Commit Graph

389 Commits

Author SHA1 Message Date
Florin Malita
b67ca7473f [skottie] Switch SkMatrix44 -> SkM44
Change-Id: If58516a0dad5b51debf497b069713fb6f37999e6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266940
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-01-27 21:42:56 +00:00
Florin Malita
e7bd58f512 [skottie] Cleanup: convert transform adapters to new pattern
Use discardable adapters for 2D-transforms, 3D-transforms, cameras
and transform effects.

Improvements:
  - ~4KB smaller object size
  - 3D rotation and orientation now compose correctly
    (instead of overriding each other)
  - streamlined no-op check discards no-effect transform nodes more
    aggressively (20% more nodes discarded)

TBR=
Change-Id: If75e53021871a15b7ea9e3ccb988c734a018f06d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266635
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-01-27 18:26:46 +00:00
Hal Canary
60ff65114c Fix build when (is_ios && !skia_enable_skottie)
Bug: skia:9726
Change-Id: I2ad05e28f8699fc7c5159145cc59065fc8bd5b93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265520
Reviewed-by: Hal Canary <halcanary@skia.org>
Commit-Queue: Hal Canary <halcanary@skia.org>
Auto-Submit: Hal Canary <halcanary@google.com>
2020-01-23 16:11:36 +00:00
Florin Malita
cbf31d0a0e [skottie] Cleanup: convert shape layer adapters to new pattern
Split off most shape layer components into own CUs (naming convention
following AE), and convert to new DiscardableAdapter pattern.

TBR=
Change-Id: Iba7800cff1998d3d7cf81dfd89b4193d02b59559
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265147
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-01-22 20:16:36 +00:00
Mike Reed
55f6fc3064 IWYU -- colorspace no longer includes matrix44
Change-Id: I659552466940b76a339caaf124700303806fd082
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265456
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-01-21 21:37:32 +00:00
Florin Malita
447a4e0982 [skottie] Ensure malformed scalar properties are initialized
In the newly introduced LegacyAnimatorAdapter, failure to parse may
leave the value default-constructed.  This is problematic for scalar
values (floats).

Catch this condition and initialize explicitly.

Bug: ossfuzz:20198, ossfuzz:20194
Change-Id: I86b8030da615d8cb1e1fe8d84873c8bc5cb222f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265397
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-01-21 14:11:38 +00:00
Florin Malita
e905233c8d [skottie] Cleanup: convert more effects to new animator pattern
TBR=
Change-Id: I9b538853766f31854bba4752cb0f7c20d61c148b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265076
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-01-17 16:52:13 +00:00
Florin Malita
7c7cd30550 [skottie] Add custom props rendering GM
Also fix a couple of custom props issues:

  - solid layer colors were not dispatched
  - text values were not sync'ed

TBR=
Change-Id: I827f8c1d8c8bb73b03f05de15e1c7c96753a631e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264936
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-01-17 13:53:02 +00:00
Florin Malita
d5c42c8c03 [skottie] Refactor property animators
Currently, property animators use lambda captures (std::function<>) to push
values to adapters and then to the scene graph.  Some downsides:

  * complex lambda captures are expensive in terms of object code size
  * adapters with multiple animated properties don't synchronize/quiesce: each individual property tick triggers a SG
    synchronization, possibly with inconsistent state (as animator running
    order is unspecified)
  * there is no enforced scoping, resulting in fragile constructs when SG
    fragments are discarded

This CL introduces a simplified and more robust animator pattern:

  * property animators are scoped to explicit containers
  * instead of capturing arbitrary value functors, animators only capture
    a pointer to the target value

Some implementation details:

  * keyframe/interpolation logic is pretty much unchanged (just relocated)
  * introduced AnimatablePropertyContainer - a base class for animatable
    adapters
  * legacy binding functions are refactored based on the new mechanism
    (they now/transitionally inject adapter objects)
  * converted a handful of effects, to exercise trivial refactoring patterns
  * converted the text animator goo, to exercise non-trivial refactoring:
    - detecting value changes is now trickier (no more lambda magic)
    - value adjustments must be hoisted into adapter logic (no more lambda magic)
    - all dependent animated values (selectors, etc) must be scoped to the
      text adapter to avoid lifetime issues

TBR=
Change-Id: Ia5821982f251de0de58fd3f87812219ff7fcc726
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263938
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2020-01-16 22:43:12 +00:00
Mike Reed
d4d3b33624 Make converting from 4x4 to 3x3 explicit
Change-Id: I4d190d6831cb517d5e9f22b3f872013367bddc08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264856
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-01-16 22:15:30 +00:00
Florin Malita
a3936c8d29 [skottie] cleanup: move transform & camera adapters to own CUs
Shuffling code around, no functional changes.

TBR=
Change-Id: I9a045fa643fbcf52c58e1378d4d4c1566c0d35d7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262225
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-01-06 18:16:14 +00:00
Florin Malita
c8bf7969ec [skottie] Drop legacy effect logging
All clients have been updated

TBR=
Change-Id: I29e89d43606945f13e9933d34218b61be71db63d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261279
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-20 16:30:19 +00:00
Florin Malita
e3f34a657b [skottie] Treat unknown effects as warnings
This used to be the case, but a recent change unintentionally switched
to errors.

TBR=
Change-Id: Ib92d2d04c667664921f47b48babdbe33e135b9ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261179
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-19 22:04:16 +00:00
Florin Malita
42725ae301 Reland "[skottie] Simplify effect builder lookup"
This reverts commit 187cd367d3.

