Commit Graph

589 Commits

Author SHA1 Message Date
Kevin Lubick
c4b2fb39b1 [canvaskit] Use proper texture tracking method
The emscripten generated GL texture tracking code uses an
integer, not the length of the textures array.
a8e7d3b8f2/src/library_webgl.js (L242)
I believe this is to make sure a texture and buffer do
not share the same handle.

Therefore, we must use this method when making our own
additions to the textures array, otherwise Skia-created
textures will overlap with supplied textures, causing
mis-drawings and feedback loops.

Change-Id: I4e1be5ff2b0c3d1ba5f5984232980724cb492313
Bug: skia:12797
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/495416
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2022-01-26 19:53:05 +00:00
Justin Novosad
cec7f5dec5 Add willReadFrequently 2d context creation attribute where appropriate.
This change add the willReadFrequently HTML canvas 2d context creation
attribute in cases where we know the canvas is used for readbacks.

See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently

The API will soon be launched in chromium-based browsers.

The objective of this change is to optimize performance and avoid
possible performance regressions when the new API feature goes live
in major browsers.

Change-Id: If0b54d2d2243db4e9ac6d685d793ab2008973b8c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496881
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-01-26 15:31:39 +00:00
John Stiles
cabc3f5209 Fix Typescript type hints for CanvasKit debug traces.
The tests for these methods are only handled in Javascript, so the type
mismatches weren't detected until I tried using the calls in Typescript
later.

Change-Id: Ifb233f871be1146d3f059b166b7de40bb401d4c9
Bug: skia:12818
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/495417
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-01-14 17:13:49 +00:00
John Stiles
575d0c5e1d Add CanvasKit bindings for RuntimeShader.MakeTraced.
To save space, debug trace bindings can be disabled by turning off
SK_INCLUDE_SKSL_TRACE. Most clients shouldn't need them.

Change-Id: Ifadc05b3eeed95def334fa7e0755f61caeef27f0
Bug: skia:12818
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494244
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2022-01-13 14:08:54 +00:00
Kevin Lubick
6e63f4925e [bazel] Use font manager in HelloWorld.
This documents the various factory settings (I kept getting
confused as to what each was doing).

Additionally, this makes setting the factory flag bring in
the dependent code as well (like our current GN rules do).

Change-Id: I93437651b078baac04433c14c573a95982b7bc15
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/493396
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-01-11 16:22:52 +00:00
Kevin Lubick
048545d249 Set up basic hello world sk_app
Change-Id: I233e7653eadcce87067def841b2f28c700f96045
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492096
Reviewed-by: Brian Salomon <bsalomon@google.com>
2022-01-06 20:29:35 +00:00
Kevin Lubick
96e4053be7 Update Bazel files
- Use latest emscripten toolchain (3.1.0)
 - Autogenerate the atoms and manually fix some of the file lists.
 - Add a known_good_builds target to bazel/Makefile to help
   check the things we expect to work with Bazel.

Change-Id: Ia5f51e7b9eb5c108386820ad59180c8f862f5a70
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491438
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-01-06 18:10:57 +00:00
Brian Osman
1ba283e6b4 In GPU CanvasKit, default to sRGB surfaces
Change-Id: I1931b09e6a4a52fb7d91a0d3f013e1d0519919dd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/487977
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-12-22 18:13:49 +00:00
Kevin Lubick
16a06174df [canvaskit] Release 0.32.0
Change-Id: Ic9f345a37f409108c4c4252b3d2d0c8b6255a78a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/485156
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
2021-12-15 18:05:58 +00:00
Kevin Lubick
68a364c9bc [canvaskit] Reset GrContext after lazy-loading image from texture
The issue was Skia would be in the middle of drawing when it
needed to lazy-load the image's texture. This would mess up the
bound texture in WebGL, but Skia didn't know that. As a result,
it would not realize that some of the work had been undone.

Calling resetContext() makes Skia aware of this fact, so it can
adjust its behavior.

