This reverts commit 3b8204039b.
Reason for revert: GrVkTypesPriv and GrD3DTypesPriv are now listed twice and break VS.
Original change's description:
> Add missing Gr headers to GN file.
>
> Change-Id: Id01cc2c3bf54bad21cba105b8302d57f424e1ba2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363938
> Commit-Queue: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,johnstiles@google.com
Change-Id: I3e6e18aacc8880d60dfa6c60b97c4b5c8f5018a8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363786
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
The equivalent functionality is available in
include/effects/SkImageFilters.h via SkImageFilters::MatrixTransform.
Bug: skia:11230
Change-Id: I77b78d508d653a32c913a7599f1004ab634e3e6d
Docs-Preview: https://skia.org/?cl=361497
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361497
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit ad8ce4dbb2.
Change-Id: I26077c56fa69e60a003359fa9da758bbfd6a3425
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363777
Reviewed-by: Brian Osman <brianosman@google.com>
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Change-Id: Id01cc2c3bf54bad21cba105b8302d57f424e1ba2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363938
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Trying to make its results scale-independent. Otherwise we can propagate
convexity in path.transform() but (if measured) actually have a
different result.
Bug: skia:11227
Change-Id: I874597a58c8c4d670e9d4a357a6a92b60a164291
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360597
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
In the short term this gives us iphone11 coverage again, but I still
need to sort out why xcode 12.3 builds won't work, since this adds
complexity and xcode version churn on builders.
Bug: skia:11129
Change-Id: Ic477b26e1cffc1d3124832cf26ec391969a617cf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358516
Commit-Queue: Weston Tracey <westont@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
- Updated asset version to 13, which includes the image resources and
modified directory hierarchy.
- Updated dm --svgs arg in infra/bots/recipes/test.py to add "svg"
subdirectory (relative to corpus asset root).
- Ran 'make train' in infra/bots/
Bug: skia:11229
Change-Id: I4e3c5da5945ee7ee4034ec453fdeb84c5fa08394
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361560
Commit-Queue: Tyler Denniston <tdenniston@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
and build task drivers per platform so we can.
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Change-Id: I497fae56f4e2ede3fa65122ffa9908daff0cc181
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363856
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The test has been split into an ES2 version and ES3 version; the ES2
side omits unsupported integer ops like << >> & | ^ %.
Change-Id: Iba16d469a477809b17a823b1c68ae8937624c68e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362616
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Change-Id: I712b34874f36dc83812389d24bc0e4997ead1b12
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363780
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SkVMCodeGenerator was lacking support for the comma operator entirely;
this has now been implemented.
Change-Id: I9350f54e6ee52764c620116e6dbfe4ca3e9cd47e
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Change-Id: I2c430d424d28de707fb01e05891b14c7a5751504
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363857
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On windows vulkan I am seeing 3x perf gains on svgs and skps that
heavily use convex paths.
Change-Id: I6bb98846809f33cc6033964bfadb082ed225e7f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362677
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Commit-Queue: Greg Daniel <egdaniel@google.com>
62387fc647..0be050a44a
2021-01-31 jonahr@google.com Pass GL_VERSION info through ANGLE's GL_RENDERER string
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Change-Id: I166a39141064657942b29ef3c2a7b542d219ee72
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Instead of making a list of work to do and then
later kicking off goroutines to do it, just start
the work as soon as it's ready to go.
Change-Id: I6bd8a031958ae440ba7f72609d9dfb867ebb2490
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This is a reland of 07d8c0d11c
Original change's description:
> Make GrDirectContext::updateBackendTexture handle pixmaps with non-type row bytes.
>
> Some GL contexts don't support GL_UNPACK_ROW_LENGTH and we must
> copy the src data to a pixmap with tight row bytes.
>
> Bug: chromium:1170392
>
> Change-Id: I4590f20dbc80cb792f30f0059536716cf106f6c3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361717
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:1170392
Change-Id: I6fb759c35f86d816b16694b00edaa1116a446d15
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363099
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Instead of standing goroutines pulling from a work queue, just kick off
individual goroutines. No need to write a scheduler on top of another
scheduler.
Local runs put this at the same wall time as before while saving a
little user/sys CPU time. Bot runs typically took 25-50s before this
change, and now 40s, 28s, and 29s, so the same there too.
We can choose whether to handle re-runs on the same goroutine or kick
off new ones. I've chosen here to run them on the same goroutine (see
the commented /*go*/), mostly because the bots quickly exhaust their
user process limits when the reruns are all spawning FM processes in
parallel. I think that means we don't need the extra parallelism. As
far as I have seen, whether we kick off a goroutine or not has had no
impact on wall/user/sys at all, so might as well not for now.
