This reverts commit a3b8ac76e5.
Reason for revert: Need to revert again, red tree.
Original change's description:
> Revert "Revert "Initial land of SkSL DSL.""
>
> This reverts commit dd213e9d46.
>
> Change-Id: I43be020dd1b07dc13862150a9d95493f8c48b3b1
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342622
> Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
# Not skipping CQ checks because this is a reland.
No-Presubmit: true
No-Try: true
Change-Id: I8e967ef8ecb7f01dc578d38264e2600b04e9b62d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342917
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Change-Id: I887e700a7bf11bf2d5359c9721798f72f00e53f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342756
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit dd213e9d46.
Change-Id: I43be020dd1b07dc13862150a9d95493f8c48b3b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342622
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Adds a vertex shader that maps a variable-length triangle strip to a
stroke and its preceding join. Adds a new op that generates stroke
instances from a path, bins them by log2 triangle strip length (using
SIMD for the calculations), and renders them with indirect draws.
Bug: skia:10419
Change-Id: I6d52df02cffe97d14827c6d66136957f1859f53b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339716
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I674d758c11071582e9fbedcda5596c540bfb5f71
Bug: skia:11054
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342558
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This does not give us 100% coverage of intrinsics yet, but it is a
pretty good start.
Change-Id: I97d49324db1afd9f2975c2eeafbacdead710d4aa
Bug: skia:11054
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341977
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
We now insert helper functions which defer the assignment of out-
parameters back into their original variables to the end of the
function call. This allows us to match the semantics listed the GLSL
spec in section 6.1.1:
"All arguments are evaluated at call time, exactly once, in order, from
left to right. [...] Evaluation of an out parameter results in an
l-value that is used to copy out a value when the function returns.
Evaluation of an inout parameter results in both a value and an l-value;
the value is copied to the formal parameter at call time and the lvalue
is used to copy out a value when the function returns."
This technique also allows us to support swizzled out-parameters in
Metal, by reading the swizzle into a temp variable, calling the original
function, and then re-assigning the result back into the original
swizzle expression.
At present, we don't deduplicate these helper functions, so in theory
there could be a fair amount of redundant code generated if a function
with out parameters is called many times in a row. The cost of properly
deduplicating them is probably larger than the benefit in the 99% case.
Change-Id: Iefc922ac9e2b24ef2ff1e9dacb17a735a75ec8ea
Bug: skia:10855, skia:11052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341162
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit 6e599511d4.
Reason for revert: Breaking bots: https://logs.chromium.org/logs/skia/5061fbd134144011/+/steps/dm/0/stdout
Original change's description:
> Initial land of SkSL DSL.
>
> This is not 100% complete: it lacks support for several kinds of nodes
> and supports only a bare handful of builtin functions, but it
> demonstrates the core functionality and it should be relatively
> straightforward to fill in the missing pieces.
>
> Change-Id: I3058089338e20eebc3da18ac5571801abcaab564
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331177
> Reviewed-by: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Iee77e5322a0b1efb0f3718ec1f5976a4d4e7323a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342620
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This is not 100% complete: it lacks support for several kinds of nodes
and supports only a bare handful of builtin functions, but it
demonstrates the core functionality and it should be relatively
straightforward to fill in the missing pieces.
Change-Id: I3058089338e20eebc3da18ac5571801abcaab564
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331177
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This sort of error would be detected by most backend compilers. This
case was also detected by the bytecode generator. It's easy for us to do
a similar check during SkSL IR generation and report the error sooner.
Also, `convertIndex` had migrated a few hundred lines away from
`convertIndexExpression`, so I moved it back to live next to its parent.
Change-Id: I715d3abf42581782b55ba60df30d0296355667d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341377
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
We will need to emit a helper function to work around this case, as
GLSL supports swizzled out params, but Metal does not. In this CL, we
do not yet synthesize the helper function, but we annotate the code with
a comment indicating affected calls. (Of course, this will be replaced
with a helper function in a followup CL)
Even detecting a swizzle is actually an interesting problem, because
index expressions are sometimes actually swizzles, depending on the type
of the base expression. Also, the index or swizzle might be nested in
several other valid assignable expressions.
Change-Id: I8c74f9a7daec08eff1f32387f8b6b96851c1bd6e
Bug: skia:10855
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341057
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Pointers require decorating the variable with a * to read back the
value, which the code generator did not properly handle. There was a
special case to add the * but it only supported assignment into the
variable, not reading back. References require no special decoration.