Reason for revert: relanding with legacy enum support

Original change's description:
> Revert "[skottie] Simplify effect builder lookup"
> 
> This reverts commit ef363a9ce6.
> 
> Reason for revert: G3 unit tests failing
> 
> Original change's description:
> > [skottie] Simplify effect builder lookup
> > 
> > Layer effects fall into two categories:
> > 
> >   - effects that BM knows about: these get assigned a unique type enum
> >   - effects that BM doesn't know about: these are still exported, but
> >     get assigned a dummy type
> > 
> > To handle effects in the latter case, we rely on their canonical AE
> > name.
> > 
> > The list of supported effects has grown to the point where a) this
> > differentiation doesn't seem valuable anymore and b) the code is quite
> > repetitive.
> > 
> > Consoliate the lookup logic to rely solely on effect names + bsearch
> > table.
> > 
> > Change-Id: Ib5f9b064a373814865da9e8a26037209992e8b9b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259997
> > Commit-Queue: Florin Malita <fmalita@chromium.org>
> > Reviewed-by: Mike Reed <reed@google.com>
> > Reviewed-by: Mike Klein <mtklein@google.com>
> 
> TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com
> 
> Change-Id: I3b4c681c260c121e422ade7395c33a77e788ff43
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260196
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@chromium.org>

TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Change-Id: I2a4360dc8216b8b45e20c6568c0a1d3d069aa56c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260280
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-16 19:56:22 +00:00
Florin Malita
187cd367d3 Revert "[skottie] Simplify effect builder lookup"
This reverts commit ef363a9ce6.

Reason for revert: G3 unit tests failing

Original change's description:
> [skottie] Simplify effect builder lookup
> 
> Layer effects fall into two categories:
> 
>   - effects that BM knows about: these get assigned a unique type enum
>   - effects that BM doesn't know about: these are still exported, but
>     get assigned a dummy type
> 
> To handle effects in the latter case, we rely on their canonical AE
> name.
> 
> The list of supported effects has grown to the point where a) this
> differentiation doesn't seem valuable anymore and b) the code is quite
> repetitive.
> 
> Consoliate the lookup logic to rely solely on effect names + bsearch
> table.
> 
> Change-Id: Ib5f9b064a373814865da9e8a26037209992e8b9b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259997
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>

TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com

Change-Id: I3b4c681c260c121e422ade7395c33a77e788ff43
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260196
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-15 03:01:25 +00:00
Florin Malita
ef363a9ce6 [skottie] Simplify effect builder lookup
Layer effects fall into two categories:

  - effects that BM knows about: these get assigned a unique type enum
  - effects that BM doesn't know about: these are still exported, but
    get assigned a dummy type

To handle effects in the latter case, we rely on their canonical AE
name.

The list of supported effects has grown to the point where a) this
differentiation doesn't seem valuable anymore and b) the code is quite
repetitive.

Consoliate the lookup logic to rely solely on effect names + bsearch
table.

Change-Id: Ib5f9b064a373814865da9e8a26037209992e8b9b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259997
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-12-14 19:28:14 +00:00
Mike Klein
f46d5ca492 use std::make_unique
Change-Id: I7c672ff6b8eb95ec8c1123a5bfdb202e1644f494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259281
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-12-12 22:32:45 +00:00
Florin Malita
46a331b93f [skottie] Cascading track matte support
Currently, we treat track matte source layers (tagged with td:1) as single-shot mask triggers:
we apply once to the following layer, then move on.

But track mattes can cascade: a layer with a matte can itself be applied as a track matte for the
following layer.

Also, for matte/masking purposes, only the layer content is being considered (ignoring blend mode
and any masks applied to the matte itself).

To support this, refactor the layer attachment code:

  - instead of tracking the presence of a single-shot matte source, always track
    previous layer content trees
  - instead of triggering matte attachment in the presence of a matte source, trigger based on
    the matte *target* property (tt: X)
  - log errors on unknown matte modes

Change-Id: I6c71d4007e1e27d3f3a139344bbf367d7bc6e29d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259820
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-12 21:42:11 +00:00
Florin Malita
e1fa70000a [skottie] Invert effect support
https://helpx.adobe.com/after-effects/using/channel-effects.html#invert_effect

Change-Id: Iac8e291ab9cb57714c50f1e40cecb66b3dc64ee1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259276
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-12-11 23:07:04 +00:00
Florin Malita
870374825b [skottie] Explicit seek(0) in tools
With recent deferred image loading changes, Skottie relies on clients
to always/explicitly seek() before drawing a frame.

Some of the existing tools are still attempt to draw before the first
seek() fires (the animation callback is not guaranteed to occur before
the first draw).  For these, add an explicit seek(0) after loading the
animation, to ensure valid state.

TBR=
Change-Id: Ie453559af2d96560602b5e6508c25169dffb484d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258805
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-09 16:35:02 +00:00
Mike Klein
3e01360677 GCC gets worried when we memset Stats
... because it has a constructor, implied by all the initializers.
Luckily, that constructor does exactly what our memset() does.

Change-Id: Ibe538e9d840de9e6fd07d673783709df17b7b4fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258447
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-12-06 01:48:51 +00:00
Florin Malita
cc92b27c78 [skottie] Optionally-deferred single-frame image loading
Normally, we load single-frame images upfront to avoid instantiating
an animator (as the image content is supposed to be constant).

In certain cases, deferred behavior is desirable (and the extra animator
overhead is minimal).

Generalize MultiFrameAnimator to handle single-frame assets, and add an
optional deferred mode for single-frame image loading
(Animation::Builder::Flags::kDeferImageLoading).

Bug: skia:9686
Change-Id: I4d166cd1a0bf34ccb8679e7553848c831a9193d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258000
Commit-Queue: Avinash Parchuri <aparchur@google.com>
Reviewed-by: Avinash Parchuri <aparchur@google.com>
2019-12-05 21:46:59 +00:00
Florin Malita
6cc49538b3 [skottie] Fix precomposed camera sizing
Precomp layers can have a different size vs. main composition.

Instead of relying on the global animation (main comp) size, use the
current (pre)comp size when setting up cameras.

Change-Id: I54106375fb39dde2bfd11e14a38e5ec3e7190764
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258156
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-12-05 14:34:15 +00:00
Brian Salomon
4e1066f248 Remove SkSize& SkSize::operator=(const SkISize&)
Having it means you cannot write:

SkSize size;
float x, y;
size = {x , y};

clang allows it but GCC does not, claiming it is ambiguous between the
implicitly generated
SkSize& SkSize::operator=(const SkSize&)
  and
SkSize& SkSize::operator=(const SkISize&)

clang gives the same error if the former is explicitly declared default.

Change-Id: I3b64436ef6aa669b3d87e7f37057c5dcb4add987
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257880
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-12-04 17:36:06 +00:00
Florin Malita
75368c3a02 [skottie] Deferred image frame resolution
Instead of always grabbing the first frame at load time, only do so for
single-frame images.

