Commit Graph

78 Commits

Author SHA1 Message Date
Mike Reed
2bdf6ed96f Stop using SkFilterQuality
Change-Id: Ief80d125eacb5922b95ab16ebc8d6b483469ada7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/429097
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-07-17 01:55:42 +00:00
Robert Phillips
edcd431f42 Retract the SDC from GMs where possible (take 2)
In the future, the SDC won't be return by SkCanvas/SkDevices and gms/tests that rely on it won't be run. These GMs don't actually require the SDC.

There is also some opportunistic renaming going on.
TBR=michaelludwig@google.com

Change-Id: I15cbaf69269892fbbf229c0263b567425049c3f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415167
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-06-03 16:21:27 +00:00
Robert Phillips
7d05cdafe4 Revert "Retract the SDC from GMs where possible"
This reverts commit b8416d27be.

Reason for revert: pre-abandon context failures

Original change's description:
> Retract the SDC from GMs where possible
>
> In the future, the SDC won't be return by SkCanvas/SkDevices and gms/tests that rely on it won't be run. These GMs don't actually require the SDC.
>
> There is also some opportunistic renaming going on.
>
> Change-Id: Ib137232f4352fce586105298cda00a697d2efade
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414902
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>

TBR=robertphillips@google.com,michaelludwig@google.com

Change-Id: I7675996c43ac94e70d60fdadd3e0203531de8289
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415159
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-06-02 22:46:12 +00:00
Robert Phillips
b8416d27be Retract the SDC from GMs where possible
In the future, the SDC won't be return by SkCanvas/SkDevices and gms/tests that rely on it won't be run. These GMs don't actually require the SDC.

There is also some opportunistic renaming going on.

Change-Id: Ib137232f4352fce586105298cda00a697d2efade
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414902
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-06-02 21:28:11 +00:00
Mike Reed
f3ac2afbb6 Name common cubic resamplers
Useful in client code to document what we're doing as we switch away
from SkFilterQuality.

Change-Id: I05737beb99a567a46a3c3ec418b7f7da71b1ff62
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366723
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2021-02-05 19:21:04 +00:00
Mike Reed
039f1367ae filter-quality is deprecated, pass sampling to drawImage
Bug: skia:7650
Change-Id: Ifd92705bd042db74a6c2527858239b0b8e5a4def
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360981
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-28 03:22:51 +00:00
Mike Reed
b86cd3d3f0 Use samplingoptions in imageshader
Change-Id: I7d94fe7aed702afd0626a40db201caaf7c2a7764
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342927
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-12-10 21:59:19 +00:00
Brian Salomon
eebe735dea GrRenderTargetContext->GrSurfaceDrawContext
Just the class/files. variable names and additional comments to follow.

Change-Id: Ic03d07fd5009eaf3d706c2536486a117328963fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342617
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-12-10 18:51:19 +00:00
Brian Salomon
b5f880a3f6 Take origin when creating/updating backend texture using pixmaps.
Bug: skia:11042

Change-Id: I511c7556f97f19d7f162031c245019d2da33c129
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341005
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-12-07 20:31:10 +00:00
Adlai Holler
a069304560 Rename GrContextPriv to GrDirectContextPriv
Change-Id: I3fccadd8a2860dbee73f93f995738146373f8a39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326196
Commit-Queue: Adlai Holler <adlai@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-10-14 16:46:01 +00:00
John Stiles
7571f9e490 Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'.
Mechanically updated via Xcode "Replace Regular Expression":

  typedef (.*) INHERITED;
    -->
  using INHERITED = $1;

The ClangTidy approach generated an even larger CL which would have
required a significant amount of hand-tweaking to be usable.

