This allows readbacks, which fixes backdrop_hintrect_clipping test.
Change-Id: I6b9002d7387b0bc79301848a2e7c70deb7b95f70
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249418
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Change-Id: Ibd82b52d15f9de7fbbd4a5a91d7be8310f6568d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249135
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Change-Id: Ifcab9738b5e1d17ed71e26fa30bb34951e421567
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249126
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Gives enough information to locate variables by name (using the same
scheme as glGetUniformLocation), and provide hints about type and size.
Bug: skia:9513
Change-Id: I9444f1042471967a79c9f05167dcdb78eca41bad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244502
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This requires some changes to dawnSetProcs() and some build file changes.
Change-Id: I8a643ec0690857d53db7c1f8f5223077e30f69e8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248860
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Remove optional param to SetIndexBuffer().
Update SetVertexBuffers -> SetVertexBuffer.
PipelineStageDescriptor -> ProgrammableStageDescriptor.
Update past generator changes, ring buffer changes, etc.
Add ErrorScopeTracker.cpp/.h to the build.
Add Vulkan MemoryResourceAllocator files.
Fix vertexShader ShaderStageDescriptor.
Fix spirv-cross include path.
TextureUsageBit -> TextureUsage, etc.
DawnErrorCallback fixes.
Removal of texture.CreateDefaultView.
Fix GL supported_extesions mumbo jumbo.
Update past ChromeOS change.
Add PassResourceUsageTracker.cpp/.h to build.
Add GLFormat.cpp/.h to build.
Add Extensions and Toggles to the build.
Add EncodingContext, AttachmentState to build.
Add RenderEncoderBase to Dawn build.
gn format dawn BUILD.gn, spirv-cross BUILD.gn.
Change-Id: I26538d63c93668647048814aad6ad456ae323679
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248261
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Change-Id: I511f15f056e15beddeaaf203414a1519569bfbe4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248815
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This is a reland of 7e6d3b00ad
Original change's description:
> Use GL_QCOM_TILED_RENDERING to explicitly discard stencil
>
> Bug: skia:
> Change-Id: I7a6234f6a9955dbda83ab2d8fc6930fe680e102b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245529
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: Ifb2ac1a595be0ca55d75d53d85bf76f7d98e1c15
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246282
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Simplify burst handling. Scripts should just add to burst (if
they want to handle programmatic bursting, as well).
Update most effects to handle dynamic updates to position better,
and add a sample effect meant to be used with mouse tracking.
Change-Id: Ia302e1d04e62e2b07974807c44067786cc10a8ad
Bug: skia:9513
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248798
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: If57514c9e7e8d0a417eb9388873bbb348fc49076
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247384
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
With these changes we can build across all versions of Metal, and for
the most part run on older OSes (further testing is necessary).
Bug: skia:9408
Change-Id: I00ee03b9a3a0e49483af4a610544b20d482a0cdd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245957
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Confetti mimics the look of a standard skottie asset
Change-Id: Iffeedeb24182c4ac2d3ec390614bc1861b821376
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246518
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of 6fc04f88a8
Original change's description:
> Reland "SkSurface asynchronous read APIs allow client to extend pixel lifetime"
>
> This is a reland of ce240cc6fd
>
> Original change's description:
> > SkSurface asynchronous read APIs allow client to extend pixel lifetime
> >
> > Previously the pixel data passed to the client was only valid during
> > the client's callback. This meant if the client wanted to defer
> > processing of the data a copy was necessary.
> >
> > Now we pass an object to the callback and the pixel lifetime is tied
> > to the lifetime of that object.
> >
> > The object may be holding a GPU transfer buffer mapped. We don't assume
> > that the object will be released on the direct GrContext thread. So
> > when the object is destroyed it posts a message to a new type,
> > GrClientMappedBufferManager, hanging off the direct context. The direct
> > context will periodically check for messages and unmap and then unref
> > buffers so that they can be reused. Currently this is done in
> > GrContext::performDeferredCleanup() and GrDrawingManager::flush().
> >
> > The old API is kept around for backwards compatibility but it is
> > reimplemented as a bridge on top of the new mechanism.
> >
> > Also a utility function to SkImageInfo is added to directly make a new
> > info with a specified dimensions rather than passing the width and
> > height separately to makeWH().
> >
> > Bug: chromium:973403
> > Bug: skia:8962
> >
> > Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> Bug: chromium:973403, skia:8962
> Change-Id: I5cecd36276c8b6dc942cf549c7095db2df88530c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245678
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:973403, skia:8962
Change-Id: Ie584c1c3ef8021c976f71b708e53871c693cc450
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246057
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 6fc04f88a8.
Reason for revert: Chrome roll failure suspect because of:
* https://chromium-review.googlesource.com/c/chromium/src/+/1837131 (22 commits)
* https://chromium-review.googlesource.com/c/chromium/src/+/1837214 (24 commits)
Original change's description:
> Reland "SkSurface asynchronous read APIs allow client to extend pixel lifetime"
>
> This is a reland of ce240cc6fd
>
> Original change's description:
> > SkSurface asynchronous read APIs allow client to extend pixel lifetime
> >
> > Previously the pixel data passed to the client was only valid during
> > the client's callback. This meant if the client wanted to defer
> > processing of the data a copy was necessary.