For multi-frame images, defer frame resolution until actually needed
(at seek time).

There's a slight complication in dealing with image scaling: since we
no longer know the intrinsic size of the frames upfront, we need to
set up a transform effect preemptively for multi-frame images, and
update on the fly when the frames are resolved.  This is not
necessarily bad, because theoretically frames could have different
sizes.

Bug: skia:9686
Change-Id: Ib831d0e2ecad061ba52bdd8721e7598ea38c1e6e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257622
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-03 20:17:40 +00:00
Florin Malita
a4f1391bb9 Reland "[skottie] Remove defensive seek(0) from Animation ctor"
This reverts commit e0f374bf8f.

Reason for revert: including tracing fix
Original change's description:
> Revert "[skottie] Remove defensive seek(0) from Animation ctor"
>
> This reverts commit 042fe0847b.
>
> Reason for revert: SkottieTracing bots not happy.
>
> Original change's description:
> > [skottie] Remove defensive seek(0) from Animation ctor
> >
> > It potentially causes unnecessary image frame loads.
> >
> > Well-behaved clients should always seek() before calling render().
> >
> > Bug: skia:9686
> > Change-Id: If16257dc947941541d9ae8906b5ec7b1754dd7df
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257625
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Florin Malita <fmalita@chromium.org>
>
> TBR=fmalita@chromium.org,reed@google.com,aparchur@google.com
>
> Change-Id: I3b7efdfc8e0aed1deb8756d585f946b4309d469d
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:9686
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257630
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com,aparchur@google.com

Bug: skia:9686
Change-Id: Ib8a5d76821685cfa7e7dac61bcc31da5629d9055
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257632
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-03 18:26:40 +00:00
Florin Malita
e0f374bf8f Revert "[skottie] Remove defensive seek(0) from Animation ctor"
This reverts commit 042fe0847b.

Reason for revert: SkottieTracing bots not happy.

Original change's description:
> [skottie] Remove defensive seek(0) from Animation ctor
> 
> It potentially causes unnecessary image frame loads.
> 
> Well-behaved clients should always seek() before calling render().
> 
> Bug: skia:9686
> Change-Id: If16257dc947941541d9ae8906b5ec7b1754dd7df
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257625
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com,aparchur@google.com

Change-Id: I3b7efdfc8e0aed1deb8756d585f946b4309d469d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9686
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257630
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-03 17:17:36 +00:00
Florin Malita
042fe0847b [skottie] Remove defensive seek(0) from Animation ctor
It potentially causes unnecessary image frame loads.

Well-behaved clients should always seek() before calling render().

Bug: skia:9686
Change-Id: If16257dc947941541d9ae8906b5ec7b1754dd7df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257625
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-03 16:49:10 +00:00
Mike Reed
7d34dc7747 Revert "Revert "switch to new filltype for SkPath""
This reverts commit 3e7af41224.

Change-Id: Id4f66b3956f4bdbe690db20fc478b7365ee89717
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256676
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-11-26 17:43:14 +00:00
Brian Osman
4449f1f3fa Remove ResourceProvider and ImageAsset sample impls from skottie
All tools are updated to use the new copies in skresources

Change-Id: If3cfc3104d72535ea4c49f70f1fa68dcf78af987
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256657
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-11-26 15:47:14 +00:00
Brian Osman
849f4d6571 Copy SkottieUtils' classes into skresources
For now, we'll have two copies. Once clients are using the skresources
versions exclusively, we can remove the originals from skottie.

Change-Id: I3152f526b0505b8374bdd9b4513a80bddc702ccc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256416
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2019-11-26 14:25:44 +00:00
Mike Reed
3e7af41224 Revert "switch to new filltype for SkPath"
This reverts commit 3a50981a83.

Reason for revert: chrome win build found compile-problem in xpsdevice

Original change's description:
> switch to new filltype for SkPath
> 
> Change-Id: I7793324a9acf4afb0eb38c1e20fbb38eac25d636
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256102
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Mike Reed <reed@google.com>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: Iacb3566da61c2512b9bd6b7e42b592febc85e031
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256530
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-11-26 03:34:30 +00:00
Mike Reed
3a50981a83 switch to new filltype for SkPath
Change-Id: I7793324a9acf4afb0eb38c1e20fbb38eac25d636
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256102
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2019-11-25 22:31:46 +00:00
Brian Osman
85bf9314c0 Extracted Skottie's resource provider to a separate module
This is a first pass that should help with migrating clients.
The utility implementations of ResourceProvider are still in
skottie - those are going to be harder to move. More likely
that I'll add parallel implementations in skresources, then
we can shift clients over and delete the skottie copy.

I'm planning to use this interface/system in particles.

Bug: skia:9513
Change-Id: I004da685983c05cb1b48a75f8a23bd7d73a3f5af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256077
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-11-25 18:58:26 +00:00
Mike Reed
30bc527fd6 Revert "Reland "Revert "Use flat version of path-direction enum"""
This reverts commit 7cda6f3743.

Reason for revert: legacy convexity code removed -- google3 should be ok

Original change's description:
> Reland "Revert "Use flat version of path-direction enum""
>
> This reverts commit 1792b19485.
>
> Reason for revert: need to update legacy_convexity, still used by google3
>
> Original change's description:
> > Revert "Revert "Use flat version of path-direction enum""
> >
> > This reverts commit 0dacc6b7d3.
> >
> > Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
> > Auto-Submit: Mike Reed <reed@google.com>
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Mike Reed <reed@google.com>
>
> TBR=reed@google.com
>
> Change-Id: I0ecea0eb8a237298c6b908cc4bfd1cacdfc5b900
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255976
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>

TBR=reed@google.com

Change-Id: I3529139bb391c4f62ce5cd0744cdf38a13b71d78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255984
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-11-22 19:09:54 +00:00
Mike Reed
7cda6f3743 Reland "Revert "Use flat version of path-direction enum""
This reverts commit 1792b19485.