Change-Id: I671dc9d9efdf6d60151325c8d4d13fad7e10a15b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314999
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-09-03 03:41:26 +00:00
John Stiles
a6841be235 Enable ClangTidy check llvm-namespace-comment.
This fixes a large number of SkSL namespaces which were labeled as if
they were anonymous, and also a handful of other mislabeled namespaces.
Missing namespace-end comments have been added throughout.
A number of diffs are just indentation-related (adjusting 1- or 3-
space indents to 2-space).

Change-Id: I6c62052a0d3aea4ae12ca07e0c2a8587b2fce4ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308503
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-08-06 19:07:52 +00:00
Adlai Holler
f7129fc173 Migrate MakeFromAdoptedTexture to GrRecordingContext
This also follows up on the comments Rob left in his zombie review.

Bug: skia:104662
Change-Id: I7031f7b2832eb3f47025e5d269248b854cc912e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307780
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
2020-08-05 17:47:25 +00:00
Adlai Holler
e34b282ed0 Migrate MakeFromAdoptedTexture to GrDirectContext
More recontexting for SkImage. Chrome flag in CL 2323135.
Flutter migration landed in https://github.com/flutter/engine/pull/19962

Bug: skia:104662
Change-Id: Id725eb130310639457ba90f378ecdb334dd5f3cd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/306182
Auto-Submit: Adlai Holler <adlai@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-07-29 20:15:00 +00:00
Brian Salomon
7e67dcaea6 Rename GrMipMapped GrMipmapped
Change-Id: Ia2cfbca8982b57399b6681cbb4501c2933ab4df7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304576
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-07-21 14:06:35 +00:00
Robert Phillips
b87b39b7a2 Make GM::onGpuSetup take a GrDirectContext
This should, hopefully, clarify the role of onGpuSetup vis a vis onDraw.

The remaining tools are updated in:
https://skia-review.googlesource.com/c/skia/+/300220/ (Update remaining tools to GrDirectContext)

Change-Id: I19d6eec4d16cb9ebad8924763a18225cc871f0f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300172
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-07-01 19:25:55 +00:00
Robert Phillips
95c250c247 Downgrade GpuGMs to only receiving a GrRecordingContext
Most of this CL is just noise (i.e., all the header changes) due to the
signature change. The 'discard' GM has some substantive changes but
that's about it.

Change-Id: I72011a442c149b5db93cf8decade6779be4f63d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/296704
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-06-30 13:02:33 +00:00
Robert Phillips
e393901771 More *ooprddl GM changes
This should be final batch before we can enable the *ooprddl configs on the bots.

Change-Id: I9a7a619f7bcf0d5acea0e008cefbbb146d4c5244
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298746
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-06-26 13:58:38 +00:00
Brian Salomon
0f39699192 Reland "Make it easier to test rectangle textures by using createBackendTexture."
This is a reland of 4e37751693

Original change's description:
> Make it easier to test rectangle textures by using createBackendTexture.
> 
> Also allows internal creation of rectangle textures, only used by unit
> tests currently.
> 
> Previously GrContext::createBackendTexture() would ignore the request
> for RECTANGLE or EXTERNAL and always make 2D. Now it makes RECTANGLE if
> supported and always fails for EXTERNAL.
> 
> Change-Id: Iafbb3f5acddb37bfb8d39740f2590177a07dae78
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297472
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

Change-Id: Ibf6921c97278c9f0f71c46883cfbaa04f229affa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297865
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-06-22 16:13:04 +00:00
Derek Sollenberger
96f8db0323 Revert "Make it easier to test rectangle textures by using createBackendTexture."
This reverts commit 4e37751693.

Reason for revert: breaking some mac test bots

Original change's description:
> Make it easier to test rectangle textures by using createBackendTexture.
> 
> Also allows internal creation of rectangle textures, only used by unit
> tests currently.
> 
> Previously GrContext::createBackendTexture() would ignore the request
> for RECTANGLE or EXTERNAL and always make 2D. Now it makes RECTANGLE if
> supported and always fails for EXTERNAL.
> 
> Change-Id: Iafbb3f5acddb37bfb8d39740f2590177a07dae78
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297472
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com

Change-Id: Ia14c60ae996757369f1711ec0851e199cbbd4157
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297812
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
2020-06-19 19:14:39 +00:00
Brian Salomon
4e37751693 Make it easier to test rectangle textures by using createBackendTexture.
Also allows internal creation of rectangle textures, only used by unit
tests currently.

