Commit Graph

440 Commits

Author SHA1 Message Date
bsalomon
19fe41e85e Remove SkPixelRef::getTexture()
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2264293003

Review-Url: https://codereview.chromium.org/2264293003
2016-08-23 14:02:54 -07:00
brianosman
5814b8a1dd Add alpha type to texture producer
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2250403003

Review-Url: https://codereview.chromium.org/2250403003
2016-08-18 06:43:03 -07:00
brianosman
69c166d2ce Add alphaType() to SkImage
Keep isOpaque as a convenience method -- many places really only need to
know that for optimization purposes (SrcOver -> Src, etc...).

In all the places where we pull data back out or convert to another
object and need to supply an SkImageInfo, we can avoid losing information
about premulness.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2250663002

Review-Url: https://codereview.chromium.org/2250663002
2016-08-17 14:01:05 -07:00
reed
0e7bddfb34 fix no-gpu build
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2253073003

TBR=robertphilips
NOTREECHECKS=true

Review-Url: https://codereview.chromium.org/2253073003
2016-08-17 13:24:05 -07:00
reed
2d5b714703 pin as texture api
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2241353002

Review-Url: https://codereview.chromium.org/2241353002
2016-08-17 11:12:33 -07:00
reed
6b2d7acecd fix memory leak, remake Imageshader to use sk_sp
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2239723002

Review-Url: https://codereview.chromium.org/2239723002
2016-08-11 06:42:26 -07:00
reed
a9ca05ca5e Deserialize pictures with custom image-deserializer
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2187613002

Review-Url: https://codereview.chromium.org/2187613002
2016-08-11 03:55:15 -07:00
halcanary
e9d55c57a6 Revert of Store mipmap levels in deferred texture image (patchset #11 id:200001 of https://codereview.chromium.org/2115023002/ )
Reason for revert:
speculative revert: android dm crashes

Original issue's description:
> Store mipmap levels in deferred texture image
>
> This is a follow-up to https://codereview.chromium.org/2034933003/ which
> was reverted due to a memory leak.
>
> When creating the deferred texture image, detect if using medium / high
> quality. If so, generate and store mipmaps in the deferred texture
> image.
>
> When creating a texture from that be sure to read it back out.
>
> BUG=578304
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2115023002
>
> Committed: https://skia.googlesource.com/skia/+/d6113140f7ae8996f679ac6698a60fb8c1386da3

TBR=brianosman@google.com,bsalomon@google.com,ericrk@chromium.org,cblume@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=578304

Review-Url: https://codereview.chromium.org/2227323002
2016-08-09 17:46:25 -07:00
cblume
d6113140f7 Store mipmap levels in deferred texture image
This is a follow-up to https://codereview.chromium.org/2034933003/ which
was reverted due to a memory leak.

When creating the deferred texture image, detect if using medium / high
quality. If so, generate and store mipmaps in the deferred texture
image.

When creating a texture from that be sure to read it back out.

BUG=578304
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2115023002

Review-Url: https://codereview.chromium.org/2115023002
2016-08-09 13:45:56 -07:00
reed
9a5a201472 use onPeekBitmap instead of asLegacyBitmap
Since we know we are raster-backed at this point, it is fine, plus it avoids the copy-mutable logic in asLegacyBitmap, which is not needed here (and is slower if our bitmap was built with kNever_SkCopyPixelsMode).

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2223653002

Review-Url: https://codereview.chromium.org/2223653002
2016-08-08 09:00:29 -07:00
reed
4c1abdcd21 use tmp allocator for images in temp shaders
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2222593003

Review-Url: https://codereview.chromium.org/2222593003
2016-08-05 14:50:19 -07:00
reed
1ec04d9553 rename FoceCopyMode to SkCopyPixelMode
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2220603002

