This reverts commit 163ba10dde.
Reason for revert: Mac linker errors
Original change's description:
> Fix sk_app macOS raster window build conditions.
>
> The "raster" window on macOS is actually backed by GL. Fix the build
> rules and code conditions to reflect this. This allows for some sk_app
> applications to run on macOS with skia_use_gl=false.
>
> Change-Id: I5d7b37c4172079e163690faa4e55a622a6d4f844
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397256
> Commit-Queue: Ben Wagner <bungeman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bungeman@google.com,brianosman@google.com
Change-Id: Ie5fa24138e4387784c21559f28528a4c4d335626
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397737
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The "raster" window on macOS is actually backed by GL. Fix the build
rules and code conditions to reflect this. This allows for some sk_app
applications to run on macOS with skia_use_gl=false.
Change-Id: I5d7b37c4172079e163690faa4e55a622a6d4f844
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397256
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Ic5192b072c98617dee85f28f8f4214c7a805a1fd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397318
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Previously, the conflicting header names were printed between several
lines of "boilerplate" text, and without any explanatory text. This
made them difficult to notice. The assertion now has an explanatory
message and prints the conflicting filenames directly at the point of
the assertion.
Before:
---
Running presubmit upload checks ...
tests/sksl/dslfp GrSwizzle.h /Users/johnstiles/skia/src/gpu/GrSwizzle.h
Traceback (most recent call last):
File "tools/rewrite_includes.py", line 60, in <module>
assert file_name not in headers
AssertionError
** Presubmit ERRORS ** (etc)
username$ _
After:
---
Running presubmit upload checks ...
Traceback (most recent call last):
File "tools/rewrite_includes.py", line 61, in <module>
assert file_name not in headers, message
AssertionError: Header filename is used more than once!
- tests/sksl/dslfp/GrSwizzle.h
- /Users/johnstiles/skia/src/gpu/GrSwizzle.h
** Presubmit ERRORS ** (etc)
username$ _
Change-Id: I2b6848ef82c4b1c6d4b5577a76969785e5e122bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397149
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This is a reland of 5a2de5e72f
This is part one of two CLs. In this CL, I put a
sk_sp<GrArenas> on GrRenderTargetProxy where GrArenas wraps
a SkArenaAlloc to add ref counting. Creating
a GrOpsTask shares the GrArenas with the ops task. When an
GrOpsTask is destroyed, it nulls out the fArenas sk_sp on
the GrRenderTargetProxy to limit the life span of the arenas.
New plumbing was added to GR_DRAW_OP_TEST_DEFINE to allow a
proper GrSurfaceDrawContext to be passed to GrAtlasTextOp's
GR_DRAW_OP_TEST_DEFINE so the arena will have a proper lifetime.
The second CL will work on replacing GrOpsTask's fAllocators
system with the shared arena.
Change-Id: Ieb568e4533c17e31b3b015e7781365d7d898c483
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396818
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Herb Derby <herb@google.com>
These enforce stricter rules about the signature of main, and each one
uses a separate pre-include module. That prevents color filters from
being able to reference sk_FragCoord (or coords passed to main) at all.
It also limits the versions of sample() that are exposed.
In the new world, an effect created for a specific stage of the Skia
pipeline can only be used to create instances of that stage (SkShader or
SkColorFilter). For now, SkRuntimeEffect::Make uses kRuntimeEffect,
which continues to be more lenient and allow creation of either shaders
or color filters from a single effect. After we migrate all clients, we
can deprecate and then delete that mode.
Bug: skia:11813
Change-Id: I0afd79a72beeec84da42c86146e8fcd8d0e4c09f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395716
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Modifies helpers on GrGLSLGeometryProcessor that insert, set, and make
keys for view/local matrix uniforms to not omit the uniform when
the matrix is identity or use a float4 when it is scale/trans. Always
uses a 3x3.
Bug: skia:11844
Change-Id: I0f25b60b46b8932d7e2cac4a50159d22b9cd84d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395656
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This lets us test out the memory-fallback code in the new
ops task reordering pathway on our bots.
Bug: skia:10877
Change-Id: Ic5662ef68e46b144eb2821687390c858d0056ba1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396157
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
We are up to having seven distinct types of codegen, and will soon have
an 8th (DSL C++).
