit 1d6281d4bb.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Reland "implement SkPixmap::getPixel() with this->readPixels()."
>
> This is a reland of 0944ae8afb
>
> Original change's description:
> > implement SkPixmap::getPixel() with this->readPixels().
> >
> > Yet another big old switch statement I don't want to maintain.
> >
> > Once again, I think this at least makes it explicit that we're
> > returning an SkColor in the colorspace of the pixmap.
> >
> > Change-Id: I34aa7312c0a1670910586fc5a4b1951275e73e2e
> > Reviewed-on: https://skia-review.googlesource.com/154864
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Mike Klein <mtklein@google.com>
>
> Change-Id: I07b0b11922a393072961edc7771d7a972ca1fd13
> Reviewed-on: https://skia-review.googlesource.com/155166
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: I79bb37236a0a51097e1ab3bea9b5895adc974045
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/155561
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
dc8fb9374e..5c72f28d1a
git log dc8fb9374e0a..5c72f28d1a3f --date=short --no-merges --format='%ad %ae %s'
2018-09-19 jgilbert@mozilla.com Remove unused include global_state.h from validationEGL.cpp.
Created with:
gclient setdep -r third_party/externals/angle2@5c72f28d1a3f
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TBR=reed@google.com
Change-Id: Ia85aae9d0407525ce034164a5774d04c99efcd73
Reviewed-on: https://skia-review.googlesource.com/155460
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
0fdb956d9c..dc8fb9374e
git log 0fdb956d9c24..dc8fb9374e0a --date=short --no-merges --format='%ad %ae %s'
2018-09-19 ynovikov@chromium.org Revert "Add FastVector for simple dynamic vector cases."
2018-09-19 jie.a.chen@intel.com Improve dirtybits for compute
2018-09-19 jie.a.chen@intel.com ParallelCompile: Parallelize shader translation
2018-09-18 jmadill@chromium.org Add FastVector for simple dynamic vector cases.
2018-09-18 jmadill@chromium.org Log Renderer string on Android displays.
2018-09-18 jmadill@chromium.org More binding inlining.
Created with:
gclient setdep -r third_party/externals/angle2@dc8fb9374e0a
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
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TBR=reed@google.com
Change-Id: Ic49081c0f227017ea562e8caed49b467e89cee54
Reviewed-on: https://skia-review.googlesource.com/155421
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This reverts commit 4a9631c186.
Reason for revert: Chrome for Android in roll?
https://chromium-review.googlesource.com/c/chromium/src/+/1231494
Original change's description:
> Reland "implement SkPixmap::erase() with draws"
>
> This is a reland of 42f29f1181
>
> The original had to be reverted because of a buggy Chromium unit test,
> now fixed. I also took the opportunity to implement this with SkDraw
> rather than SkCanvas.
>
> Original change's description:
> > implement SkPixmap::erase() with draws
> >
> > I don't want to have to maintain yet another switch on SkColorType.
> >
> > This should also make color management a bit clearer?
> >
> > Change-Id: I1508e0c30670b1987972f7eeba2dd6d23591c531
> > Reviewed-on: https://skia-review.googlesource.com/154862
> > Commit-Queue: Mike Klein <mtklein@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> Change-Id: I6bc071e8a6025723d47f2ad5f6fb7f8fa5dccc2b
> Reviewed-on: https://skia-review.googlesource.com/155240
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,brianosman@google.com,reed@google.com
Change-Id: I1ce2ae01253e95da28f7d5b4bd82b59775e9fef8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/155403
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
If a ttf font is bitmap only and autohinting is used and the no-bitmap
flag is used FreeType may return an empty outline glyph instead of
producing an error or a non-outline glyph. The way to work around this
at the moment is to first check if the face supports outlines. If it
does not then assume there is no outline.
Bug: skia:7878
Change-Id: I8f5c394f27fb2a55a359f2bdc55f957427f334bd
Reviewed-on: https://skia-review.googlesource.com/155362
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Avoid divide by zero in conic divide.
