Also:
- make GrMemoryPoolBenches threadsafe
- some tweaks to various DM code
- rename GM::shortName() to getName() to match benches and tests
On my desktop, (289 GMs, 617 benches) x 4 configs, 227 tests takes 46s in Debug, 14s in Release. (Still minutes faster than running tests && bench && gm.) GPU singlethreading is definitely the limiting factor again; going to reexamine whether that's helpful to thread it again.
BUG=skia:
R=reed@google.com, bsalomon@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/178473006
git-svn-id: http://skia.googlecode.com/svn/trunk@13603 2bbb7eff-a529-9590-31e7-b0007b416f81
DM writes out its images in a hierarchy that's a little different than GM,
so this can't read GM's output. But it can read its own, written with -w.
Example usage:
$ out/Release/dm -w /tmp/baseline
$ out/Release/dm -r /tmp/baseline -w /tmp/new
(and optionally)
$ mkdir /tmp/diff; out/Release/skdiff /tmp/baseline /tmp/new /tmp/diff
GM's IndividualImageExpectationsSource and Expectations are a little too eager
about decoding and hashing the expected images, so I took the opportunity to
add DM::Expectations that mostly replaces skiagm::ExpectationsSource and
skiagm::Expectations in DM. It mainly exists to move the image decoding and
comparison off the main thread, which would otherwise be a major speed
bottleneck.
I tried to use skiagm code where possible. One notable place where I differed
is in this new feature. When -r is a directory of images, DM does no hashing.
It considerably faster to read the expected file into an SkBitmap and do a
byte-for-byte comparison than to hash the two bitmaps and check those.
The example usage above isn't quite working 100% yet. Expectations on some GMs
fail, even with no binary change. I haven't pinned down whether this is due to
- a bug in DM
- flaky GMs
- unthreadsafe GMs
- flaky image decoding
- unthreadsafe image decoding
- something else
but I intend to. Leon, Derek and I have suspected PNG decoding isn't
threadsafe, but are as yet unable to prove it.
I also seem to be able to cause malloc to fail on my laptop if I run too many
configs at once, though I never seem to be using more than ~1G of RAM. Will
track that down too.
BUG=
R=reed@google.com, bsalomon@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/108963002
git-svn-id: http://skia.googlecode.com/svn/trunk@12596 2bbb7eff-a529-9590-31e7-b0007b416f81
This is sort of the near-minimal proof-of-concept skeleton.
- It can run existing GMs.
- It supports most configs (just not PDF).
- --replay is the only "fancy" feature it currently supports
Hopefully you will be disturbed by its speed.
BUG=
R=epoger@google.com
Review URL: https://codereview.chromium.org/22839016
git-svn-id: http://skia.googlecode.com/svn/trunk@11802 2bbb7eff-a529-9590-31e7-b0007b416f81