Change-Id: I5e62987546be8d63d13c906dfab3bc92cf3120cd
Bug: skia:12740
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/485016
Reviewed-by: Brian Osman <brianosman@google.com>
2021-12-15 15:11:41 +00:00
Kevin Lubick
44c81d1492 [canvaskit] Add frame duration and docs
Also clean up some more findMarkedCTM references.

Change-Id: I29a52e1157691c86992e70a3774b984e5383e3ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482005
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Yegor Jbanov <yjbanov@google.com>
2021-12-09 18:53:23 +00:00
Brian Osman
ca916f705f Remove canvas marker stack, marked matrices, etc...
This entire API existed, but was unused (no longer connected to
drawVertices or runtime effects).

In theory, we could further simplify some of the matrix providers, but
more importantly - I have serious doubts about the correctness of
localToDeviceHitsPixelsCenters for most of them.

Change-Id: If5af182015dd96e5ed3353a117223e8dbbe17097
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481683
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-12-09 16:22:16 +00:00
Kevin Lubick
5d1d92c505 [canvaskit] Add rough measureText to Canvas2D emulation layer
I wanted to use SkParagraph myself, but the API is a little
awkward right now in that I cannot just pass in a SkFont object
(which I have) - I would have to make a FontCollection, which
we lack the ability to do so.

Change-Id: I1488fb9c1a42af020a245a792b8e266c809b599a
Bug: skia:12705
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481238
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2021-12-09 13:07:24 +00:00
Kevin Lubick
58a768b68f [canvaskit] Fix test search path
Change-Id: Ifb7a4191d43d1875da945a5f3af2d1bed62ee915
Bug: skia:12715
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/480236
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2021-12-07 19:43:27 +00:00
Gregg Tavares
5f9ec39daf Wrap SkImage into HTMLImage
Canvas-wasm says it's a drop in replacement for the Canvas API.
Unfortunately HTMLCanvas.decodeImage returns an SkImage which
has functions width() and height() for getting the width and height
of an image whereas HTMLImageElement has properties width and height.

Lots of existing code uses width and height so wrapping this
would seem to make it more closely match expectations.

Bug: skia:12705
Change-Id: I62c4f655c58f6806e836700e03b946a91f3e518d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479936
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2021-12-06 20:05:42 +00:00
Kevin Lubick
aef2b63743 [canvaskit] Use closure in release Bazel builds
We don't need to use the env variable EMCC_CLOSURE_ARGS,
as per https://github.com/emscripten-core/emsdk/pull/941

We can use --closure-args to pass the externs file in
instead, which is much easier to configure.

Change-Id: I2dcfbca6307438e76fb374741bb6b33ef296be15
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/478307
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-12-01 15:59:41 +00:00
Kevin Lubick
4bd08c52c0 [infra] Add SkParagraph (harfbuzz, ICU) to Canvaskit Bazel build.
As a follow-up to https://skia-review.googlesource.com/c/skia/+/476219,
this sketches out how we can maybe use cc_library for the things
in //modules to make sure something in //src doesn't depend on
anything in //modules, for example.

The following succeeds:
bazel build //modules/skparagraph:skparagraph --config=clang \
  --shaper_backend=harfbuzz_shaper --with_icu

As does `make bazel_canvaskit_debug` in //modules/canvaskit

Suggested Review Order:
 - third_party/BUILD.bazel for ICU and harfbuzz rules. Pay
   special attention to the genrules used to call the python
   script for turning the icu .dat file into .S or .cpp.
 - bazelrc and bazel/ for new flags and defines that control
   use of ICU and harfbuzz. Unlike GN, with the public_defines
   that get added in automatically if icu or harfbuzz is
   depended upon, we need to set the defines at the top level.
   This necessity might go away if we change the atoms to
   depend on //modules/skshaper, which could define that flag.
 - Top level BUILD.bazel files in //modules/skparagraph,
   //modules/skshaper, //modules/skunicode, //modules/canvaskit
 - All other .bazel file changes are automatic.