If the control point z value is zero, resulting
conic will have no weight, and control point value
will not affect conic; so any non-zero value will
work to avoid the zero divide.
R=kjlubick@google.com
Bug: oss-fuzz:10157
Change-Id: Ia0456ff6028559b4e1040725fea5f8bf4717e192
Reviewed-on: https://skia-review.googlesource.com/155320
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Cary Clark <caryclark@skia.org>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
95277a300f..0fdb956d9c
git log 95277a300f52..0fdb956d9c24 --date=short --no-merges --format='%ad %ae %s'
2018-09-18 jmadill@chromium.org Re-land "Inline and micro-optimize more for perf tests.""
Created with:
gclient setdep -r third_party/externals/angle2@0fdb956d9c24
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
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TBR=reed@google.com
Change-Id: I4d53c9e1063f6827f772c9c29ceb8195c620f8db
Reviewed-on: https://skia-review.googlesource.com/155260
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This is a reland of 42f29f1181
The original had to be reverted because of a buggy Chromium unit test,
now fixed. I also took the opportunity to implement this with SkDraw
rather than SkCanvas.
Original change's description:
> implement SkPixmap::erase() with draws
>
> I don't want to have to maintain yet another switch on SkColorType.
>
> This should also make color management a bit clearer?
>
> Change-Id: I1508e0c30670b1987972f7eeba2dd6d23591c531
> Reviewed-on: https://skia-review.googlesource.com/154862
> Commit-Queue: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I6bc071e8a6025723d47f2ad5f6fb7f8fa5dccc2b
Reviewed-on: https://skia-review.googlesource.com/155240
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This fix has three parts:
No longer clear all proxy unique keys in DDL mode
Handle unique keys appropriately in lazy proxy instantiation
Handle attaching to cached surfaces for non-lazy proxies
Change-Id: I86b0422a784acaf8c5f9b67cb981b440e08352de
Reviewed-on: https://skia-review.googlesource.com/154502
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This should no longer be required with the addition of https://skia-review.googlesource.com/c/skia/+/154861/ (Make atomic lists list for bitmaps and paths)
Bug: skia:8324
Change-Id: I2177fe16ea8b049f36c5d3d5a17ea2c69ce42eca
Reviewed-on: https://skia-review.googlesource.com/154980
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
PS1 reverts commit 6c8d242b14.
PS2 uses an SkMutex for thread safety.
Change-Id: I9318f92cc028844b3dc5a99a00282c2762057895
Reviewed-on: https://skia-review.googlesource.com/155060
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: Ibb2dfdf6eccb48fbd2c4a503e473170389e2ec2a
Reviewed-on: https://skia-review.googlesource.com/155169
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is a reland of 0944ae8afb
Original change's description:
> implement SkPixmap::getPixel() with this->readPixels().
>
> Yet another big old switch statement I don't want to maintain.
>
> Once again, I think this at least makes it explicit that we're
> returning an SkColor in the colorspace of the pixmap.
>
> Change-Id: I34aa7312c0a1670910586fc5a4b1951275e73e2e
> Reviewed-on: https://skia-review.googlesource.com/154864
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I07b0b11922a393072961edc7771d7a972ca1fd13
Reviewed-on: https://skia-review.googlesource.com/155166
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Use sk_ieee_float_divide to silence UBSAN.
(note: the result is already checked to be finite)
Bug: skia:10041
Change-Id: I97d1d6f84926b7162ed636be7afd052ca42d8e81
Reviewed-on: https://skia-review.googlesource.com/155165
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This gets all the main places we set up loads and stores in
SkRasterPipeline. Some tests and benches still use the old
generic append() method, and I think that's fine, and same
with some of the image codec code.
Change-Id: Ia27f106887f1a8d95d76e2366c17ab30eec504c1
Reviewed-on: https://skia-review.googlesource.com/154868
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 42f29f1181.
Reason for revert: Chrome roll?
Original change's description:
> implement SkPixmap::erase() with draws
>
> I don't want to have to maintain yet another switch on SkColorType.
>
> This should also make color management a bit clearer?