Change-Id: I6758328390c234ba1d5c30c118199dbc820af52a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395817
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This code is not performance-sensitive, and there doesn't seem to be any
benefit to making it header-only.
Change-Id: Ic83be5cbb96f08c18a144954be7453aaabaa5a72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394900
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Currently doesn't do anything other than add new configs that set
a GrContextOption that becomes available in GrCaps. Runs new configs
on Perf/Test bots (MTL/iPhone11 and GL/Ubuntu).
Bug: skia:11844
Change-Id: I58586cae0980e52701abd1633dbc79b381f6015b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394996
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
We really do use this.
Change-Id: I0defcf8aa3b23eec89b38b6720228daa8d50c27b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394956
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
This reverts commit 5a2de5e72f.
Reason for revert: Upon further investigation this still leaks
Original change's description:
> put an arena on GrSurfaceDrawContext
>
> This is part one of two CLs. In this CL, I put a
> sk_sp<GrArenas> on GrSurfaceFillContext where GrArenas wraps
> a SkArenaAlloc to add ref counting. Creating
> a GrOpsTask shares the GrArenas with the ops task. New plumbing
> was added to GR_DRAW_OP_TEST_DEFINE to allow a proper
> GrSurfaceDrawContext to be passed to GrAtlasTextOp's
> GR_DRAW_OP_TEST_DEFINE so the arena will have a proper lifetime.
>
> The second CL will work on replacing GrOpsTask's fAllocators
> system with the shared arena.
>
> Change-Id: Ife3be0ab265441cbffab360f2808f5eed86db8b3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392936
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
TBR=bsalomon@google.com,herb@google.com
Change-Id: I9ca5c8b1e16b468003788cd3126eda1d40ff93ed
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393177
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This is part one of two CLs. In this CL, I put a
sk_sp<GrArenas> on GrSurfaceFillContext where GrArenas wraps
a SkArenaAlloc to add ref counting. Creating
a GrOpsTask shares the GrArenas with the ops task. New plumbing
was added to GR_DRAW_OP_TEST_DEFINE to allow a proper
GrSurfaceDrawContext to be passed to GrAtlasTextOp's
GR_DRAW_OP_TEST_DEFINE so the arena will have a proper lifetime.
The second CL will work on replacing GrOpsTask's fAllocators
system with the shared arena.
Change-Id: Ife3be0ab265441cbffab360f2808f5eed86db8b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392936
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This allows directories in sources, e.g.
$ fm -b cpu -s skimage/dm/01_original.jpg -w foo
skimage/dm/01_original.jpg f181c4655d0f55d7000dd04a4d28d407 330ms
$ find foo
foo
foo/skimage
foo/skimage/dm
foo/skimage/dm/01_original.jpg.png
where previously,
$ fm -b cpu -s skimage/dm/01_original.jpg -w foo
sk_fopen: fopen("foo/skimage/dm/01_original.jpg.png", "wb") returned nullptr
(errno:2): No such file or directory
libpng error: HashAndEncode::encodePNG() failed writing stream
Signal 6:
_sigtramp (+0x1d)
Change-Id: I6950d77cacba16363315fb8d5c6d866d207c9a25
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392198
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Bug: skia:11803
Change-Id: I925f14be282b96355721986de6049090b35adf3d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/391856
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Add GrCPixmap, a GrPixmap but with const void* instead of void*. Share
impl via template base class GrPixmapBase.
Change-Id: I7dfdf24a73c1bc8557ff7b90f93a9399da2f3f75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350022
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Previously, the Compiler optimization overrides only supported force-
disabling a particular behavior; we assumed that the default state of
a Compiler was to allow all optimizations. This assumption is about to
be invalidated, as the Inliner will soon be off by default unless you
are using GLES.
The override flags are now a tri-state; optimization and inlining can
be set to "default", "on" or "off".
Change-Id: I5637693222ca1de74ca1073c24d86c8e7c5026f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/390136
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The main change here is just fusing the following three methods into recreateSKP:
deflateSKP
createCallbackContexts
createSKP
All the remaining changes are just API fallout from that.
Bug: skia:11728
Change-Id: Iae2ce65983ad56c8288bdc830e248394a0055bfb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/389925
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:11768
Change-Id: I6107362457dce380e3fb1647ad58d8e33e453e2d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388743
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
This reverts commit 3f5bee1a7a.
