If we get a non-mipped texture for a draw that wants to be use mip map filter, we
will copy the texture into a new mipped texture.
Clean up of unused code in the GPU backends for reallocating for mips will be done
in a follow up CL.
Bug: skia:
Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
Reviewed-on: https://skia-review.googlesource.com/132830
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: I78cbaf420ad1e16f07eacb8b4c6c825fe849b08a
Reviewed-on: https://skia-review.googlesource.com/132825
Auto-Submit: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
I'm looking at making SkArenaAlloc independent of Skia.
Here's a bit of low-hanging fruit.
Nothing is using makeSkSp(). Good... it seems real dangerous.
Change-Id: Ib7154e7948a3c6d828376ef37935636b3b4695ff
Reviewed-on: https://skia-review.googlesource.com/132824
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
math.h contains NAN, an expression that evaluates to a quiet float NaN
While here, INFINITY is also a float, so the casts aren't needed.
Change-Id: Ibdd8f5a2767651cd4382d700e9125b832473a304
Reviewed-on: https://skia-review.googlesource.com/132087
Auto-Submit: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
What makes an info valid (or invalid)? Nothing to do with
color space.
Bug: skia:
Change-Id: I6795efa9aa74ab0d65935c5ddccc1058f8e0b112
Reviewed-on: https://skia-review.googlesource.com/131780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
PS5: Removes SkDestinationSurfaceColorMode, tracking of mipmap
mode on GrTexture, sRGB decode state per-texture. Because we
were often choosing sRGB configs for RGB color types, legacy
rendering would then be incorrect (too dark). So...
PS7: Stops ever using sRGB pixel configs when translating
image info or color type. Also removes a bunch of GrCaps bits
and a GrContextOption that are no longer relevant.
PS9: Adjusts surface creation unit test expectations, and
changes the raster rules accordingly.
At this point, sRGB configs are (obviously) going to be broken.
Locally, I ran 8888, gl, and the gbr- versions of both. Across
all GMs x configs, there are 13 diffs. 12 are GMs that create
surfaces with a color-space attached (and thus, the offscreen
is no longer getting sRGB pixel config). The only remainder
constructs an SkPictureImageGenerator, (with an attached color
space) and renders it to the gbr-gl canvas, which triggers a
a tagged surface inside the generator.
Bug: skia:
Change-Id: Ie5edfa157dd799f3121e8173fc4f97f6c8ed6789
Reviewed-on: https://skia-review.googlesource.com/131282
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
A lot of the changes to get this compiling on the
win_chromium_compile_dbg_ng bot (i.e., moving a lot of header files to
private) should be undone if that bot is ever "fixed".
Bug: skia:7988
Change-Id: I704ff793d80b18e7312048538874498824803580
Reviewed-on: https://skia-review.googlesource.com/130920
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is a reland of 869433fa11
Original change's description:
> Turn off domain in GrTextureOp when src rect contains entire proxy
>
> Move check for turning off domain when nearest/no-aa to GrRenderTargetContext.
>
> Change-Id: I3c071b5f73fb3134218453204f30c3020c9dad9a
> Reviewed-on: https://skia-review.googlesource.com/130143
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I29a21e26de8a246a74bd40fd0cda044f8f18327e
Reviewed-on: https://skia-review.googlesource.com/130307
Reviewed-by: Stephen White <senorblanco@chromium.org>
This reverts commit 869433fa11.
Reason for revert: possibly preventing Chromium roll (layout tests)
Original change's description:
> Turn off domain in GrTextureOp when src rect contains entire proxy
>
> Move check for turning off domain when nearest/no-aa to GrRenderTargetContext.
>
> Change-Id: I3c071b5f73fb3134218453204f30c3020c9dad9a
> Reviewed-on: https://skia-review.googlesource.com/130143
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I8afc3c05b504ccde7d44e973d707f4cba1dc51b1
Reviewed-on: https://skia-review.googlesource.com/130302
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Move check for turning off domain when nearest/no-aa to GrRenderTargetContext.
Change-Id: I3c071b5f73fb3134218453204f30c3020c9dad9a
Reviewed-on: https://skia-review.googlesource.com/130143
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:7994
Change-Id: I83bb309a2c8fb0bddaf78ba32c0a07537e483900
Reviewed-on: https://skia-review.googlesource.com/129648
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
The public.bzl doesn't yet support vulkan, Chromium adds this include
path but appears to do so for the one header fixed in this CL, and
Android seems to be fine with this change.
