Idea: transition callers to this, so we can later typedef SkColorFilter
and SkShader to the same thing.
Bug: skia:8937
Change-Id: I000c882e11622091aa44c141aa6ddd1216414f46
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206685
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 3c3b194f3b.
Reason for revert: Seems to be a problem with Inteliris 655, which already
has an extensive blacklist, so adding this test to it
Original change's description:
> Revert "Support clip masks for SaveLayerRec and drawSpecial in Ganesh"
>
> This reverts commit 053b293993.
>
> Reason for revert: breaks on Intel Vulkan
>
> Original change's description:
> > Support clip masks for SaveLayerRec and drawSpecial in Ganesh
> >
> > Change-Id: I2e37e28fcbd3631bccc65253604015871503a089
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205929
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> >
> Change-Id: Ic230fa9bcb16c97f218b94922a280f5b86a90491
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206203
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: 8961
Change-Id: Ie32071bc2be7501066f7b6cf6d40cfb48dbd9986
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206393
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit d3c9245454.
Reason for revert: the world is on fire!
Original change's description:
> Revert "Revert "Reland "GPU support for SkMixers"""
>
> This reverts commit a6dd1ebd42.
>
> Bug: skia:
> Change-Id: I382dd9cf189a69e844f656c80be4e269f8d6005d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206388
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=ethannicholas@google.com,reed@google.com
Change-Id: Ia75857bb81a500784a3d92dbfa2bc59292763868
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206390
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 053b293993.
Reason for revert: breaks on Intel Vulkan
Original change's description:
> Support clip masks for SaveLayerRec and drawSpecial in Ganesh
>
> Change-Id: I2e37e28fcbd3631bccc65253604015871503a089
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205929
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=robertphillips@google.com,reed@google.com,michaelludwig@google.com
Change-Id: Ic230fa9bcb16c97f218b94922a280f5b86a90491
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206203
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Change-Id: I2e37e28fcbd3631bccc65253604015871503a089
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205929
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
If all glyphs were culled (by being too small), we could end up with a
run that never called setHasBitmap. That would prevent us from looking
at the view matrix on a subsequent draw, when deciding if we needed to
regenerate.
Bug: skia:8955
Change-Id: Ic7a2539762527f91bdb50ab78bdf5801bfda0034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206266
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Renames the Flags to InputFlags and makes it a strongly typed enum.
Simplifies the relationship between GrSimpleMeshDrawOpHelper::Flags
and GrPipeline::InputFlags.
Bug: skia:
Change-Id: Ia25b8526ff96a47428dfbb82da18dbebdd382c5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204906
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
It's hard to run the preAbandonGpuContext bots if we consider abandoned
to be a hard failure.
Actually, can you double check my suspicion that checking
ctx->abandoned() here might kind of make the whole bot moot? If we
check ctx->abandoned() here before drawing any GpuGM's content, isn't
the bot just spinning through without ever attempting to draw anything?
Cq-Include-Trybots: skia.primary:Test-Ubuntu18-Clang-Golo-GPU-QuadroP400-x86_64-Release-All-PreAbandonGpuContext
Change-Id: Id545ce88faef3bab6150cb5229422ab48399f5b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205594
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
- move shader factories to their host (e.g. picture->makeShader)
More to do to formally deprecated SkShader::TileMode
Bug: skia:8937
Change-Id: I101e42fb9fba4ab91d028a34888f1fde16fdece4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205589
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Bug: skia:8946
Change-Id: If0ed9aa440b5927d3fe2efb1698044d88afc4c62
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205581
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
And mark atlastext as GPU-only, so it's skipped instead
of running and failing on non-GPU --configs.
Change-Id: I9b41873bed14e20f2e086a04f57b247994e9266e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205347
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This differed from the separate versions in that it snapped to zero.
It was also strictly worse than calling the two separate versions.
Most clients don't need the snapping, so just call the two existing
functions. For clients that need the snapping, call new variants of
each that do snap.
Change-Id: Ia4e09fd9651932fe15caeab1399df7f6281bdc17
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205303
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
close to line segment between first and last control points and if so
draw as a line.
Previously we just checked whether the middle control point was close to
either the first or last.
Bug: skia:8928
Bug: chromium:945449
Change-Id: I1f7353623c29dcdc329812c44815b80898f83625
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204981
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:947055
Change-Id: If271112285aa413a71c094502c81b501c77a129e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204742
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
This is a reland of 4dd7c1dae1
Original change's description:
> Reland "Fix blurry edges on large ovals."
>
> This is a reland of c7aed036c3
>
> Changes the precision for the GrOvalOpFactory shaders to be float rather than half.
> In the medium-precision case, adds a scale factor to the shaders to ensure that the
> denominator of the distance calculation stays within range. If enough precision isn't
> available, falls back to a path renderer.
>
> Original change's description:
> > Fix blurry edges on large ovals.
> >
> > Changes the precision for the GrOvalOpFactory shaders to be float rather than half. In the
> > low-precision case, it falls back to a path renderer for large ovals.
