Change-Id: Ic285b24b384bbf284cc680fe770433dd4d643833
Reviewed-on: https://skia-review.googlesource.com/7561
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This was found by a tip of tree build of clang.
Change-Id: I9aa3fecd47ae69350e8d58e796f960a991b7759e
Reviewed-on: https://skia-review.googlesource.com/7586
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Change-Id: I04bcaf91aa7a43e0563e332c1fe2836d762a04d4
Reviewed-on: https://skia-review.googlesource.com/7520
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
BUG=skia:6119
Change-Id: I9756b5aeaced1f21a65063470ccb013c7b856f28
Reviewed-on: https://skia-review.googlesource.com/7505
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
BUG=skia:
Change-Id: If10fe8b3691c8a71b52774f763a08120ef20dfd8
Reviewed-on: https://skia-review.googlesource.com/7502
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
This reverts commit 8ccbbb455c.
Reason for revert: Chrome perf regression
BUG=chrome:684483
Original change's description:
> Remove SkImage::MakeTextureFromPixmap
>
> Another step towards reducing the number of texture upload paths.
>
> BUG=skia:
>
> Change-Id: Ica185e7334f52dc9ebf87e21fe6f60589ef87bb3
> Reviewed-on: https://skia-review.googlesource.com/7346
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,cblume@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
BUG=skia:
Change-Id: I8bf6970b764018f3ebcac8123e4d6a8ad05317ff
Reviewed-on: https://skia-review.googlesource.com/7484
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit fdb1bdf1aa.
Reason for revert: Breaking the roll (see e.g. https://codereview.chromium.org/2652833006)
Original change's description:
> Add geometric implementation for ambient shadows
>
> BUG=skia:6119
>
> Change-Id: I3140522f223c35fc059a33b593064897485dff7c
> Reviewed-on: https://skia-review.googlesource.com/7273
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
>
TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com,reviews@skia.org,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:6119
Change-Id: I307f6084c40e5ba305c38d15b6b433465295553c
Reviewed-on: https://skia-review.googlesource.com/7480
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
BUG=skia:6119
Change-Id: I3140522f223c35fc059a33b593064897485dff7c
Reviewed-on: https://skia-review.googlesource.com/7273
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit bfd97c5935.
Reason for revert: Windows bots crashing.
Original change's description:
> Remove sentinal GLContext used in early days of Vulkan in our tools
>
> I've ran this through multiple variations of dm and nanobench on Linux
> and no longer see any crash/hangs. I forget what the original repo case
> for the bug was, but I'm at least not seeing it now with updated drivers.
>
> BUG=skia:
>
> Change-Id: I6b7129a4c4d67938baa35d2e2c720cb078fc4c18
> Reviewed-on: https://skia-review.googlesource.com/7441
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Change-Id: I94a16b2b13d09182232061b0aebd0d58df96db8a
Reviewed-on: https://skia-review.googlesource.com/7453
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
R=mtklein@google.com
BUG=chromium:684061
Change-Id: I210ca93e00ec6fa5d166c0fde5cdcff0f60c26ca
Reviewed-on: https://skia-review.googlesource.com/7450
Commit-Queue: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
I've ran this through multiple variations of dm and nanobench on Linux
and no longer see any crash/hangs. I forget what the original repo case
for the bug was, but I'm at least not seeing it now with updated drivers.
BUG=skia:
Change-Id: I6b7129a4c4d67938baa35d2e2c720cb078fc4c18
Reviewed-on: https://skia-review.googlesource.com/7441
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
I envision this eventually looking like the following:
Fast Path 1: memcpy
Fast Path 2: Legacy RGBA/BGRA unpremul/premul
Fast Path 3: SkColorSpaceXform
Fallback: Raster pipeline
BUG=skia:6021
Change-Id: I3f0e36b08b051ab4ba3949f04474f20d0c20a963
Reviewed-on: https://skia-review.googlesource.com/7435
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Matt Sarett <msarett@google.com>
This helps pick it out on profiles and when debugging.