Change-Id: If2990e07a402dee8c5706f537f503421013a5586
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363376
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
eae262e7fa..62387fc647
2021-01-31 syoussefi@chromium.org Vulkan: Enable geometry/tessellation deqp KHR 3.2 tests
2021-01-30 syoussefi@chromium.org Vulkan: Set missing geometry/tessellation limits
2021-01-30 penghuang@chromium.org Fix a crash in DynamicBuffer::~DynamicBuffer()
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Change-Id: Ia679129c75ce37cf125da058e94811e2d5629316
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6d86a0fe5e..eae262e7fa
2021-01-30 syoussefi@chromium.org Vulkan: Fix image layout barriers for tessellation shaders
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Change-Id: I7e4ef09deb1ba35d84c8cab088717c2fab06f994
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TSAN caught this when I added particle GMs.
Change-Id: I6c03afe4b7a4323c7b8d8a1eaf197ff9aa76a09c
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When running as a bot (even locally if you want), grab the known hashes
from Gold and scan through FM's stdout looking for unknown hashes.
If we do find unknown hashes, requeue the batch for individual reruns
like we do on failure, print the command and new hash if those singleton
reruns also (re)produce an unknown hash.
Eventually, I'll have singleton runs write out .pngs and upload them to
Gold when the hash is unknown.
Change-Id: I835881e6e6260e4dbe84de8d03d16921881aae1c
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a5ab7974a2..6d86a0fe5e
2021-01-30 syoussefi@chromium.org Fix mActiveImageShaderBits not updated in PPO's executable
2021-01-29 cnorthrop@google.com Capture/Replay: Set uniform buffer offset alignment
2021-01-29 m.maiya@samsung.com Vulkan: Disable clip space transform based on EXT_clip_control
2021-01-29 syoussefi@chromium.org Vulkan: Don't emit spec const declaration in compute shaders
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Test: Test: Manhattan 3.1 MEC
Change-Id: I9dceef4f00bb84809cda0276fb622e5734483af9
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312ffba821..a5ab7974a2
2021-01-29 penghuang@chromium.org Turn on vulkan backend for android ndk level < 26
2021-01-29 kbr@chromium.org Revise WebGL's shaderSource validation.
2021-01-29 m.maiya@samsung.com Vulkan: Handle changes to viewport when clip origin is modified
2021-01-29 syoussefi@chromium.org Fix geometry/tessellation checks to account for ES3.2
2021-01-29 m.maiya@samsung.com Vulkan: Rectify typo in EXT_texture_format_sRGB_override
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Change-Id: Ia4ade65984c2e551806e62bfcb564beea1514e1a
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2021-01-29 penghuang@chromium.org Roll third_party/vulkan_memory_allocator/ 065e73907..b1d65a2b3 (2 commits)
2021-01-29 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 5f7a1ace1a5e to e02583244aad (7 revisions)
2021-01-29 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 3e9b79ff42de to 5830d745b1b2 (7 revisions)
2021-01-29 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 34154bd58dcb to 0c6211fe862e (430 revisions)
2021-01-29 ianelliott@google.com MSAA PreRot: Make MultisampleTest use rectangular window
2021-01-28 syoussefi@chromium.org Fix draw mode validation of PPOs with geometry/tessellation
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Change-Id: Id580758ecf4b7e52401fdbbec6ed8ddc3e2c0bc0
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Building job strings and then parsing them into Work structs
seems a bit roundabout when there's no job string to start with.
Instead reorient so that we're building a list of Work, and create
those Work units directly when possible instead of via job strings.
Should be no practical change here.
Change-Id: I48f1eec8ab7ccbe2c46fc62174cd3625c51d3732
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This reverts commit 07d8c0d11c.
Reason for revert: Looks like failures on PowerVR? (Test-Android-Clang-TecnoSpark3Pro-GPU-PowerVRGE8320-arm-Release-All-Android)
Original change's description:
> Make GrDirectContext::updateBackendTexture handle pixmaps with non-type row bytes.
>
> Some GL contexts don't support GL_UNPACK_ROW_LENGTH and we must
> copy the src data to a pixmap with tight row bytes.
>
> Bug: chromium:1170392
>
> Change-Id: I4590f20dbc80cb792f30f0059536716cf106f6c3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361717
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Ie5791bf19b993d46383c5b837b948584487c0496
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1170392
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363037
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
5310599789..ddba70dafa
2021-01-28 syoussefi@chromium.org Fix xfb mode validation with geometry/tessellation
2021-01-28 syoussefi@chromium.org Update README.md for Fuchsia
2021-01-28 penghuang@chromium.org Fix several vulkan backend problem on Android.