Reason for revert: need to update legacy_convexity, still used by google3

Original change's description:
> Revert "Revert "Use flat version of path-direction enum""
> 
> This reverts commit 0dacc6b7d3.
> 
> Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
> Auto-Submit: Mike Reed <reed@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>

TBR=reed@google.com

Change-Id: I0ecea0eb8a237298c6b908cc4bfd1cacdfc5b900
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255976
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-11-22 11:03:34 +00:00
Mike Reed
1792b19485 Revert "Revert "Use flat version of path-direction enum""
This reverts commit 0dacc6b7d3.

Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-11-22 00:51:22 +00:00
Mike Reed
0dacc6b7d3 Revert "Use flat version of path-direction enum"
This reverts commit e0fbe94351.

Reason for revert: need to add guard flag to flutter

Original change's description:
> Use flat version of path-direction enum
> 
> Bug: skia:9663
> Change-Id: I00077d9f2b14b3e983e6a46ef6f560cabdb1678d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242557
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: If47173d9b203b2d3a175af290a15d986accb4703
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9663
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255831
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-11-21 22:10:32 +00:00
Mike Reed
e0fbe94351 Use flat version of path-direction enum
Bug: skia:9663
Change-Id: I00077d9f2b14b3e983e6a46ef6f560cabdb1678d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242557
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-11-21 21:45:20 +00:00
Florin Malita
684929ceb1 [skottie] Fix single-node camera orientation relative to z=0 plane
One-node cameras start off by pointing forward, where "forward" is
decreasing z (as opposed to always facing z==0, as they currently do).

Change-Id: I2ccd5a7cf7d8f0aeeebde1537d44e188aabccd04
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255117
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-11-18 23:25:47 +00:00
Florin Malita
ad76b2ee25 [skottie] One-node camera support
So far Skottie has been assuming all cameras are two-node (have a point
of interest).

AE also supports one-node cameras, where the camera does not auto-orient
towards a POI but starts off perpendicular to the z == 0 plane.

(https://helpx.adobe.com/after-effects/how-to/camera-animation.html)

Change-Id: Id565de7d8feb9a762940ac372c1bbbcce2e2dfc6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254559
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-11-14 18:45:18 +00:00
Florin Malita
91a1ec34bf [skottie] Streamlined gradient stop merger
Refactor as a single interpolating loop, based on careful selection
of lerp coefficients.

Change-Id: I58786cddb2f042b53dcbac80c2346736429be102
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252858
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-11-05 19:44:11 +00:00
Florin Malita
73a722ce97 [skottie] Fix trim path mode interpretation
"m": 1 -> parallel trim
  "m": 2 -> serial trim

(we had these backwards)

TBR=
Bug: skia:9599
Change-Id: Ib764c04a96c3a1e627553d8b8588028a411b5240
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252796
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-11-05 18:31:24 +00:00
Florin Malita
49081f6792 [skottie] Use SkColor4f for gradient color stops
TBR=
Change-Id: I941a2b876f87183c5750bb3cf68fc0cd7f0e56a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252799
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-11-05 18:26:22 +00:00
Florin Malita
501149f8d1 [skottie] Add support for gradient opacity stops
Bug: skia:9600
Change-Id: If95c02279efae21db8a673a3b0d349915b0aaba0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252483
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-11-04 20:01:16 +00:00
Brian Osman
e36d030016 SkColorMatrix cleanup
Remove the RGB/YUV helpers (use SkYUVMath instead), along with the
unused get20/set20.

Change-Id: Id83467a1b7f33657869e0a933af75387a4e36a88
Bug: skia:9543
Change-Id: Id83467a1b7f33657869e0a933af75387a4e36a88
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252188
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-11-04 15:20:15 +00:00
Florin Malita
512eb94916 [skottie] Fix layer blend modes under mattes
The layer blend mode should be applied post-masking (after compositing
with the matte layer).

TBR=
Change-Id: Ie84760526cd9be95f08bc68bc5a8dbfb635ca905
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251316
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-29 01:49:26 +00:00
Florin Malita
c6fbedc507 [skottie] 3D layer parenting refinements
Observed AE layer parenting semantics:

  * layers are flagged as either 2D or 3D
  * camera applies to 3D layers, but not to 2D layers
  * parented 3D layers treat their ancestor transform chain as 3D (SkMatrix44)
  * parented 2D layers treat their ancestor transform chain as 2D (SkMatrix, ignoring 3D components)

This means that for a given layer, we may need to build two distinct transform chains - depending
on the type of descendant layer being considered.

Furthermore, transforms are animatable and their animators are scoped to a layer controller.  Since
we're potentially building two version of the transform node, we need to ensure all animators for
both of them are transferred to controller object (we still want to only instantiate a single layer
controller and render tree to avoid duplication).  IOW, all dependent layer transforms need to be
considered before "sealing off" a given layer controller.

In order to avoid a layer dependency/topological sort, we can split off the transform tree
construction into a separate pass.  High-level changes:

  -- replace existing LayerAttachContext with CompositionBuilder
     (holds LayerBuilders and other Composition-wide state)

  -- replace LayerRec with LayerBuilder
     (holds Layer-wide state and also caches transform nodes)

  -- pass 1: for each LayerBuilder, transitively build and cache a transform chain
     of a type (2d/3d) determined by the leaf (entry point) layer

  -- pass 2: for each LayerBuilder, build the actual layer content render tree
     and instantiate the layer controller objects

Bug: skia:8914
Change-Id: I9f7efcf4819424282fd3dda98f5621ba12fd001b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251001
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-28 20:29:54 +00:00
Florin Malita
c1b501c352 [skottie] Shift Channels effect support
(https://helpx.adobe.com/after-effects/using/channel-effects.html#shift_channels_effect)

Limitations: no HSL sources for now.

Change-Id: Iffd63f2bbfc8c5f1de00846412be26847e822420
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250036
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-10-22 20:36:01 +00:00
Florin Malita
94e1a52686 [skottie] fix clangtidy warning
TBR=
Change-Id: I4db02978edbf7d60693b18a7c661640a4ab05bf0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249885
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-21 21:27:40 +00:00
Florin Malita
cfbc4d496d [skottie] Add DataURI image support in utils/tools
BodyMovin can export inline (dataURI) images.

Change-Id: I821a2e225359f8ac37d4d2c9479d4ff5d78f924e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249516
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-21 18:02:39 +00:00
Florin Malita
b9886864ca [skottie] Frame-index seek API (seekFrame)
Add a new seek method which takes a frame index. This provides more accurate
control when rendering of exact frames is needed.