This change fixes compile errors in Functions.sksl with the "bar"
function. (This test marks `x` as an inout but never actually mutates
it.) It also allows us to remove a special-case workaround for `frexp`,
an intrinsic function which uses a reference for its out-parameter.
Additionally, this CL adds a non-inlining copy of "OutParams.sksl" to
the Metal test directory, as most of our tests which use out-parameters
end up inlining all the code, which hides these sorts of bugs.
Change-Id: I31c4db04f6b512b4cd4fe65b3347b82bdbf039cd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341000
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Previously, we would emit an invalid [[buffer(-1)]] annotation on the
block, causing the Metal compilation to fail.
Change-Id: I68b2439c05db3163686e84c5dcc9a5c43870ff67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340761
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
It's not legal to use identifiers like "int" or "sampler" to name your
variables (or enums, or structs, etc.). SkSL will now report this as an
error instead of relying on the driver to catch this.
(Note that in some contexts, it might be legal by the spec to reuse a
name that you introduced yourself, depending on the scope. In practice,
this confuses Apple GLSL, so we shouldn't support it anyway.)
This caught several existing places in our code where we used the name
"sampler." These were never exposed to the driver (they were intrinsics
that we would replace during compilation) so they were harmless before.
Change-Id: Ia6dcfca8c500d02e1eb5f9427bed8727e114dfc2
Bug: skia:11036
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340758
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
GLSL only allows one-dimensional arrays. This CL lowers SkSL's array
dimensionality limit from eight to one, and fixes all the tests that
this breaks. The rest of the code still technically supports
arbitrarily-deep array dimensionality; there are many opportunities for
code cleanup and simplification in followup CLs.
Change-Id: I0fc31e4626649ec69d40c5f5597b3924de298df0
Bug: skia:11026
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340339
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This is illegal in older versions of GLSL and in Metal. We now fail at
SkSL compilation time and properly report the error.
Change-Id: I6ddaeabff5386a1ed6ca3eb8703a6035476ec77a
Bug: skia:11021
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339298
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
We previously represented these as SkPMColor4f. However, upcoming
changes will add limited support for clearing/drawing to unpremul
dst. Just store the clear values as four floats without assigned
interpretation.
Also, noticed a bug by code inspection: we weren't accounting for
write view swizzle in GrRTC. Fixed and added gm to test.
Bug: skia:11019
Change-Id: I1bce1f6c97a156c0377ebad1b166eb641362b67a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340098
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The proper approach for creating multi-dimensional array types is
complicated, so I added a function in SymbolTable which does it the
right way (addArrayDimensions). I found all the places in SkSL which
created arrays from base types and size arrays, and refactored them to
call addArrayDimensions instead of doing it manually.
I believe that this approach fixes a bunch of minor issues with multi-
dimensional array types; some are visible in the current codegen output,
and others are latent bugs. e.g. in some instances, a Variable's type()
was silently holding flipped array dimensions, but this never led to
a visible bug because we ended up using the VarDeclaration's baseType()
plus sizes() everywhere that the type was used. (In particular, this
caused debugging headaches in http://review.skia.org/340137 where I'd
use a Variable's type and suddenly its array dimensions would be wrong.)
Change-Id: Idd6a86aa5d1dce8918d02a53bcc2f7d7886e3ac5
Bug: skia:11016, skia:10924
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339860
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reland fixes link errors in nogpu builds
This reverts commit 5fa45548b4.
Change-Id: I45e0509d0476dde3a7088c1ed66ab0118894b31e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340037
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The Metal return type from main() diverges from the SkSL source, so we
patch it in the Metal code generator. This CL improves the patching
process in multiple ways:
- A `return` statement from a fragment processor main() is rewritten to:
return *_out;
- A `return` statement from a vertex processor main() is rewritten to:
return (_out->sk_Position.y = -_out->sk_Position.y, *_out);
- We avoid emitting a duplicate `return *_out;` statement if we can
determine that main() already ends in a return statement. This is
harmless either way so it doesn't necessarily catch everything. (e.g.
it doesn't detect an if/else which returns at the end of both blocks.)
Also added a unit test which returns from the middle of a vertex shader,
since we didn't test this anywhere and we need to verify that
sk_Position.y will be negated. (This didn't work properly before.)
Change-Id: I14cf18375894fc712fa6c6466df3888ebaeba7c8
Bug: skia:10903
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339636
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Previously, this would generate invalid code such as `[[user(locn-1)]]`.
We now generate a more-useful error at SkSL compilation time.
Change-Id: Ifbe335ec6d4abcbdfe89b892ba51063c94d22b11
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339397
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
GLSL only supports arrays of samplers in very limited ways; they aren't
supported at all by SkSL. We now detect arrays of opaque objects and
reject the code.
