Commit Graph

587 Commits

Author SHA1 Message Date
Kevin Lubick
77d9b5c58e [canvaskit] Add tentative support for savelayerrec
It was easier to just add a few saveLayer overrides rather
than try to expose the struct of pointers. SkRect*
was hard/impossible because we have it as a value_object,
which does not support pointers in enscriptem.

Change-Id: Iad702593cca19f80d6ef9a319f8c80a087135e38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250996
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2019-10-29 16:46:43 +00:00
Kevin Lubick
15b40236bd [canvaskit] Add various ImageFilters
We are pretty comfy exposing this set for the long-term.

CanvasKit will generally support chains of image filters,
not necessarily arbitrary DAGs, just to simplify the
points needed to expose.

Change the naming around MaskFilters also, I like having
the factories be a class function, just to keep things
a bit better organized and minimize the amount of things
we want to keep on the top level CanvasKit object.

Change-Id: If32c630efa2fd8bc4bac84d0c3461ac3c0d21263
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250758
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-10-29 14:48:33 +00:00
Florin Malita
512eb94916 [skottie] Fix layer blend modes under mattes
The layer blend mode should be applied post-masking (after compositing
with the matte layer).

TBR=
Change-Id: Ie84760526cd9be95f08bc68bc5a8dbfb635ca905
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251316
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-29 01:49:26 +00:00
Florin Malita
c6fbedc507 [skottie] 3D layer parenting refinements
Observed AE layer parenting semantics:

  * layers are flagged as either 2D or 3D
  * camera applies to 3D layers, but not to 2D layers
  * parented 3D layers treat their ancestor transform chain as 3D (SkMatrix44)
  * parented 2D layers treat their ancestor transform chain as 2D (SkMatrix, ignoring 3D components)

This means that for a given layer, we may need to build two distinct transform chains - depending
on the type of descendant layer being considered.

Furthermore, transforms are animatable and their animators are scoped to a layer controller.  Since
we're potentially building two version of the transform node, we need to ensure all animators for
both of them are transferred to controller object (we still want to only instantiate a single layer
controller and render tree to avoid duplication).  IOW, all dependent layer transforms need to be
considered before "sealing off" a given layer controller.

In order to avoid a layer dependency/topological sort, we can split off the transform tree
construction into a separate pass.  High-level changes:

  -- replace existing LayerAttachContext with CompositionBuilder
     (holds LayerBuilders and other Composition-wide state)

  -- replace LayerRec with LayerBuilder
     (holds Layer-wide state and also caches transform nodes)

  -- pass 1: for each LayerBuilder, transitively build and cache a transform chain
     of a type (2d/3d) determined by the leaf (entry point) layer

  -- pass 2: for each LayerBuilder, build the actual layer content render tree
     and instantiate the layer controller objects

Bug: skia:8914
Change-Id: I9f7efcf4819424282fd3dda98f5621ba12fd001b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251001
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-28 20:29:54 +00:00
Kevin Lubick
a1a4d82314 [canvaskit] Use skia's version of png and zlib
Change-Id: I730936cf91776451f7ba2657e5d07b20837e2dee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247297
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-10-28 16:27:53 +00:00
Kevin Lubick
2d6d34ec19 [canvaskit] Use newer freetype
This new freetype lets us have emojis and brings in years
worth of bug fixes from the ancient version shipped in
the emscripten-ports

Change-Id: I0b8779dba3341a3ef73c715fde2e5fb37e45126a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247296
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-10-28 15:15:39 +00:00
Ben Wagner
bdf2c87947 HarfBuzz reports y-up, convert to y-down.
Change-Id: If90857f9cf8039ddc0dfba7f660d415a41953015
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250818
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-10-25 14:41:50 +00:00
Florin Malita
c1b501c352 [skottie] Shift Channels effect support
(https://helpx.adobe.com/after-effects/using/channel-effects.html#shift_channels_effect)

Limitations: no HSL sources for now.

Change-Id: Iffd63f2bbfc8c5f1de00846412be26847e822420
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250036
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-10-22 20:36:01 +00:00
Kevin Lubick
6dbc4ed880 [canvaskit] Expose various canvas features
clipRRect and drawColor

Change-Id: I6e947b4a30646a96935c74e0cd334f1624c41065
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249892
Reviewed-by: Mike Reed <reed@google.com>
2019-10-22 16:09:27 +00:00
Florin Malita
587f7365d5 [skottie] Expose native frame rate and seekFrame() in WASM
Change-Id: I003ed90170abf287451a5df51a9aa54285236e63
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249891
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-22 14:13:37 +00:00
Kevin Lubick
e25df6cf78 [canvaskit] Expose Malloc to save copies in some places
By adding in the check to copy1dArray, some places get the benefit
for free.