Also surface the animation frame rate, and convert skottie_tool to use this
new mechanism (now defaulting to native animation frame rate).

Change-Id: Id870629e1747a9f70cbf4d3e770366df1299a519
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249799
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-10-21 17:14:36 +00:00
Florin Malita
814f3cc079 [skottie] Default camera for 3D layers
When 3D layers are present, we need a camera view even when no explicit
camera is present.

TBR=
Bug: skia:8914
Change-Id: I408986d516e03bc4f80c7c09103e09821704ff2f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249420
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-18 17:20:11 +00:00
Florin Malita
a3adb9ac7e [skottie] Camera does not apply to regular/2D layers
Per [1], "Cameras affect only 3D layers and 2D layers with an effect
with a Comp Camera attribute."

[1] https://helpx.adobe.com/after-effects/using/cameras-lights-points-interest.html#create_a_camera_layer_and_change_camera_settings

Bug: skia:8914
Change-Id: Ic63ac1a9bfd0913757061684f64adf3df8424246
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249419
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-18 16:45:07 +00:00
Florin Malita
d9e8586d23 [skottie] Fix camera/3D layer transform interactions
Currently, the camera view transform is attached to the render tree as a
TransformEffect.  This means it gets "flattened" to an SkMatrix in isolation,
and does not compose with other layer transforms in 4x4 format.

Refactor the implementation to

  - build the camera transform upfront
  - compose (chain) all layer transforms from this camera transform

This ensures that transform composition happens in SkMatrix44.

E.g. render tree topology change (TE == TransformEffect)

Before:

                      [root]
                        |
                      [TE]<---[CameraT]
                        |
       ------------------------------------
      |                                    |
      |                                    |
    [TE]<--[Layer1T]          [Layer2T]-->[TE]
      |                                    |
  [Layer1]                              [Layer2]
      |                                    |



After:
                      [root]
                        |
                        |
       ------------------------------------
      |                                    |
      |             [CameraT]              |
      |                / \                 |
    [TE]<--[Layer1T]<--   --->[Layer2T]-->[TE]
      |                                    |
  [Layer1]                              [Layer2]
      |                                    |


TBR=
Bug: skia:8914
Change-Id: Idd407712f75c48623b5299a4284ddb17b98c155f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249217
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-17 20:57:09 +00:00
Florin Malita
59e72b71b5 [skottie] Luma matte support
Expand matte support to include normal/inverted luma modes [1].

[1] https://helpx.adobe.com/after-effects/using/alpha-channels-masks-mattes.html#track_mattes_and_traveling_mattes

TBR=
Bug: skia:9390
Change-Id: Ie6555852e70449e4343944c70d2f9b8a98bb33cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248701
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-16 13:17:51 +00:00
Mike Klein
b484e7ce24 hand off frames to encoder as they come
Instead of rendering all .mp4 frames then encoding, we can kick off
rendering and have the encoder consume frames in order as they become
available.

This uses std::promise / std::future pairs to make the handoff: frame
producers fulfill thieir promise by moving their image into set_value(),
and the encoder (main thread) consumes them by moving those images out
of the paired std::future().  It may not be obvious, but the line

    sk_sp<SkImage> img = frame.get_future().get();

does move the image into `img`... gMP4Frames does not hold a ref once
.get_future().get() has returned.  (Though depending on when you look,
the surface still might.)

This lets us get going on encoding as soon as the first frame is ready,
and hypothetically means encoding should finish shortly after the last
frame draws.  But, different frames cost different time to draw, and we
can't control the order they'll return.  We _do_ have control over the
order they're started, and we're doing that exactly wrong using a LIFO
thread pool.  I've added .mp4 encoding starvation stats to show this...
when I run in LIFO order it looks typically something like

    starved min 0ms, med 0ms, avg 4.12333ms, max 2115ms, sum 2474ms
    frame time min 12ms, med 292ms, avg 307.208ms, max 711ms, sum 184325ms
    106.68user 57.27system 0:04.55elapsed 3601%CPU (0avgtext+0avgdata 3159748maxresident)k
    0inputs+1528outputs (0major+772790minor)pagefaults 0swaps

Mirroring the batch order with (i = frame_count - 1 - i) results in less
starvation, less memory usage, better scaling, and a quicker wall time.

    starved min 0ms, med 0ms, avg 0.896667ms, max 382ms, sum 538ms
    frame time min 13ms, med 374ms, avg 344.365ms, max 918ms, sum 206619ms
    111.64user 52.56system 0:03.62elapsed 4529%CPU (0avgtext+0avgdata 2660912maxresident)k
    0inputs+1528outputs (0major+649031minor)pagefaults 0swaps

Change-Id: Ic60e8eac856af238ef32e3383d86f6c24e5c7851
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247674
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-10-10 16:34:31 +00:00
Florin Malita
10e5257ec9 [SkVideoEncoder] Allow clients to control the color type
Change-Id: If57514c9e7e8d0a417eb9388873bbb348fc49076
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247384
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-10-10 14:55:31 +00:00
Mike Klein
be6d62d5d3 add -f mp4 to skottie_tool
This runs way faster than skottie2movie, even with Mike's patch.
We could probably ditch skottie2movie with this CL and one adding --gpu?

Change-Id: I41376c2cd636eb75a3a6d2aaa75bef48211a1021
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247377
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-10-09 18:53:01 +00:00
Florin Malita
f976e97a97 [skottie] Horizontal-constraint for Shaper *ToFit alignment modes
Currently we only constrain vertically, assuming shaped lines don't
overflow horizontally.  This is not true for very long words.

Update kVisualResizeToFit and kVisualDownscaleToFit to constrain in
both dimensions.

Also drop the early exit condition because

a) it makes less sense when checking in 2 dimensions (there are
multiple answers which fit snugly in one dimension, but we're
ultimately selecting for the largest font size)

b) it probably doesn't trigger much in practice

Existing tests cover the change in behavior.

Bug: skia:9471
Change-Id: I4e53a51500b02ba7db26dad249458bcf491b088a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246305
Reviewed-by: Avinash Parchuri <aparchur@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-07 14:58:48 +00:00
Florin Malita
e3e4b0cfc1 [skottie] Fix motion blur glitches around domain edges
For motion blur we're sampling within some window around a given t.