We have several paths through the IR generator that create and process
array types; the unit test covers global and local variables, and array
on the type versus array on the variable.
Change-Id: I5b45e88e31cf4005723c3bf35561622d65321f7b
Bug: skia:11008
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339317
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
I think this is vestigial from some time in the past where RTC was
public.
Also just expose the methods that add ops rather than have so many
friends + testingOnly versions.
Change-Id: I60d9fdff23b2d67039a7b37815da7ff9e73d8999
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339158
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Just filling in a gap in our tests. The output is a little strange as it
exposes a missed opportunity to constant-fold array accesses, but it
seems fine otherwise.
Change-Id: I6df13e0f9a49455015ceb47d7802bb5e1bbdaa1a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339217
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Constructors such as `float[2](0, 0)` add a type to the symbol table;
this type needs to be copied into the new symbol table if the
constructor is cloned by the inliner.
Change-Id: Ifa8d2dec87103c6223ce493e2201a904c14c2137
Bug: oss-fuzz:28050
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339168
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
SPIR-V previously didn't know what to think when it encountered a Type
with a typeKind of kEnum, and would abort. These are now treated as
32-bit signed integers.
Metal previously emitted the SkSL enum typename, which is meaningless to
Metal since we do not emit the enum itself anywhere. Metal now emits
"int" for an enum-typed variable.
(GLSL already correctly emits "int" for enum types.)
Change-Id: I05975a2a399f9c4a22c00c90be0dccacd99d793b
Bug: skia:11003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338856
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This CL addresses the root cause of the fuzzer issue, by checking for
LayoutIsSupported before getting the MemoryLayout of a type. However,
this array ought to be detected as an error everywhere, as samplers are
opaque types; at present, this code compiles without error in GLSL and
Metal. This is an issue for followup CLs.
GLSL's actual support for arrays of samplers is interesting and probably
too nuanced for us to try to emulate:
https://www.khronos.org/opengl/wiki/Data_Type_(GLSL)#Opaque_arrays
"Under GLSL version 3.30, Sampler arrays (the only opaque type 3.30
provides) can be declared, but they can only be accessed by compile-time
integral Constant Expressions. So you cannot loop over an array of
samplers, no matter what the array initializer, offset and comparison
expressions are.
Under GLSL 4.00 and above, array indices leading to an opaque value can
be accessed by non-compile-time constants, but these index values must
be dynamically uniform. The value of those indices must be the same
value, in the same execution order, regardless of any non-uniform
parameter values, for all shader invocations in the invocation group."
Change-Id: Ib382f5c3b563f996b3c8f1eb6b021b6d31fa9ce7
Bug: oss-fuzz:28107
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339159
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Previously, GLSL and Metal code generators would emit a struct wherever
the type was first used in the code, regardless of where it was
originally defined or what scope the type needs to live in. This CL adds
a ProgramElement for struct definitions, so that structs will now appear
at the top-level as they were originally defined. In the case of Metal,
some special handling is also needed to handle the Globals struct
properly.
Not yet fully supported:
- No special handling for structs declared inside functions yet
- No support for structs in separate scopes with overlapping names
The severity of the remaining issues depends mostly on whether we want
to support structs inside functions in Runtime Effects.
Change-Id: Ia95d4529506cb3fa6da63f5cb548199a93e1c0c5
Bug: skia:10922, skia:10923, skia:10925, skia:10926
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338600
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This test verifies that dead-stripping works on both built-in and user
functions, if their function call is optimized away.
Change-Id: I3125a34640c69de43c383343cd00d97e5a32ac60
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338836
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Enums are an SkSL-only concept--when we output code, we emit plain
IntLiterals--so the fix is simply to ignore the Enum program element
when we encounter it. This is what GLSLCodeGen does as well.
Also added a unit test to confirm that enums work normally, and that
enums are subject to optimization and static-comparison checks just as
ints would be.
Change-Id: Ic4f8da7a27983add9eb41b936d46f6638d22bd4b
Bug: skia:11003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338800
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
There were a surprisingly small number of dedicated SPIR-V tests.
SkSLSPIRVBadOffset was the only test that didn't already exist in the
golden outputs, although it actually contained two tests.
The SPIRVTest.cpp file has been converted to SPIRVTestbed.cpp, which can
be used for local debugging of SPIR-V issues via dm (like GLSLTestbed
and MetalTestbed).