Review-Url: https://codereview.chromium.org/2220603002
2016-08-05 12:07:41 -07:00
robertphillips
15c42ca310 Remove SkSurface::MakeRenderTargetDirect
split into:
https://codereview.chromium.org/2182543003/ (Move prepareForExternalIO from GrRenderTarget to GrDrawContext)
https://codereview.chromium.org/2187573002/ (Reduce usage of MakeRenderTargetDirect)
https://codereview.chromium.org/2186073002/ (Rename GrContext's newDrawContext & drawContext to makeDrawContext)
https://codereview.chromium.org/2178353005/ (Remove use of MakeRenderTargetDirect from view system)
https://codereview.chromium.org/2198433003/ (Remove some ancillary users of SkSurface::MakeRenderTargetDirect)
https://codereview.chromium.org/2208483004/ (Remove GrRenderTarget member variable from SkGpuDevice)
https://codereview.chromium.org/2211473002/ (Move GrContext::makeDrawContext to new GrContextPriv object)

TBR=bsalomon@google.com

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2176333002

Review-Url: https://codereview.chromium.org/2176333002
2016-08-04 08:45:02 -07:00
bungeman
ffae30db4a Convert SkAutoTUnref<SkData> to sk_sp<SkData>.
With the move from SkData::NewXXX to SkData::MakeXXX most
SkAutoTUnref<SkData> were changed to sk_sp<SkData>. However,
there are still a few SkAutoTUnref<SkData> around, so clean
them up.

Review-Url: https://codereview.chromium.org/2212493002
2016-08-03 13:32:32 -07:00
bungeman
38d909ec28 Move off SK_SUPPORT_LEGACY_DATA_FACTORIES.
This moves Skia code off of SK_SUPPORT_LEGACY_DATA_FACTORIES.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2206633004

Review-Url: https://codereview.chromium.org/2206633004
2016-08-02 14:40:46 -07:00
reed
320a40d773 Always return ImageShader, even from SkShader::MakeBitmapShader
Lessons learned

1. ImageShader (correctly) always compresses (typically via PNG) during serialization. This has the surprise results of
- if the image was marked opaque, but has some non-opaque pixels (i.e. bug in blitter or caller), then compressing may "fix" those pixels, making the deserialized version draw differently. bug filed.
- 565 compressess/decompresses to 8888 (at least on Mac), which draws differently (esp. under some filters). bug filed.

2. BitmapShader did not enforce a copy for mutable bitmaps, but ImageShader does (since it creates an Image). Thus the former would see subsequent changes to the pixels after shader creation, while the latter does not, hence the change to the BlitRow test to avoid this modify-after-create pattern. I sure hope this prev. behavior was a bug/undefined-behavior, since this CL changes that.

BUG=skia:5595
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2195893002

Review-Url: https://codereview.chromium.org/2195893002
2016-08-02 06:12:06 -07:00
reed
f1ac18229c implement isABitmap for imageshader, return localmatrix for bitmap's impl
For imageshader, I only return true if the image is explicitly raster-backed. I do not return true for texture, nor for generator (i.e. lazy/picture) backed. Is that ok?

BUG=skia:5592
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2197323002

Review-Url: https://codereview.chromium.org/2197323002
2016-08-01 11:24:14 -07:00
reed
2dad769dc9 make an image from a mutable bitmap
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2199813002

Review-Url: https://codereview.chromium.org/2199813002
2016-08-01 11:12:58 -07:00
bsalomon
4d516a6903 Serialize SkColorSpace into DeferredTextureImage
This fixes a memory leak that occurs when DeferredTextureImage is deallocated without being destroyed. It is intended to be stored in discarable memory and thus this has to be safe.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2184823010

Review-Url: https://codereview.chromium.org/2184823010
2016-07-28 13:37:31 -07:00
robertphillips
6738c70242 Rename GrContext's newDrawContext & drawContext to makeDrawContext
These both return sk_sp.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2186073002

Review-Url: https://codereview.chromium.org/2186073002
2016-07-27 12:13:51 -07:00
robertphillips
7e92276554 Reduce usage of MakeRenderTargetDirect
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2187573002

Review-Url: https://codereview.chromium.org/2187573002
2016-07-26 11:38:17 -07:00
reed
c7ec7c9cab remove/deprecate SkBitmap::getTexture, as it now always returns false
oh happy day

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2175873002

Review-Url: https://codereview.chromium.org/2175873002
2016-07-25 08:29:10 -07:00
brianosman
839345d634 Bundle SkShader::asFragmentProcessor arguments in a struct
The signature of this thing keeps changing (and is about to change again).
This just makes maintenance much easier.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2175563003