If t is close to the layer in/out point, things get murky: for samples
which fall outside the layer lifespan, we skip drawing => fewer samples
are accumulated => the opacity of the result drops => visual glitches.

The solution is to modulate the frame alpha based on the number of
*visible* samples, and skip rendering when no samples are visible.

Bug: skia:9486
Change-Id: I8d9692ae1589b43d9e6f728d7b7ac2fbf39153fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245363
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-01 17:25:12 +00:00
Florin Malita
26013e93b5 [skottie] Minimize top layer size
Limit the optional/top layer size to the dest area.

Change-Id: Ic3825ff3c12d87b01f18f52ea60bfc31710e2272
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244885
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-09-27 19:29:50 +00:00
Florin Malita
4122c4d23a [skottie] Fix skottie_tool anim null check logic
Pre-compute the scale matrix based on the main thread animation size,
to avoid touching thread-local animations before null-checking.

Change-Id: Ib2b91d9db7d60a1bd31b21972de136fd838b8377
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244836
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-09-27 15:24:46 +00:00
Florin Malita
49c0732570 [skottie] Add null sink option for skottie_tool
Useful for excluding encoder/IO from scaling tests.

Change-Id: Ib76cc07a54d3cd3e00b4a3b3c9ea6f049440b7f8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244396
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-09-26 16:11:14 +00:00
Florin Malita
fbe61189f6 [skottie] Minor MotionBlurEffect cleanup
Change-Id: I9d02ff9f6bcc86cdc10e01a4e3379014557172e9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244507
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-09-26 16:01:44 +00:00
Mike Klein
1585d7e108 opt skottie_tool into thread-local strike caches
I think this is largely free win if done once at process startup:

    $ time out/skottie_tool -i ~/Downloads/mb/data.json -w before
    166.59user 29.42system 0:06.13elapsed 3195%CPU (0avgtext+0avgdata 1994888maxresident)k

    $ time out/skottie_tool -i ~/Downloads/mb/data.json -w after
    93.36user 34.96system 0:04.76elapsed 2690%CPU (0avgtext+0avgdata 1968568maxresident)k

    $ idiff before after
    1333 files are identical.

Change-Id: I5454aed5e64bf78d61dfdc22ea1ce629714bd70c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244120
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-09-25 16:57:56 +00:00
Mike Klein
5e6d36ac3e dump frame time stats in skottie_tool
$ time out/skottie_tool -i ~/Downloads/mb/data.json -w after

  Animation loaded with 2 errors, 0 warnings.
    !! Could not create typeface for Google Sans|Bold.
    !! Could not create typeface for Google Sans|Medium.
  frame time min 28ms, med 286ms, avg 441.18ms, max 1982ms, sum 264708ms
  93.74user 33.03system 0:04.70elapsed 2694%CPU (0avgtext+0avgdata 1976980maxresident)k

Things are looking pretty reasonable scaling-wise when we take ~5
seconds to run and some frames take up to ~2 seconds.

Change-Id: I0bfd955afcd9b8ac18e6614e1b5aa6889a06059a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244121
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-09-25 16:13:29 +00:00
Florin Malita
01acb12110 [skottie] Disable skottie_tool on iOS
No thread_local support.

Change-Id: I8f22b237e099f36992da3483e06ae22ba3cd6de0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243625
Commit-Queue: Florin Malita <fmalita@chromium.org>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-09-24 22:27:10 +00:00
Florin Malita
052837c3d2 [skottie] Tweak skottie_tool --threads meaning
There's an implicit +1 to the SkTaskGroup worker count, as the
main/scheduling thread also participates in the queue.

This is quite confusing.

Adjust the --threads parameter such that 1 means single threaded,
2 means rendering on two threads, etc.

Change-Id: Ib55c4b0a29cb342c7d18a15384e1c511614ee7af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243740
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-09-24 19:54:02 +00:00
Florin Malita
c245673402 [skottie] Multi-threaded skottie_tool
Parallelize frame rendering and encoding:

  - introduce a caching/pre-decoding resource manager.

  - dispatch individual frames to a task group

  - use per-thread animation instances and sinks


Change-Id: I91549ed20e3346c445defa0d8734648f8a89f8df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243659
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-09-24 18:29:09 +00:00
Florin Malita
0f11e115d7 [skottie] Fix motion blur asserts
MotionBlurEffect makes use of many abilities some consider to be
unnatural.  Notably, it mutates the state of its subtree at render time
(gasp) to sample various time points.

Mutation triggers scene graph invalidation, which bubbles up the
ancestor chain.  While we immediately revalidate the subtree, we
cannot do the same for ancestors (no full scene knowledge).  This means
post-rendering, we leave some SG nodes dirty - which triggers various
debug asserts).

The easiest fix is to temporarily suppress invalidation bubbling at the
MotionBlurEffect node level (this is safe, because we always revalidate
the subtree).

Also add a post-render assert for tighter state validation.

Change-Id: I376b7a8880f71d85e595c419334b42bc4720ac65
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243420
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-09-23 17:34:42 +00:00
Brian Osman
1ec1e3c55e Use 64 bit shift to make MSVC happy
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Win-MSVC-arm64-Debug,Build-Win-MSVC-x86_64-Debug
Change-Id: I381da9c2b2e9b98bc50e8d80ead10ad048e50fce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243036
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-09-20 13:44:00 +00:00
Mike Klein
f51e1fd37d raster 8888 pow2 samples hack
The gist here is to use saveLayer() to create a buffer to draw each
subframe into, but not actually use it to draw anything at restore()
time, hence, canvas->clear(0).  (SkCanvas sniffs out cleverer approaches
like 0 alpha or SkBlendMode::kDst.)

Instead, we accessTopLayerPixels() and slurp the subframe out into a
16-bit accumulator, then when all subframes have drawn and accumulated
there, one more saveLayer() and accessTopLayerPixels() lets us put them
back, shifting back down to 8-bit.

The hot parts of the profile are drawing the frames themselves, then the
accumulate / repack code in renderToRaster8888Pow2Samples().