Change-Id: I978d8a7cf5735af7f537113d2b9411ce42cfcf88
Bug: skia:10694
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338756
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Guard flag has been added to clients
Change-Id: Ib61a48781f5dbd52279c8f4257ba3e22fb2704e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338596
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This is very unlikely to occur in real-world code, as it's somewhat
nonsense to use the comma operator in this way. However, it's better to
fail cleanly than to assert.
Change-Id: I76481cd8a993cb1a798ee16956400a512efd4c15
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337636
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Fix code generation for Metal and Vulkan with geometric
intrinsics that have scalar versions in GLSL/SkSL, but no
native support in MSL/SPIR-V.
Change-Id: Id4538a00172e0d233ad9d5ed8d33db6436b83208
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338276
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Previously, we assumed that if a vector in `is_constant` was not made of
floats, it must be made of integers. This ignores that boolean vectors
also exist. The original code would abort when `getIVecComponent` was
called on a bool vector.
There is another bug here--arithmetic operators on bool types should be
disallowed entirely. That will be addressed in later CLs.
Change-Id: I78781d839abde9376917fd92f2fe6311a1a58b02
Bug: oss-fuzz:27808
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338055
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This point is located at fPoints[-1]. We might as well provide it
since it's free, and the stroke iterators for indirect tessellation
will be able to use it.
Bug: skia:10419
Change-Id: If0161a18a9a5a0f3b118a99d7c090d79d424f9db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337637
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Previously, every output was labeled ".asm.frag" regardless of the
actual type.
Change-Id: Icf3a56bb04d88cc0443f12c2dfb99c66ee00dff0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337717
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I1be21b428939d17bbf3a9347a64db56c7cd69eb4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337638
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Previously, the code which calculated Constructor constant values
assumed that a constant-value PrefixExpression would always have an
operand of Constructor. It turns out that another valid case is multiple
PrefixExpressions nested within each other (representing repeated
negation). Updated the code to work regardless of the type of the prefix
operand.
Change-Id: Ic9bf54725ae59330ac817bc4ec7a64def384ab54
Bug: oss-fuzz:27663
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337177
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
We now have SPIR-V golden outputs for `blend` and `shared` tests.
This exposes a handful of SPIR-V limitations for us to address.
Change-Id: Ie5278889b8a61432403d06231b17765885bee0ac
Bug: skia:10694
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337182
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
These cleanups were reverted, as they were part of the CL that added
`--` delimiters to skslc. This CL reinstates the cleanups, but does not
reinstate `--` delimited multiple-command-line support in skslc.
Change-Id: Id70ed87aa239b46d232492fc48791158b35512f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336677
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The fix submitted at http://review.skia.org/335868 did not support
casts. The fuzzer discovered this shortcoming right away.
Change-Id: I2f5166528cee41367348564d4e664476fd5704ff
Bug: oss-fuzz:27650
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336656
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Setting this variable sets up the proper compiler flags and
correct minimum version in Xcode.
Change-Id: I8133994332fc9778580745a99a2d5d73a6f88382
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335661
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: Ia2862680ac87976ddf2a845b958df055755ce527
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335869
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
The fuzzer managed to create a test case which temporarily evaluates to
expression `half2(half(0.2)) + 2` as it is optimized. This requires a
bunch of temporary nonsense math as the IR Generator is attempting to
simplify as it goes; various attempts to remove terms from the fuzzer
test-case would cause it to stop reproducing the error.
Constructor::getVecComponent assumed that any constructor with a single
scalar argument would always implement `getConstantFloat` and
`getConstantInt`; however, constructors themselves did not actually
implement these methods. This meant that nesting a scalar constructor
inside a non-scalar constructor would abort when it tried to deduce the
value inside the inner constructor.
This has been fixed by implementing `getConstantFloat` and
`getConstantInt` for Constructors. These methods will assert if the
constructor has more than one argument or is a non-scalar type. This
should allow any number of nested constructors, e.g.
`half4(half(half(half(1))))` should recursively evaluate properly,
should we somehow generate this as an intermediate expression.
Change-Id: Iaee4284cba03974443cd7b5dccfd7909c1a5f3a6
Bug: oss-fuzz:27614
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335868
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Previously, the worklists were being deleted as soon as they were
closed; by the time skslc executed, they were already gone.
Change-Id: I0d0be87525093a3ff37421cbff553fa481c8e1f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335864
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 3e1b771ce4.
Reason for revert: Not working on Windows.
Original change's description:
> Replace skslc worklist files with -- delimited command lines.
>
> Command lines with delimiters are a simpler approach; they don't require
> a scratch file to be created and parsed. (I didn't consider this
> approach until after implementing worklists.)