Change-Id: I12e230465737dc6276feb02ddb37e3c417777055
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249878
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2019-10-22 13:41:28 +00:00
Florin Malita
94e1a52686 [skottie] fix clangtidy warning
TBR=
Change-Id: I4db02978edbf7d60693b18a7c661640a4ab05bf0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249885
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-21 21:27:40 +00:00
Kevin Lubick
56f569d9be [canvaskit] roll to v0.8.0
Biggest change here is to add initial support for WebGL 2.0 where possible.

Change-Id: I05657dbfeed25fc665205ceda6b35022f6a42053
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249815
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2019-10-21 19:17:46 +00:00
Florin Malita
cfbc4d496d [skottie] Add DataURI image support in utils/tools
BodyMovin can export inline (dataURI) images.

Change-Id: I821a2e225359f8ac37d4d2c9479d4ff5d78f924e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249516
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-21 18:02:39 +00:00
Florin Malita
b9886864ca [skottie] Frame-index seek API (seekFrame)
Add a new seek method which takes a frame index. This provides more accurate
control when rendering of exact frames is needed.

Also surface the animation frame rate, and convert skottie_tool to use this
new mechanism (now defaulting to native animation frame rate).

Change-Id: Id870629e1747a9f70cbf4d3e770366df1299a519
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249799
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-10-21 17:14:36 +00:00
Kevin Lubick
d3b1fe66d6 [CanvasKit] More Paragraph things
Bug: skia:9469
Change-Id: I72a4912b5b6edd2ddde077a558c2c24b68d7df64
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249556
Reviewed-by: Julia Lavrova <jlavrova@google.com>
2019-10-21 15:27:13 +00:00
Kevin Lubick
3085d9ac7d [canvaskit] Roll chrome version for testing
Also disabling failing perf test.

Change-Id: I5776a5dfba0d429ad6a9d725de26c585e61ba37b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249427
Reviewed-by: Hal Canary <halcanary@google.com>
2019-10-18 17:37:52 +00:00
Florin Malita
814f3cc079 [skottie] Default camera for 3D layers
When 3D layers are present, we need a camera view even when no explicit
camera is present.

TBR=
Bug: skia:8914
Change-Id: I408986d516e03bc4f80c7c09103e09821704ff2f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249420
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-18 17:20:11 +00:00
Florin Malita
a3adb9ac7e [skottie] Camera does not apply to regular/2D layers
Per [1], "Cameras affect only 3D layers and 2D layers with an effect
with a Comp Camera attribute."

[1] https://helpx.adobe.com/after-effects/using/cameras-lights-points-interest.html#create_a_camera_layer_and_change_camera_settings

Bug: skia:8914
Change-Id: Ic63ac1a9bfd0913757061684f64adf3df8424246
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249419
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-18 16:45:07 +00:00
Florin Malita
d9e8586d23 [skottie] Fix camera/3D layer transform interactions
Currently, the camera view transform is attached to the render tree as a
TransformEffect.  This means it gets "flattened" to an SkMatrix in isolation,
and does not compose with other layer transforms in 4x4 format.

Refactor the implementation to

  - build the camera transform upfront
  - compose (chain) all layer transforms from this camera transform

This ensures that transform composition happens in SkMatrix44.

E.g. render tree topology change (TE == TransformEffect)

Before:

                      [root]
                        |
                      [TE]<---[CameraT]
                        |
       ------------------------------------
      |                                    |
      |                                    |
    [TE]<--[Layer1T]          [Layer2T]-->[TE]
      |                                    |
  [Layer1]                              [Layer2]
      |                                    |



After:
                      [root]
                        |
                        |
       ------------------------------------
      |                                    |
      |             [CameraT]              |
      |                / \                 |
    [TE]<--[Layer1T]<--   --->[Layer2T]-->[TE]
      |                                    |
  [Layer1]                              [Layer2]
      |                                    |


TBR=
Bug: skia:8914
Change-Id: Idd407712f75c48623b5299a4284ddb17b98c155f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249217
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-17 20:57:09 +00:00
Brian Osman
e8bcc56951 Fix a couple minor bugs in particle code
- Copy effect state to particle uniforms before each script, so changes
  from spawn or update are visible.
- Guard path binding against out of range access
- New effect that actually stresses both of these conditions