  $ time out/skottie_tool -i ~/Downloads/mb/data.json -w bar
  Before: 28.39user 1.14system 0:29.54elapsed
  After:  22.08user 1.12system 0:23.21elapsed

    I'm not proud of it.
    ...
    ...
    ...
    I am a bit!

Now using one layer.

Change-Id: I241529fad4c5b55c6abc55793f2d9c9693a03c18
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242853
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-09-20 03:53:08 +00:00
Mike Klein
8dc7d6cb30 faster PNG encoding in skottie_tool
This trades a bit of file size for CPU time spent encoding,
making Skia dominate the profile.  Most of our other tools
use these same settings for the same reason.

Before:
    $ time out/skottie_tool -i resources/skottie/skottie-text-animator-4.json -w bar; du -sh bar
    1.53user 0.82system 0:02.35elapsed
    1.3M	bar

After:
    $ time out/skottie_tool -i resources/skottie/skottie-text-animator-4.json -w bar; du -sh bar
    0.49user 0.81system 0:01.31elapsed
    1.7M	bar
Change-Id: If00ca43d49e3f12d2e34e1a2b8e15158e6a76034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242498
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-09-18 16:10:23 +00:00
Mike Reed
4241f5e0a8 Revert "add guard to switch to SkPathTypes"
This reverts commit e1af44498b.

Reason for revert: breaking google3?

Original change's description:
> add guard to switch to SkPathTypes
> 
> Change-Id: I44d8b5ae8a5172d11a6d4cd9d994373dd3816d6f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241278
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Mike Reed <reed@google.com>

TBR=robertphillips@google.com,kjlubick@google.com,fmalita@chromium.org,reed@google.com

Change-Id: If1fffb6310921ee6f213af000da793afcf62ab0b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241560
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-09-14 19:13:44 +00:00
Mike Reed
e1af44498b add guard to switch to SkPathTypes
Change-Id: I44d8b5ae8a5172d11a6d4cd9d994373dd3816d6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241278
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2019-09-14 01:26:38 +00:00
Florin Malita
eec0199e15 [skottie] Avoid reshaping text unnecessarily
Only call into SkShaper when the text value changes.

Change-Id: I4c44a20fd48be932f9ffe23af5ebcc12b67956ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241077
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-09-12 21:18:37 +00:00
Florin Malita
2e4c283f78 [skottie] Clean up TextAdapter
Convert to DiscardableAdaptorBase, drop unneeded TextAnimatorList
wrapper, switch to raw pointer lambda captures.

TBR=
Change-Id: Idd43ad89a299ff344ff539b87cfb7790fef10b2f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238441
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-09-03 15:29:36 +00:00
Florin Malita
f49cd70119 [skottie] Plumb square selector "smoothness" prop
Requires https://github.com/bodymovin/bodymovin-extension/pull/22

Change-Id: I2614aeefce18f4b3e6c6373cd5503a7696253a76
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238436
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-09-03 15:08:14 +00:00
Florin Malita
93edd9eb44 [skottie] Discard unneeded static text animators
Change-Id: I8751b1b1193726849e6ed3f127e32c17b8a7ed6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238443
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-08-30 21:09:08 +00:00
Florin Malita
165ca3f85b [skottie] Text selector ease-high/ease-low support
Change-Id: Ia879868df677cabca6d5fcd09845efdb6147ee8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238177
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-08-29 21:34:10 +00:00
Florin Malita
a58bbee8f7 [skottie] Refactor/generalize text selector shape generators
The main motivation for this change is getting *all* shape generators to
run the ramp through a cubic mapper - this will allow adding
ease-in/ease-out support in a follow up CL.

As a bonus, the new implementation is more straightforward and concise
(at the expense of dropping some likely-premature optimizations).

Change-Id: Ia2bc53525ae529c35300be124220b4d61e4fc474
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238061
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-08-29 18:56:23 +00:00
Florin Malita
511d2c281c [skottie] Disable text baseline snapping
Change-Id: I51ba09c78d200986a3116774f5dfd3a02bb597e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237523
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-08-27 21:24:21 +00:00
Mike Klein
48e08aa973 <ostream> -> <iosfwd>
<ostream> is one of the more expensive headers to include
and that's amplified by SkRefCnt.h's popularity.

We've been including <ostream> for sk_sp's operator<<.  That's only
used by Chromium and while we could just sprinkle in a bunch of .get()
calls and remove operator<<, when I started going through and actually
doing that I got the feeling I was making things pointlessly harder to
read and write, and wanted to find a way to make it actually work.

My next instinct was to template it without mentioning ostreams,

    template <typename OS, typename T>
    auto operator<<(OS& os, const sk_sp<T>& sp) -> decltype(os << sp.get()) {
        return os << sp.get();
    }

but that makes this operator<< ambiguous with some other templated operator<<
in GTest.  They got in first, so they win...

So ultimately, switch <ostream> to <iosfwd>.   Anyone using our
operator<<() presumably has <ostream> included already, and the #include
cost for <iosfwd> is small enough that I don't think we'll mind keeping
this around indefinitely.

To repro, look at before/after of -ftime-trace:

    ~/chromium/src/third_party/llvm-build/Release+Asserts/bin/clang++ -I. -Os -c src/core/SkCanvas.cpp -ftime-trace

I have tested locally that Chromium builds with this change.

Change-Id: I9decc2e65b5cc8fd07d8106a5eff81901aedd7d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237190
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-08-27 13:08:56 +00:00
Florin Malita
3c8f9cb45d [skottie] Harden motion blur
1) don't attempt to attach the effect when the layer is null

2) sksg::onRender can receive a null context - handle it gracefully

TBR=

Change-Id: I4fae08b15d448849c7c99b17df6811ad31f190c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237276
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-08-27 00:21:12 +00:00
Florin Malita
b9fb29f21e [skottie] Shaper downscale-to-fit vertical alignment mode
Introduce a new hybrid valign extension, kVisualDownscaleToFit (sk_vj: 4):

  - when the text shaped at the requested size fits within the box,
    center vertically (same as kVisualCenter)
  - otherwise, scale down until it fits (same as kVisualResizeToFit)

Change-Id: I8e096a49e2b87582e1bd42161657ec4ef561ebdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235601
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-08-19 18:59:06 +00:00
Brian Salomon
9c73e3df83 Turn off -Wreturn-std-move-in-c++11
Change-Id: I127c979670c3dc7dac2e35908a795afbdefca8f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234902
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-08-15 17:45:58 +00:00
Florin Malita
feacb0fb34 [skottie] Add support for multiple range selectors
Text animators can have more than one range selector.