>
> This also fixes a minor issue with result codes when processing multiple
> files at once; in particular, unit tests can ignore compile errors, but
> regular fragment processor compilation should treat compile errors as
> fatal and stop the build.
>
> Change-Id: I3f153e7670d757c6b021bf60a260a2cd3f2090aa
> Bug: skia:10919
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334428
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:10919
Change-Id: I0e4bae8a8e09c61eac4e79453fd38e5e81b29e89
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335858
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ibe3c3d27a112df8838bc86d6c2482277fdae62af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335821
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
These aren't testing anything that isn't tested more thoroughly in other
GMs. This avoids having to update them as SkYUVAInfo is used more broadly
in the GPU backend.
Bug: skia:10632
Change-Id: Id02604863f437666005b410213f5970426f1fa8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335659
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This was slightly complicated by the fact that this syntax indicates an
array with a known size:
float[] x = float[](1, 2, 3, 4);
Of course, the size is 4; it's just never explicitly stated in the
code. (The SkSL parser never actually deduces the size, but it doesn't
apparently have a need to; we don't do much in the way of optimization
for arrays.) However, this prevents us from simply failing whenever we
parse "[]" in non-builtin code; we need to keep scanning and see if the
variable is initialized. We already check this in the
ArrayConstructors.sksl test file.
Change-Id: I5b86958e81bd9bf5edf28a617cecf95c1875583e
Bug: skia:10957
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335240
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This is a followup to http://review.skia.org/335196. This detects opaque
types (samplers and textures) at parsing or IR generation time and
reports an error regardless of backend. This check occurs before Metal
or SPIR-V would have a chance to detect the error, so it changes their
output to a slightly more focused error message. The Metal/SPIR-V fix in
the prior CL is still a nice broad catch-all for preventing spurious
ABORTs, though.
Change-Id: I4cce92a8767d72b5d3d7277a8afde8ce5ce86db2
Bug: skia:10956
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335217
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
as a reminder that what we do here is not right and we only need it
temporary for Flutter.
Bug: skia:10715
Change-Id: I186edd3f761db72d2973c1128e0d95a78bd332f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335220
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Previously, MemoryLayout would ABORT if it encountered any types that
we can't layout in memory (e.g. opaque types like samplers). Instead of
an abort, this case is now detected cleanly and an error is reported
identifying the offending type.
This should unwedge the fuzzer, which appears to be very
enthusiatically generating interface blocks with nonsense types inside.
(Note that code generators which don't actually try to compute a memory
layout--that is, GLSL--will still accept these types. This should still
be caught and reported as an error, since it's still illegal in GLSL,
but that's for a future CL.)
Change-Id: I88a9649bcd8c75dadc8cca679f3c5e94570742bc
Bug: skia:10956, oss-fuzz:27525
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335196
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Metal-specific tests are pretty thin on the ground here, and some of
the remaining tests no longer added value as they were already covered
pretty well by existing tests in Shared. The majority of remaining tests
were specific to Metal's lack of flexible matrix casting (and SkSL's
ability to paper over this with helper functions).
Change-Id: I7b3c445268b95320e7f46ec88d793c315d43ee8a
Bug: skia:10694
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334956
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Before this you'd need to set the bundle name to launch the app
via the Xcode debugger. With this it's set automatically.
Change-Id: Ic84a6c8ba020580d5ff4afa9c104efbc2360b60e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334898
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Herb Derby <herb@google.com>
This prevents OOMing when given a pathological input, but is large
enough that almost all inputs should continue to compile as-is.
Change-Id: If5c46711b886ee08495bfd09af537e9dc7ea5649
Bug: skia:10945, oss-fuzz:27442
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334838
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
In practice, the inline threshold does a good job of limiting the
blast radius here.
Change-Id: I495184116e733262ea9d84fec30885ea047ca116
Bug: skia:10945
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334597
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This fixes a fuzzer crash in Metal.
Private types aren't meant to be used directly; we can't generate a
valid MemoryLayout for them. We will now detect them during IR
generation and report an error. (Note that unreferenced structs
currently don't have any IR representation at all, so structs have to be
used somewhere in the code to trigger the error.)
Bug: oss-fuzz:27288
Change-Id: I432f0a69fbb54cd33ff5b90a9f3d4757a9370117
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334830
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Command lines with delimiters are a simpler approach; they don't require
a scratch file to be created and parsed. (I didn't consider this
approach until after implementing worklists.)
This also fixes a minor issue with result codes when processing multiple
files at once; in particular, unit tests can ignore compile errors, but
regular fragment processor compilation should treat compile errors as
fatal and stop the build.