> >
> > Bug: b/110380864, skia:8873
> > Change-Id: I89e8dd067a2e0cab35b1bb515adaab4a2fb4f222
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201615
> > Commit-Queue: Jim Van Verth <jvanverth@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> Bug: b/110380864, skia:8873
> Change-Id: Ic72d819f589ffebf9c5250bb4df4de22ab23f282
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202718
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: b/110380864, skia:8873
Change-Id: I026d943f4ac005e04ef7350c5af67fda6865ae92
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203729
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Adds a non-aa mode and an MSAA mode that uses the sample mask. Also
adds a new cap to decide whether we prefer this new sample mask Op for
large round rects, or whether it's faster to just continue drawing
them as paths like before.
Bug: skia:
Change-Id: Ic344ace26e7889c312c3040ad345b4d9a717f96d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204135
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Outer SkPaint paint variable was shadowed by inner, so the
experimental_DrawEdgeAAImageSet calls always used nearest-neighbor
filtering.
Change-Id: I0a44ba9056c553c58559cf503d33df6b7f9e7019
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203803
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit 16a8e99a37.
Reason for revert: Amd/Radeon bugs and quality concerns
Original change's description:
> Add MSAA and non-aa modes to GrFillRRect Op
>
> Adds a non-aa mode and an MSAA mode that uses the sample mask. Also
> adds a new cap to decide whether we prefer this new sample mask Op for
> large round rects, or whether it's faster to just continue drawing
> them as paths like before.
>
> Bug: skia:
> Change-Id: Iea7d9a78766f67c196a02cb833c84a0ac3f1bbac
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202921
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=bsalomon@google.com,brianosman@google.com,csmartdalton@google.com,ethannicholas@google.com
Change-Id: If2c3293bdd8c19307e243d83c44fd328446fded7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203961
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Adds a non-aa mode and an MSAA mode that uses the sample mask. Also
adds a new cap to decide whether we prefer this new sample mask Op for
large round rects, or whether it's faster to just continue drawing
them as paths like before.
Bug: skia:
Change-Id: Iea7d9a78766f67c196a02cb833c84a0ac3f1bbac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202921
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: I21bd0155bf28420c10caf43af29748def510643c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203171
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:
Change-Id: I114daee3b3f8ffeeec36a3355a53750604ca1038
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203389
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:
Change-Id: Iafd6a7cc1288b7287bb5d127e542e530647d74d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203387
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The fontmgr_bounds gm has an option to show the name of the font and the
glyph ids of the glyphs with extreme bounds. This was previously done
with a command line flag label_fontmgr_bounds. However, this information
is generally only useful in the viewer application, so change this to a
control.
This also adds bool field handling in viewer.
Change-Id: Idbdbb08e9516ec49a96f9baa320acd6fe44e95ca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203175
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit 4dd7c1dae1.
Reason for revert: largeovals GM is busted on some configs
(Mali400MP2, Adreno405, ANGLE, e.g.)
Original change's description:
> Reland "Fix blurry edges on large ovals."
>
> This is a reland of c7aed036c3
>
> Changes the precision for the GrOvalOpFactory shaders to be float rather than half.
> In the medium-precision case, adds a scale factor to the shaders to ensure that the
> denominator of the distance calculation stays within range. If enough precision isn't
> available, falls back to a path renderer.
>
> Original change's description:
> > Fix blurry edges on large ovals.
> >
> > Changes the precision for the GrOvalOpFactory shaders to be float rather than half. In the
> > low-precision case, it falls back to a path renderer for large ovals.
> >
> > Bug: b/110380864, skia:8873
> > Change-Id: I89e8dd067a2e0cab35b1bb515adaab4a2fb4f222
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201615
> > Commit-Queue: Jim Van Verth <jvanverth@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> Bug: b/110380864, skia:8873
> Change-Id: Ic72d819f589ffebf9c5250bb4df4de22ab23f282
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202718
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,brianosman@google.com
Change-Id: I3467da7e71a0f0dae4349f0f003b55c7db7dbb1d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/110380864, skia:8873
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203174
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
In the end only DM and skia_test really use it.
- nanobench used --veryVerbose in a silly superficial way
- gm/fontmgr.cpp is probably clearer using its own flag
- the change to StrokerTest should be a near noop...
reporter->verbose() is set by --veryVerbose in both
DM and skia_test.cpp. One of the checks tested
FLAGS_verbose, but I feel like that was probably a typo.
Change-Id: I2601d243b8200b3bb7a16478dfbce14001c4a191
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203180
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is a reland of c7aed036c3
Changes the precision for the GrOvalOpFactory shaders to be float rather than half.
In the medium-precision case, adds a scale factor to the shaders to ensure that the
denominator of the distance calculation stays within range. If enough precision isn't
available, falls back to a path renderer.
Original change's description:
> Fix blurry edges on large ovals.
>
> Changes the precision for the GrOvalOpFactory shaders to be float rather than half. In the
> low-precision case, it falls back to a path renderer for large ovals.
>
> Bug: b/110380864, skia:8873
> Change-Id: I89e8dd067a2e0cab35b1bb515adaab4a2fb4f222
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201615
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: b/110380864, skia:8873
Change-Id: Ic72d819f589ffebf9c5250bb4df4de22ab23f282
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202718
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
There are still several layers of redundancy and confusion, but this is
the first step to getting parallel/analogous functions to look and be
scoped similarly.