Reason for revert: concluding experiment
Original change's description:
> Performance experiment: Disable SkSL inliner in nanobench/skpbench.
>
> This is a reland of 045d7513d7
>
> This will allow us to measure the impact (positive or negative) of
> inlining functions before submitting a shader to the driver.
> In previous trials, we encountered an issue with overloads of cross()
> which prevented us from collecting data on some platforms.
>
> Original change's description:
> > Performance experiment: Disable SkSL inliner in nanobench/skpbench.
> >
> > This is a reland of 3f35ac10b4
> >
> > Time to run this experiment again.
> >
> > Original change's description:
> > > Performance experiment: Disable SkSL inliner in nanobench/skpbench.
> > >
> > > This will allow us to measure the impact (positive or negative) of
> > > inlining functions before submitting a shader to the driver.
> > >
> > > Change-Id: Icbd64096445a353187b30feea68573d89ca18664
> > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384317
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> > > Commit-Queue: John Stiles <johnstiles@google.com>
> >
> > Change-Id: I278a770d4129f4ad0bf867c33a01b49a88cea588
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387256
> > Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
>
> Change-Id: I49a1555bde93c339fda567fc85a85e937af95628
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388396
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Ifd63edeb06fea8eea4ac0a4242c93449b288b074
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388796
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This is a reland of 045d7513d7
This will allow us to measure the impact (positive or negative) of
inlining functions before submitting a shader to the driver.
In previous trials, we encountered an issue with overloads of cross()
which prevented us from collecting data on some platforms.
Original change's description:
> Performance experiment: Disable SkSL inliner in nanobench/skpbench.
>
> This is a reland of 3f35ac10b4
>
> Time to run this experiment again.
>
> Original change's description:
> > Performance experiment: Disable SkSL inliner in nanobench/skpbench.
> >
> > This will allow us to measure the impact (positive or negative) of
> > inlining functions before submitting a shader to the driver.
> >
> > Change-Id: Icbd64096445a353187b30feea68573d89ca18664
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384317
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
>
> Change-Id: I278a770d4129f4ad0bf867c33a01b49a88cea588
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387256
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: I49a1555bde93c339fda567fc85a85e937af95628
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388396
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:11760, skia:11787
Change-Id: Idfedb90576e0484bf32a9002081c0fcb888141eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388216
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
into a new GrGLSLGeometryProcessor. Since NVPR is no more this
distinction (between GLSL- Primitive and Geometry -Processor)
probably isn't needed/useful.
Bug: skia:11760
Change-Id: I75621725bd2b0ef3dbac2ea6449bd571551babab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388036
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
With the removal of NVPR we no longer need this distinction.
Bug: skia:11760
Change-Id: I225a4feb764395fb72aca3ffc8b6d05396bf0b1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386890
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This reverts commit 045d7513d7.
Reason for revert: experiment complete
Original change's description:
> Performance experiment: Disable SkSL inliner in nanobench/skpbench.
>
> This is a reland of 3f35ac10b4
>
> Time to run this experiment again.
>
> Original change's description:
> > Performance experiment: Disable SkSL inliner in nanobench/skpbench.
> >
> > This will allow us to measure the impact (positive or negative) of
> > inlining functions before submitting a shader to the driver.
> >
> > Change-Id: Icbd64096445a353187b30feea68573d89ca18664
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384317
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
>
> Change-Id: I278a770d4129f4ad0bf867c33a01b49a88cea588
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387256
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I54d417e65bd134dee72ff46e9331f8fabfc724df
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387536
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This is a reland of 3f35ac10b4
Time to run this experiment again.
Original change's description:
> Performance experiment: Disable SkSL inliner in nanobench/skpbench.
>
> This will allow us to measure the impact (positive or negative) of
> inlining functions before submitting a shader to the driver.
>
> Change-Id: Icbd64096445a353187b30feea68573d89ca18664
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384317
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: I278a770d4129f4ad0bf867c33a01b49a88cea588
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387256
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reland 188443be8d without the DMSAA bots
to ensure nothing else changes.