Change-Id: Ice6112793099e515438af8bb863e9e1bf03d08b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249125
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-10-17 14:55:34 +00:00
Hal Canary
e054d3cf3d CanvasKit: Switch to WebGL 2.0
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Debian9-EMCC-GCE-GPU-AVX2-wasm-Release-All-CanvasKit,Test-Debian9-EMCC-GCE-CPU-AVX2-wasm-Release-All-CanvasKit

Bug: skia:9052
Change-Id: I444031276aea90d82f289b16ba6cd36de5192abd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248927
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2019-10-16 18:45:46 +00:00
Brian Osman
5b43113e75 Interpreter: Reflect all uniform variables in ByteCode
Gives enough information to locate variables by name (using the same
scheme as glGetUniformLocation), and provide hints about type and size.

Bug: skia:9513
Change-Id: I9444f1042471967a79c9f05167dcdb78eca41bad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244502
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-10-16 15:35:48 +00:00
Hal Canary
ebc89c1a7d canvaskit: add helpful message to compile.sh
Change-Id: I48a48c8d2f3853fd948cadfc7cc93f41d72e2ea2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248800
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2019-10-16 13:47:14 +00:00
Florin Malita
59e72b71b5 [skottie] Luma matte support
Expand matte support to include normal/inverted luma modes [1].

[1] https://helpx.adobe.com/after-effects/using/alpha-channels-masks-mattes.html#track_mattes_and_traveling_mattes

TBR=
Bug: skia:9390
Change-Id: Ie6555852e70449e4343944c70d2f9b8a98bb33cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248701
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-16 13:17:51 +00:00
Brian Osman
4beafa69ab Add interactive demo to particle gallery
Docs-Preview: https://skia.org/?cl=248805
Bug: skia:9513
Change-Id: Id862ebdc58c2cde38720e26f0140e20c5338c78c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248805
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-10-15 18:15:47 +00:00
Brian Osman
df18296f98 Add accessors to get/set SkParticleEffect fields
Simplify burst handling. Scripts should just add to burst (if
they want to handle programmatic bursting, as well).

Update most effects to handle dynamic updates to position better,
and add a sample effect meant to be used with mouse tracking.

Change-Id: Ia302e1d04e62e2b07974807c44067786cc10a8ad
Bug: skia:9513
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248798
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-10-15 14:54:50 +00:00
Kevin Lubick
6e5b07e25b [canvaskit] Enable tests for getGlyphPosition
Change-Id: Ibdd5987689305d383699153cdabdb6cbfd528a3e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247599
Reviewed-by: Julia Lavrova <jlavrova@google.com>
2019-10-10 18:48:49 +00:00
Mike Klein
b484e7ce24 hand off frames to encoder as they come
Instead of rendering all .mp4 frames then encoding, we can kick off
rendering and have the encoder consume frames in order as they become
available.

This uses std::promise / std::future pairs to make the handoff: frame
producers fulfill thieir promise by moving their image into set_value(),
and the encoder (main thread) consumes them by moving those images out
of the paired std::future().  It may not be obvious, but the line

    sk_sp<SkImage> img = frame.get_future().get();

does move the image into `img`... gMP4Frames does not hold a ref once
.get_future().get() has returned.  (Though depending on when you look,
the surface still might.)

This lets us get going on encoding as soon as the first frame is ready,
and hypothetically means encoding should finish shortly after the last
frame draws.  But, different frames cost different time to draw, and we
can't control the order they'll return.  We _do_ have control over the
order they're started, and we're doing that exactly wrong using a LIFO
thread pool.  I've added .mp4 encoding starvation stats to show this...
when I run in LIFO order it looks typically something like

    starved min 0ms, med 0ms, avg 4.12333ms, max 2115ms, sum 2474ms
    frame time min 12ms, med 292ms, avg 307.208ms, max 711ms, sum 184325ms
    106.68user 57.27system 0:04.55elapsed 3601%CPU (0avgtext+0avgdata 3159748maxresident)k
    0inputs+1528outputs (0major+772790minor)pagefaults 0swaps

Mirroring the batch order with (i = frame_count - 1 - i) results in less
starvation, less memory usage, better scaling, and a quicker wall time.

    starved min 0ms, med 0ms, avg 0.896667ms, max 382ms, sum 538ms
    frame time min 13ms, med 374ms, avg 344.365ms, max 918ms, sum 206619ms
    111.64user 52.56system 0:03.62elapsed 4529%CPU (0avgtext+0avgdata 2660912maxresident)k
    0inputs+1528outputs (0major+649031minor)pagefaults 0swaps

Change-Id: Ic60e8eac856af238ef32e3383d86f6c24e5c7851
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247674
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-10-10 16:34:31 +00:00
Florin Malita
10e5257ec9 [SkVideoEncoder] Allow clients to control the color type
Change-Id: If57514c9e7e8d0a417eb9388873bbb348fc49076
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247384
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-10-10 14:55:31 +00:00
Mike Klein
be6d62d5d3 add -f mp4 to skottie_tool
This runs way faster than skottie2movie, even with Mike's patch.
We could probably ditch skottie2movie with this CL and one adding --gpu?