> >
> > Now we pass an object to the callback and the pixel lifetime is tied
> > to the lifetime of that object.
> >
> > The object may be holding a GPU transfer buffer mapped. We don't assume
> > that the object will be released on the direct GrContext thread. So
> > when the object is destroyed it posts a message to a new type,
> > GrClientMappedBufferManager, hanging off the direct context. The direct
> > context will periodically check for messages and unmap and then unref
> > buffers so that they can be reused. Currently this is done in
> > GrContext::performDeferredCleanup() and GrDrawingManager::flush().
> >
> > The old API is kept around for backwards compatibility but it is
> > reimplemented as a bridge on top of the new mechanism.
> >
> > Also a utility function to SkImageInfo is added to directly make a new
> > info with a specified dimensions rather than passing the width and
> > height separately to makeWH().
> >
> > Bug: chromium:973403
> > Bug: skia:8962
> >
> > Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> Bug: chromium:973403, skia:8962
> Change-Id: I5cecd36276c8b6dc942cf549c7095db2df88530c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245678
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I9e01d1b82fb399b94292441d91da51176bb161d9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:973403, skia:8962
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245956
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
This is a reland of ce240cc6fd
Original change's description:
> SkSurface asynchronous read APIs allow client to extend pixel lifetime
>
> Previously the pixel data passed to the client was only valid during
> the client's callback. This meant if the client wanted to defer
> processing of the data a copy was necessary.
>
> Now we pass an object to the callback and the pixel lifetime is tied
> to the lifetime of that object.
>
> The object may be holding a GPU transfer buffer mapped. We don't assume
> that the object will be released on the direct GrContext thread. So
> when the object is destroyed it posts a message to a new type,
> GrClientMappedBufferManager, hanging off the direct context. The direct
> context will periodically check for messages and unmap and then unref
> buffers so that they can be reused. Currently this is done in
> GrContext::performDeferredCleanup() and GrDrawingManager::flush().
>
> The old API is kept around for backwards compatibility but it is
> reimplemented as a bridge on top of the new mechanism.
>
> Also a utility function to SkImageInfo is added to directly make a new
> info with a specified dimensions rather than passing the width and
> height separately to makeWH().
>
> Bug: chromium:973403
> Bug: skia:8962
>
> Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:973403, skia:8962
Change-Id: I5cecd36276c8b6dc942cf549c7095db2df88530c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245678
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit ce240cc6fd.
Reason for revert: crashing in chrome unit test, abandoned context related?
Original change's description:
> SkSurface asynchronous read APIs allow client to extend pixel lifetime
>
> Previously the pixel data passed to the client was only valid during
> the client's callback. This meant if the client wanted to defer
> processing of the data a copy was necessary.
>
> Now we pass an object to the callback and the pixel lifetime is tied
> to the lifetime of that object.
>
> The object may be holding a GPU transfer buffer mapped. We don't assume
> that the object will be released on the direct GrContext thread. So
> when the object is destroyed it posts a message to a new type,
> GrClientMappedBufferManager, hanging off the direct context. The direct
> context will periodically check for messages and unmap and then unref
> buffers so that they can be reused. Currently this is done in
> GrContext::performDeferredCleanup() and GrDrawingManager::flush().
>
> The old API is kept around for backwards compatibility but it is
> reimplemented as a bridge on top of the new mechanism.
>
> Also a utility function to SkImageInfo is added to directly make a new
> info with a specified dimensions rather than passing the width and
> height separately to makeWH().
>
> Bug: chromium:973403
> Bug: skia:8962
>
> Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: Ic14cf07a7629b167c9f34a651aa87a0326e74207
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:973403, skia:8962
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245721
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Previously the pixel data passed to the client was only valid during
the client's callback. This meant if the client wanted to defer
processing of the data a copy was necessary.
Now we pass an object to the callback and the pixel lifetime is tied
to the lifetime of that object.
The object may be holding a GPU transfer buffer mapped. We don't assume
that the object will be released on the direct GrContext thread. So
when the object is destroyed it posts a message to a new type,
GrClientMappedBufferManager, hanging off the direct context. The direct
context will periodically check for messages and unmap and then unref
buffers so that they can be reused. Currently this is done in
GrContext::performDeferredCleanup() and GrDrawingManager::flush().
The old API is kept around for backwards compatibility but it is
reimplemented as a bridge on top of the new mechanism.
Also a utility function to SkImageInfo is added to directly make a new
info with a specified dimensions rather than passing the width and
height separately to makeWH().
Bug: chromium:973403
Bug: skia:8962
Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Add version SkImageInfo::Make() that takes SkISize instead of separate
width and height.
Change-Id: I42aa79d23b19e22f5405631728c245b04bce0559
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245172
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Give it its own header file.
Make it store SkISize rather than separate int w/h.
Change-Id: I732f2774c561decac743a950959a70cbc162b67b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245163
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Adds metadata to the SkSL blobs about attributes (and other resources)
so that we can do all necessary work during precompile.