Bug: skia:12541
Change-Id: I38a9e0a9261d7e142eeb271c2ddb23f362f91473
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/478116
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-11-30 21:01:06 +00:00
Kevin Lubick
6ba9f702ba [bazel] Try adding cc_binary rules that use generated rules
To make the atomic rules a bit easier to work with, in many
of the folders, this adds in cc_library rules to group
together the sources from that folder (and subfolders
where prudent). We only needs sources because those atoms
should have their headers as deps.

One issue that was pointed out is that there is currently
no way to restrict the inclusion of certain packages,
a la, `gn check`. For example, there is no mechanism from
stopping a dev from adding
#include "modules/canvaskit/WasmCommon.h"
to something in //src/core (except circular dependencies).
We can probably address that using Bazel's visibility
rules as needed:
https://docs.bazel.build/versions/main/visibility.html
https://docs.bazel.build/versions/main/be/functions.html#package_group

It is recommended to look at this CL patchset by patchset.
PS1: Update gazelle command to generate rules in more folders.
PS2: A few changes to make generation work better.
PS3: The result of running make generate in //bazel
PS4: Adding the rules to build sksllex, the simplest binary I
     could find in the Skia repo.
PS5: Adding the rules to build skdiff, a more complex binary.
     I tried a few approaches, but ended up gravitating back
     towards the layout where we have each folder/package
     group up the sources. I imagine at some point, we'll have
     skdiff depend on skia_core or something, which will
     have things like //src/core, //src/codecs, //src/pathops
     all bundled together.
PS7: Added in the groupings of sources, similar to what we had
     earlier. I liked these for readability. These helped fix
     up the //:skia_core build, and by extension, the CanvasKit
     build.

Change-Id: I3faa7c4e821c876b243617aacf0246efa524cbde
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/476219
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-11-30 18:18:53 +00:00
Kevin Lubick
37a489c3a4 [canvaskit] Fix examples and tests of drawPatch and drawVertices
Change-Id: Iab8c085fad220930b838a281834a402f8d96c2af
Bug: skia:12662
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/477437
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-11-29 18:54:52 +00:00
Kevin Lubick
f3726c61d2 [infra] Use Bazel transitions to allow cc_binary to set their own flags
This will hopefully let us pre-package certain binaries (e.g. DM,
fuzz) with more sensible defaults and not make the developer
type out all the settings.

For CanvasKit, which specifies its own build flags, I think I'll
need to make another transition setup, which would go in something
like modules/canvaskit/ck_binary_with_flags.bzl or something.

Some sausage-case-names were converted to snake_case_names as per
go/build-style#target-naming

The example this is based off is worth a look through before
diving into this:
https://github.com/bazelbuild/examples/tree/main/rules/starlark_configurations/cc_binary_selectable_copts


Change-Id: Ia919d47f4d1aa25cf294af7918e36d38838c179e
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/472688
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-11-18 19:18:54 +00:00
Kevin Lubick
cf1e959c65 [canvaskit] Expand Bazel rules to include Canvas2D compat layer
Importantly, this adds options for encoding using
certain codecs, not just decoding.

Change-Id: I4a610ebf985b67d4545c71b3f3eed4c7807e6a26
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/472277
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-11-17 13:06:35 +00:00
Kevin Lubick
888d4efa77 [canvaskit] Add Freetype/Fonts to Bazel Build
This re-works src/ports/BUILD.bazel to work like our other
BUILD files, i.e. one rule "srcs" that brings in the necessary
private filegroups.

To work around an abort with LLVM [1], we have to go back to an
earlier version of emscripten (temporarily?).

Future work should look at using transitions [2] to allow various
executables (e.g. CanvasKit, DM) to set their own set of Bazel
flags, w/o the build invokers having to specify them.

These transitions might be able to handle more complex cases
that we currently use if statements in GN to deal with.