This will have a negligible impact on speed in most cases (small memsets are always fast, large memsets dwarf function call overhead), and clients like Chrome that use link-time optimization should see exactly zero impact.
This does however affect code size: it makes libskia 43K smaller on my laptop.
Change-Id: I55bdc75b7429a63024ab3b7d55dc1f886bde102a
Reviewed-on: https://skia-review.googlesource.com/6589
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Instead of allocating memory for glyph images eagerly by embedding
the memory in the glyph cache, allocate memory dynamically on need.
TBR=bungeman@google.com
BUG=chromium:684366
Change-Id: If32bbc4d2608c976b93868feb519dcfa1212ce59
Reviewed-on: https://skia-review.googlesource.com/7433
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This is causing problems with image-cacherator-from-ctable gm.
In that gm, we use an index8->index8 readPixels() to take
a subset.
I think we need to keep this as long as we support index8 in the
generator/cacherator. Though it's really strange because
we don't really bother to verify that color tables are the same
and we don't try to overwrite the dst color table...
BUG=skia:
Change-Id: Icf008caa571c4b81a52a23b8b7d9226789626ef5
Reviewed-on: https://skia-review.googlesource.com/7424
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This opens the door for swapping all the effects over to taking GrTextureProxies.
Change-Id: I3b03ba93a68f9945c9a8fee008fd170ed57616eb
Reviewed-on: https://skia-review.googlesource.com/7344
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Hope that's right... nothing but the Android roll builds this code.
Change-Id: Ib86099deaaa5a67a480d6dc0eece8552e58aae1c
Reviewed-on: https://skia-review.googlesource.com/7428
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This reverts commit e2f6ffbf49.
Reason for revert:
iOS build failures, see https://luci-milo.appspot.com/swarming/task/33e5e02cf8419d10/steps/build_iOSShell/0/stdout
Original change's description:
> Update libwebp to 0.6.0-pre
>
> Corresponds with Android change
> https://android-review.googlesource.com/#/c/326439/
>
> "this prerelease snapshot includes encoder and performance
> improvements"
>
> Update build file
> * Many files have been renamed from
> src/<subdir>/<name>.c
> to
> src/<subdir>/<name>_<subdir>.c
>
> * Build new files (*_msa.c, *_neon.c, predictor_enc.c)
>
> This should fix issue 5876, which was caused by a compiler bug.
> With the added NEON implementation, we will no longer trigger
> the bug.
>
> BUG=skia:5876
>
> Change-Id: I0fcce4362ee70138547b1d23aa9ef537a4126e73
> Reviewed-on: https://skia-review.googlesource.com/7376
> Reviewed-by: Matt Sarett <msarett@google.com>
> Commit-Queue: Leon Scroggins <scroggo@google.com>
>
TBR=msarett@google.com,scroggo@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:5876
Change-Id: Ib81f63861d9f1c6936bd7f790b5e16a9544a4df0
Reviewed-on: https://skia-review.googlesource.com/7420
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Corresponds with Android change
https://android-review.googlesource.com/#/c/326439/
"this prerelease snapshot includes encoder and performance
improvements"
Update build file
* Many files have been renamed from
src/<subdir>/<name>.c
to
src/<subdir>/<name>_<subdir>.c
* Build new files (*_msa.c, *_neon.c, predictor_enc.c)
This should fix issue 5876, which was caused by a compiler bug.
With the added NEON implementation, we will no longer trigger
the bug.
BUG=skia:5876
Change-Id: I0fcce4362ee70138547b1d23aa9ef537a4126e73
Reviewed-on: https://skia-review.googlesource.com/7376
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
We've been seeding the initial values of our registers to x+0.5,y+0.5,
1,0, 0,0,0,0 (useful values for shaders to start with) in all pipelines.
This CL changes that to do so only when blitting, and only when we have
a shader.
The nicest part of this change is that SkRasterPipeline itself no longer
needs to have a concept of y, or what x means. It just marches x
through [x,x+n), and the blitter handles y and layers the meaning of
"dst x coordinate" onto x.