Change-Id: I41376c2cd636eb75a3a6d2aaa75bef48211a1021
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247377
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-10-09 18:53:01 +00:00
Kevin Lubick
fa5a138170 [canvaskit] Update to build with emscripten 1.38.47
Bug: skia:9052
Change-Id: Ic1aec2c9b8ace556f5b77862582894f59fd26b64
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247302
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2019-10-09 15:08:10 +00:00
Kevin Lubick
e27a503a0a [canvaskit] Clean up embedded fonts
See https://groups.google.com/forum/#!topic/skia-discuss/J2XT7XjmFtI

Change-Id: I73614208d26536924bc3ed3385c1cd3c490ef8a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247098
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-10-09 14:51:39 +00:00
Julia Lavrova
191c6080dc Bug fix (strut must be false by default)
Change-Id: I3d778562ae85da048190998faa7f62a2953c099f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247108
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
2019-10-08 20:53:01 +00:00
Brian Osman
7edfb69406 Remove SkCurve and SkColorCurve
This was only being used in one effect (and for no good reason). SkSL is
plenty powerful to re-implement something similar if required, at no
real performance cost.

Re-implemented the one effect that used it with simpler math in the
script, updated the copy of that effect in the gallery.

Docs-Preview: https://skia.org/?cl=247040
Change-Id: I68c86d6550dd4f003f6ba5ecd0febab37b86540b
Bug: skia:9513
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247040
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-10-08 15:38:20 +00:00
Julia Lavrova
f3ed273b32 Adding line/style metrics
Fixed some bugs for flutter tests

Change-Id: I43f4b4b185152a8d642127370da5f80fb96f1e9e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239444
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-10-07 15:07:48 +00:00
Florin Malita
f976e97a97 [skottie] Horizontal-constraint for Shaper *ToFit alignment modes
Currently we only constrain vertically, assuming shaped lines don't
overflow horizontally.  This is not true for very long words.

Update kVisualResizeToFit and kVisualDownscaleToFit to constrain in
both dimensions.

Also drop the early exit condition because

a) it makes less sense when checking in 2 dimensions (there are
multiple answers which fit snugly in one dimension, but we're
ultimately selecting for the largest font size)

b) it probably doesn't trigger much in practice

Existing tests cover the change in behavior.

Bug: skia:9471
Change-Id: I4e53a51500b02ba7db26dad249458bcf491b088a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246305
Reviewed-by: Avinash Parchuri <aparchur@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-07 14:58:48 +00:00
Kevin Lubick
6d0d5a7f60 [canvaskit] Speculative fix for external wasm library
See https://groups.google.com/forum/#!topic/skia-discuss/J2XT7XjmFtI

Change-Id: I4daabc160e9f5b09d4233bcaf24661c8473c0d07
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246080
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-10-03 19:01:27 +00:00
Kevin Lubick
369f6a5ea2 [canvaskit] Initial addition of SkParagraph
There are more parts of ParagraphStyle and TextStyle, but
this should be a bulk of the components.

Bug: skia:9469
Change-Id: I87fff6700f41cff49ecbee3a1339e84c36699c93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244837
Reviewed-by: Julia Lavrova <jlavrova@google.com>
2019-10-03 18:04:55 +00:00
Ben Wagner
1ca50524c4 Allow better font fallback.
The intent is to allow the creation of a MakeFontMgrRunIterator which
uses the passed font's typeface as the primary typeface, but uses a
given family name and style as for the request for fallback fonts. This
allows the user to provide the actual request for the primary typeface
as opposed to making a request based on the resolved primary typeface
(which may not be the right thing to do).

To support this, the selection of language for fallback is also added.
Since this information is already in the language iterator, this change
makes the font iterator the lowest priority iterator for consume,
allowing the font iterator to rely on the current value of the language
iterator to provide the language.

