Commit Graph

22 Commits

Author SHA1 Message Date
mtklein
36352bf5e3 C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}
NOPRESUBMIT=true

BUG=skia:
DOCS_PREVIEW= https://skia.org/?cl=1037793002

Review URL: https://codereview.chromium.org/1037793002
2015-03-25 18:17:32 -07:00
joshualitt
44701df5ce Move clip off of draw target
BUG=skia:

Review URL: https://codereview.chromium.org/947443003
2015-02-23 14:44:58 -08:00
sugoi
4ccce7ea61 YUV scale fix
There was a scaling mistake visible in some JPEG images because the ratio between Y, U and V planes were assumed to be the same ratios as the ratio between texture sizes, which was wrong because texture have a minimum size of 16 and are rounded up to the next POT. Since the ratios between Y and UV planes are generally 1, 2 or 4, rounding up to the next POT would generally preserve this ratio, so that this bug was not very visible, apart from very small jpeg images of 8 or less pixels in either width or height.

BUG=457954

Committed: https://skia.googlesource.com/skia/+/e6eddf7dd85add7da41f22f2643bdd573ad1f1cf

Review URL: https://codereview.chromium.org/922273002
2015-02-13 13:57:09 -08:00
jvanverth
0ff748ace6 Revert of YUV scale fix (patchset #2 id:20001 of https://codereview.chromium.org/922273002/)
Reason for revert:
Turning Windows compile bots red.

Original issue's description:
> YUV scale fix
>
> There was a scaling mistake visible in some JPEG images because the ratio between Y, U and V planes were assumed to be the same ratios as the ratio between texture sizes, which was wrong because texture have a minimum size of 16 and are rounded up to the next POT. Since the ratios between Y and UV planes are generally 1, 2 or 4, rounding up to the next POT would generally preserve this ratio, so that this bug was not very visible, apart from very small jpeg images of 8 or less pixels in either width or height.
>
> BUG=457954
>
> Committed: https://skia.googlesource.com/skia/+/e6eddf7dd85add7da41f22f2643bdd573ad1f1cf

TBR=bsalomon@google.com,sugoi@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=457954

Review URL: https://codereview.chromium.org/926123002
2015-02-13 12:02:23 -08:00
sugoi
e6eddf7dd8 YUV scale fix
There was a scaling mistake visible in some JPEG images because the ratio between Y, U and V planes were assumed to be the same ratios as the ratio between texture sizes, which was wrong because texture have a minimum size of 16 and are rounded up to the next POT. Since the ratios between Y and UV planes are generally 1, 2 or 4, rounding up to the next POT would generally preserve this ratio, so that this bug was not very visible, apart from very small jpeg images of 8 or less pixels in either width or height.

BUG=457954

Review URL: https://codereview.chromium.org/922273002
2015-02-13 11:47:11 -08:00
bsalomon
b62da80cbf Add standard way to indicate GM is GPU-only.
TBR=egdaniel@google.com,mtklein@google.com

Review URL: https://codereview.chromium.org/869393007
2015-01-31 07:51:14 -08:00
mtklein
1c4029296f remove unused GM flags
Depends on https://codereview.chromium.org/873753002/

Thumbs up to CLion for refactoring this for me.

BUG=skia:

Review URL: https://codereview.chromium.org/867963004
2015-01-23 11:07:08 -08:00
egdaniel
8dd688b756 Rename GrOptDrawState to GrPipeline and GrDrawState to GrPipelineBuilder
BUG=skia:

Review URL: https://codereview.chromium.org/858343002
2015-01-22 10:16:09 -08:00
mtklein
72c9faab45 Fix up all the easy virtual ... SK_OVERRIDE cases.
This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases.  We'll have to manually clean up the rest
over time unless I level up in regexes.

for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end

BUG=skia:

Review URL: https://codereview.chromium.org/806653007
2015-01-09 10:06:40 -08:00
joshualitt
8059eb9f6e Move ViewMatrix off of drawstate
BUG=skia:

Review URL: https://codereview.chromium.org/815553003
2014-12-29 15:10:07 -08:00
joshualitt
2e3b3e369d This cl moves color and coverage off of drawstate. In an effort to keep this CL manageable, I have left the compute invariant input / output in a bit of a strange state(fixing this will be complicated).
In addition, NVPR makes this very complicated, and I haven't quite figured out a good way to handle it, so for now color and coverage DO live on optstate, but I will figure out some way to refactor that in future CLs.