Review-Url: https://codereview.chromium.org/2175563003
2016-07-22 11:04:53 -07:00
brianosman
396fcdba14 Cleanup of code that converts from GPU-backed resources to SkImageInfo
Functions like GrMakeInfoFromTexture encouraged incorrect code to be
written. Similarly, the ability to construct an info from any GrSurface
was never going to be correct. Luckily, the only client of that had all
of the correct parameters much higher on the stack (and dictated or
replaced most of the properties of the returned info anyway).

With this, I can finally remove the color space as an output of the
pixel config -> color type conversion, which was never going to be
correct.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2173513002

Review-Url: https://codereview.chromium.org/2173513002
2016-07-22 06:26:11 -07:00
brianosman
dfe4f2e4fe Add SkColorSpace to GrDrawContext
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2164363002

Review-Url: https://codereview.chromium.org/2164363002
2016-07-21 13:28:36 -07:00
robertphillips
f292a0c862 Remove SkGrPixelRef
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2167173002

Review-Url: https://codereview.chromium.org/2167173002
2016-07-21 09:35:07 -07:00
robertphillips
1f3923e4e5 Deprecate SkDevice::accessBitmap method
Relies on https://codereview.chromium.org/2162423003/ (Add SK_SUPPORT_LEGACY_ACCESSBITMAP Skia guard) landing in Chromium first.

Calved off: https://codereview.chromium.org/2163323002/ (Add desired width & height to drawContext (as opposed to using the width & height of the RT))

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2168483003

Review-Url: https://codereview.chromium.org/2168483003
2016-07-21 07:17:54 -07:00
brianosman
dddbe380b0 Adding an SkColorSpace to SkImage_Gpu
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2165703003

Review-Url: https://codereview.chromium.org/2165703003
2016-07-20 13:55:39 -07:00
robertphillips
ea70c4bb22 Remove SkDevice::accessRenderTarget virtual
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2167723002

Review-Url: https://codereview.chromium.org/2167723002
2016-07-20 08:54:31 -07:00
brianosman
9ecaa1d9f0 Remove unused MakeFromTextureCopy API
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2165803002

Review-Url: https://codereview.chromium.org/2165803002
2016-07-19 14:16:49 -07:00
brianosman
54f30c13fc Introduce GrColorSpaceXform, for gamut conversion on textures
GrTextureAccess optionally includes an instance, computed from the src
and dst color spaces. In all common cases (no color space for either src
or dst, or same color space for both), no object is allocated.

This change is orthogonal to my attempts to get color space attached to
render targets - regardless of how we choose to do that, this will give
us the source color space at all points where we are connecting src to
dst.

There are many dangling injection points where I've been inserting
nullptr, but I have a record of all of them. Additionally, there are now
three places (the most common simple paths for bitmap/image rendering)
where things are plumbed enough that I expect to have access to the dst
color space (all marked with XFORMTODO).

In addition to getting the dst color space, I need to inject shader code
and uniform uploading for appendTextureLookup and friends.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2154753003

Review-Url: https://codereview.chromium.org/2154753003
2016-07-18 10:53:52 -07:00
bsalomon
634b430080 Add a function to convert a texture backed SkImage to raster.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2147493004

Review-Url: https://codereview.chromium.org/2147493004
2016-07-12 18:11:17 -07:00
fmalita
03912f141f Document SkSurface::MakeRaster's memory initialization
So clients don't go clearing w/ SK_ColorTRANSPARENT unnecessarily.