Change-Id: I3f153e7670d757c6b021bf60a260a2cd3f2090aa
Bug: skia:10919
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334428
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Makes the Metal backend more consistent with the other backends,
and allows new init parameters to be added without significantly
changing API.
Added updated sk_cf_obj because I needed some of its functionality.
Bug: skia:10804
Change-Id: I6f1dd1c03ddc4c4b702ea75eff14bc0f98ab5ad2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334426
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:10914
Bug: b/163595585
In a WebP image, it is possible to combine animation with an EXIF
orientation. While SkAndroidCodec attempts to handle orientation itself
by decoding into temporary memory and then drawing through a matrix,
this doesn't work directly when compositing a P-frame into a prior
frame. SkAnimatedImage already uses an SkMatrix to handle cropping and
scaling, so update that matrix to include the orientation.
Make SkAnimatedImage a friend of SkAndroidCodec. This allows the former
to have the same ExifOrientationBehavior specified by the latter, and to
recreate the latter so it does not try to handle the orientation itself.
Clip SkAnimatedImage to its bounds. Android's AnimatedImageDrawable
performs its own clip, but this makes a crop rect work for other
clients.
Update getCurrentFrame to take cropping, scaling, and orientation into
account. This method is used by CanvasKit, which does not use cropping
or scaling, but will now properly orient an animation with an EXIF
orientation.
Add a GM that exercises the various combinations of ways SkAnimatedImage
can be used:
- via newPictureSnapshot (as in Android) versus getCurrentFrame
- scaling down to a dimension that can be output from the
SkAndroidCodec, versus up, which SkAnimatedImage scales
- with a crop rect
- with a post processor
Change-Id: If1854e9aea23fc4afddf75d39132b38e3fbc6071
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333223
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
This is a reland of 26ad8ccdec
... now with MSAN support.
Original change's description:
> add ERMS (enhanced rep mov/sto) SkOpts slice
>
> Intel's got two CPUID bits indicating the speed of rep mov/sto
> (memcpy/memset),
>
> - ERMS, Enhanced Rep Mov/Sto, older, large copies are fast?
> - FSRM, Fast Short Rep Mov, newer, small copies are fast?
>
> ERMS has been around a long time on Intel, but is relatively recent on
> Ryzen, and FSRM is new across the board. The startup cost for
> ERMS-but-not-FSRM copies really is noticeable, so we cut over to the
> previous SSE/AVX routines when N is small.
>
> I've left the memset benchmarks as I found them most useful when
> tuning the small/large cutoff in this CL.
>
> Change-Id: I3ac4e3f34796aba0ea86aabbe9dda7526919456a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332580
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
Cq-Include-Trybots: luci.skia.skia.primary:Test-Debian10-Clang-GCE-CPU-AVX2-x86_64-Release-All-MSAN
Change-Id: Ia293bba90022c48c884599331ef35aa67644729b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334343
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Previously, we would instantiate skslc twice, and clang-format once, for
each fragment processor. We now batch all the work into a single
invocation of each tool--skslc is called once with a worklist file, and
clang-format is asked to clean all the generated files at once. This
will improve build times very substantially on Windows, and should
provide a small benefit on Mac/Linux as well.
Change-Id: I97ac1f22bf19298dfac1c02e1a28a106cfc8491d
Bug: skia:10919
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334420
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
skia_deps are inherited by libhwui, so this previously enabled building
libhwui on Windows. But this would require a libnativehelper variant on
Windows. Disable the libhwui Windows build until then.
Reenable windows builds for libskia and its tools (via skia_tool_deps).
Add a comment describing the proper way to update Android.bp.
Test: m
Test: mmm external/skia
Bug: b/172649321
Author: mast@google.com
Change-Id: I9b2dba455f25e4582bb359d660fbd78fe67da976
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334048
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Jerome Gaillard <jgaillard@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Martin Stjernholm <mast@google.com>
I was curious to try r22 out today and it needed these small tweaks,
which should be compatible with r21d. I'll hold off on the actual
upgrade until r22 is out of beta.
Builds using the NDK compilers (r21d or r22 both) don't even need the
remaining --sysroot flag, but keeping it lets GOMA builds using Chrome's
compilers keep working.
Change-Id: Ic30cb9e00fe91179ca219999a9f3131ace61f753
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334396
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 26ad8ccdec.
Reason for revert: gonna need to teach MSAN about this to reland.