Previously GrContext::createBackendTexture() would ignore the request
for RECTANGLE or EXTERNAL and always make 2D. Now it makes RECTANGLE if
supported and always fails for EXTERNAL.

Change-Id: Iafbb3f5acddb37bfb8d39740f2590177a07dae78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297472
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-06-19 17:50:18 +00:00
Brian Salomon
f4ba4ec796 Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots""""
Updated to use sentinel GL context even when GL backend is not built.

This reverts commit 1171d314ef.

Change-Id: Ia94bbe4865ddd4e898446c13886877c539f0eb0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277976
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-20 17:11:58 +00:00
Brian Salomon
1171d314ef Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""
This reverts commit fb27c9a25f.

Revert "Remove MoltenVK support"

Reason: TSAN Vulkan bots hanging.

This reverts commit 6cafe73da9.

Change-Id: I8ec9db35c112f3c8da8636dab2065e6f18de7d0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277936
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-19 13:10:59 +00:00
Brian Salomon
fb27c9a25f Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots""
This reverts commit 00ba5ef4a6.

Bug: skia:10051

Change-Id: I13fd5494b7e7e64159e6330f168ab8c16a2db149
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277609
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-03-18 18:12:11 +00:00
Brian Salomon
00ba5ef4a6 Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"
This reverts commit f6784a8c84.

Reason for revert: breakage of builds

Original change's description:
> Don't build GL on Metal, Vulkan, Dawn, Direct3D bots
> 
> Misc fixes to omit GL-dependent targets and fix assumptions that
> SK_SUPPORT_GPU implies SK_GL.
> 
> Bug: skia:10051
> Change-Id: Ida88ac3f1bf4d9e23f66d0700c2bce18b938ed6f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277456
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com

Change-Id: I4e02f675fd8820ed3c8efee192c64e570a23c3e5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10051
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277601
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-18 14:42:28 +00:00
Brian Salomon
f6784a8c84 Don't build GL on Metal, Vulkan, Dawn, Direct3D bots
Misc fixes to omit GL-dependent targets and fix assumptions that
SK_SUPPORT_GPU implies SK_GL.

Bug: skia:10051
Change-Id: Ida88ac3f1bf4d9e23f66d0700c2bce18b938ed6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277456
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-03-18 14:26:28 +00:00
Brian Salomon
3fcf83a504 Fix GrTextureEffect with kRepeat/kRepeat/kBilerp.
Use absolute error value when doing shader-based interp between all
four subset corner texels.

Add 2x2 image to rectangle_texture GM and draw with all combos of
tile modes.

Change-Id: Ia5856d592b1c9ab8b588301e7b659b05a7439396
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272920
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-02-24 18:02:45 +00:00
Jim Van Verth
03b8ab225f Reland "Create D3D device and queue"
This is a reland of 29dc430f43

Original change's description:
> Create D3D device and queue
> 
> Bug: skia:9935
> Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

Bug: skia:9935
Change-Id: I1c8797e09cdeb3694ea7f47b2236ab7d91d9519f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272996
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-02-24 17:41:55 +00:00
Leandro Lovisolo
16656fc96c Revert "Create D3D device and queue"
This reverts commit 29dc430f43.

Reason for revert: This is breaking the Google3 autoroller due to header file d3d12.h not being available on google3.