Bug: skia:
Change-Id: Ief5ecbd55335248a1fc04d66d0a95a8042b0fd28
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202958
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Previously calling SkImage::alphaType(), for example, woult call
the virtual SkImage_Base::onImageInfo() which would construct
and return a temporary SkImageInfo. This often meant ref-ing a
SkColorSpace.
Change-Id: I54975a6b20dea5bc84739068df0c81c022a12067
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202711
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit c7aed036c3.
Reason for revert: Breaking low precision bots
Original change's description:
> Fix blurry edges on large ovals.
>
> Changes the precision for the GrOvalOpFactory shaders to be float rather than half. In the
> low-precision case, it falls back to a path renderer for large ovals.
>
> Bug: b/110380864, skia:8873
> Change-Id: I89e8dd067a2e0cab35b1bb515adaab4a2fb4f222
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201615
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=jvanverth@google.com,bsalomon@google.com
Change-Id: Iccfcfda139625ff7a2efdb39ccdbc05227840052
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/110380864, skia:8873
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202717
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:
Change-Id: I26428e032ac79f0fa489516479c7ca279ae3afd0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202710
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Adds YUV planar image to the compositor_quads_image GM, confirmed
locally that it uses the effect instead of flattening the planes
into a single proxy (like before).
Bug: skia:
Change-Id: I0dea16bbaae34ae44cb1b51db9d2953231a6bf22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201619
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
- SkColorSpaceXformer
- makeColorSpace on SkShader, SkColorFilter,
SkImageFilter, SkDrawLooper, and SkLights
- DM support and some bot configs
Bug: skia:8773
Change-Id: I16ef8f487de6c35329b3b0474c1d66d7fa0a6220
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202430
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Changes the precision for the GrOvalOpFactory shaders to be float rather than half. In the
low-precision case, it falls back to a path renderer for large ovals.
Bug: b/110380864, skia:8873
Change-Id: I89e8dd067a2e0cab35b1bb515adaab4a2fb4f222
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201615
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Like any normal variable, flags can be made file-scoped static,
and like any normal variable, mostly they should be if they can.
This CL converts most flags to be static, if only so that the
ones that do cross files stand out more clearly, and so that
there's more examples of static flags through the codebase for
people to ape.
Change-Id: Ibb5ddd7aa09fce073d0996ac3ef0487b078b7d79
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202800
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Not quite feature complete yet, but at a point where it's worth checking
in.
Bug: skia:
Change-Id: I21141d30e8582a79e94450d84e56bacc067249e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201685
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is probably the last wacky YUV format that is easy for us to support.
Change-Id: Id9a4ba595f4e9893e9bd91ac937e08bf1d8559ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/177621
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Change-Id: I700b7c0461475062ac66712cc29070f150cf777d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202315
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
sk_tool_utils doesn't really fit the naming convention
the rest of code under tools/ tends to use.
Change-Id: I45326a174101c6eb4b6149e9c742f658f2fd23b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202313
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I0326eb9cc1e1e38b0fdc417567987a595f9021d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202310
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The command line flag package is tool-only, not part of Skia per se,
and does not need an Sk prefix to avoid naming conflicts.
And git clang-format.
Change-Id: Ida8477779e51750ed0475590ed2454841b23d6ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202307
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
These GMs are confusing to triage, and are checking behavior that I
don't think we care about any longer.
Bug: skia:6652
Change-Id: I331f9a51623a0e90d4a848c8209be93403bc90ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202128
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This allows for testing falling into various buckets in the gpu
fallbacks.
Change-Id: Ia0c319a6bdd03c5cdece1ce83ab228c1a3a7c46d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199420
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
- reverse sense of Blend mixer to be (dst, src, mode)
- change pipeline register convention to be (dst, src)
Bug: skia:
Change-Id: I1f1d990001ad941cb8d44e1488c5f14077e181f8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201386
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit bd9d88a6e4.
Reason for revert: Breaks SkiaRenderer on Android. Rendering is all corrupted, bisected to this change.
Original change's description:
> Reland "Update SkCanvas' experimental SkiaRenderer API"
>
> This reverts commit 90791c202d.
>
> Reason for revert: Jumped the gun, just need to update blacklist
>
> Original change's description:
> > Revert "Update SkCanvas' experimental SkiaRenderer API"
> >
> > This reverts commit 4bf964602a.
> >
> > Reason for revert: vulkan dm crashes
> >
> > Original change's description:
> > > Update SkCanvas' experimental SkiaRenderer API
> > >
> > > This lifts the temporary functions in SkGpuDevice into SkCanvas and
> > > deprecates the older experimental_DrawImageSetV1 and
> > > experimental_DrawEdgeAARect. The new functions can handle paints and
> > > transform batching. Internally, SkCanvas routes the old functions to the
> > > new entry points and all device-level code is updated to handle the new
> > > API features.
> > >
> > > While touching all of the canvas/device/recording areas, the
> > > experimental functions are grouped in an "EdgeAA" cluster instead of being
> > > separated into the image category and the rectangle category.