Original change's description:
> add ERMS (enhanced rep mov/sto) SkOpts slice
>
> Intel's got two CPUID bits indicating the speed of rep mov/sto
> (memcpy/memset),
>
> - ERMS, Enhanced Rep Mov/Sto, older, large copies are fast?
> - FSRM, Fast Short Rep Mov, newer, small copies are fast?
>
> ERMS has been around a long time on Intel, but is relatively recent on
> Ryzen, and FSRM is new across the board. The startup cost for
> ERMS-but-not-FSRM copies really is noticeable, so we cut over to the
> previous SSE/AVX routines when N is small.
>
> I've left the memset benchmarks as I found them most useful when
> tuning the small/large cutoff in this CL.
>
> Change-Id: I3ac4e3f34796aba0ea86aabbe9dda7526919456a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332580
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,herb@google.com
Change-Id: I3264af132272dbbaac8fc8b62e139a6a112bbadb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334342
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
skslc can now take a `.worklist` file as an input, containing multiple
"command lines" to run in sequence. compile_sksl_tests.py now assembles
a worklist file and runs skslc one time, rather than running skslc
once per each target. This improves compile times on Windows
significantly (where spawning skslc hundreds of times is much more
expensive than on Linux/Mac).
One subtle behavioral difference with .worklist files: if an error is
encountered, it is written to the output file instead of to stdout.
Previously, compile_sksl_tests was in charge of for capturing stdout
and overwriting the compiler output with the error message, but this
doesn't work when many files are being compiled (which errors are
associated with which files?)
This refactor exposed a minor latent bug--when encountering an error,
skslc would previously exit() immediately without closing its
FileOutputStream. This led to an assertion when exit() was replaced with
normal returns. Since FileOutputStream is only used by skslc, and in
every case the desired behavior is just to close the stream cleanly,
FileOutputStream now closes the file in its destructor instead of
asserting that we haven't done so.
Change-Id: Ia55baff0c11fe466923bde2e0c944df9f2ccd092
Bug: skia:10919
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334099
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Intel's got two CPUID bits indicating the speed of rep mov/sto
(memcpy/memset),
- ERMS, Enhanced Rep Mov/Sto, older, large copies are fast?
- FSRM, Fast Short Rep Mov, newer, small copies are fast?
ERMS has been around a long time on Intel, but is relatively recent on
Ryzen, and FSRM is new across the board. The startup cost for
ERMS-but-not-FSRM copies really is noticeable, so we cut over to the
previous SSE/AVX routines when N is small.
I've left the memset benchmarks as I found them most useful when
tuning the small/large cutoff in this CL.
Change-Id: I3ac4e3f34796aba0ea86aabbe9dda7526919456a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332580
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This doesn't include the two-argument version of atan, but covers all
other intrinsics from section 8.1 of the GLES Shading Language 1.00
spec.
Several needed additional plumbing for the CPU backend, but all now
appear correct across CPU and GPU.
Bug: skia:10913
Change-Id: I9933ad549b9914d94c9973c702a06bb177be31b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334103
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
At present, we do not report any error; the values wrap silently.
Change-Id: I8c435cfdd81f6c2e5fd87e9c39c708138bf4ec82
Bug: skia:10932
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333676
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This addresses a sanitizer issue discovered in
https://oss-fuzz.com/testcase-detail/4908118777266176 (it has not been
assigned an oss-fuzz bug number yet; coming soon)
This puts an upper bound on struct nesting, again to prevent memory-
layout and other recursive type-handling code from overflowing the
stack. Coincidentally, while researching GLSL behavior around this bug,
I learned that WebGL has a similar limitation but caps nested structs to
4 deep. (I could not find any documented GLSL upper bound.)
Note that both the GLSL and Metal outputs for StructMaxDepth are badly
malformed. (Structs cannot be embedded within another struct in GLSL;
structs SA7 and below are never declared in GLSL; the array list for SA7
is backwards in GLSL; Metal is missing structs SA1 through SA8; Metal
puts the array list on the type instead of the variable name.)
These issues will be addressed in separate CLs.
Change-Id: I0f1059b6faa400cd0647dd7010ec839f73779a36
Bug: skia:10922, skia:10923, skia:10925, skia:10926
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333316
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This addresses a sanitizer issue discovered in
https://oss-fuzz.com/testcase-detail/4908118777266176 (it has not been
assigned an oss-fuzz bug number yet; coming soon)
We need to set some sort of limit here to avoid stack overflow. Eight
array dimensions seems like more than enough for any sort of code that
we might realistically need, but the limit is definitely flexible if we
wanted to increase it. (The fuzzer needed to generate a several-
hundred-dimensional array before encountering a crash.)