Original change's description:
> Create D3D device and queue
> 
> Bug: skia:9935
> Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com

Change-Id: I3857444cae52cc2338258c46b974ae5496bbaedc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272726
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Commit-Queue: Leandro Lovisolo <lovisolo@google.com>
2020-02-21 22:49:12 +00:00
Jim Van Verth
29dc430f43 Create D3D device and queue
Bug: skia:9935
Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-02-21 19:49:52 +00:00
Robert Phillips
08ba085253 Revert "De-GL-ify tests, gm and tools"
This reverts commit 89fb346d2b.

Reason for revert: Google3 failure

Original change's description:
> De-GL-ify tests, gm and tools
> 
> Change-Id: Id15a3a4b2c8b80b9dc7ecdab1cf1af1f9282f442
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215447
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>

TBR=jvanverth@google.com,robertphillips@google.com

Change-Id: I155b033ac48d9fea15f66b22a090fb34f3bb81fa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215521
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-05-22 20:23:56 +00:00
Robert Phillips
89fb346d2b De-GL-ify tests, gm and tools
Change-Id: Id15a3a4b2c8b80b9dc7ecdab1cf1af1f9282f442
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215447
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-05-22 19:24:17 +00:00
Brian Salomon
d696f8e6bc Support GL_ANGLE_texture_rectangle.
Change-Id: Ibe75da5f7f8d1f399f340acf186da353a7c46485
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213424
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-05-13 15:58:43 +00:00
Ben Wagner
7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00
Mike Klein
c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00
Mike Reed
fae8fceb4a Use SkTileMode instead of nested enum
Add guard to transition clients

Change-Id: Ia7a3e8f95722f91e84af262168dadf89a78707da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205720
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-04-03 15:24:18 +00:00
Mike Klein
71c0e94220 We don't actually use thesee extensions with GLES
Bug: skia:8946
Change-Id: If0ed9aa440b5927d3fe2efb1698044d88afc4c62
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205581
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-04-02 19:30:34 +00:00
Mike Klein
16b1efb871 allow GMs to fail in DM
And mark atlastext as GPU-only, so it's skipped instead
of running and failing on non-GPU --configs.

Change-Id: I9b41873bed14e20f2e086a04f57b247994e9266e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205347
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-04-02 17:46:26 +00:00
Chris Dalton
50e24d7d5f Add a mechanism for GMs to silently exclude themselves from Gold
This is useful, for example, when trying to test a hardware feature
that isn't supported in the current context.

Bug: skia:8731
Change-Id: I9a363159300c92e4039bfd05400238c27002efb1
Reviewed-on: https://skia-review.googlesource.com/c/189133
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-02-08 00:05:15 +00:00
Chris Dalton
3a77837a5d Reland "Add a GpuGM class for GPU-only tests"
This is a reland of f5efa78902

Original change's description:
> Add a GpuGM class for GPU-only tests
>
> Bug: skia:8731
> Change-Id: Ic81f21621c0183bb356601eb663fa1ee334bca55
> Reviewed-on: https://skia-review.googlesource.com/c/189134
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

TBR=mtklein@google.com

Bug: skia:8731
Change-Id: Ia322d7e9280b67ebea1edbefc820cae72cd9c3a6
Reviewed-on: https://skia-review.googlesource.com/c/190148
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-02-07 23:11:16 +00:00
Chris Dalton
382b122e45 Revert "Add a GpuGM class for GPU-only tests"
This reverts commit f5efa78902.

Reason for revert: PreAbandon failures

Original change's description:
> Add a GpuGM class for GPU-only tests
> 
> Bug: skia:8731
> Change-Id: Ic81f21621c0183bb356601eb663fa1ee334bca55
> Reviewed-on: https://skia-review.googlesource.com/c/189134
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

TBR=mtklein@google.com,brianosman@google.com,csmartdalton@google.com

Change-Id: Iab2a4323f077277445add18bb0e8c658d3bf0d2a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8731
Reviewed-on: https://skia-review.googlesource.com/c/190121
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-02-07 10:06:01 +00:00
Chris Dalton
f5efa78902 Add a GpuGM class for GPU-only tests
Bug: skia:8731
Change-Id: Ic81f21621c0183bb356601eb663fa1ee334bca55
Reviewed-on: https://skia-review.googlesource.com/c/189134
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-02-06 21:04:59 +00:00
Robert Phillips
9da87e0e98 Rename GrContext::contextPriv to priv
Mechanical. This makes the priv() accessor the same for all the context types.