>
> Change-Id: I1508e0c30670b1987972f7eeba2dd6d23591c531
> Reviewed-on: https://skia-review.googlesource.com/154862
> Commit-Queue: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: Ic05f49db7c3dd2c73a53622411e7f8d0f90773a9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/155161
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
add docs for new SkImage methods
Also, the tool slightly adjusted the spacing
for the include comments, and fixed a few references.
TBR=bsalomon@google.com
Docs-Preview: https://skia.org/?cl=155160
Bug: skia:
Change-Id: I7977ca3048bd7d0c23f84db19f62f7accdcd77bb
Reviewed-on: https://skia-review.googlesource.com/155160
Commit-Queue: Cary Clark <caryclark@skia.org>
Auto-Submit: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@skia.org>
a49f60fee7..95277a300f
git log a49f60fee74d..95277a300f52 --date=short --no-merges --format='%ad %ae %s'
2018-09-18 jie.a.chen@intel.com ES31: Add DispatchComputeIndirect support for D3D11
2018-09-17 courtneygo@google.com Fix AndroidManifest package name
2018-09-17 ynovikov@chromium.org Revert "Inline and micro-optimize more for perf tests."
Created with:
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TBR=reed@google.com
Change-Id: I51bbc3edb3c4871628caf6268bb147dba439880c
Reviewed-on: https://skia-review.googlesource.com/155120
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This reverts commit 0944ae8afb.
Reason for revert: Chrome roll?
Original change's description:
> implement SkPixmap::getPixel() with this->readPixels().
>
> Yet another big old switch statement I don't want to maintain.
>
> Once again, I think this at least makes it explicit that we're
> returning an SkColor in the colorspace of the pixmap.
>
> Change-Id: I34aa7312c0a1670910586fc5a4b1951275e73e2e
> Reviewed-on: https://skia-review.googlesource.com/154864
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: I827491cc047645876d5b7d5ac0067d266252f7ef
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/155040
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
src->toXYZD50() and dst->fromXYZD5() always work now.
And if they've somehow got a non-3x3 matrix, fine... we'll just handle
it wrong. It's better to initialize the src->dst 3x3 with what we've
got and ignore the outer row and column than to leave it uninitialized
or zero or identity.
Bug: oss-fuzz:10305
Change-Id: I1904a4e297758412a1cc442e88a45b5ec2be9fb5
Reviewed-on: https://skia-review.googlesource.com/154867
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Make the listner list for bitmas and paths use a simple atomic
stack. This stack implementation does not have the ABA problem
because you can only pop the entire stack at once
with exchange(nullptr).
BUG=skia:8324
Change-Id: I7b0438a42c473b36cd4b0cbf236bf1692c5afab3
Reviewed-on: https://skia-review.googlesource.com/154861
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This reverts commit d2ca0473f6.
Reason for revert: Various bots failing.
Original change's description:
> Add Short4 vertex attributes, and benchmark them as 4.12 colors
>
> This is likely our best widely portable option for encoding wide gamut
> colors that doesnt sacrifice too much performance. The benchmark uses
> them as we're likely to do: 4.12 fixed point, in the destination color
> space. We're using SINT vertex attributes for simplicity, so the encode
> and decode are simple multiply/divide by 4096.
>
> Bug: skia:
> Change-Id: I9b544f3e187b775d81f83dc9dd44611570ad33c2
> Reviewed-on: https://skia-review.googlesource.com/155001
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com
Change-Id: I921e29cf9a121c5752ec7d99a03470b5193afd4a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/154883
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is likely our best widely portable option for encoding wide gamut
colors that doesnt sacrifice too much performance. The benchmark uses
them as we're likely to do: 4.12 fixed point, in the destination color
space. We're using SINT vertex attributes for simplicity, so the encode
and decode are simple multiply/divide by 4096.
Bug: skia:
Change-Id: I9b544f3e187b775d81f83dc9dd44611570ad33c2
Reviewed-on: https://skia-review.googlesource.com/155001
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Also assert in GrRenderTargetOpList that chained ops' bounds are
contained in head op's bounds.
