- buffers are always 'cross-process'
- readbuffer is always validating
Bug:796107
Change-Id: I59614e9c29490c0b029c60d2aafe2806671bc9e1
Reviewed-on: https://skia-review.googlesource.com/90560
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Bug: skia:2679
Change-Id: Ia462af01b9832da90206b9e9be2278cb48c6c502
Reviewed-on: https://skia-review.googlesource.com/86401
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Bug: skia:
Change-Id: I2f3471c45018b4439f777a711c7d4d55227f0cd1
Reviewed-on: https://skia-review.googlesource.com/90363
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I7f2bd68cc4f6ad65660a4415a08777bc71d34ab6
Reviewed-on: https://skia-review.googlesource.com/90522
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Update includes to fix minor edits
and bookmaker bugs.
Also update SkPoint.h for the first
time to see if that sticks.
TBR=reed@google.com
Bug: skia:6898
Change-Id: I7d11dea45482602248e2d15b05699bb4c86ea4c6
Reviewed-on: https://skia-review.googlesource.com/90541
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@skia.org>
allow examples to work with colorspace
fix point array plural form
fix spacing after private message
add some SkImage documentation
TBR=caryclark@google.com
Docs-Preview: https://skia.org/?cl=90360
Bug: skia:6898
Change-Id: I045ee68e7dd9747ec5d40d95588bbc1594c45366
Reviewed-on: https://skia-review.googlesource.com/90360
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
d8724a947b..93b059db4a
$ git log d8724a947..93b059db4 --date=short --no-merges --format='%ad %ae %s'
2017-12-20 oetuaho Index symbols by id in OutputHLSL
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Change-Id: Ieeb219907200dde9552e332b8e94ffdcb47f129a
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910a3dafda..d8724a947b
$ git log 910a3dafd..d8724a947 --date=short --no-merges --format='%ad %ae %s'
2017-12-29 oetuaho Start D3D constant register allocations from 1 on NVIDIA
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TBR=jcgregorio@google.com
Change-Id: If49dec2d5c0018b54f1cefff55d2931481ac6636
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c8c9a24a11..910a3dafda
$ git log c8c9a24a1..910a3dafd --date=short --no-merges --format='%ad %ae %s'
2017-11-15 jie.a.chen ES31 program query: support TRANSFORM_FEEDBACK_VARYING
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TBR=jcgregorio@google.com
Change-Id: Ib78667bdc8ace5674b967cef137229eda0523eb6
Reviewed-on: https://skia-review.googlesource.com/90084
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SkPath supports interpolation, no reason to handle that explicitly in
Skotty.
Change skotty::ShapeValue to convert to SkPaths upfront, when parsing,
and then rely in native interpolation.
TBR=
Change-Id: I32d424ea359e0736909d4e51602ffeb14403feed
Reviewed-on: https://skia-review.googlesource.com/90362
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
c33f1e8c35..c8c9a24a11
$ git log c33f1e8c3..c8c9a24a1 --date=short --no-merges --format='%ad %ae %s'
2018-01-02 jmadill Entry Points: Refactor generator script.
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TBR=jcgregorio@google.com
Change-Id: I61952c1d409fdc986bfaa800d6b08ed514a2b674
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Animations have explicit bounds. Updated Viewer to map the animation
to its full viewport.
TBR=
Change-Id: I5a016cace8ae97e9b4f0b93261fcfb4993ea2307
Reviewed-on: https://skia-review.googlesource.com/90263
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Change-Id: If4c9c7b8fe0b9aa4b8b3b904c5ccf7ba014dd67b
Reviewed-on: https://skia-review.googlesource.com/90381
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
I've also updated/simplified our source code
to match the document.
Please ignore everything except the md and cpp file.
See the rendered document in:
https://skia.org/dev/design/conical?cl=89340
If the math is not rendered properly, refresh the page.
No-Try: true
Docs-Preview: https://skia.org/?cl=89340
Bug: skia:
Change-Id: I9b9306c1979960ccec0d3ab833391c649edb833c
Reviewed-on: https://skia-review.googlesource.com/89340
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:7388
Change-Id: I8d68fe754ceeedea8ca7ff53ad9d2bb18a328288
Reviewed-on: https://skia-review.googlesource.com/90241
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
d078c68128..c33f1e8c35
$ git log d078c6812..c33f1e8c3 --date=short --no-merges --format='%ad %ae %s'
2017-12-29 oetuaho Simplify creating the call DAG
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TBR=jcgregorio@google.com
Change-Id: Ifaabd89fa5f70f3bf0c4268feba6352812fe3ec5
Reviewed-on: https://skia-review.googlesource.com/90302
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ffa2cd04b6..d078c68128
$ git log ffa2cd04b..d078c6812 --date=short --no-merges --format='%ad %ae %s'
2018-01-02 jmadill VertexArray: Add enabled attribs bitmask.