Change-Id: I3869776a7653c420b584129936c302b8c8e9e8fa
Reviewed-on: https://skia-review.googlesource.com/129640
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Code:
- Add a non-linear blending bit and makeNonlinearBlending()
to SkColorSpace
- remove enough F16=linear checks to make it possible to
create surfaces and encode pngs with nonlinear F16
Testing:
- add "esrgb" software config to DM, run it
- add "srgbnl" software config, run it
- deemphasize importance of "srgb" config on bots
- update unit tests to reflect relaxed F16 constraints
- add a new unit test file with _really_ basic tests,
and a new unit test that's not working yet
Bug: skia:7942
Change-Id: I8ac042bdf9f3d791765393b68fd9256375184d83
Reviewed-on: https://skia-review.googlesource.com/127325
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
include/private:
- SkAutoTArray, SkAutoTMalloc no longer use bare pointers to owned memory,
- SkTHash and SkAutoTArray are now std::move()able.
- SkAutoTArray::swap no longer neccesary.
- SkAutoTMalloc::operator=() defined.
src/pdf:
- SkPDFCanon and SkPDFObjectSerializer are now std::move()able.
- `template <class T> static void renew(T* t) { t->~T(); new (t) T; }` is gone.
Change-Id: I2f36a0780c47d1427a85da240121c898387fb4cf
Reviewed-on: https://skia-review.googlesource.com/123401
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
When debugging DDL it is useful to just see which ops are being drawn instead of the entire reordering history.
Change-Id: I89708fecbd53c097b00e65b0da426bfb8046b0ee
Reviewed-on: https://skia-review.googlesource.com/122780
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This adds explicit overflow checks to the two likeliest
places where non-buggy code could overflow SkTDArray.
We have an #ifdef'd out PathMeasure_explosion GM that
overflows before this CL and aborts with it.
Bug: skia:7674
Change-Id: Ia0c430f4a8bb9bad687d13c875f604fd7da45aab
Reviewed-on: https://skia-review.googlesource.com/122342
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
We already assert that setCount()'s argument is non-negative.
This does the same for setReserve().
There was one call site I could find that was actually sometimes
passing negative values to setReserve(), guarded here.
Already reviewed: https://skia-review.googlesource.com/c/skia/+/115982
Change-Id: Ia52a286732bf4056e9baf09555d27bab9abf2554
Reviewed-on: https://skia-review.googlesource.com/122305
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
It's only used in one call site, which is clearer without it.
Already reviewed: https://skia-review.googlesource.com/c/skia/+/115982
Change-Id: I3d0f8c1f0756e01e29cdb9f9328b0f557d3650d3
Reviewed-on: https://skia-review.googlesource.com/122302
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Overriding bits of the paint was added with keyboard bindings but
without being reflected in the GUI. This adds these flags to the GUI.
Change-Id: I633801fb776248952afe7cbe8857676ef8b57135
Reviewed-on: https://skia-review.googlesource.com/121796
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
We will not allocate new mips on a wrapped texture but we will use mips
if the wrapped texture already has one. If we need mips for a draw this
will trigger a copy to occur.
Also some cleanup up of our InternalSurfaceFlags in general.
Bug: skia:7806
Change-Id: I7aa666478cc91bba6e0644b323825fcc9b49793a
Reviewed-on: https://skia-review.googlesource.com/121348
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The big api level change here is that the getBackendInfo calls now return by value
instead of a pointer. These changes are being made in support of Vulkan so that
the client can update the VkImageLayout on the GrBackendTexture and have that
update get reflected in our internal tracking of the image. This is done by storing
a ref counted GrVkImageLayout object on the GrBackendTexture and the GrVkImage.
Bug: skia:
Change-Id: I8c6158fd3a66eb61fef97ebf09ea5364bca3f1ae
Reviewed-on: https://skia-review.googlesource.com/119101
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This reverts commit 80e1d56e19.
Reason for revert: SkRTree.cpp:57 asserting, probably this?
Original change's description:
> implement SkTDArray with std::vector
>
> It's always worth seeing if we can get away with replacing custom data
> structures with ones from the standard library. Our array-like types
> are all good candidates to replace with std::vector, and it's especially
> easy to start with SkTDArray. Unlike the others, it has no preallocated
> S-variant, which is tricky to make work with std::vector.
>
> SkTDArray also has known integer overflow bugs, leading to out of range
> writes. It'd be _very_ nice to ditch it for a better standard vector.
>
> I removed a bunch of unused or little-used methods, and updated a couple
> call sites that used methods in unusual or dangerous ways.
>
> I've had to tweak GrAAConvexTessellator and SkBaseShadowTessellator just
> a touch to work within the constraints of an std::vector impl. It's not
> intended to be legal to write to the reserved-but-not-counted elements
> of an SkTDArray, but you can get away with it in our old implementation.
> This version now uses setCount() to actually reserve and count them, and
> should have the same performance and use the same amount of memory.