R=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066903003

Review-Url: https://codereview.chromium.org/2066903003
2016-07-06 06:22:06 -07:00
brianosman
6efeda4838 Revert of Store mipmap levels in deferred texture image (patchset #15 id:280001 of https://codereview.chromium.org/2034933003/ )
Reason for revert:
Crashes on a few different bots (including ASAN). Examples:

https://build.chromium.org/p/client.skia.android/builders/Test-Android-GCC-Nexus7-GPU-Tegra3-Arm7-Release/builds/6324
https://build.chromium.org/p/client.skia/builders/Test-iOS-Clang-iPad4-GPU-SGX554-Arm7-Debug/builds/5400
https://build.chromium.org/p/client.skia/builders/Test-Ubuntu-GCC-Golo-GPU-GT610-x86_64-Debug-ASAN/builds/3539

Original issue's description:
> Store mipmap levels in deferred texture image
>
> When creating the deferred texture image, detect if using medium / high
> quality. If so, generate and store mipmaps in the deferred texture
> image.
>
> When creating a texture from that be sure to read it back out.
>
> BUG=578304
> R=bsalomon@google.com
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2034933003
>
> Committed: https://skia.googlesource.com/skia/+/b3105190a6e02d37f1d7f07a3a8bdd368ec7f157

TBR=bsalomon@google.com,ericrk@chromium.org,cblume@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=578304

Review-Url: https://codereview.chromium.org/2083393002
2016-06-22 07:10:06 -07:00
cblume
b3105190a6 Store mipmap levels in deferred texture image
When creating the deferred texture image, detect if using medium / high
quality. If so, generate and store mipmaps in the deferred texture
image.

When creating a texture from that be sure to read it back out.

BUG=578304
R=bsalomon@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2034933003

Review-Url: https://codereview.chromium.org/2034933003
2016-06-21 13:43:13 -07:00
brianosman
b109b8c5ec Lots of progress on switching to SkColorSpace rather than SkColorProfileType
Fixed a bunch of code in Ganesh, as well as usage of SkColorProfileType in most of our tools (DM, SampleApp, Viewer, nanobench, skiaserve, HelloWorld).

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2069173002

Committed: https://skia.googlesource.com/skia/+/6a61a875467646f8dbc37cfecf49e12d1f475170
Review-Url: https://codereview.chromium.org/2069173002
2016-06-16 13:03:24 -07:00
brianosman
ab8241880d Revert of Lots of progress switching to SkColorSpace rather than SkColorProfileType (patchset #10 id:180001 of https://codereview.chromium.org/2069173002/ )
Reason for revert:
Mac crashes in GrUploadPixmapToTexture

Original issue's description:
> Lots of progress on switching to SkColorSpace rather than SkColorProfileType
>
> Fixed a bunch of code in Ganesh, as well as usage of SkColorProfileType in most of our tools (DM, SampleApp, Viewer, nanobench, skiaserve, HelloWorld).
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2069173002
>
> Committed: https://skia.googlesource.com/skia/+/6a61a875467646f8dbc37cfecf49e12d1f475170

TBR=reed@google.com,herb@google.com,msarett@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/2072813002
2016-06-16 11:41:44 -07:00
brianosman
6a61a87546 Lots of progress on switching to SkColorSpace rather than SkColorProfileType
Fixed a bunch of code in Ganesh, as well as usage of SkColorProfileType in most of our tools (DM, SampleApp, Viewer, nanobench, skiaserve, HelloWorld).

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2069173002

Review-Url: https://codereview.chromium.org/2069173002
2016-06-16 11:10:04 -07:00
msarett
be36d59e66 Fix SkImage::asLegacyBitmap() to respect color space info
BUG=skia:5428
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2061783002

Review-Url: https://codereview.chromium.org/2061783002
2016-06-13 11:25:03 -07:00
ericrk
b4da01d8f7 Add prescale option to deferred params
Currently, Skia always uploads GPU textures at full resolution. This
change allows us to pass a pre-scale mip level to the
deferred texture image logic, which causes us to pre-scale the image
to the given mip level, and upload that mip level instead of the full
image.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2007113008

Review-Url: https://codereview.chromium.org/2007113008
2016-06-13 11:18:14 -07:00
jbauman
b445a57e6c Add NV12 texture conversion support.
If textures 1 and 2 passed into MakeFromYUVTexturesCopy are the same,
then treat the input as NV12 and sample from the g component of texture
2.