Change-Id: I1846c6c96946d5a43a48112d062853717a6571a0
Bug: skia:9402
Bug: b/140174804
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243739
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
-g will try to render the frames using OpenGL
For the motion-blur test skottie on Mac Pro...
Before: 71.0 secs
After : 6.6 secs
Change-Id: I7e723d4ac0bb63b0e42381ed50bf2144dfc9c8a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243428
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 382ea73f15.
Reason for revert: breaking the non-Metal iOS bots
Original change's description:
> Fixed GLSL ES compilation error in GLTestAtlasTextRenderer
>
> The test was issuing GL code without precision modifiers in a GLSL
> ES context. This wasn't being detected as a fatal error (which is
> a separate issue that should probably be addressed) but was
> resulting in errors being logged from dm on (at least)
> Test-iOS-Clang-iPhone6-GPU-PowerVRGX6450-arm64-Release-All-Metal.
>
> Bug: skia:9266
> Change-Id: Ic9b22ed2c66e37ed670270c377364de3bdd15f41
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243042
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,ethannicholas@google.com
Change-Id: I02feb9a6523ca777cd0de243eed4d1d1263a337f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9266
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243162
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
The test was issuing GL code without precision modifiers in a GLSL
ES context. This wasn't being detected as a fatal error (which is
a separate issue that should probably be addressed) but was
resulting in errors being logged from dm on (at least)
Test-iOS-Clang-iPhone6-GPU-PowerVRGX6450-arm64-Release-All-Metal.
Bug: skia:9266
Change-Id: Ic9b22ed2c66e37ed670270c377364de3bdd15f41
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243042
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Change-Id: I1d8c1714c63e2f3833726342845d44abfc49745c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243096
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Everything except for SkImageInfo.h is mechanical
Change-Id: I2d775c79467fb15f6022e80d21b4a9151272fe2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242896
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I87b0fc76ef48c1a21498e576853a6c3b4a6a98f9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242563
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
I happened to have this on when profiling skottie_tool and got curious
why I was seeing the interpreter run and not JIT code. Mostly this
moves the code in bulk out of SkVMTest.cpp to SkVM.cpp so that code in
SkVM.cpp can call dump() on itself.
Also this CL has the skvm::Program hang onto the original value-based
builder program (in addition to its own interpreter program and JIT
program if we can). This is entirely so that when JIT bails out I
can have it dump out both the builder and interpreter programs for
more debugging aid.
I'm still going to need more debug tools somewhere to figure out
what the program that needs 17 registers is, and what to do about
it.
Finally, remove skvmtool. It's annoying to maintain its build
rules, and I don't use it much if ever anymore.
Change-Id: I995d15d04bda79ddfc4d68bda8aaa3b5b9261f08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242520
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This CL adds:
kAlpha_F16_SkColorType
kRG_F16_SkColorType
kRGBA_16161616_SkColorType,
which should be it for a while.
Bug: skia:9121
Change-Id: I81b9d46a202a76e9b7d7ca86495d72dbdae32576
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241357
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: If7b84731bce9ba8f1034c974fc7852ee304b499d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242478
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
One describes the color type use case for the texture and the other
the color type of the texel data, a la writePixels().
Bug: skia:6718
Change-Id: I3ca2ab9f76aaeca4b2861a171b1aaacaa0709d1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240679
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This change adds another layer of complexity and control to
the particle system. There are now two code chunks: the old
code that's run per-particle, and new code that's run for
the effect itself. This allows for effect lifetime to be set
by the script (eg, randomly), as well as the emission rate.
Rate can vary over time (see pulse.json), and particles can
be emitted in bursts by setting the effect's burst field
(see fireworks.json).
Additionally, the effect has its own frame of reference and
color, which becomes the default state for newly emitted
particles. This allows synchronizing state across particles
in various interesting ways (see color in fireworks.json).
Change-Id: Iec2f7a3427ce1d6411ed7ef5b3023cbef2e8a134
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240498
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We need to specify attribute locations and (sometimes) frag shader
output locations. Desktop GL worked fine without this, but Flutter
ran into this problem, and a Pixel 2 reproduced the issue.
Note that both APIs (BindFragDataLocation and BindAttribLocation)
don't take effect until the next time the program is linked, so
we have to relink the program after applying those changes.
I was afraid that re-linking would eliminate the perf benefits of
pre-compiling the shaders, but (at least on Pixel 2) that's not
the case. I traced the life of a single program, and the initial
link (during precompile) was 4.4 ms. The re-link took 0.23 ms.
Change-Id: Iadb3b425a8cf9f6a52e015c2e37f875c0fd73d6d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241758
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This also switches GrColorType::kR_16 to kAlpha_16 to more closely match raster.
Bug: skia:9121
Change-Id: I03c6e6c52c90aa4223478c5ea6c8b2ed8558f677
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239930
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is a reland of a7398246cb
TBR:egdaniel@google.com
Original change's description:
> Separate texture creation from uploading in GrGpu subclasses.
>
> GrGpu base class still allows creation with initial data, but separated
> at subclass level into create and then write pixels.
>
> GrGpu handles determining which levels need clearing and GrGpu
> subclasses take a mask and clear levels with mask bit set.
>
> GrGLGpu uses three pronged clear strategy:
> glClearTexImage() if supported, glClear() if format is FBO bindable, and
> lastly glTexSubImage2D with zero'ed buffer.