> > >
> > > Bug: skia:8739
> > > Change-Id: I67c2a724873040ad5dc3307ab5b2823ba1eac54b
> > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/190221
> > > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> >
> > TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
> >
> > Change-Id: I87a5a258c5a1bd15e16389cdf91743772d6fa98a
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: skia:8739
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201226
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
>
> Change-Id: I75e9b6cbf079a7739b69a7e208730a930621abf9
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:8739
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201229
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Auto-Submit: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
Change-Id: Ib87ef9b8b8598c16a8a6915920adf0b5dffc644b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8739
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201391
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 90791c202d.
Reason for revert: Jumped the gun, just need to update blacklist
Original change's description:
> Revert "Update SkCanvas' experimental SkiaRenderer API"
>
> This reverts commit 4bf964602a.
>
> Reason for revert: vulkan dm crashes
>
> Original change's description:
> > Update SkCanvas' experimental SkiaRenderer API
> >
> > This lifts the temporary functions in SkGpuDevice into SkCanvas and
> > deprecates the older experimental_DrawImageSetV1 and
> > experimental_DrawEdgeAARect. The new functions can handle paints and
> > transform batching. Internally, SkCanvas routes the old functions to the
> > new entry points and all device-level code is updated to handle the new
> > API features.
> >
> > While touching all of the canvas/device/recording areas, the
> > experimental functions are grouped in an "EdgeAA" cluster instead of being
> > separated into the image category and the rectangle category.
> >
> > Bug: skia:8739
> > Change-Id: I67c2a724873040ad5dc3307ab5b2823ba1eac54b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/190221
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
>
> Change-Id: I87a5a258c5a1bd15e16389cdf91743772d6fa98a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:8739
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201226
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
Change-Id: I75e9b6cbf079a7739b69a7e208730a930621abf9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8739
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201229
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
{1K,1K} ought to work fine for F16 precision. 16 bit floats step by 1.0
between 1024 and 2048, so they should be able to just barely represent
distinct coordinates for each pixel. If precision drops below 16 bit
we'll start seeing banding because we can't distinguish coordinates.
Swap out the colors a little so that it's clear which images are the 1K
(black+green) and which are the old 100K (black+white).
Change-Id: I92761c3aa67cab57332e6f00a421c63c1d9d990a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201041
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This reverts commit 4bf964602a.
Reason for revert: vulkan dm crashes
Original change's description:
> Update SkCanvas' experimental SkiaRenderer API
>
> This lifts the temporary functions in SkGpuDevice into SkCanvas and
> deprecates the older experimental_DrawImageSetV1 and
> experimental_DrawEdgeAARect. The new functions can handle paints and
> transform batching. Internally, SkCanvas routes the old functions to the
> new entry points and all device-level code is updated to handle the new
> API features.
>
> While touching all of the canvas/device/recording areas, the
> experimental functions are grouped in an "EdgeAA" cluster instead of being
> separated into the image category and the rectangle category.
>
> Bug: skia:8739
> Change-Id: I67c2a724873040ad5dc3307ab5b2823ba1eac54b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/190221
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
Change-Id: I87a5a258c5a1bd15e16389cdf91743772d6fa98a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8739
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201226
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This lifts the temporary functions in SkGpuDevice into SkCanvas and
deprecates the older experimental_DrawImageSetV1 and
experimental_DrawEdgeAARect. The new functions can handle paints and
transform batching. Internally, SkCanvas routes the old functions to the
new entry points and all device-level code is updated to handle the new
API features.
While touching all of the canvas/device/recording areas, the
experimental functions are grouped in an "EdgeAA" cluster instead of being
separated into the image category and the rectangle category.
Bug: skia:8739
Change-Id: I67c2a724873040ad5dc3307ab5b2823ba1eac54b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/190221
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Replaces the single GrAAType with a set of flags indicating which AA
types are acceptable for the path renderer to use.
Bug: skia:
Change-Id: I773565c904a360355e771966b6cddba697e1165f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/200840
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Just using with composeshader for now, plan to try that sort of generalization
for colorfilters and imagefilters in follow-on cls.
Bug: skia:
Change-Id: Ic9650b8ea6f6278e6bfd657e90befbf9e71f383c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198823
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This was another stop-gap color management "solution".
Bug: skia:
Change-Id: I7c0c362840dd35aad51ad8780f2dab591c42a7e2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199720
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: chromium:938592
Change-Id: I317c13c6f81c54989267325061bcb1c57428f478
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/200043
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Updates the handling of perspective quads to calculate the correct,
degenerate-safe projected quad and then derive from that the proper
perspective quad.
In 2D, updated to determine if the optimized outset/inset procedure
is valid, and if not goes through a more robust procedure that is
based on line equation intersections. In particular, the degenerate
inset/outset approach is used when the quad has a zero-length edge,
if insetting/outsetting normally would create a self-intersecting shape,
or if near parallel edge angles would create numerical instabilities.
Performance testing by forcing all rectangle draws through the degenerate
code path suggests that it is about 10% slower than the optimal approach,
at least on my workstation...
