Several parts to this:
1) The DeviceManager subclass for iOS was rewritten because the base class
changed.
2) Two old samples that rely on hardcoded paths to images are deleted. They hit
assertions in SkImageRef. No one has the required images to run these anyway.
3) argv must be non-NULL.
4) The UI delegate must not be loaded from the NIB for viewDidLoad ordering
reasons. So I removed an IBOutlet link from the window to the splitview
controller in the iPad's NIB file. The split view is attached by the AppDelegate
programmatically.
This doesn't make GPU work. That will come in a later change.
Review URL: https://codereview.appspot.com/6561056/
git-svn-id: http://skia.googlecode.com/svn/trunk@5712 2bbb7eff-a529-9590-31e7-b0007b416f81
The prev impl relied on drawBitmap "deducing" the destination rect by applying
the computed matrix to the bitmap's bounds. This cannot be done if the srcRect
is fractional, and therefore not representable w/ a bitmap.
The new impl computes the same matrix, but calls down to the device via drawRect
+ a bitmap_shader. This allows us to specfiy the dstRect explicitly.
The possible down-side is that we now rely on the device subclass to efficiently
handle draRect+shader, instead of calling its drawBitmap entry-point.
To give the device the chance to handle this differently, I now call through to
a new device virtual: drawBitmapRect. The default impl is to create the shader
and call drawRect, but a subclass can intercept that.
For now, the GPU override of drawBitmapRect is mimicing the old behavior (by
rounding the srcRect to an iRect). This preserves its ability to call drawBitmap
which handles very-large textures, but shows some gittering/imprecision, due to
the rounding. ... this is the same GPU behavior we have before this CL.
Review URL: https://codereview.appspot.com/6542065
git-svn-id: http://skia.googlecode.com/svn/trunk@5663 2bbb7eff-a529-9590-31e7-b0007b416f81
Move Line2DPathEffect (now Sk_) into a separate header file so it can
be shared and initialized.
Switch to the shared version in SampleAll and SampleSlides.
Remove the skip pipe flag from texteffects, since it can now be serialized.
I have a separate change to turn serialization on by default at https://codereview.appspot.com/6498121/
Review URL: https://codereview.appspot.com/6503106
git-svn-id: http://skia.googlecode.com/svn/trunk@5512 2bbb7eff-a529-9590-31e7-b0007b416f81
This CL is an effort to stage the conversion to named
parameters for all SkFlattenable commands. This particular
stage only does the following two things...
1. Move flattenable buffers from SkFlattenable.h into
their own header.
2. Update and Add new read write methods for better clarity
and convenience.
BUG=
Review URL: https://codereview.appspot.com/6448095
git-svn-id: http://skia.googlecode.com/svn/trunk@4980 2bbb7eff-a529-9590-31e7-b0007b416f81
semantics, allowing gcc and clang to check the format string against the
arguments. Enable its use on SkString (printf, appendf, and prependf). Also
define an SK_SIZE_T_SPECIFIER macro so there's a cross-platform way of
printing a size_t.
Review URL: http://codereview.appspot.com/6375043/
git-svn-id: http://skia.googlecode.com/svn/trunk@4485 2bbb7eff-a529-9590-31e7-b0007b416f81
Now, SkComposeShaders, SkDiscreteMapper, SkCosineMapper,
Line2DPathEffect, and SkTransparentShader can be flattened
and unflattened. This makes more of our samples work when
using a pipe.
Review URL: https://codereview.appspot.com/6338064
git-svn-id: http://skia.googlecode.com/svn/trunk@4334 2bbb7eff-a529-9590-31e7-b0007b416f81
Using the "Pipe" checkbox in SamleApp, you can now
toggle amongst three states: no pipe, a normal pipe
(or others depending on #defines), and a tiled pipe.
You can also use shift + p to toggle.
Review URL: https://codereview.appspot.com/6303055
git-svn-id: http://skia.googlecode.com/svn/trunk@4213 2bbb7eff-a529-9590-31e7-b0007b416f81
Fix these class of warnings:
- unused functions
- unused locals
- sign mismatch
- missing function prototypes
- missing newline at end of file
- 64 to 32 bit truncation
The changes prefer to link in dead code in the debug build
with 'if (false)' than to comment it out, but trivial cases
are commented out or sometimes deleted if it appears to be
a copy/paste error.
Review URL: https://codereview.appspot.com/6301044
git-svn-id: http://skia.googlecode.com/svn/trunk@4183 2bbb7eff-a529-9590-31e7-b0007b416f81