Change-Id: I3630ab40e47cc58a2280ba200b485e1958371fdc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333160
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This addresses a sanitizer issue discovered in
https://oss-fuzz.com/testcase-detail/4908118777266176 (it has not been
assigned an oss-fuzz bug number yet; coming soon)
A followup CL will limit array dimensionality to 8. This is an arbitrary
choice which is hopefully larger than any reasonable program will need.
Change-Id: I4cf05f40ec92c1c3444c71c45f759bb30d7da3c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333135
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Before the script would simply assert when it couldn't find valid
code-signing information. Now it spits out a message explaining
what's going wrong and a suggestion on how to fix it.
Change-Id: I81f64450702238f8a53ea0d7900e7de2d23b457b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333134
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
`in` vars shouldn't support initializer expressions at all. The fuzzer
noticed that dead-stripping interacts poorly with `in` var initializer
expressions, which makes sense because it's an unsupported and untested
path. In a followup CL, lines 1 and 3 will both become errors.
Change-Id: Ibb64ca319a046b040eea976acb6798a1402451de
Bug: oss-fuzz:27300
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333128
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This CL improves on the previous fix for oss-fuzz:26789 by actually
propagating the negation from the PrefixExpression inside the
constructor, which unblocks further optimizations.
Interestingly, this fix also exposes a further missing optimization--we
optimize away comparisons of constant-vectors for floats, but fail to
do the same for ints.
Change-Id: I9d4cb92b10452a74db96ff264322cdc8a8f2a41f
Bug: oss-fuzz:26830, oss-fuzz:26789, skia:10908
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332263
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit a8889403fd.
Reason for revert: breaking Build-Win-Clang-x86_64-Release-ANGLE, Build-Win-Clang-x86_64-Release-Shared, etc.
Original change's description:
> Re-enable -Wdeprecated-copy-dtor.
>
> This was mostly working already, because violating this warning would
> break one of our builds, Build-Debian10-EMCC-wasm-Release-WasmGMTests.
>
> Example: https://status.skia.org/logs/BmABdx9EQKaH89CcbwU2/605bf360-b5b1-4a72-9e9f-465444f7f36c
>
> This did require a fix to Dawn (thanks to cwallez@):
> https://dawn-review.googlesource.com/c/dawn/+/30701
>
> Change-Id: I17723bda02f13895f9e19ea2e94dc48c2cdb1572
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330741
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
TBR=mtklein@google.com,brianosman@google.com,johnstiles@google.com
Change-Id: Id31265d4c39f8774f0668aaa54d8f6fc10de1ee7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332178
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
There's really no reason for these classes to be separate at this
point. Also extracts a "GrStrokeOp" base class that has the
functionality that will be shared with indirect stroking.
Bug: skia:10419
Change-Id: I960d5e6d64f0814ccb4a3852bc627af2b8082a1f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331860
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This will allow ASAN to detect use-after-free errors in pooled memory,
enabling our fuzzers to catch errors sooner.
Testing with oss-fuzz:26942 : http://screen/C5TEbu3CJvHzRqA
Change-Id: Ic47d6b043998e5069525490cd25b2390cad94360
Bug: skia:10885
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331482
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Previously, when a prototype was parsed, this added a function
declaration to the symbol table, but the prototype itself was not
re-emitted during code generation. This meant that the final code might
not be valid, since the absence of prototypes meant that the code might
attempt to invoke a function before its declaration. Now, prototypes are
stored in the ProgramElement list and re-emitted during code generation
for GLSL/Metal/CPP. (SPIR-V doesn't name its functions at all.)
Change-Id: I76446c796000eb0b56f964d82457122182c28b87
Bug: skia:10872
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331136
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I19a9564ac4d52b709b8fdd757b99222372c626f4
Bug: oss-fuzz:26942
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331598
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This method finds the locations a cubic needs to be chopped at before
it can be passed to the stroke tessellation shader. It's an integral
part of CPU stroke preparation and therefore extremely perf sensitive.
Bug: skia:10419
Change-Id: Ib23c2583b8cfc78814ce52425f7af2c8b2f8b420
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330314
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
You can use this to cross complie from an x86_64 mac if you have
at least XCode12 beta 2 installed, and you set target_cpu = "arm64"
in your gn args.
Change-Id: I3fcdcd162155ac0242c15260994de09177ff2f97
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328659
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: chromium:1139750, skia:8389
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel,win10-blink-rel
Change-Id: I69c55f505947fdec5d9d391d2b2d2d3ff6dec9b8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330216
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>