This patch changes the semantics of tileWidth/Height to include the border region, and
uses an offset to take into account the fact that there is no outer border for outer
tiles. This patch also fixes a previous bug where the right column and bottom row were
considered to be included in bounds that are expressed as an SkIRect.
Companion Chromium CL required for roll: https://codereview.chromium.org/12221077/
TEST=TileGrid unit test
Review URL: https://codereview.appspot.com/7350050
git-svn-id: http://skia.googlecode.com/svn/trunk@7885 2bbb7eff-a529-9590-31e7-b0007b416f81
I removed unused parameters in the gms wherever it was trivial to do so. I'm
trying to get the easy ones out of the way before we get into more involved
discussions around this.
Review URL: https://codereview.appspot.com/7398056
git-svn-id: http://skia.googlecode.com/svn/trunk@7881 2bbb7eff-a529-9590-31e7-b0007b416f81
The new pixel ref behaves similarly to SkImageRef, with some key differences:
It does not depend on the images project.
It requires an SkImageCache, which handles allocation and caching of the pixel
memory.
It takes a function signature for decoding which decodes into already allocated
pixel memory rather than into an SkBitmap.
Add two implementations of SkImageCache: SkLruImageCache and SkAshmemImageCache.
Replace SkSerializationHelpers::DecodeBitmap with SkPicture::InstallPixelRefProc,
and update sites that referenced it.
SkBitmapFactory now sets the pixel ref to a new object of the new
class SkLazyPixelRef, provided it has an SkImageCache for caching.
Provide an option to do lazy decodes in render_pictures and bench_pictures.
SkPicture:
Eliminate the default parameters in the constructor.
If a proc for decoding bitmaps is installed, use it to decode any encoded
data in subpictures.
When parsing deserializing subpictures, check for success.
When serializing subpictures, pass the picture's bitmap encoder to the
subpicture's call to serialize.
Update BitmapFactoryTest to test its new behavior.
BUG=https://code.google.com/p/skia/issues/detail?id=1008
BUG=https://code.google.com/p/skia/issues/detail?id=1009
Review URL: https://codereview.appspot.com/7060052
git-svn-id: http://skia.googlecode.com/svn/trunk@7835 2bbb7eff-a529-9590-31e7-b0007b416f81
Various typecasts to remove warnings and get this code building on Windows.
git-svn-id: http://skia.googlecode.com/svn/trunk@7797 2bbb7eff-a529-9590-31e7-b0007b416f81
and handled that itself internally, rather than calling SkXfermode. This CL removes
the kModulate_Mode alias from its list.
git-svn-id: http://skia.googlecode.com/svn/trunk@7509 2bbb7eff-a529-9590-31e7-b0007b416f81
Some re-baselining may be necessary since the existing ones may be out of date.
Unreviewed.
git-svn-id: http://skia.googlecode.com/svn/trunk@7462 2bbb7eff-a529-9590-31e7-b0007b416f81
We were performing a deep copy of the pixels in a SkBitmap to work around a bug where drawing an SkBitmap whose pixel memory was set with setPixels to an SkPicture did not preserve the pixel memory.
Since the workaround was written, we have fixed the bug in two ways:
1. If setPixels is called with a pointer, we wrap the pixels in an SkPixelRef.
2. Picture recording now makes a deep copy of mutable bitmaps.
Also switch to using onOnceBeforeDraw, an existing feature on GM that performs the purpose of the init function.
BUG=http://code.google.com/p/skia/issues/detail?id=224
Review URL: https://codereview.appspot.com/7220054
git-svn-id: http://skia.googlecode.com/svn/trunk@7433 2bbb7eff-a529-9590-31e7-b0007b416f81
Implement a bicubic resampling image filter, with raster and GPU backends.
In order to get this to work on the GPU side, I had to modify the width and height of the drawn texture in drawSprite() and drawDevice() to use the filtered texture's dimensions, instead of the source texture. (This wasn't a problem before since all other image filters produce results the same dimensions as their input texture.)
For now, this implementation only does axis-aligned scaling (same as the Lanczos-3 implementation in Chrome). It's also done for correctness and clarity, not speed, so there are lots of opportunities for speedups.
Committed: https://code.google.com/p/skia/source/detail?r=7275
Review URL: https://codereview.appspot.com/7033049
git-svn-id: http://skia.googlecode.com/svn/trunk@7287 2bbb7eff-a529-9590-31e7-b0007b416f81
In order to get this to work on the GPU side, I had to modify the width and height of the drawn texture in drawSprite() and drawDevice() to use the filtered texture's dimensions, instead of the source texture. (This wasn't a problem before since all other image filters produce results the same dimensions as their input texture.)
For now, this implementation only does axis-aligned scaling (same as the Lanczos-3 implementation in Chrome). It's also done for correctness and clarity, not speed, so there are lots of opportunities for speedups.
Review URL: https://codereview.appspot.com/7033049
git-svn-id: http://skia.googlecode.com/svn/trunk@7275 2bbb7eff-a529-9590-31e7-b0007b416f81
Chrome uses this flag for recording to skpicture in order to improve performance.
Therefore, skai benchmarks should run with this flag enabled, and we need
gm and render_pictures test coverage to validate it. In gm, the vanilla
SkPicture test step will still run without the flag to ensure that case still gets test
coverage, while the SkPicture test steps that use rtree and tileGrid will now run with
the flag enabled.
Review URL: https://codereview.appspot.com/7111043
git-svn-id: http://skia.googlecode.com/svn/trunk@7234 2bbb7eff-a529-9590-31e7-b0007b416f81