Change-Id: I70303ecfbb314d7d04d03f6ae6eae27e9956a7ce
Reviewed-on: https://skia-review.googlesource.com/154981
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
The PathText samples extracted glyph paths in the constructor, which
means that this is done when the sample is created instead of when it is
actually going to be drawn. This interferes with debugging other
samples, so delay extracting the glyph paths until onOnceBeforeDraw.
Change-Id: I342cc728b79426203273e5a19fb5ba3718c50fd6
Reviewed-on: https://skia-review.googlesource.com/155000
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Some oss-fuzz bugs (like the linked one) would not reproduce
in Skia proper due to the fact that there were subtle overloads
of the various Fuzz::next() methods in FuzzCanvas.cpp that
were pulled in in Skia proper, but not oss-fuzz.
This puts all of them in to FuzzCommon.h and makes the
matrix and rrect ones opt-in (fuzz_matrix, fuzz_rrect).
Additionally, this renames fuzz.cpp -> FuzzMain.cpp so we
can properly include Fuzz.cpp in oss-fuzz without
having two mains.
Bug: oss-fuzz:10378
Change-Id: I6cf9afb471781b9fadb689482109a1e5662358b5
Reviewed-on: https://skia-review.googlesource.com/154900
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
017bda4296..a49f60fee7
git log 017bda429667..a49f60fee74d --date=short --no-merges --format='%ad %ae %s'
2018-09-17 till.rathmann@gmx.de D3D11: Resolve multisampled EGL surfaces at eglSwapBuffers
2018-09-17 jmadill@chromium.org Inline and micro-optimize more for perf tests.
2018-09-17 jie.a.chen@intel.com Squash State dirty bits for CHROMIUM_path_rendering
Created with:
gclient setdep -r third_party/externals/angle2@a49f60fee74d
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=reed@google.com
Change-Id: I52d81a5cfeb3d815b1060fdf5a26ef6ba8ef2a6a
Reviewed-on: https://skia-review.googlesource.com/154960
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Change-Id: Id46986c0c7865d1877766e1584550e0b9e1af6c2
Reviewed-on: https://skia-review.googlesource.com/154803
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Yet another big old switch statement I don't want to maintain.
Once again, I think this at least makes it explicit that we're
returning an SkColor in the colorspace of the pixmap.
Change-Id: I34aa7312c0a1670910586fc5a4b1951275e73e2e
Reviewed-on: https://skia-review.googlesource.com/154864
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
I don't want to have to maintain yet another switch on SkColorType.
This should also make color management a bit clearer?
Change-Id: I1508e0c30670b1987972f7eeba2dd6d23591c531
Reviewed-on: https://skia-review.googlesource.com/154862
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This checks drawBitmap() and a few ways to create P3 bitmaps.
Change-Id: I6f891c641a44249d7562f2f5ddeed8cbaa40ad40
Reviewed-on: https://skia-review.googlesource.com/154863
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
An inner function was taking a ptr where almost everything
calling took a ref. All the ref's were ok, but the test was
still passing in a nullptr. Fix API and test.
Change-Id: I5bcb93f52fc1c58f7bb135b5891223ed863eaede
Reviewed-on: https://skia-review.googlesource.com/154860
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
We're doing a really thorough job of erasing the first row now.
Yet another piece of code that should probably be a draw.
Bug: oss-fuzz:9120
Change-Id: Icd62c3ba3df127f0b89731ec004109c1b0144fc5
Reviewed-on: https://skia-review.googlesource.com/154880
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Updates the existing vertex color bench with a half-float mode.
Vanilla GL2/ES2 don't have half-float attributes. The extension
(OES_vertex_half_float) uses a different enum value for the type
parameter. For now, just support GL3/ES3. Otherwise, we could
add a check in GrGLGpu::setupGeometry to re-map GL_HALF_FLOAT
to GL_HALF_FLOAT_OES, based on caps?
Bug: skia:
Change-Id: I1325087db4e615023cceffe1c5b051232769d0ac
Reviewed-on: https://skia-review.googlesource.com/154822
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>