2021-01-28 ynovikov@chromium.org Report angle_restricted_trace_gold_tests as interrupted on Exception
2021-01-28 syoussefi@chromium.org Fix validation of glCreateShaderProgramv for geometry/tessellation
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC nifong@google.com,mtklein@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: nifong@google.com,mtklein@google.com
Change-Id: I54de67ca65b5d3ea9cbeb507520488c12d205dd3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362642
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Moves the (SkRect + flags) struct into SkImageFilter_Base with protected
access only. Base constructor and all src/effects/imagefilters Make
functions now take a "const SkRect*" instead. CropRect is still what's
stored and used by filter implementations during filterImage(), but it's
no longer publicly available.
The SkImageFilters factory implementations now can go straight to the
Make functions in src/effects/imagefilters instead of wrapping its
"const SkRect*" in an SkImageFilter::CropRect.
Bug: skia:9296, skia:11230
Change-Id: I2c62f42031910ec405623d4519c8a434cd2b3bdd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361496
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
a12edfa5cf..5310599789
2021-01-28 penghuang@chromium.org Initialize some missing vulkan function pointers
2021-01-28 syoussefi@chromium.org Fix geometry shader draw mode validation
2021-01-28 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 01ef7ce6f449 to 5f7a1ace1a5e (2 revisions)
2021-01-28 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from aec0826aba0d to 3e9b79ff42de (1 revision)
2021-01-28 syoussefi@chromium.org Translator: Enable geometry and tessellation in ES3.2
2021-01-28 timvp@google.com Vulkan: Enable fbo.invalidate.whole.unbind_blit_msaa_[color|stencil]
2021-01-28 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 9ac53d238b0c to 34154bd58dcb (208 revisions)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC nifong@google.com,mtklein@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: nifong@google.com,mtklein@google.com
Test: Test: dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_colorTest: Test: dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil
Change-Id: Ic927dc9b718b98666f9a943864627255cff1c053
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363057
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This reverts commit f06aeedcf1.
Reason for revert: fract failing on Tegra3
Original change's description:
> Add intrinsic tests for mod() and fract().
>
> These are fully supported by ES2 and will be covered by dm tests.
>
> Change-Id: Iebf4effe8ab928662b55c0bb5b09e8b2a61487ca
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362460
> Commit-Queue: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Ib2071c90addd01e3b299553e020950a89eb01e4d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363036
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
eaf99a4e20..c876c8f871
Picks up a fix for an issue found by ThreadSanitizer.
Change-Id: I4986a51c67bd9d10041f2bd1945c3b91544884eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362676
Auto-Submit: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit c48a23d774.
Reason for revert: Possibly breaking some builds on android roll
Original change's description:
> Initial support for DSL FPs
>
> Change-Id: I1abbe881f925ac6db4f7d672a391aadd349a33b5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361556
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Ia76b24293ab676fbf9e43f470cf3c3d6b96b2d34
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362696
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
These are fully supported by ES2 and will be covered by dm tests.
Change-Id: Iebf4effe8ab928662b55c0bb5b09e8b2a61487ca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362460
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
I happened to notice this snprintf come up on a profile.
I almost deleted this code and SkPathOpsDebug::MathematicaIze,
but then I realized once I start I'd end up tearing out all
this stuff.
Change-Id: Ifbb996e530990713f544b60a6cd955b219e8766a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362476
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Herb Derby <herb@google.com>
This might help us narrow down misbehavior on older Intel GPUs when
running on ANGLE + DX9.
Change-Id: I32bfb1e5cfbaa6a8b8c1e197b806073a4cd717bc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362416
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
As we start moving backends to tracking resources on command buffers by using
GrGpuResources, we need to make sure we don't release this resources from the
cache during teardown until they have finished on the gpu. Thus this CL adds
a way for the GrDirectContext to tell the GrGpu to finish all outstanding
work.
Bug: skia:11232
Change-Id: I953d89f514ad32f1d2c57279a670b336d7575ffe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361457
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
We can now mimic bots locally by running fm_driver.go like this,
go run **/fm_driver.go -bot $BOT out/fm
where $BOT is like FM-Debian10-Clang-GCE-CPU-AVX2-x86_64-Debug-All.
As a demo, skip aarectmodes and GoodHash on Debian10.
Change-Id: Iec215182dce9f05b8aa6807e837daa0618e2669f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362316
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>