The Freetype build rule was created by taking the BUILD.gn
rule, adding in all the sources listed there and then playing
compile-whack-a-mole to add in all the headers and included
.c files.

Suggested Review Order:
 - third_party/BUILD.bazel to see freetype build rules
 - bazel/common_config_settings/ to see treatment of fontmgr
   like codecs (many possible) and fontmgr_factory (only one).
 - src/ports/BUILD.bazel
 - BUILD.bazel
 - modules/canvaskit/BUILD.bazel. Take note of the gen_rule that
   calls tools/embed_resources.py to produce the .cpp file
   containing the embedded font data.
 - Everything else.

[1] https://github.com/emscripten-core/emscripten/issues/15528
[2] https://github.com/bazelbuild/examples/tree/main/rules/starlark_configurations/cc_binary_selectable_copts
Bug: skia:12541
Change-Id: I08dab82a901d80507007b354ca20cbfad2c2388f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/471636
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-11-17 13:06:35 +00:00
Kevin Lubick
350d46daac [canvaskit] Deploy 0.31.0
Change-Id: I93c9bafae99b116a8efb012e3a82c000843d8eb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/472380
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
2021-11-16 18:44:05 +00:00
Kevin Lubick
ef3d6af042 [infra] Add POC Bazel rules for CanvasKit
Many things are not enabled currently (e.g. Skottie, Paragraph),
but we can render many APIs using WebGL.

To turn on Paragraph, etc, we'll need to tackle fonts, which
is a separate effort.

This also changes where the build artifacts go. ./build/ is
easier to deal with than the old way of sticking them in
./npm_build/bin

Change-Id: Ia377360af580a887d03630670438fea2e3157e90
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470682
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2021-11-12 21:38:46 +00:00
Kevin Lubick
799abb7bb8 [canvaskit] Set unsupported WebGL caps to false
The defaults were true for these, but if there was no
support, they should be set to false.

This was causing some warnings from the console, like:
WebGL: INVALID_ENUM: enable: invalid capability

Change-Id: I53b6120c969174a9ecd6d47df001870c71231352
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470737
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-11-12 18:04:03 +00:00
Kevin Lubick
e393e72484 [canvaskit] Add ImageInfo to Texture APIs
Change-Id: Ib030c1ab47a1d1338518815915a5f59e7f9d606c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470736
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-11-12 18:03:38 +00:00
Kevin Lubick
8ed49ea6e3 [infra] Add Bazel rules for codecs.
This ports the third_party BUILD.gn files related to codecs
(with a best-effort on arm/SIMD stuff). This includes:
 - libpng
 - libjpeg-turbo
 - libwebp
 - wuffs (gif)
 - libgifcodec
 - dng_sdk and piex (raw codec)

This expands the string_flag_with_values macro to allow
multiple values to be set at once. This was added in Bazel 5.0.0,
however the latest pre-release version of that has a bug [1]
which slows down compilation dramatically. This was fixed at
ToT, but not released. As a result, I started using the Bazel
6 pre-release (via bazelisk).

The macro select_multi makes writing select() where multiple
elements could be on possible/easier.

One can try compiling certain codecs by running:
bazel build :skia-core --config clang --include_codec=raw_codec --include_codec=png_codec

Suggested Review Order:
 - bazel/macros.bzl
 - bazel/common_config_settings/defs.bzl and its BUILD.bazel
   to see how the codec options are defined.
 - BUILD.bazel to see how the codec settings are used.
 - src/codec/BUILD.bazel to see the inclusion of Skia files to
   deal with specific codecs.
 - third_party/BUILD.bazel (while referencing the corresponding
   BUILD.gn files, such as third_party/libwebp/BUILD.gn)
 - Everything else.