>
> Change-Id: I65fb1e60eed8f9d0896d686d3baeb10b57ff8f39
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/236676
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
Change-Id: I54cda3b6a4b017a94ef1f50bb3748c45a24d8936
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240558
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit a7398246cb.
Reason for revert: breaking bots
Original change's description:
> Separate texture creation from uploading in GrGpu subclasses.
>
> GrGpu base class still allows creation with initial data, but separated
> at subclass level into create and then write pixels.
>
> GrGpu handles determining which levels need clearing and GrGpu
> subclasses take a mask and clear levels with mask bit set.
>
> GrGLGpu uses three pronged clear strategy:
> glClearTexImage() if supported, glClear() if format is FBO bindable, and
> lastly glTexSubImage2D with zero'ed buffer.
>
> Change-Id: I65fb1e60eed8f9d0896d686d3baeb10b57ff8f39
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/236676
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Change-Id: Icc6860053242ff1a55784a0f38938968f9e5e5b0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240556
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
GrGpu base class still allows creation with initial data, but separated
at subclass level into create and then write pixels.
GrGpu handles determining which levels need clearing and GrGpu
subclasses take a mask and clear levels with mask bit set.
GrGLGpu uses three pronged clear strategy:
glClearTexImage() if supported, glClear() if format is FBO bindable, and
lastly glTexSubImage2D with zero'ed buffer.
Change-Id: I65fb1e60eed8f9d0896d686d3baeb10b57ff8f39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/236676
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Add GM that generates reference blur rect images and compares against
actual.
Change-Id: If0ce291e211fefe96af8afdf0a60636b5f40ef47
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239757
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Sets UIPinchGestureRecognizer and UISwipeGestureRecognizers and
passes the result down to the sk_app::Window. To simplify detection,
swipes take precedence over pans, and pans require a single touch.
This is less flexible for the app, but in most cases I think is
what we want.
Bug: skia:8737
Change-Id: Ib031b6ad465d3a353da29d7e0b48a666d4ff8b9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239776
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The name "blocklist" is more inclusive than "blacklist" while
still conveying the intention clearly.
See https://developers.google.com/style/word-list#blacklist
In order to rename Chromium's --ignore-gpu-blacklist command line
parameter we must first add the new --ignore-gpu-blocklist
everywhere it is used. Once this is done, Chromium can rename its
command line parameter and then we can remove the old references.
This CL adds the --ignore-gpu-blocklist command line parameter.
Bug: 842296
Change-Id: Icb54aa74a899d5530bad0c679f4382f28e13ff40
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239923
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Chris Blume <cblume@google.com>
The client can do a test run of their application with
a persistent cache set to SkSL mode. They store the key
and data blobs that are produced.
Ship those blobs with the application. At startup, call
GrContext::precompileShader for each key/data pair. This
compiles the shaders, and stores the GL program ID, plus
a small amount of metadata in our runtime program cache.
Caveats:
* Currently only implemented for the GL backend. Other
backends will require more metadata to do any useful
amount of work. Metal may need a more drastic workflow
change, involving offline compilation of the shaders.
* Currently only implemented for cached SkSL (not GLSL
or program binaries). Supporting other formats again
requires more metadata, and the cached shaders become
increasingly specialized to GPU and driver versions.
* Reusing the cached SkSL on different hardware is not
supported. Many driver workarounds are implemented in
the SkSL -> GLSL transformation, but some are higher
level. Limiting device variance by artificially hiding
extensions may help, but there are no guarantees.
* The 'gltestprecompile' DM config exercises this code
similarly to 'gltestpersistentcache', ensuring that
results are visually identical when precompiling, and
that no cache misses occur after precompiling.
Change-Id: Id314c5d5f5a58fe503a0505a613bd4a540cc3589
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239438
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:8737
Change-Id: I81379bd57684626705da48e03c91b83e91031e0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239104
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Combines the two boolean options into a single tri-state enum. Old GLSL
option is still present (temporarily) until Chrome is switched over.
Also add a type tag for cached program binaries, so we can safely
detect cache entries of the wrong type.
Change-Id: I0ddeefa9180b27bc2c46e2e7b77e6c9cdf4a730a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238856
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
GrResourceAllocator.
Removes LazyInstantiationType. All callbacks can be invoked one time (if successful).
Lazy callbacks indicate whether their lifetime should be extended, which is used by
promise image proxy callbacks.
Promise image proxies are no longer deinstantiated at the end of flush and
GrDeinstantiateProxyTracker is removed. They will be instantiated the first time
they are encountered in GrResourceAllocator::addInterval (without actually adding
an interval) and then remain instantiated.
Also removes some "helper" versions of proxy factory functions that took fewer
params. They weren't much used outside of test code and as the total number of params
has grown their relative utility has diminished. We could consider a params struct
or radically simpler helpers that take only a few params if desired.
Change-Id: Ic6b09e7b807b66cb9fcbb7a67ae0f9faf345485f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238216
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Adds MetalWindowContext_ios and hooks it up to Window_ios.
Also includes some minor clean up in other iOS code.