BUG=skia:

Review URL: https://codereview.chromium.org/783763002
2014-12-09 13:31:15 -08:00
joshualitt
9853ccef19 Drawstate on stack
BUG=skia:

Review URL: https://codereview.chromium.org/732693002
2014-11-17 14:22:49 -08:00
bsalomon
bcf0a52d4f GrResourceCache2 manages scratch texture.
BUG=skia:2889

Review URL: https://codereview.chromium.org/608883003
2014-10-08 08:40:09 -07:00
Brian Salomon
9323b8b8e1 Revert "GrResourceCache2 manages scratch texture."
This reverts commit d14e1a2764.
2014-10-07 15:07:38 -04:00
bsalomon
d14e1a2764 GrResourceCache2 manages scratch texture.
BUG=skia:2889

Review URL: https://codereview.chromium.org/608883003
2014-10-07 07:27:07 -07:00
robertphillips
dbe6074a06 Revert of GrResourceCache2 manages scratch texture. (patchset #14 id:260001 of https://codereview.chromium.org/608883003/)
Reason for revert:
Turning bots red:
Nanobench seems to be uniformly failing on Android
(http://108.170.220.21:10117/builders/Perf-Android-Venue8-PowerVR-x86-Release/builds/99/steps/RunNanobench/logs/stdio)

Ubuntu GTX660 32bit is failing in both Debug and Release on GM generation (it appears to be out of memory) (http://108.170.220.120:10117/builders/Test-Ubuntu12-ShuttleA-GTX660-x86-Debug/builds/2457/steps/GenerateGMs/logs/stdio)

Original issue's description:
> GrResourceCache2 manages scratch texture.
>
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/3d398c876440deaab39bbf2a9b881c337e6dc8d4

R=bsalomon@google.com
TBR=bsalomon@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Author: robertphillips@google.com

Review URL: https://codereview.chromium.org/611383003
2014-09-30 06:54:17 -07:00
bsalomon
3d398c8764 GrResourceCache2 manages scratch texture.
BUG=skia:
R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/608883003
2014-09-30 06:02:23 -07:00
joshualitt
b0a8a377f8 Patch to create a distinct geometry processor. The vast majority of this patch
is just a rename.  The meat is in GrGeometryProcessor, GrProcessor,
GrGL*Processor, GrProcessorStage, Gr*BackendProcessorFactory,
GrProcessUnitTestFactory, and the builders

BUG=skia:
R=bsalomon@google.com

Author: joshualitt@chromium.org

Review URL: https://codereview.chromium.org/582963002
2014-09-23 09:50:21 -07:00
joshualitt
249af15fb8 BUG=skia:
R=bsalomon@google.com, egdaniel@google.com, jvanverth@google.com, robertphillips@google.com

Author: joshualitt@chromium.org

Review URL: https://codereview.chromium.org/543623004
2014-09-15 11:41:14 -07:00
rileya
abaef86f2b Add support for the Rec601 YUV color space to GrYUVtoRGBEffect.
R=bsalomon@google.com, senorblanco@chromium.org, sugoi@chromium.org, reed@google.com

Author: rileya@chromium.org

Review URL: https://codereview.chromium.org/516463005
2014-09-12 17:45:58 -07:00
bsalomon
83d081ae1d Goodbye GrEffectRef.
Also, reworked some var names and comments around SkShader::asNewEffect.

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/374923002
2014-07-08 09:56:11 -07:00
sugoi
24dcac2140 YUV to RGB converter
This is a first piece of the GPU YUV decoder, which is the actual effect that performs the conversion. For now, it simply applies the conversion matrix, since it is all I need. I may add modes if different matrices need to be applied or if I add color profile support here.

I'll try to keep these cls short and easy to review, but there should be a few of them coming once this one is in.

BUG=skia:
R=senorblanco@chromium.org, senorblanco@google.com, reed@google.com, bsalomon@google.com

Author: sugoi@chromium.org

Review URL: https://codereview.chromium.org/378503006
2014-07-07 15:09:49 -07:00