Change-Id: I797375a35fa345d9835e7b2a2ab23371c45953c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469456
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
2021-11-11 20:10:01 +00:00
Kevin Lubick
cb94b57ad2 [canvaskit] Add ability to make texture image across surfaces.
Change-Id: Ie82e8257c9f0990d3be99a2429e034ac400b9580
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469759
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-11-11 17:32:30 +00:00
Brian Salomon
384ba65b8d Remove GPU V2
Replaced by Graphite.

Change-Id: Iac0ba212b078904a591677c9ce839a90562d0240
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470305
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-11-11 17:11:19 +00:00
Brian Osman
a583a0fdcc In SkRuntimeEffect, replace ConstIterable with SkSpan
Change-Id: Ibeea56ebd5dce53af1252ca3ecf6cc6f010bd461
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469902
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-11-10 21:09:58 +00:00
Kevin Lubick
0c23120abd [canvaskit] Switch to appropriate WebGL Context for Surface methods
Change-Id: Id829603bafb73d2256e44a9101b4b1669b735e12
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469534
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-11-10 13:49:24 +00:00
Kevin Lubick
1f8c31b101 [infra] Add initial Bazel rules and files
These rules can be used to build our GMs on WASM+WebGL and
libskia.a with just the CPU backend (and most other features
turned off).

This can be done with the following commands:
  - bazel build //modules/canvaskit:gm-bindings-wasm --gpu_backend=gl_backend --with_gl_standard=webgl_standard
  - bazel build :skia-core --config clang

This pivots slightly from http://review.skia.org/463517
by using config_settings [1] instead of platforms for
the optional features that we control. This pivot was
suggested in [2]

We have BUILD.bazel files in many of the subdirectories
that specify filegroups for the appropriate files. In
an effort to make //BUILD.bazel more readable, it is
the responsibility of these subfolders to deal with
conditionally including certain .h or .cpp files.
This is done using select statements and config_settings
or platform constraints as necessary.

For example, src/gpu/BUILD.bazel will different private
filegroups for each of the supported gpu backends [3]
and a more-visible filegroup called "srcs" that has
the right selection of the private files to be used
for compilation.

An effort has been made to avoid using glob() in our
BUILD.bazel files. These file lists were made by using
`ls -1` and some regex to add in quotes. We might want
to make a helper script to assist with that, if necessary.

To specify which options we have, the settings in
//bazel/common_config_settings/BUILD.bazel have been
redesigned. They make use of a macro `string_flag_with_values`
that removes the boilerplate. Patchset 36 shows what the
file looks like w/o the macro.

The top level BUILD.bazel file will still need to use
some logic to handle defines, because local_defines is
a list of strings, not a list of labels [4].

Suggested Review Order:
  - WORKSPACE.bazel to see the new dependencies on the
    emsdk toolchain and bazel_skylib
  - bazel/common_config_settings/* to see the few settings
    defined (we have more to define, see BUILD.gn and
    //gn/skia.gni for ideas)
  - BUILD.bazel to see the "skia-core" cc_library rule.
    See also "gms" and "tests"
  - modules/canvaskit/BUILD.bazel to see the use of
    the emscripten "wasm_cc_binary" rule, which depends
    on the "skia-core", "gms", and "tests" rule. Note that
    it only builds some of the gms as a proof of concept.
  - The other BUILD.bazel files. Some of these are not
    platform or feature dependent (e.g. pathops). Others
    are (e.g. gpu).
  - All other files.

[1] https://docs.bazel.build/versions/4.2.1/skylark/config.html#user-defined-build-settings
[2] https://github.com/emscripten-core/emsdk/pull/920
[3] In this CL, that's just the webgl one.
[4] https://docs.bazel.build/versions/main/be/c-cpp.html#cc_library.local_defines

Change-Id: Ieecf9c106d5e3a6ae97d13d66be06b4b3c207089
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458637
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Owners-Override: Kevin Lubick <kjlubick@google.com>
2021-11-09 12:32:25 +00:00
Kevin Lubick
37bef2d300 [canvaskit] Add tests/examples for using CanvasKit with Typescript.
This adds a way to test/demonstrate how an external client
using Typescript can make use of CanvasKit in a browser
(currently a JS library with Typescript bindings supplied).