This ought to make SkSplicer a little easier to work with too.
dm --src gm --config f16 srgb 565 all draws the same.
Change-Id: I69d8c1cc14a06e5dfdd6a7493364f43a18f8dec5
Reviewed-on: https://skia-review.googlesource.com/7353
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This reverts commit db8b8376b0.
Reason for revert:
Assertion failure, see https://luci-milo.appspot.com/swarming/task/33e5ae4d2bb25210/steps/dm/0/stdout
Original change's description:
> Fix comparison that overflows for addresses near uint max.
>
> BUG=chromium:683578
>
> Change-Id: I3f9b79eeeba3c68cccb72bd6423811c8ff8f2067
> Reviewed-on: https://skia-review.googlesource.com/7410
> Commit-Queue: Herb Derby <herb@google.com>
> Commit-Queue: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Mike Klein <mtklein@chromium.org>
>
TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=chromium:683578
Change-Id: I198ea4c7209d060d0d15dfa3f6e555fa06e1a632
Reviewed-on: https://skia-review.googlesource.com/7415
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This adds and uses a byte_tables stage that converts to bytes, looks up
in the tables, then converts back to floats.
We treat this as color filter as pure math, not considering anything
colorspace related: no transfer functions, no gamut to change, etc.
Change-Id: If5fefc1bcef61a0fb0ae279002a0dd1547e429ea
Reviewed-on: https://skia-review.googlesource.com/7413
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
And roll recipes to the point where they pass target_cpu to GN,
adding x86_64 as an alias for x64.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Mac-Clang-arm64-Debug-GN_iOS,Build-Mac-Clang-arm64-Release-GN_iOS,Build-Mac-Clang-arm-Debug-GN_iOS,Build-Mac-Clang-arm-Release-GN_iOS
Change-Id: I1933d5803ec7f59f78576c5a7b16489362905a97
Reviewed-on: https://skia-review.googlesource.com/7403
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
BUG=chromium:683578
Change-Id: I3f9b79eeeba3c68cccb72bd6423811c8ff8f2067
Reviewed-on: https://skia-review.googlesource.com/7410
Commit-Queue: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Change-Id: I7ac33faa59bcad25b0580193af965a8525eb18e7
Reviewed-on: https://skia-review.googlesource.com/7360
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Though not required by spec, the validation layers have started spitting
out warnings if the clearValueCount in BeginRenderPass is greater than
the number of attachments actually being cleared. This just adds tracking
of the count to appease the validation layers.
BUG=skia:
Change-Id: Iac6500df3ed5ad3f5df5f045c6e533bb021857aa
Reviewed-on: https://skia-review.googlesource.com/7401
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This refactor will make it simple to add F16 and
GammaCorrect support to the webp encoder.
BUG=skia:
Change-Id: I379ba2ff0b44d865847877322e86d0c138e727c8
Reviewed-on: https://skia-review.googlesource.com/7356
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
Original CL: https://skia-review.googlesource.com/c/7326/
(1) Move trimming logic into Bitmap/Pixmap level for
raster. Everything goes through here, so we'll
only do the work once.
(2) This means it also goes to GPU level.
(3) Always use SkReadPixelsRec rather than inlining
the logic.
(4) Create an SkWritePixelsRec to encapsulate write
trimming.
(5) Disabled kIndex8 as a dst - always.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Ubuntu-Clang-GCE-CPU-AVX2-x86_64-Debug
BUG=skia:6021
Change-Id: I25a964e3c610c4e36d195a255e2150657baec649
Reviewed-on: https://skia-review.googlesource.com/7404
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
(actually fixes undefined result in getClipBounds)
future CLs
- update all callers to new apis
- move/rename virtuals
BUG=skia:
DOCS_PREVIEW= https://skia.org/?cl=7400
Change-Id: I45b93014e915c0d1c36d97d948c9ac8931f23258
Reviewed-on: https://skia-review.googlesource.com/7400
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Mike Reed <reed@google.com>