(depends on https://github.com/bodymovin/bodymovin-extension/pull/21)

TBR=
Change-Id: Id7f73386853f0e0f9e3c0f15d5a87ec1653ba873
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234319
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-08-14 17:34:02 +00:00
Avinash Parchuri
3a543aafd4 Reland "[skottie] Add onTextProperty support into PropertyObserver."
This is a reland of 2a558f5675

Original change's description:
> [skottie] Add onTextProperty support into PropertyObserver.
>
> This effectively allows observing/modifying properties at the text document level. By default
> Bodymovin exports even static TextDocuments as a single keyframe, so the unit-tests have been
> updated to store the property handles for verification.
>
> Change-Id: Iab8bcb29cdc5626d1abc34593ee9967b543428eb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231681
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Florin Malita <fmalita@chromium.org>

Change-Id: I3231607e469dcc321fa5900500a21f0f101c299c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232628
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-08-06 13:50:41 +00:00
Greg Daniel
08ada8eda6 Revert "[skottie] Add onTextProperty support into PropertyObserver."
This reverts commit 2a558f5675.

Reason for revert: breaking Test-Win7-Clang-Golo-CPU-AVX-x86_64-Debug-All-NativeFonts_GDI bot

Original change's description:
> [skottie] Add onTextProperty support into PropertyObserver.
> 
> This effectively allows observing/modifying properties at the text document level. By default
> Bodymovin exports even static TextDocuments as a single keyframe, so the unit-tests have been
> updated to store the property handles for verification.
> 
> Change-Id: Iab8bcb29cdc5626d1abc34593ee9967b543428eb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231681
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,aparchur@google.com,isabelren@google.com

Change-Id: I5298bb45cd12b86fb921aaf835b2340205fed1b5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232582
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2019-08-05 20:00:51 +00:00
Avinash Parchuri
2a558f5675 [skottie] Add onTextProperty support into PropertyObserver.
This effectively allows observing/modifying properties at the text document level. By default
Bodymovin exports even static TextDocuments as a single keyframe, so the unit-tests have been
updated to store the property handles for verification.

Change-Id: Iab8bcb29cdc5626d1abc34593ee9967b543428eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231681
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-08-05 18:20:59 +00:00
Florin Malita
66374f69e4 [skottie] Fix Venetian Blinds typo
TBR=

Change-Id: Ia6d802202e6b3dfe069e36a6daeb92bf4c49b873
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232123
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-08-02 23:33:03 +00:00
Florin Malita
17b9d1d1de [skottie] Initial Hue/Saturate effect support
Due to limitations in BodyMovin/AE JSX, full effect data is not
available (specifically the "channel range" property).

We only support static master hue, static master saturation and
static master lightness at this point.

This CL also introduces a new animation builder pattern:
DiscardableAdapterBase and attachDiscardableAdapter().

The former is a base class for adapters with full animator ownership.
This enables a) capturing raw adapter pointers in animator lambdas and
b) syncing to SG only once, after all local animators are updated).

The latter is a helper for managing adapter creation and optional
destruction (when all adapter properties are static we can discard it).

Change-Id: Iecc4b78830e5464e7958cb12cdfd75a61010aa25
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231956
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-08-02 18:04:14 +00:00
Michael Ludwig
297587ba1a Update skottie/sksg to use new filter factories
Bug: skia:9280
Change-Id: I944c2985a6ebdd23a11729069a0ece2c49c4f4b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230887
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-08-02 14:51:42 +00:00
Florin Malita
80e7bd03d4 [skottie] Suppress placeholder range selector warnings
For text animators without associated range selectors, BodyMovin still
exports a selector entry with invalid (0) domain/shape props.

Suppress warnings for these, as they are expected with BM.

TBR=
Change-Id: I7ec3737ebc2a33f4ba6955975c50ea7bf116b003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231481
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-08-01 17:18:31 +00:00
Avinash Parchuri
fe125a1103 [skottie] Rename TextValue to TextPropertyValue and make public.
This allows TextValues to be manipulated via the skottie::PropertyObserver API in a future change.

Change-Id: I96b22771d8ee9a90c8d41869ece814b0bfa4dc74
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230917
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-07-31 13:30:32 +00:00
Florin Malita
d17beec458 [skottie] Safe div-by-zero in LevelsEffectAdapter::apply
TBR=
Change-Id: I3bef9659d073a91d074e6f5a0e2873cdb16aad20
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230978
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-07-30 22:06:59 +00:00
Florin Malita
d9a44101f2 [skottie] Fix property observer scoping for effects
Introduce AutoPropertyTrackers for each effect being built, such
that associated properties are correctly scoped to the effect name.

This ensures that e.g. the fill effect color property is dispatched with
the correct name.

TBR=
Change-Id: Idb2663503eb2c3805fb96edb0284754464f4fb94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227498
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Isabel Ren <isabelren@google.com>
Reviewed-by: Avinash Parchuri <aparchur@google.com>
2019-07-30 13:57:28 +00:00
Florin Malita
02f345f543 [skottie] Log warnings for missing glyphs
Extend SkottieShaper to return the number of missing glyphs.

Keep a handle to the client logger in TextAdapter.

Log warnings when missing glyphs are detected.

Change-Id: Ie958e5e0a391bffe9ece7033d0118cc546e4a9bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230196
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
2019-07-28 15:30:07 +00:00
Florin Malita
426843323f [skottie,skshaper] Plumb an optional SkFontMgr in SkShaper/SkottieShaper
Skottie already takes an optional client fontmgr at load time, but
SkShaper(HB) currently uses the default fontmgr for fallback.

Plumb the Skottie font manager all the way to SkShaper.

This should give clients more control over font fallback, instead of
relying on the default SkFontMgr.

Change-Id: I3df16b3924a68d232573e25f9e526f523fc1dc08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230122
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
2019-07-26 19:34:48 +00:00