See: modules/canvaskit/external_test/typescript_browser/

This also adds a way that we hope CanvasKit might be used
in a future release, that is, via ES6 modules.

See: modules/canvaskit/external_test/typescript_browser_es6/

These TS files can be built into the JS files needed by the
respective index.html files using the appropriate target
in modules/canvaskit/external_test/Makefile. Then, `make serve`
will bring up a HTTP Server that will make the folders
accessible on localhost:8000

Change-Id: Ie4ddc2588b4bdccd4a727f11b540289cf4f85795
Bug: skia:11077, skia:12539
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/468214
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-11-05 20:18:30 +00:00
Kevin Lubick
7ce380e967 [canvaskit] Remove deprecated MakeTypefaceFromData and RefDefault
Change-Id: I0072fa5c11834a6250f2f5b9290ecea0d30f2128
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462177
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-10-21 16:45:42 +00:00
Kevin Lubick
2d13fab55c [canvaskit] Define requestAnimationFrame and other definition fixes.
Change-Id: I28a908fb680d704bf730a5968691f54d4a9e0a68
Bug: skia:12555 skia:12550
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462056
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-10-21 16:45:42 +00:00
Harry Terkelsen
1cb3f3666c Don't free the locale pointer in a paragraph style.
The locale is malloc'ed using `cacheOrCopyString`, which should never
be explicitly freed.

Change-Id: I6a911c52f1f485b34fad86303a1f4be199195858
Cq-Include-Trybots: luci.skia.skia.primary:Test-Debian10-EMCC-GCE-CPU-AVX2-wasm-Release-All-CanvasKit,Test-Debian10-EMCC-GCE-GPU-AVX2-wasm-Release-All-CanvasKit
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459835
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2021-10-15 22:14:34 +00:00
Kevin Lubick
9a5762052a Followup fixes to gm bindings
Change-Id: If896d8a06fcf1bf1859a486f16e9f56fd184c0c0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459196
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-10-13 19:26:05 +00:00
Robert Phillips
083e038fe6 Fix WasmGMTests bot
Change-Id: Iffb757bdc8b28d14aae176b1d2448e72ccde7c3f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459116
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-10-13 18:03:45 +00:00
Kevin Lubick
f32ad08ac4 [infra] Deduplicate serve.py
Change-Id: I25bd987faedd7e9c322bcec487ab07583bad6b9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458197
Reviewed-by: Erik Rose <erikrose@google.com>
2021-10-12 11:42:50 +00:00
Brian Salomon
9fa47cc1c6 Make class members that are static constexpr also be inline.
This is in prep for compiling with -std=c++14 and -Wno-c++17-extensions
when building with clang. Chrome has encountered problems with
third_party headers that are included both in Skia and other Chrome
sources that produce different code based on whether preprocessor macros
indicate a C++14 or C++17 compilation.

In C++17 they are already inline implicitly. When compiling with C++14
we can get linker errors unless they're explicitly inlined or defined
outside the class. With -Wno-c++17-extensions we can explicitly inline
them in the C++14 build because the warning that would be generated
about using a C++17 language extension is suppressed.

We cannot do this in public headers because we support compiling with
C++14 without suppressing the C++17 language extension warnings.

Bug: chromium:1257145
Change-Id: Iaf5f4c62a398f98dd4ca9b7dfb86f2d5cab21d66
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457498
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-10-11 16:22:59 +00:00
Kevin Lubick
bb71c1bea2 [canvaskit] Update SKP and RTShader examples
Loading an old SKP stops working after a while, so this changes
it to draw something and then deserialize it immediately.

I also noticed that the CPU backend supports atan, so we can
use a more complete example there.