Original change's description:
> Add tooling support for dmsaa
>
> Adds a "fAlwaysAntiAlias" flag to GrContextOptions that can be set from
> tooling code. When dmsaa is set, SkGpuDevice draws everything
> antialiased. Adds new "gldmsaa" and "glesdmsaa" configs and creates bots
> to run them.
>
> Bug: skia:11396
> Change-Id: I165e89434b733f7b02312cea0e6649812528083b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384936
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com
Bug: skia:11396
Change-Id: Icb45097e0a34543dc577fa32f19a692e90643a35
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386338
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit 188443be8d.
Reason for revert: It looks like non-dmsaa bots might have been
affected. Let's land first without the new bots to make sure nothing
else changes.
Original change's description:
> Add tooling support for dmsaa
>
> Adds a "fAlwaysAntiAlias" flag to GrContextOptions that can be set from
> tooling code. When dmsaa is set, SkGpuDevice draws everything
> antialiased. Adds new "gldmsaa" and "glesdmsaa" configs and creates bots
> to run them.
>
> Bug: skia:11396
> Change-Id: I165e89434b733f7b02312cea0e6649812528083b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384936
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com,michaelludwig@google.com
Change-Id: Ib805b417ebd34d1fad79e0e1fe625765ee487f65
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11396
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386336
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Auto-Submit: Chris Dalton <csmartdalton@google.com>
Adds a "fAlwaysAntiAlias" flag to GrContextOptions that can be set from
tooling code. When dmsaa is set, SkGpuDevice draws everything
antialiased. Adds new "gldmsaa" and "glesdmsaa" configs and creates bots
to run them.
Bug: skia:11396
Change-Id: I165e89434b733f7b02312cea0e6649812528083b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384936
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
intelwiki has html tables to test
Cq-Include-Trybots: luci.skia.skia.primary:Housekeeper-Nightly-RecreateSKPs_DryRun
Bug: skia:11354
Change-Id: I84fb2b91ffd7b28b46bb5d303f546f193a9883d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385498
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is a reland of c0c3231bde
Original change's description:
> On NVIDIA + ANGLE, test 4x MSAA, not 8x
>
> By all accounts, this should produce much more deterministic output,
> letting us remove quite a few ignores.
>
> Bug: skia:6813 skia:6545
> Change-Id: I7bc2c8e05c2f6e8110ea550882d5f0a45548008b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384856
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:6813 skia:6545
Change-Id: I2bbff8c8807940024eeefbca823656ab105acdd1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384998
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 3f35ac10b4.
Reason for revert: concluding experiment
Original change's description:
> Performance experiment: Disable SkSL inliner in nanobench/skpbench.
>
> This will allow us to measure the impact (positive or negative) of
> inlining functions before submitting a shader to the driver.
>
> Change-Id: Icbd64096445a353187b30feea68573d89ca18664
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384317
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,johnstiles@google.com
Change-Id: Ia7c34e3e2bb4f777a4bd18a5646e494eeb3c93ce
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384456
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This will allow us to measure the impact (positive or negative) of
inlining functions before submitting a shader to the driver.
Change-Id: Icbd64096445a353187b30feea68573d89ca18664
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384317
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This converts ccpr to just a poorly named atlas manager. The atlas
gets rendered by normal calls on its MSAA draw context:
for (;;) {
surfaceDrawContext->stencilPath(); // Stencil.
}
surfaceDrawContext->stencilRect(atlasBounds); // Cover.
Bug: chromium:1158093
Change-Id: I758ffd372b2ed5bb8b370156b6f80f6204146700
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381618
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
All that's left is a clip atlas renderer.
Bug: chromium:1158093
Change-Id: I8b509904a752a202ff1321e5302c41a3f57a5edb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/383741
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
We no longer derive a performance benefit from this pass in practice,
and it is a very expensive compilation step. It is also prone to fuzz-
related errors.
Doc: http://go/optimization-in-sksl
Change-Id: Ief08ffac659a8fe7fe92c92b9a5da14c9f713bc2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381261
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This declutters the atlas generation code so there are fewer variables.
Next we will delete all the lower level rendering code and render the
atlas with stencilPath/stencilRect instead.
Bug: chromium:1158093
Change-Id: I36cff285d0f7de6f8ece4b027e62ae84aa01adc8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/380656
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>