>
> The PathMeasure_explosion GM I added recently to reproduce this bug now
> draws without triggering undefined behavior or ASAN errors, provided you
> have ~40GB of RAM.
>
> Bug: skia:7674
>
> Change-Id: I4eacae18a976cd4a6d218102f8ca5d973d4d7d0e
> Reviewed-on: https://skia-review.googlesource.com/115982
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@chromium.org>
TBR=mtklein@chromium.org,bungeman@google.com,brianosman@google.com
Change-Id: Icffd9f22fe89746a970ff598e1a05c774960bc0e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7674
Reviewed-on: https://skia-review.googlesource.com/117901
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This reverts commit 7dd8ee9c60.
Reason for revert: going to revert primary CL
Original change's description:
> In older STLs, std::vector::insert() returns void.
>
> CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-arm-Debug-Chromebook_GLES
>
> Change-Id: I7bd15ecc7122965db16fbb51e51ee166b05dce2f
> Reviewed-on: https://skia-review.googlesource.com/117722
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@chromium.org>
TBR=mtklein@chromium.org,brianosman@google.com
Change-Id: I9c126edbef74293d8e7a2b7e2365e464ba367ae5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Cq-Include-Trybots: skia.primary:Build-Debian9-Clang-arm-Debug-Chromebook_GLES
Reviewed-on: https://skia-review.googlesource.com/117900
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-arm-Debug-Chromebook_GLES
Change-Id: I7bd15ecc7122965db16fbb51e51ee166b05dce2f
Reviewed-on: https://skia-review.googlesource.com/117722
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
It's always worth seeing if we can get away with replacing custom data
structures with ones from the standard library. Our array-like types
are all good candidates to replace with std::vector, and it's especially
easy to start with SkTDArray. Unlike the others, it has no preallocated
S-variant, which is tricky to make work with std::vector.
SkTDArray also has known integer overflow bugs, leading to out of range
writes. It'd be _very_ nice to ditch it for a better standard vector.
I removed a bunch of unused or little-used methods, and updated a couple
call sites that used methods in unusual or dangerous ways.
I've had to tweak GrAAConvexTessellator and SkBaseShadowTessellator just
a touch to work within the constraints of an std::vector impl. It's not
intended to be legal to write to the reserved-but-not-counted elements
of an SkTDArray, but you can get away with it in our old implementation.
This version now uses setCount() to actually reserve and count them, and
should have the same performance and use the same amount of memory.
The PathMeasure_explosion GM I added recently to reproduce this bug now
draws without triggering undefined behavior or ASAN errors, provided you
have ~40GB of RAM.
Bug: skia:7674
Change-Id: I4eacae18a976cd4a6d218102f8ca5d973d4d7d0e
Reviewed-on: https://skia-review.googlesource.com/115982
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Change-Id: Ib3e2661d0383bf154bc9178dac070dfd910a393c
Reviewed-on: https://skia-review.googlesource.com/115200
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
These are unused, and would make it conceptually tricky to replace
with something like std::vector that does not have a .release() method.
Change-Id: Iaee913d6a513d078989166c6e97097eeec0100ba
Reviewed-on: https://skia-review.googlesource.com/115921
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
For DDLs, Ganesh needs to know about External & Rectangle textures prior to instantiation (or PromiseImage fulfillment). These new flags allow the client to provide this information when the lazyProxy is created.
The new texture flags work analogously to the render target flags:
GrSurface and GrSurfaceProxy get a new set of accessors for the new flags
The new flags are set appropriately on a GrGLTexture when it is created
For wrapped texture proxies the flags are just copied off of the GrSurface
For lazy-proxies/promise-images the flags are computed up front and passed to the proxy
The GrSurfaceProxy/GrSurface flags equivalence is verified in GrSurfaceProxy::assign
Change-Id: Ia8e1998aa0a36ce4481bfd9e56be21f990e83148
Reviewed-on: https://skia-review.googlesource.com/114985
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This CL:
moves GrRenderTarget::fFlags to GrSurface::fSurfaceFlags
adds a GrInternalSurfaceFlags type and uses it for GrSurfaceProxy::fSurfaceFlags
The goal of this is to provide a location where GrTexture/GrTextureProxy-specific flags
(i.e., isExternal & isRectangle) can be stored.
Change-Id: I8df7b79036a6853dd378ff6cf10d4b37c60dd511
Reviewed-on: https://skia-review.googlesource.com/114796
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The first bytes of the data always refer to the pixel accessed by texture coord (0, 0).
Change-Id: I708702d90f35b3bc896a48c3c3fd6a0be73f505a
Reviewed-on: https://skia-review.googlesource.com/112261
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>