This new changelist also introduces a new image filter called SkRectShaderImageFilter which is make to simply apply a shader on a region without using any inputs.
TEST=Added ShaderImageFilter test
Review URL: https://codereview.appspot.com/7300046
git-svn-id: http://skia.googlecode.com/svn/trunk@7808 2bbb7eff-a529-9590-31e7-b0007b416f81
and handled that itself internally, rather than calling SkXfermode. This CL removes
the kModulate_Mode alias from its list.
git-svn-id: http://skia.googlecode.com/svn/trunk@7509 2bbb7eff-a529-9590-31e7-b0007b416f81
This fixes the bicubic image filter GM on the GPU, which otherwise draws garbage outside the filtered region. It also moves us closer to unifying the signatures of SkImageFilter::onFilterImage() and SkImageFilter::filterImageGPU().
Review URL: https://codereview.appspot.com/7180048
git-svn-id: http://skia.googlecode.com/svn/trunk@7467 2bbb7eff-a529-9590-31e7-b0007b416f81
Implement a bicubic resampling image filter, with raster and GPU backends.
In order to get this to work on the GPU side, I had to modify the width and height of the drawn texture in drawSprite() and drawDevice() to use the filtered texture's dimensions, instead of the source texture. (This wasn't a problem before since all other image filters produce results the same dimensions as their input texture.)
For now, this implementation only does axis-aligned scaling (same as the Lanczos-3 implementation in Chrome). It's also done for correctness and clarity, not speed, so there are lots of opportunities for speedups.
Committed: https://code.google.com/p/skia/source/detail?r=7275
Review URL: https://codereview.appspot.com/7033049
git-svn-id: http://skia.googlecode.com/svn/trunk@7287 2bbb7eff-a529-9590-31e7-b0007b416f81
In order to get this to work on the GPU side, I had to modify the width and height of the drawn texture in drawSprite() and drawDevice() to use the filtered texture's dimensions, instead of the source texture. (This wasn't a problem before since all other image filters produce results the same dimensions as their input texture.)
For now, this implementation only does axis-aligned scaling (same as the Lanczos-3 implementation in Chrome). It's also done for correctness and clarity, not speed, so there are lots of opportunities for speedups.
Review URL: https://codereview.appspot.com/7033049
git-svn-id: http://skia.googlecode.com/svn/trunk@7275 2bbb7eff-a529-9590-31e7-b0007b416f81
The separable blur algorithm gives +45% on SampleBlur, +84% on SampleBigBlur, +31% on TheVerge, +35 to +85% on blurbench in HQ (depending on size), +8 to +35% in low quality. (All of these on 32bit MacPro).
Review URL: https://codereview.appspot.com/6851117
git-svn-id: http://skia.googlecode.com/svn/trunk@6601 2bbb7eff-a529-9590-31e7-b0007b416f81
Search and replace:
GrCustomStage->GrEffect
GrCustomStageTestFactory->GrEffectTestFactory
renamed the cpp/h files from customStage->effect
reordered gypi, #includes, forward decls to maintain alphabetical sort.
manually fixed up some whitespace and linewraps
deleted a commented out #include
R=robertphillips@google.com
Review URL: https://codereview.appspot.com/6758046
git-svn-id: http://skia.googlecode.com/svn/trunk@6076 2bbb7eff-a529-9590-31e7-b0007b416f81
Existing filters which maintained their own filter connectivity were refactored to use the new constructors and flattening/unflattening code. Modifying the remaining filters which are not yet DAG-friendly is left for future work; they are considered to have zero inputs for now.
Review URL: https://codereview.appspot.com/6443119
git-svn-id: http://skia.googlecode.com/svn/trunk@5891 2bbb7eff-a529-9590-31e7-b0007b416f81
the premultiplying is done less efficiently than in the raster path: it's
done on each texture access, rather than as a pre-processing pass. This was
so I could do the filter as a single custom stage; will try the optimization
separately.
This implementation gives a ~30X speedup on the GPU results for the
matrixconvolution bench (~10X due to the GPU, and ~3X due to texture
uploads/readback removal).
Note: this changes the matrixconvolution for the software path as well, so
it will likely break the bots until that test is rebaselined.
Review URL: https://codereview.appspot.com/6585069/
git-svn-id: http://skia.googlecode.com/svn/trunk@5809 2bbb7eff-a529-9590-31e7-b0007b416f81
the matrix convolution filter. Test cases are added to the GM and the
bench.
NOTE: This will require rebaselining the matrixconvolution GM, so it will
likely turn the bots red until that is done.
https://codereview.appspot.com/6547049/
git-svn-id: http://skia.googlecode.com/svn/trunk@5661 2bbb7eff-a529-9590-31e7-b0007b416f81
is templated on the tiling mode for speed: interior pixels are unconditionally
fetched; border pixels apply the appropriate tiling mode before fetching. It
handles target, bias, divisor (as gain), and edge modes (named to be more
skia-like). It does not handle the "preserveAlpha" semantics of
feConvolveMatrix, nor "kernelUnitLength".
git-svn-id: http://skia.googlecode.com/svn/trunk@5592 2bbb7eff-a529-9590-31e7-b0007b416f81
Move Line2DPathEffect (now Sk_) into a separate header file so it can
be shared and initialized.
Switch to the shared version in SampleAll and SampleSlides.
Remove the skip pipe flag from texteffects, since it can now be serialized.
I have a separate change to turn serialization on by default at https://codereview.appspot.com/6498121/
Review URL: https://codereview.appspot.com/6503106
git-svn-id: http://skia.googlecode.com/svn/trunk@5512 2bbb7eff-a529-9590-31e7-b0007b416f81