Bug: skia:
Change-Id: I2973da8d97949eacebb09a1b27c334d62c1c948e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/194008
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This utility color space just maps Y to R, U to G and V to B when flattening or accessing the YUV planes. Clients can then add a colorFilter to directly manipulate the YUV values.
This cannot land in Skia until the following CL lands in Chrome:
https://chromium-review.googlesource.com/c/chromium/src/+/1506004 (Update usage of Skia's SkYUVColorSpace enum to allow the addition of a new value)
Change-Id: Id9403ebbd009b45281d4d53fca52f68692d6c69f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198160
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
We don't need this name munging since the
native/non-native font bots split.
Change-Id: I0e64feb08441ece8e0e4be0a70b812220aa8385a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199300
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: I49d6fab8ab9ae9accea2cab9e85f9a4e9cac50e8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198164
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Before this, the legacy run of the gm didn't draw the 2nd half, making
triaging confusing. Plus, we may not really care about testing the linear
part so much any more.
Bug: skia:
Change-Id: Iecea68eae9aa6e1c93d75d9d510d5c70aae648e3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198163
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Bug: skia:
Change-Id: I508ec8cb1df1c407853b401c73c66a575fb9c661
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/196642
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Previously, we relied on ops to deduce whether a draw would have
hardware coverage modulation as a result mixed samples. This is
problematic because *any* draw can have mixed samples coverage if
there is a multisampled stencil clip. No ops were checking for stencil
clip, and most just said they never used mixed samples.
Now that the only usecase for mixed samples is the stencil buffer,
this CL makes the processorSet automatically deduce mixed samples
coverage from the stencil settings and fsaaType.
Bug: skia:
Change-Id: Ib69b84bc03b12f6efb8e7d6ed721ae1612785315
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/197281
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
In future Ganesh the SkImage's will only have GrImageContexts. asTextureProxyRef, however, may need to perform some rendering thus requires an external GrRecordingContext.
Change-Id: I893573e9f3462b4c4cf5e29a7f8ee74027a2ce6e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/197134
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Since this is a GpuGM we're guaranteed to have a GrContext
Change-Id: Ibab90a8734ebf36ed2bcae534e67e13894a18420
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/197766
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
SkCanvas::flush is problematic and we wish to deprecate it. As a first step, this CL begins to remove Skia's internal usage of it.
Ideally clients would use SkSurface::flush and/or GrContext::flush.
Change-Id: I39bb0702f8230134a97961a4ee70833fd5bd0dcc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/196641
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
GrSurfaceContext was explicitly holding a lot of things it could just get from its GrRecordingContext.
Change-Id: Ia2e9708d71318dc0c101d56aadf5ae797230bc75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/194360
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
For now this is distinct from kRGBA_F16_SkColorType but treated the
same. Next steps are to see if we can keep it clamped to [0,1].
Switched a few switches away from default to exhaustive.
Took away any explicit SW clamps for now except the one we definitely
want in append_gamut_clamp_if_normalized().
Skip F16Norm in the DDL test because we can't yet distinguish it from
F16.
Change-Id: I021a864fe078e4fa4e2b399982e6c38350e10d74
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/196371
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
We first draw interpolating in P3, UPM+PM, then in sRGB, UPM+PM.
Looks like the last gradient got its labels as a copy and paste
from the second.
Add a todo to test the middle color somehow. That's where we
either are or were going wrong, and it's an easy way to test
interpolation.
Change-Id: Ib7ff385c9244e33ee13fd206279119de25ce2eb6
Reviewed-on: https://skia-review.googlesource.com/c/196581
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 24adb3a356.
Reason for revert: fixes SkGpuDevice extraction when running gbr configs in dm.
Original change's description:
> Revert "Add general quad API to SkGpuDevice"
>
> This reverts commit 339e1cc8d4.
>
> Reason for revert: compositor GM breaks dm on windows
>
> Original change's description:
> > Add general quad API to SkGpuDevice
> >
> > Heavily refactors SkGpuDevice's internal texturing code in an attempt
> > to consolidate entry points for drawing an image. Helps lay the ground
> > work for eventually implementing bitmap tiling with per-edge AA.
> >
> > Bug: skia:
> > Change-Id: I9feb86d5315d73119deb21e954c45e45513a63f6
> > Reviewed-on: https://skia-review.googlesource.com/c/191571
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
>
> Change-Id: I74bc7eb08855dff5535cf809fc47ce6f16d2c15d
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/c/195889
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
Change-Id: I667eb5b4d1253b050670a64de9f0aa70f4df3a5e
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/196160
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
This reverts commit 339e1cc8d4.
Reason for revert: compositor GM breaks dm on windows
Original change's description:
> Add general quad API to SkGpuDevice
>
> Heavily refactors SkGpuDevice's internal texturing code in an attempt
> to consolidate entry points for drawing an image. Helps lay the ground
> work for eventually implementing bitmap tiling with per-edge AA.
>
> Bug: skia:
> Change-Id: I9feb86d5315d73119deb21e954c45e45513a63f6
> Reviewed-on: https://skia-review.googlesource.com/c/191571
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
Change-Id: I74bc7eb08855dff5535cf809fc47ce6f16d2c15d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/195889
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Heavily refactors SkGpuDevice's internal texturing code in an attempt
to consolidate entry points for drawing an image. Helps lay the ground
work for eventually implementing bitmap tiling with per-edge AA.