Bug: skia:8737
Change-Id: I2e8a0c755310fbc4ed534f975815c60f8eca130b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238438
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Also simplify type registration.
Change-Id: Ia47febb2ae2cd5821476c3dd33a688b688aa6d6d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238359
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This replaces the SDL-based system and should allow Metal to work on iOS.
OpenGL and raster will render but there's no touch input yet.
Bug: skia:8737
Change-Id: I863accc47f0e1781192d567dbe54d1e321c3cd2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231561
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: Icd331e8946d80652750b8b6ea0db65f5f676ac3e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238058
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Bug: chromium:795132,chromium:985500
Change-Id: Idbb4d45b29d2c0d0fd54b05b807086ecf0b8cf26
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237492
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Skia has traditionally snapped horizontal and vertical baslines to
pixels as a kind of baseline hinting. This is a feature which cannot
reliably be implemented from the outside and tends to make static text
better looking by ensuring the baselines are consistent. However, with
animation like scrolling or flying and resizing text the animation
suffers. Allow the user to disable the baseline snapping.
Change-Id: I6ee1c12a07242d10c08ae4b75c73e4e28c860790
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237124
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
The existing intersect logic already fails if either argument is empty,
without performing any extra checks.
Change-Id: I4cc4f1e63af7efbed4e1084284c1607c104ff361
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237142
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Also whitelist third_party/skcms from #include rewrites.
https://skia.googlesource.com/skcms.git/+log/d931999c3afd..6655095842ec
git log d931999c3afd..6655095842ec --date=short --no-merges --format='%ad %ae %s'
2019-08-20 mtklein@google.com Add missing b-tweak to skcms_TF_Invert()
Created with:
gclient setdep -r skia/third_party/skcms@6655095842ec
The AutoRoll server is located here: https://autoroll.skia.org/r/skcms-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=luci.chromium.try:linux-blink-rel
Bug: chromium:976551
Change-Id: I6566968525070f0af808d04211b16e71f9850cea
TBR=egdaniel@google.com,mtklein@google.com
TBR=egdaniel@google.com,mtklein@google.com
Change-Id: I2c9b6a270693e9e93303b9cfef1262488bba1aae
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235936
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
gn_to_bp: wrap defines in ifndef
create_apk.py assumes you are either run from the aosp tree, or you are
being run from make_universal_apk.py, which now defers to create_apk.py
for all functionality, even argument parsing.
tools/skqp/generate_gn_args moved some functionity into skqp_gn_args.py,
which is now used by create_apk.py
create_apk now accepts android sdk license for you.
create_apk and make_universal_apk.py now are better about cleaning up
after exceptions happen.
Old script make_apk.sh now just points at make_universal_apk.py
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86-devrel-Android_SKQP,Test-Debian9-Clang-NUC7i5BNK-CPU-Emulator-x86-devrel-All-Android_SKQP
Change-Id: I2dba20ef7017987cabb2bd49f070e2b1594785d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235678
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
fMaxTextureSize and were never used by Skia, and
f{Min|Max}DistanceFieldFontSize are never set by Chrome.
Make a new constructor that only takes a bool to indicate DFT
capability. Move Chrome to use that ctor.
Change-Id: I1889dd39ffdaa2134b0892b8275f8223c6c8aad0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235102
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
- clang 3.9 -> clang "9" (pre-release)
- libstdc++ -> libc++ (pretty sure)
PS1 should fail to build... need to update
infra/bots/recipe_modules/build/chromecast.py too.
PS2 compiles but fails to link.
PS3 puts -Lchromebook_arm_gles/lib on the link line;
unclear to me how we're linking today...
PS4 removed a workaround for the older toolchain.
PS5+ tries to request the older glibc math symbols
that shipped with the devices we test on... we don't
seem to have glibc 2.27 there.
Cq-Include-Trybots: skia.primary:Test-Chromecast-Clang-Chorizo-CPU-Cortex_A7-arm-Debug-All,Perf-Chromecast-Clang-Chorizo-GPU-Cortex_A7-arm-Release-All,Test-Chromecast-Clang-Chorizo-GPU-Cortex_A7-arm-Release-All
Change-Id: I7a1ac2da646fb5b0cbdeb44310f1c0747013f3f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234956
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: I127c979670c3dc7dac2e35908a795afbdefca8f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234902
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: I962e923a4994eb549a9c1002323f33d05b936b84
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234912
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This also makes the isTexturable that takes a color explicitly called
isFormatTexturableAndUploadable. A lot of the uses of isConfigTexturable
were changed to the Uploadable version of the check, even though this is
not where we want to land in the long run. In the long run the uploadability
will be checked via calls to supportedWritePixelsColorType and all the
isTexturable calls should purely be about texturing. However, until those
changes land we keep it safe and keep the same functionality that
isConfigTexturable had by checking uploadability as well.
Bug: skia:6718
Change-Id: I3563f33f49811923da80e676fa3036ae46c4da70
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234323
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Mostly use unique_ptr more consistently.
