4a3f5c8141
Plumb GPU type down for binding of vertex attributes in GL. Use that to select between float and int versions of VertexAttribPointer. For client code that was relying on the strange behavior of UShort2, use shader caps to pick the appropriate GrSLType. Bug: skia: Change-Id: If52ea49e0a5667246687e90e088d0823dbedb921 Reviewed-on: https://skia-review.googlesource.com/155401 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com> |
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animations | ||
bench | ||
bin | ||
dm | ||
docker | ||
docs | ||
example | ||
experimental | ||
fuzz | ||
gm | ||
gn | ||
include | ||
infra | ||
modules | ||
platform_tools | ||
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samplecode | ||
site | ||
src | ||
tests | ||
third_party | ||
tools | ||
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.gitignore | ||
.gn | ||
AUTHORS | ||
BUILD.gn | ||
codereview.settings | ||
CONTRIBUTING | ||
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DEPS | ||
Doxyfile | ||
LICENSE | ||
OWNERS | ||
PRESUBMIT.py | ||
public.bzl | ||
README | ||
README.chromium | ||
whitespace.txt |
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. See full details, and build instructions, at https://skia.org.