Change-Id: I40850eb05a33b8d7cc3eabdd42226d24b2ba58aa
Reviewed-on: https://skia-review.googlesource.com/c/189164
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-02-04 22:13:14 +00:00
Chris Dalton
d7a5a1d27e Add a central skiagm::GM::DrawFailureMessage for error messages
Bug: skia:8731
Change-Id: If73216bd427a1ce773fa41044a45c1bbd7ea08e9
Reviewed-on: https://skia-review.googlesource.com/c/189124
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-02-04 17:49:42 +00:00
Hal Canary
df2d27e0c7 drawText Cleanup, part 2
Change-Id: I6765d623924d12c6eea2c402dd27eade61b73b66
Reviewed-on: https://skia-review.googlesource.com/c/182151
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
2019-01-09 16:01:59 +00:00
Brian Salomon
246bc3d6cb Revert "Revert "Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures.""
This reverts commit 47be94abd1.

Change-Id: I37d3c727ded6501b143381d46d3b00faad3afd75
Reviewed-on: https://skia-review.googlesource.com/c/175421
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-12-06 21:12:09 +00:00
Brian Salomon
47be94abd1 Revert "Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures."
This reverts commit 10273c1d5f.

Reason for revert: bad gms

Original change's description:
> Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures.
> 
> We used to unnormalize them in the shader via SkSL.
> 
> This allows us to support GL_TEXTURE_RECTANGLE without having textureSize()
> available in GLSL.
> 
> Change-Id: Ibe63a302228811933ef000251db4cad9aaf4f2ea
> Reviewed-on: https://skia-review.googlesource.com/c/174068
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,brianosman@google.com

Change-Id: I9bf38e1040578becba28ac8cccd81e2af2844278
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/175252
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-12-06 15:50:36 +00:00
Brian Salomon
10273c1d5f Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures.
We used to unnormalize them in the shader via SkSL.

This allows us to support GL_TEXTURE_RECTANGLE without having textureSize()
available in GLSL.

Change-Id: Ibe63a302228811933ef000251db4cad9aaf4f2ea
Reviewed-on: https://skia-review.googlesource.com/c/174068
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-12-05 20:08:06 +00:00
Herb Derby
d3895d867c Centralize the predicate for a glyph being too large for the atlas
Centralize the calculation to SkGlyphCacheCommon. This allows this
function to be used with NO_GPU.

In addition, this was used in the last remaining function in GrTest.
That function was used in a single place. I made the function a static
and remove GrTest.h. This had massive knock-on effects.

Change-Id: I80f874a988f9af4383a83acf7c273d23b8d67c22
Reviewed-on: https://skia-review.googlesource.com/151480
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2018-09-05 19:25:29 +00:00
Weiliang Chen
1e04b3659c Reland: Check for ANGLE's implementation of texture_rectangle
ANGLE has implemented extension to support for texture_rectangle. Check
for its existence as well as GL_ARB_texture_rectangle extension.

Intended to follow up on Chrome side to avoid copy into texture 2d for
PaintCanvasVideoRenderer.

Bug: skia:7903

Origin change's info:
> Change-Id: I450aa7fcd08628831251a9e142fd50719723282d
> Reviewed-on: https://skia-review.googlesource.com/130962
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Weiliang Chen <weiliangc@chromium.org>

Change-Id: Ifec92bdc07ec2b2dae38ffe99ec275924cbd37d8
Reviewed-on: https://skia-review.googlesource.com/139272
Commit-Queue: Weiliang Chen <weiliangc@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-07-13 19:18:34 +00:00