Change-Id: I6e11b272a7904eb662dea59b03fbc309a4cfc25d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233984
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: If8a4d3cfdeaef58dd9924af430cfed834519b096
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232496
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Change-Id: Iff3b14868480b8c5f0029df8516cfaea0d05ac8a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230892
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Previously YCbCr Vulkan samplers were supported only on Android for
external images, while Vulkan requires YCbCr sampler for I420 YUV image
formats such as VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
VK_FORMAT_G8_B8R8_2PLANE_420_UNORM.
This CL:
- Adds VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM and
VK_FORMAT_G8_B8R8_2PLANE_420_UNORM as supported Vulkan formats
- Updates GrVkYcbcrConversionInfo to add fFormat field and allow
fExternalFormat=0.
- Removes assertions format=VK_FORMAT_UNDEFINED for all images that
have ycbcr info.
Bug: chromium:981022
Change-Id: Id4d81b20d9fda4d9ad0831f77e6025eed3db2bfd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233776
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Auto-Submit: Sergey Ulanov <sergeyu@chromium.org>
Remove return statements immediately following SK_ABORTs.
Change-Id: I6446b6ba3a6fb272d84ea27f38cf366095cf801d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233565
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit cc4573dfed.
Reason for revert: Seems to be crashing in Win Intel vulkan bots
Original change's description:
> Enable YCbCr sampler support on platforms other than Android
>
> Previously YCbCr Vulkan samplers were supported only on Android for
> external images, while Vulkan requires YCbCr sampler for I420 YUV image
> formats such as VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
> VK_FORMAT_G8_B8R8_2PLANE_420_UNORM.
> This CL:
> - Adds VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM and
> VK_FORMAT_G8_B8R8_2PLANE_420_UNORM as supported Vulkan formats
> - Updates GrVkYcbcrConversionInfo to add fFormat field and allow
> fExternalFormat=0.
> - Removes assertions format=VK_FORMAT_UNDEFINED for all images that
> have ycbcr info.
>
> Bug: chromium:981022
> Change-Id: I3989f72e918a257a081b81ae20429a6771229ad6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230918
> Commit-Queue: Sergey Ulanov <sergeyu@chromium.org>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Auto-Submit: Sergey Ulanov <sergeyu@chromium.org>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,sergeyu@chromium.org
Change-Id: Ia9c229fbec4cd397fb04304753fa49f34336ed3a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:981022
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233563
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Previously YCbCr Vulkan samplers were supported only on Android for
external images, while Vulkan requires YCbCr sampler for I420 YUV image
formats such as VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
VK_FORMAT_G8_B8R8_2PLANE_420_UNORM.
This CL:
- Adds VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM and
VK_FORMAT_G8_B8R8_2PLANE_420_UNORM as supported Vulkan formats
- Updates GrVkYcbcrConversionInfo to add fFormat field and allow
fExternalFormat=0.
- Removes assertions format=VK_FORMAT_UNDEFINED for all images that
have ycbcr info.
Bug: chromium:981022
Change-Id: I3989f72e918a257a081b81ae20429a6771229ad6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230918
Commit-Queue: Sergey Ulanov <sergeyu@chromium.org>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Sergey Ulanov <sergeyu@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Additionally this changes removes the version of the call that that takes
a GrPixelConfig.
As part of this change many call sites that were calling getRTSampleCount
to just check renderability have been changed to call
isFormat[AsColorType]Renderable instead. This change has also started to
move us to just checking format renderability (without GrCT) in classes
that are specifically dealing with GrSurface (GrResourceProvider, GrGpu, etc.).
Bug: skia:6718
Change-Id: Icf4a1a21a81a44e6863a7cd2059d21b9833d581f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233039
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I2e7c6c3fce1561e3727a2a6d4a69e2b1bbd8c75c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232758
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Also refactors 3 duplicate functions that converted an SkTileMode to
a char*. This will rename the matrix convolution benchmarks that used
"clampToBlack" to the more modern "decal" terminology.
Bug: skia:9280
Change-Id: I43a4f9edeba36eb5af1243f7e4ab7647253b91f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230883
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Also:
Revert "don't try to format includes on windows"
This reverts commit e68b5bd4e6.
Change-Id: I93dc4dba4808c07882e977ac0693c93e282bbad5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230878
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Implement Window contexts for D3D12, Metal and Vulkan, as well as
a base class for all of them (DawnWindowContext).
Implement WSI, swap chains and external textures for all backends.
Add Dawn support to Viewer app.
Change-Id: I9368eae8d43594821aa1edd9fd559c8a9ba30066
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228060
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This is a more abstract representation of something that can
participate in the DAG by modifying a GrSurfaceProxy's pixels. This
will serve as the direct base class for future DAG participants that
aren't opLists, and help to eventually remove GrTextureOpList.
Bug: skia:
Change-Id: Ia903c0188e0f6a6602781b90ee8da87ba3cc13f8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231277
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: I43044727298265ddb711456346c2b544ca8d509d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231477
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
In really catastrophic cases like an fm binary hacked up to crash all
the time, we'll deadlock splitting failed batches up into individual
re-runs here
// If a batch of sources ran and failed, split them up and try again.
for _, source := range w.Sources {
wg.Add(1)
queue <- work{[]string{source}, w.Flags}
}
Those <- writes will block once queue becomes full, which is really easy
to do here since we originally got close to filling the queue, and now
we're multiplying that by some K factor with all those failures.