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TBR=jcgregorio@google.com
Change-Id: I81878b8033a98bb1a3b21c863648070d77ff275c
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8c3988c59e..ffa2cd04b6
$ git log 8c3988c59..ffa2cd04b --date=short --no-merges --format='%ad %ae %s'
2017-12-28 jmadill Entry Points: Speed up auto-gen.
2017-12-20 jiawei.shao ES31: Clean up Program::link
2017-12-06 yizhou.jiang Enable depth buffer to workaround driver bug on Intel windows
2017-12-12 oetuaho Clean up creating constant folded nodes
2017-12-20 oetuaho Unify looking for symbols with a specific name in the AST
2017-12-13 jiawei.shao ES31: Support struct arrays as Geometry Shader inputs
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Change-Id: I01a7103887aa4fdb7390be043e3b27586bccaea1
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Bug: skia:
Change-Id: Id9f3b6d0bc22993f5cfc9019354c9299441db05f
Reviewed-on: https://skia-review.googlesource.com/90261
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Closer to what I think the docs are trying to articulate.
Change-Id: I784c4daaf3f6f2c70b2e9636c30a763ab0c711e7
Reviewed-on: https://skia-review.googlesource.com/90242
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
- rely more on readPad32
- try to use signed or unsigned read-int correctly
Bug: skia:
Change-Id: Idd9c9b52f54cb47717dbba0d6da654419b3466e8
Reviewed-on: https://skia-review.googlesource.com/89902
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
image doc is still a work in progress.
Update online version to latest; updating
include header is still a ways off.
Remove SkPaint::flatten() example since
parameter is not publicly accessible.
Minor changes to fix typedef and std::function
references.
TBR=rmistry@google.com
Docs-Preview: https://skia.org/?cl=87120
Bug: skia:6898
Change-Id: I3553bc5fca97c5997aa61ea034b5ca10cb10df75
Reviewed-on: https://skia-review.googlesource.com/87120
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
FPs that were elided by analysis (eg SkColorShader) would previously
have their impact on input color ignored when it came time to build
vertex data for the run.
Bug: skia:7297
Change-Id: Id5d741ccf3607c2f34b8b01bb3a2289fa22d5c11
Reviewed-on: https://skia-review.googlesource.com/89640
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This brings a little more symmetry to _stages.cpp and _stages_lowp.cpp.
Change-Id: Icfcbd3f264ab97d8445ad8e14c25b4a07c780aea
Reviewed-on: https://skia-review.googlesource.com/90030
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Coarse workflow:
* Construction
1) build a Json tree
2) collect asset IDs (for preComp/image layer resolution)
3) "attach" pass
- traverse the Json tree
- build an SkSG dom, one fragment at a time
- attach "animator" objects to the dom, for each animated prop
4) done, we can throw away the Json tree
* For each animation tick
1) iterate over active animators and poke their respective dom nodes/attributes
2) revalidate the SkSG dom
3) draw the SkSG dom
Note: post construction, things are super-simple - we just poke SkSG DOM attributes
with interpolated values, and everything else is handled by SkSG (invalidation,
revalidation, render).
Change-Id: I96a02be7eb4fb4cb3831f59bf2b3908ea190c0dd
Reviewed-on: https://skia-review.googlesource.com/89420
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
bed35d7667..8c3988c59e
$ git log bed35d766..8c3988c59 --date=short --no-merges --format='%ad %ae %s'
2017-12-21 jmadill Vulkan: Use one pipeline layout for all Programs.
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TBR=kjlubick@google.com
Change-Id: I888e0317aeec43f8cbc1ed73d3b2331751632532
Reviewed-on: https://skia-review.googlesource.com/90101
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Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
49ac74bd4c..bed35d7667
$ git log 49ac74bd4..bed35d766 --date=short --no-merges --format='%ad %ae %s'
2017-12-20 oetuaho Don't query names of empty symbols
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If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=kjlubick@google.com
Change-Id: I28679cc1a7edf26eff5180961efa52430c5e9455
Reviewed-on: https://skia-review.googlesource.com/90081
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
b8cb939f58..49ac74bd4c
$ git log b8cb939f5..49ac74bd4 --date=short --no-merges --format='%ad %ae %s'
2017-12-21 jmadill Vulkan: Implement command re-ordering.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=kjlubick@google.com
Change-Id: I2943bf5eea9542f3ea21021c026a7b7a0aa96b47
Reviewed-on: https://skia-review.googlesource.com/90061
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
8a57b468e2..b8cb939f58
$ git log 8a57b468e..b8cb939f5 --date=short --no-merges --format='%ad %ae %s'
2017-12-20 oetuaho Fix tracking variables in folded ternary operators
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=kjlubick@google.com
Change-Id: I3a9e5295292ee1d2624fcef5ba320495ad5a7536
Reviewed-on: https://skia-review.googlesource.com/89981
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>