Bug: skia:
Change-Id: I9feb86d5315d73119deb21e954c45e45513a63f6
Reviewed-on: https://skia-review.googlesource.com/c/191571
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is a reland of dfe5000a5f
Original change's description:
> Stack-allocate pipelines for GrMeshDrawOp
>
> Stack-allocates the pipelines in onExecute. This saves us from having
> to store the pipelines on the heap, as well as delaying the need to
> detach processors until onExecute. The delay is an improvement because
> it allows us to keep visiting proxies after onPrepare. (Previously,
> they were moved out of GrProcessorSet and into a pipeline during
> onPrepare, so visiting proxies was impossible after that point.)
>
> Bug: skia:8731
> Change-Id: Idc05063fb0dfbfed42b434e429fa5a497097bdae
> Reviewed-on: https://skia-review.googlesource.com/c/193368
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=robertphillips@google.com
Bug: skia:8731
Change-Id: I32def1a35bb0593470fa672691a9e697dc6d9680
Reviewed-on: https://skia-review.googlesource.com/c/195261
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit dfe5000a5f.
Reason for revert: HWAA pipeline flag not getting set for dashing.
Original change's description:
> Stack-allocate pipelines for GrMeshDrawOp
>
> Stack-allocates the pipelines in onExecute. This saves us from having
> to store the pipelines on the heap, as well as delaying the need to
> detach processors until onExecute. The delay is an improvement because
> it allows us to keep visiting proxies after onPrepare. (Previously,
> they were moved out of GrProcessorSet and into a pipeline during
> onPrepare, so visiting proxies was impossible after that point.)
>
> Bug: skia:8731
> Change-Id: Idc05063fb0dfbfed42b434e429fa5a497097bdae
> Reviewed-on: https://skia-review.googlesource.com/c/193368
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=robertphillips@google.com,csmartdalton@google.com
Change-Id: If706f19423310846de70288f393ac12f17ffeee5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8731
Reviewed-on: https://skia-review.googlesource.com/c/195161
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Stack-allocates the pipelines in onExecute. This saves us from having
to store the pipelines on the heap, as well as delaying the need to
detach processors until onExecute. The delay is an improvement because
it allows us to keep visiting proxies after onPrepare. (Previously,
they were moved out of GrProcessorSet and into a pipeline during
onPrepare, so visiting proxies was impossible after that point.)
Bug: skia:8731
Change-Id: Idc05063fb0dfbfed42b434e429fa5a497097bdae
Reviewed-on: https://skia-review.googlesource.com/c/193368
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Added disabled in 8ea69838a4 and appears
to never have been used. This seems now very superseded by CanvasKit.
Change-Id: I0fd3a8b2dc3a7207b8fa6ae9205842e4f5df450e
Reviewed-on: https://skia-review.googlesource.com/c/194604
Auto-Submit: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Without this change no-hinting subpixel-antialias requests on Mac 10.14
will not be gamma adjusted when they should be.
Bug: chromium:933137
Change-Id: I666f9f37ac849ed76a6b6aaab4966f4dd9fb5fb3
Reviewed-on: https://skia-review.googlesource.com/c/194188
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Refactor compositor GM to use GrRTC directly instead of adding draw ops.
Adds a test row for using drawTextureSet now that it takes dst clips.
Bug: skia:
Change-Id: I6863ef1286cab0f0e5cf989e4aaef8ff2ca0abb8
Reviewed-on: https://skia-review.googlesource.com/c/193023
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This CL does make use of a new GrRecordingContextPriv backdoor to break CL deadlocks. This occurs when this CL tries to create GrContext-dependent objects outside its scope.
Change-Id: I925030c818f00559d4c953ae07af53667b44aab9
Reviewed-on: https://skia-review.googlesource.com/c/192032
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
With this formalization, the edge-AA APIs in GrRTC can distinguish
between tiling cases and regular drawing cases implemented using
kNone or kAll for the AA flags. This means fillRectToRect can be
implemented in terms of fillRectWithEdgeAA.
It also means the drawTexture cases will properly handle
isolated draws and tiled draws when drawing into MSAA.
Bug: skia:
Change-Id: I248dd001919228a958cf84b6bc91363b58b72c0b
Reviewed-on: https://skia-review.googlesource.com/c/192023
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: I1f9e9013d20496554891b72749ed9b0844747566
Reviewed-on: https://skia-review.googlesource.com/c/191570
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:8773
Change-Id: I82b1f22f300eadc93f79a35a1638b7eb6376169a
Reviewed-on: https://skia-review.googlesource.com/c/193031
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The change forces the GrDrawingManager to only being able to access a GrRecordingContext.
Note that, like the ProxyProvider, the drawingManager still behaves differently if it is being used to directly render. In this case, the biggest difference is that the flush methods are disabled when DDL recording.
This pulls as much as possible out of https://skia-review.googlesource.com/c/skia/+/191287 (Move DrawingManager to RecordingContext) while keeping the drawingManager in the GrContext.