There's probably a better way to do this than to make the queues have a
~1M element buffer, but it's kind of the easiest thing to do without
really restructuring how the code works. If this proves fussy I'll
probably stop using channels and replace them with a mutex and a slice.
Change-Id: I95d61f9003c708ff5e149c6c030ef10adb14c6df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231679
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: Ie04918f2bfc296eedbba67d96f62ee37e0303061
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231136
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
This makes calling GrCaps::getBackendFormatFromColorType equivalent to calling GrContext::defaultBackendFormat
Change-Id: Ic402245fa0502920c47c2a29aadc4e559abdc09b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230416
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Change-Id: I58b52d3e1d05d0834be30e00d991636e227cbf0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230836
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
We can't remove the loopers themselves, as they are still used
by android and chrome (they just don't ever pass them to skia).
Eventually each of those clients will resolve this, but for now
we just keep the classes (and tests) in skia.
Bug: skia:4783
Change-Id: I5f507e6bb82280f2bc7c0b21eebe59c287aa9265
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230579
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
You can now pass files to rewrite, still defaulting
to all sources. This speeds things up and is nice
for a Git or PRESUBMIT hook, added here too.
Passing --dry-run or -n will just check that the
files we would have written is the same, printing
the names of any mismatches and failing if any.
Cq-Include-Trybots: skia.primary:Housekeeper-PerCommit-CheckGeneratedFiles
Tricium: no
Change-Id: I94218f49071b8634841b04e4b536ad1ae5d9d5fd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230143
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
This may be splitting hairs, but it occurred to me that this
might be a clearer way of expressing what we're trying to do,
avoiding treating include/third_party/vulkan as our own.
Change-Id: I2bb3c2da5b2294cc219d3a3745a6b52dd09ec21d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229801
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This removes all of the fixed-function particle affector classes.
Instead, each particle effect just has two SkSL snippets, one for
spawn logic, and one for update logic. Each one gets an inout copy
of the particle struct. Ultimately, this makes the effects much
simpler and smaller, while also being far more flexible (you can
do whatever you want with any values you want). Finally, because
the interpreter is vectorized and a particular effect's scripts
are usually tuned to the specific behaviors desired, it's faster
on basically every effect I compared.
I re-created all of the old effects in the new system. Many just
use pure SkSL (no curves or anything). Some of the old curve and
path/text stuff was very handy, though - so those are now exposed
as external values in the interpreter. Basically, an effect can
have any number of named "bindings" that are a callable thing.
This can be a path, text (shortcut for making fancy paths), curve,
or color curve. The path ones return a float4 with position and
normal, the curves return one or four floats.
... and this transposes all of the particle data storage into
SoA form, so that it can use the much faster interpreter entry
point.
Change-Id: Iebe711c45994c4201041b12d171af976bc5e758e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222057
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
PS2 adds a rewrite for Skia #include <...> to #include "...", letting
them be otherwise rewritten and sorted too. (We do need one exception
for the Vulkan headers, which will otherwise be rewritten to always
point to our own.) I don't think it's particularly important to
favor "" or <>, but picking one keeps things consistent.
PS3 adds a missing SkMutex.h include.
PS4 fixes a terrible readability problem.
Change-Id: Id9fe752727ef30e802b1daf755ee2ed15e267577
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229742
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Iecd80244b3803b6d5916bfd793741e67f05d0d46
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227437
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
The device only has D3D11 (no D3D9 or GL), so every unit test
failed to create three of the five context types. This wasn't
causing actual problems, but was filling the logs with a huge
amount of noise.
Bug: skia:9275
Change-Id: I78068b16a56918bc7dba2862834996fb07050438
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229487
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Added new "backend" flag to lottie-web-perf.js and created a new lottie-web-canvas-perf.html file.
Bug: skia:9237
Change-Id: Ibca2f121666daf25fbbccac48fed80eb12ccedf7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229420
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
fix toy square program
add a new toy plus_one program
also run stock srcover programs
time at N=15,255,4095
e.g.
plus_one 69 Mpx/s 435 Mpx/s 615 Mpx/s
square 73 Mpx/s 393 Mpx/s 527 Mpx/s
srcover_f32 19 Mpx/s 38 Mpx/s 39 Mpx/s
srcover_i32 36 Mpx/s 89 Mpx/s 103 Mpx/s
srcover_i32_naive 34 Mpx/s 85 Mpx/s 91 Mpx/s
srcover_i32_SWAR 49 Mpx/s 169 Mpx/s 191 Mpx/s
Change-Id: Ie041603bf1b458472dd477c64a91c61162a362e3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229396
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This CL is intended to further wean Ganesh off of using the GrBackendTexture's pixel config
TBR=bsalomon@google.com
Bug: skia:6718
Change-Id: Iedaa7811f9c4aac552f219c702627bc476325317
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228338
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This leaves just width, height, and GrPixelConfig. Once we remove the
latter we can replace GrSurfaceDesc with SkISize.
Also remove unused GrRenderTarget::overrideResolveRect
Also remove GrSurfaceProxy::Renderable and use GrRenderable instead.