BUG=skia:5209
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2016593002

Review-Url: https://codereview.chromium.org/2016593002
2016-06-09 13:24:48 -07:00
bungeman
06ca8ec87c sk_sp for Ganesh.
Convert use of GrFragmentProcessor, GrGeometryProcessor, and
GrXPFactory to sk_sp. This clarifies ownership and should
reduce reference count churn by moving ownership.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2041113004

Review-Url: https://codereview.chromium.org/2041113004
2016-06-09 08:01:03 -07:00
brianosman
982eb7f377 Add new SkSourceGammaTreatment enum, used in situations like mipmap construction, where we need to know if we should respect (vs. ignore) the gamma encoding of sRGB tagged images. Plumb that extensively.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2037413002

Review-Url: https://codereview.chromium.org/2037413002
2016-06-06 13:10:58 -07:00
cblume
186d2d430b Plumbing mipmaps to the point of creation.
When creating a DeferredTextureImage we may create mipmaps.
Those mipmaps need to then be passed along for when the texture is
actually created.

R=bsalomon@google.com
BUG=578304
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2031273002

Review-Url: https://codereview.chromium.org/2031273002
2016-06-03 11:17:42 -07:00
cblume
2c05280a0f Add mip support to *DeferredTextureImageData functions.
As a first step, I want to add the ability to store multiple mip levels
in the opaque object.

I will follow this with using SkMipMap to generate and store the mip
levels and generating the texture from those stored mip levels.

R=bsalomon@chromium.org
CC=ericrk@chromium.org
BUG=578304
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2023573002

Review-Url: https://codereview.chromium.org/2023573002
2016-05-31 09:55:08 -07:00
senorblanco
8775112717 Fix leak in SkImage_Gpu::onMakeSubset().
BUG=skia:5327
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2003573002

Review-Url: https://codereview.chromium.org/2003573002
2016-05-20 07:27:38 -07:00
senorblanco
5878dbdf1b Image filters: implement SkImage::makeWithFilter().
This API provides a way to directly filter a subregion of an SkImage
(usually texture-backed), and returns an SkImage which may include
extra padding, along with a size to indicate the active region.

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1964043002

Review-Url: https://codereview.chromium.org/1964043002
2016-05-19 14:50:29 -07:00
robertphillips
ca6eafc0f7 (Mostly) Retract GrRenderTarget from SkGpuDevice
This gets us most of the way to having SkGpuDevice exclusively use a GrDrawContext instead of a GrRenderTarget. There are a few other refactorings (e.g., rm need for fLegacyBitmap and accessRenderTarget) before the GrRenderTarget can be completely removed.

Has calved off:
https://codereview.chromium.org/1925313002/ (Tighten up SkSpecialSurface factory functions)
https://codereview.chromium.org/1925803004/ (Add sk_sp to SkSurface_Gpu and SkGpuDevice)
https://codereview.chromium.org/1956473002/ (Retract GrRenderTarget a bit within SkGpuDevice)
https://codereview.chromium.org/1979913002/ (Rename GrDrawingMgr::abandon to wasAbandoned & add a matching entry point to GrDrawingContext)
https://codereview.chromium.org/1982583002/ (Add isUnifiedMultisampled entry point to GrDrawContext)

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1930013002

Review-Url: https://codereview.chromium.org/1930013002
2016-05-17 09:57:46 -07:00
robertphillips
e576874b16 Retract GrRenderTarget a bit within SkGpuDevice
Split off of: https://codereview.chromium.org/1930013002/ ((Mostly) Retract GrRenderTarget from SkGpuDevice)

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1956473002

Committed: https://skia.googlesource.com/skia/+/d215a95882485026d176a81bf58871276b21c89c

Review-Url: https://codereview.chromium.org/1956473002
2016-05-13 11:20:46 -07:00
cdalton
846c051a48 Convert GrClip to an abstract base class
Converts GrClip to an abstract base class and adds a "GrFixedClip"
implementation. GrFixedClip denotes a clip implemented with fixed-
function hardware. GrFixedClip allows us to remove the stateful
"fClipMode" member from GrClipMaskManager, and in the future will
be able to nicely encapsulate window rectangles.

After this change GrClipMaskManager is just a wrapper around
GrDrawTarget. We may want to consider removing it altogether.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1971343002

Review-Url: https://codereview.chromium.org/1971343002
2016-05-13 10:25:00 -07:00