Change-Id: I1e5305fe0cb17ee0b243bfb8622f652310fc0507
Reviewed-on: https://skia-review.googlesource.com/c/192881
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This makes drawTexture handle blend modes with a fallback to be consistent
with drawTextureSet. Simple draws (other than non src-over) should be
faster now since they will skip the extra overhead of the GrTextureAdjuster.
It also refactors the GrPaint emulation of GrTextureOp into a function,
which will be reused in the general-purpose quad APIs.
Bug: skia:
Change-Id: Idad67ec749b82c6894df6ec2b57987130125b910
Reviewed-on: https://skia-review.googlesource.com/c/191360
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
The path renderers convert paths into Ganesh ops when recording so should also be able to make due with only the GrRecordingContext.
Change-Id: Ie796af73ca5aa2a074ebd037d6d558ec85ff5928
Reviewed-on: https://skia-review.googlesource.com/c/191568
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Previously only position was checked (twice).
Bug: skia:8755
Change-Id: Ic169a08723853dd0e69a160b3f34506e922f0736
Reviewed-on: https://skia-review.googlesource.com/c/191662
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This will cause the raster backend to draw shadermask_image incorrectly since
drawImageRect implementation has the wrong semantics. bitmapshader's expected
behavior has changed: GPU will draw the new version correctly, but raster's
will not change from the old, incorrect behavior.
Bug: skia:8752
Change-Id: Iee89082e2fdf95c2ee42ca3b052e65556f327eff
Reviewed-on: https://skia-review.googlesource.com/c/190675
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
These explicitly hit the double up edge screw case we use all the time,
with a couple variations in number of draws and in the winding.
Bug: skia:6886
Change-Id: I0a22d9a48254fe80c874dcfc46e2af6eb1c21f17
Reviewed-on: https://skia-review.googlesource.com/c/190667
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
This started because I noticed some repeated symbols while disassembling
object files. I decided to fix up one or two to kill time while waiting
for Blink layout tests, but then I got a little quixotic. In the end, I
ran:
ninja -C out && git add -u && nm -U -j out/obj/gm/gm.*.o | sort | uniq -c | sort -g | c++filt | less
And then outlined things that stuck out as funny, either because they
were big, because they were virtual, because there were many copies of
them, or some combination of those factors.
I'm on the fence about moving a few of SkRefCnt's virtuals out of line,
so I've left SkRefCnt.h unchanged for now.
I'm not sure that this is important.
Change-Id: I425d05aa4beabbae40dd8df465155bfb909ef43a
Reviewed-on: https://skia-review.googlesource.com/c/190422
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is useful, for example, when trying to test a hardware feature
that isn't supported in the current context.
Bug: skia:8731
Change-Id: I9a363159300c92e4039bfd05400238c27002efb1
Reviewed-on: https://skia-review.googlesource.com/c/189133
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is a reland of f5efa78902
Original change's description:
> Add a GpuGM class for GPU-only tests
>
> Bug: skia:8731
> Change-Id: Ic81f21621c0183bb356601eb663fa1ee334bca55
> Reviewed-on: https://skia-review.googlesource.com/c/189134
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=mtklein@google.com
Bug: skia:8731
Change-Id: Ia322d7e9280b67ebea1edbefc820cae72cd9c3a6
Reviewed-on: https://skia-review.googlesource.com/c/190148
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
The API existed, but triggered asserts if you tried to use it
(because we weren't passing scaleAdjust). Also guard against
devices not supporting mips, and update the GM to test all of
these cases (including mipping a cross-context image that was
originally created without mips).
Bug: https://github.com/flutter/flutter/issues/24517
Change-Id: Ia180f4e6fd7f3790d0f7068f9f3aa39eb5657378
Reviewed-on: https://skia-review.googlesource.com/c/190224
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
GrBuffer is a base class for GrGpuBuffer and GrCpuBuffer. GrGpuBuffer is a
GrGpuResource and the others are not. This allows GrCpuBuffers to exist
outside of the GrGpuResourceCache.
Also removes flags from GrResourceProvider buffer factory function. The
only flag still in use was kRequireGpuMemory. Now CPU buffers are made
without using GrResourceProvider.
Change-Id: I82670d1316e28fd6331ca36b26c8c4ead33846f9
Reviewed-on: https://skia-review.googlesource.com/c/188823
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Centralize these for my sanity. Most will also be parceled out to other contexts.
Change-Id: If0e7e98bcf66c4d8a3391f9b04e643ccc91af4ad
Reviewed-on: https://skia-review.googlesource.com/c/189488
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:8731
Change-Id: Ic81f21621c0183bb356601eb663fa1ee334bca55
Reviewed-on: https://skia-review.googlesource.com/c/189134
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This is a second attempt at https://skia-review.googlesource.com/c/skia/+/182816
This version ensures that SkImage::colorSpace() returns the target after
makeColorSpace has been called (to match user expectations, and match
behavior with lazy images). Given that, the xform is baked into the FP
within the maker, rather than externally (again, this matches the lazy
image behavior).