Change-Id: I652fe6169a22ca33d199b144ec6385286ac07b5a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228570
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
- shift the revalidation phase from Scene::render() to Scene::animate()
- pass an optional inval controller to Scene::animate() and Animation::seek()
- hoist the showInval logic out of SkSG, into clients
This allows clients to track dirty regions and detect cases where no updates are needed.
Bug: skia:9267
Change-Id: I3d35bf58b6eee9bfeb6e127ba58e2b96713b772d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229001
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Switch to Dawn's version of dawn_generator.gni. This depends on having
a file called build_overrides/dawn.gni. However, this will also enable
us to use the upstream Dawn BUILD.gn files more easily in the future.
This required adding it to compile.isolate, so the bots can pick it up.
Keeping up with Dawn:
Rename TextureFormat enums.
Rename dawn::BufferUsageBit::TransferDst -> CopyDst.
Removal of GLAD dependency.
SPIRV-Tools update.
Change-Id: Idcd5d1035ed106485dd2503b829e3c3b57a5688b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228568
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Adds the option to use a multisampled (or mixed sampled) atlas, and
uses the sample mask and stencil buffer instead of coverage counts.
Bug: skia:
Change-Id: I9fb76d17895ae25208124f6c27e37977ac31b5eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227428
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
With this change I also removed GrPixelConfig as param to supportedReadPixelsColorType().
This meant some updates had to be made to Vulkan and Metal to make sure they return the
right GrColorType.
Bug: skia:6718
Change-Id: I71b6360489cf499692c7b777e5915090fad05c56
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228349
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
First draft of (mostly stubbed-out) GrDawnGpu.
Skeletons of GrDawnCaps, GrDawnGpuCommandBuffer, GrDawnRenderTarget.
First draft of DawnTestContext.
First draft of psuedo-fences for Dawn, implemented with MapReadAsync.
Change-Id: I443f3370522639e82f2fa0eebe6b206c372f13a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228137
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 9725638fb1.
Reason for revert: Chrome roll
Original change's description:
> Make rest of GrGpu::wrapBackend* methods take a GrColorType
>
> This CL is intended to further wean Ganesh off of using the GrBackendTexture's pixel config
>
> Bug: skia:6718
> Change-Id: I593c0c73922fb76045e379214e20adb1f17ea215
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227780
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: Id71acf1dec63c288a858fccd7109c84cf3cc6f0a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6718
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228337
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This CL is intended to further wean Ganesh off of using the GrBackendTexture's pixel config
Bug: skia:6718
Change-Id: I593c0c73922fb76045e379214e20adb1f17ea215
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227780
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit 6cebea42a8.
Reason for revert: breaking google3 roll
Original change's description:
> First draft of Dawn backend: clears are working.
>
> First draft of (mostly stubbed-out) GrDawnGpu.
> Skeletons of GrDawnCaps, GrDawnGpuCommandBuffer, GrDawnRenderTarget.
> First draft of DawnTestContext.
> First draft of psuedo-fences for Dawn, implemented with MapReadAsync.
>
> Change-Id: Id009436f4441f26ffbc82d485d7af3a499b3281b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226857
> Commit-Queue: Stephen White <senorblanco@chromium.org>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com,senorblanco@chromium.org
Change-Id: Ie494b5a403e8537c6539551533ae8b9156e90a61
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228120
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
First draft of (mostly stubbed-out) GrDawnGpu.
Skeletons of GrDawnCaps, GrDawnGpuCommandBuffer, GrDawnRenderTarget.
First draft of DawnTestContext.
First draft of psuedo-fences for Dawn, implemented with MapReadAsync.
Change-Id: Id009436f4441f26ffbc82d485d7af3a499b3281b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226857
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is the last surface desc flag, so remove flags from GrSurfaceDesc.
Bug: skia:6718
Change-Id: Id3ed66b161289927b62f40bfb1f6482cf544deda
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227858
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Arg strides are the reason JIT happens lazily in Program::eval() today
instead of proactively in Builder::done() or Program's constructor. It
also just really doesn't make sense to delay this information... it's
not like you can change it up sanely between calls to eval().
The argument index now comes implicitly from the order of calling arg().
This may seem logically independent, but it prevents a weird situation
where you could use the same argument index twice with different
strides... not sure what that would mean.
Change-Id: I0f5d46e94a1ca112a72675c5492f17c0dd825ce0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227390
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is a step towards reducing our reliance-on/use-of the GrPixelConfig stored in the GrBackendTexture.
TBR=egdaniel@google.com
Bug: skia:6718
Change-Id: I316a98416c51f273e6ab578f9cbaea5f7adfe331
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227639
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 5572737d95.
Reason for revert: Adreno 4xx bots hitting compatibility assert in InitialTextureClear test
Original change's description:
> Pass GrColorType to the GrGpu::wrapRenderableBackendTexture chain of calls
>
> This is a step towards reducing our reliance-on/use-of the GrPixelConfig stored in the GrBackendTexture.
>
> Bug: skia:6718
> Change-Id: I2170032bfbbb57423c4bb0d901ad014c61d38131
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223701
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,robertphillips@google.com
Change-Id: I24cf6b3aa0dfca2e935a36592860ad91171b21a7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6718
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227637
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>