Change-Id: I70bec69d05184c5ea041b143132ddbbd7f63f004
Bug: skia:12439
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454456
Reviewed-by: Brian Osman <brianosman@google.com>
2021-09-30 13:00:30 +00:00
Eric Boren
04fe267ab9 Fix some master -> main references in docs
Bug: skia:12478
Change-Id: I4e2bc1eb441c19d7b4cf2bcea65b852f7f0aa59b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/453136
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
2021-09-27 14:52:24 +00:00
Kevin Lubick
0c5b05c3ab [canvaskit] Roll 0.30.0
Change-Id: Ia990c0537d79256b895348c75ff118253a5af926
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/449056
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
2021-09-15 13:21:25 +00:00
Nam Se Hyun
cf6ea775a4 fix fontMgr.makeTypefaceFromData type name
fontMgr doesn't export the function named `makeTypefaceFromData`.

it has `**M**akeTypefaceFromData`.

This is an imported pull request from
https://github.com/google/skia/pull/87

GitOrigin-RevId: 7a80a1a7776d0b20810510665f6a3727100bef97
Change-Id: I02eb6a5f406d4448f61266016f9c0882eb59c871
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445804
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2021-09-07 12:16:30 +00:00
Nam Se Hyun
e1b74b7358 Fix EmbindObject's deleteLater to deleteAfter
I found that CanvasKit's `EmbindObject` type has wrong function name, `deleteAfter`.

I cound't find any information of function `deleteAfter` even in google searching. so i digged it.

![image](https://user-images.githubusercontent.com/3580430/132103177-9c7c32a3-2107-4b97-9698-f52da5833ba1.png)

I have no idea with `deleteAfter`, but `EmbindObject` has the function name `deleteLater`, not `deleteAfter`.

Below is the code of Embind.
dd5733ac80/src/embind/embind.js (L1782)

This is an imported pull request from
https://github.com/google/skia/pull/86

GitOrigin-RevId: 0738dc792404e8a08ba666c0662795b55beb7a5d
Change-Id: I0a7af3d4f313d36e8cdc09d631f9199e948eca29
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445736
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2021-09-07 12:11:14 +00:00
Brian Osman
cbfa34a58c Convert internal SkSL to use .eval()
Also update RELEASE_NOTES to describe new syntax.

Change-Id: I2666551b98f80b61ae3a48c92a9e306cdc7242b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/444735
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-09-03 15:54:54 +00:00
Kevin Lubick
29104528cc [infra] Port serve.py from Python2 to 3
These scripts are useful when testing WebAssembly locally
because the mimetype impacts how the binaries are loaded.

The porting was achieved by doing the following:
python -m lib2to3 -w -n serve.py


Change-Id: I09673fa881339a9b157c5fc993e190766efcd85e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/443884
Reviewed-by: Erik Rose <erikrose@google.com>
2021-08-31 15:28:19 +00:00
Kevin Lubick
f611404816 [canvaskit] Remove the need for users to keep track of contexts.
We'll switch to the correct context when necessary (e.g. before
calls that talk to the GPU). This is achieved by adding in
calls at the JS layer to switch the context before making a call
that is known to talk to the GPU (e.g. draw calls on SkCanvas).

Another implementation that was considered was to add a C++
shim in GrGLInterface that would switch the context before
every call in the GPU - however, that seemed too difficult
and would add extra overhead if a single draw* call talks
to the GPU multiple times.

Bug: skia:12255
Change-Id: I96e4c6b41a5bfcc9913aeaca7ccb125358048ad3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/432136
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-08-25 18:23:06 +00:00
Brian Osman
293497e77f Convert internal sample() calls to shade/filter/blend
Bug: skia:12302
Change-Id: I8cf958acf9214d0de903a4097647afd74f2a659e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441541
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-08-24 21:03:44 +00:00
Kevin Lubick
eb76f3d0dd [canvaskit] Deploy 0.29.0
Change-Id: Ie74c04cf7a0d635d3f716947b0e771d78b06d775
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437396
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2021-08-06 19:17:28 +00:00