All our bots but the iOS ones are on GN now. This cleans up a bunch of GYP and other obsolete stuff.
- Nothing's using default_flavor.py any more except as a base class.
- There are no -CMake, -Shared or -VisualBench bots anymore.
- Only the iOS bots care about GYP_DEFINES.
You'll see the PDFium bot's GYP_DEFINES change, but that doesn't matter... it's using PDFium's own (GN) build system, and it ignores GYP_DEFINES.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3567
Change-Id: I699e10f013ea77df4dcaa1cb559c51c5bf55dfdb
Reviewed-on: https://skia-review.googlesource.com/3567
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
After several different strategies, this one appears to work
well. The basic test:
1) For a variety of drawing techniques, we render fixed size
rectangles. (Solid colors via paint color, bitmap, etc...)
2) For each method in #1, we render to both an sRGB and
WideGamutRGB offscreen surface. (AdobeRGB isn't wide enough
to clearly demonstrate if things are working or not).
3) Use readPixels to fetch the raw (still in wide gamut) pixel
data, then draw that directly to the final canvas.
So, for each pair of squares, they should look clearly
different. Currently, with the GPU backend, only the bicubic
bitmap paths have that behavior. Adding more test cases (and
fixing the ones that are already incorrect) will be the long
tail of gamut transformation.
Current output (with my other patchset, which fixes all
bitmap draws): https://screenshot.googleplex.com/wsL3x7eCtWE.png
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2293173002
Review-Url: https://codereview.chromium.org/2293173002