In order to allow these changes to be exercised, this also adds a few
generic 'Make' methods for bidi and script. These new methods will use
the best available implementation. These are needed since the most
capable implementations may not always be available (such as on our
testing ios builds).

Change-Id: I1b8d9c9007058adcb2a26e0581d903b835a6118f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245460
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2019-10-02 22:19:13 +00:00
Florin Malita
e3e4b0cfc1 [skottie] Fix motion blur glitches around domain edges
For motion blur we're sampling within some window around a given t.

If t is close to the layer in/out point, things get murky: for samples
which fall outside the layer lifespan, we skip drawing => fewer samples
are accumulated => the opacity of the result drops => visual glitches.

The solution is to modulate the frame alpha based on the number of
*visible* samples, and skip rendering when no samples are visible.

Bug: skia:9486
Change-Id: I8d9692ae1589b43d9e6f728d7b7ac2fbf39153fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245363
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-01 17:25:12 +00:00
Brian Osman
9b8b4558d2 Change ByteCode and ByteCodeFunction to classes
The lack of encapsulation was finally starting to bother me. Had to
change the Interpreter namespace to a struct so that it could be
friended, but otherwise this was a nice and simple cleanup.

Also updated the comments on the two run functions, and renamed
fInputSlots to fUniformSlots, to reflect recent clarification
around in vs. uniform.

Change-Id: I24bbc59778b3ab6448bffcf98133d5c149a060a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244883
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-09-30 18:02:24 +00:00
Ben Wagner
89e1f600ec Improve implementations of copyTable.
The CoreText version relies on undefined behavior and the DirectWrite
version makes an extra copy of the data. This fixes several issues
introduced in https://skia-review.googlesource.com/c/skia/+/229384 .

Change-Id: I29a2170465bafcf6fe7ae5ad107e85a9e882bd33
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244721
Commit-Queue: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2019-09-30 14:55:44 +00:00
Kevin Lubick
7aeabcfa6a [SkParagraph] Require len if using addText(const char*)
Bug: skia:9469
Change-Id: Ie3ae11db9be4b1cf1645e8db0bf29dc8e59bc4cd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244877
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-09-29 11:39:34 +00:00
Florin Malita
26013e93b5 [skottie] Minimize top layer size
Limit the optional/top layer size to the dest area.

Change-Id: Ic3825ff3c12d87b01f18f52ea60bfc31710e2272
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244885
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-09-27 19:29:50 +00:00
Florin Malita
4122c4d23a [skottie] Fix skottie_tool anim null check logic
Pre-compute the scale matrix based on the main thread animation size,
to avoid touching thread-local animations before null-checking.

Change-Id: Ib2b91d9db7d60a1bd31b21972de136fd838b8377
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244836
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-09-27 15:24:46 +00:00
Brian Osman
b23d66e10a Interpreter: Lots of minor cleanup/refactoring
- Update the parameter lists to both run and runStriped so
  that they're in the same (sane) order, named consistently,
  and always take counts with pointer arguments.
- Add the same count-based safety checks to run that were
  already in runStriped.
- Remove the N parameter to run, it was only used to run
  things one-at-a-time (other than one spot in unit tests),
  and it simplifies the code quite a bit. If you want to run
  multiple times, use the striped version. I also moved that
  functions 'N' earlier in the parameter list, to make the
  pattern of the remaining parameters clearer.
- Remove an interpreter benchmark class that was never used.

Change-Id: Ibff0a47bdb2d29d095a0addd27e65ab13cb80fce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244716
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-09-27 15:02:16 +00:00
Kevin Lubick
ffbfe87887 [canvaskit] remove debugging code
By passing null into reportSurface, it "crashes" the test, allowing me
to visually inspect the results while running locally. However, on
production code, it just breaks the tests.

Change-Id: I93339f03ee5a9f86959b30353912526a442f6375
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244677
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2019-09-26 20:13:21 +00:00
Kevin Lubick
61887c7b88 [canvaskit] Create SkFontMgr from passed in data
This repurposes much of our embedded SkFontMgr code
to take in data directly instead of from compiled-in
variables.

Also makes no_font and no_embedded_font work better.

Bug: skia:9469
Change-Id: Ibde49c9a448cfca79c5712aa9abbe15997a163d0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244510
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-09-26 19:27:12 +00:00
Ethan Nicholas
31cff27607 Revert "Revert "remove 'in uniform' support from GrSkSLFP, make rules more clear""
This reverts commit 85705c1b3b.

Change-Id: If189dafce53491728296a4292c76af55b05835ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244509
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-09-26 18:11:45 +00:00