Additionally, the target color space needs to be taken into account when
flattening into the RGB proxy, and some base-class methods need to use
this->colorSpace() rather than fColorSpace to tag the output.
Added a GM that tests quite a few different scenarios. All images have
makeColorSpace() applied:
- Raster image (for reference)
- yuvImage
- yuvImage->makeSubset()
- yuvImage->makeNonTextureImage()
- readPixels(yuvImage)
All images should look the same as the top row. Verified that they do
match, in both untagged (gl) and tagged (glsrgb) configs.
I think there may still be some cases where we transform too many or too
few times, or incorrectly tag the result of an image operation, but this
is much more correct than before, and should (I hope) address Chrome's
immediate needs.
Bug: skia:8740
Change-Id: I5d501879866861a5ba91240f688d3f95711f7595
Reviewed-on: https://skia-review.googlesource.com/c/189494
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of 91c1d08bc3
Original change's description:
> SkSL is now pickier about type conversions
>
> Bug: skia:
> Change-Id: I4e8b8f229f4e4344f160b0dbb41832764d0b75bd
> Reviewed-on: https://skia-review.googlesource.com/c/188311
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: I727cad061afc0a5ee6f4d2df789330d809dd110a
Reviewed-on: https://skia-review.googlesource.com/c/189643
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Renamed to GrGpuBufferType in anticipation of splitting GrBuffer
into GrGpuBuffer and GrCpuBuffer types.
There were two unused values in the enum that are removed, DrawIndirect
and Texel.
Change-Id: Icb6b3da689adbd8e10495c10fd0470a6ee0120b5
Reviewed-on: https://skia-review.googlesource.com/c/189280
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Mechanical. This makes the priv() accessor the same for all the context types.
Change-Id: I40850eb05a33b8d7cc3eabdd42226d24b2ba58aa
Reviewed-on: https://skia-review.googlesource.com/c/189164
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:8731
Change-Id: If73216bd427a1ce773fa41044a45c1bbd7ea08e9
Reviewed-on: https://skia-review.googlesource.com/c/189124
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:8731
Change-Id: Ied8f3035eff1c37dd4b785f850f95a8c56a8a67b
Reviewed-on: https://skia-review.googlesource.com/c/188632
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Running...
$ ninja -C out dm
$ out/dm -m p3 --config 8888 srgb f16 esrgb p3 glp3 glesrgb glf16 -w foo
$ open foo/*/gm/p3.png
... looks like esrgb and f16 are marked wrong, and all others right,
which points to a problem specific to the software backend.
Bug: skia:8730
Change-Id: Ibffe3014e6ed1ade9c04381530a3c84a690e6469
Reviewed-on: https://skia-review.googlesource.com/c/188028
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
* Remove GetTypefaceOrDefault from SkPaint and SkFont
* Remove RefTypefaceOrDefault from SkPaint and SkFont
Change-Id: I04ae777142c2bdec849508b611b844418bbaedff
Reviewed-on: https://skia-review.googlesource.com/c/185781
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Also updates GM_draw_quad_set to use this API instead of the
bulk API on GrRenderTargetContext.
Bug: skia:8506
Change-Id: Ia342d83c509f9db69f06f01599c7041c98aabdb6
Reviewed-on: https://skia-review.googlesource.com/c/184488
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: Ie0b950f0b8bf0986e8419c49594a7b85c42e0295
Reviewed-on: https://skia-review.googlesource.com/c/184921
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is a reland of 57263c2e0c
Original change's description:
> Add compressed data support for SkImage.
>
> Adds a new SkImage::MakeFromCompressed method which takes raw data,
> a size, and a compression method, and returns a GPU-backed
> image.
>
> Bug: skia:8684
> Change-Id: I570c9dafce283bcd64dfbef4fbe1c4bfeac6ce2a
> Reviewed-on: https://skia-review.googlesource.com/c/184484
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:8684
Change-Id: I25fb320e8cc05e1c5afa6faa81e1a55ffd83a7a3
Reviewed-on: https://skia-review.googlesource.com/c/185200
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit 57263c2e0c.
Reason for revert: assert failures in test bots.
Original change's description:
> Add compressed data support for SkImage.
>
> Adds a new SkImage::MakeFromCompressed method which takes raw data,
> a size, and a compression method, and returns a GPU-backed
> image.
>
> Bug: skia:8684
> Change-Id: I570c9dafce283bcd64dfbef4fbe1c4bfeac6ce2a
> Reviewed-on: https://skia-review.googlesource.com/c/184484
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com,ericrk@google.com
Change-Id: If5705507f4aa34c6495fa72ff1a927cb18eca6ba
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8684
Reviewed-on: https://skia-review.googlesource.com/c/185002
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Adds a new SkImage::MakeFromCompressed method which takes raw data,
a size, and a compression method, and returns a GPU-backed
image.
Bug: skia:8684
Change-Id: I570c9dafce283bcd64dfbef4fbe1c4bfeac6ce2a
Reviewed-on: https://skia-review.googlesource.com/c/184484
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:8684
Change-Id: I78aa90af2d643656532e082c4c12a60b08cf4d23
Reviewed-on: https://skia-review.googlesource.com/c/184194
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>