This way, we may be able to use SampleApp as a performance benchmark
tool that's closer to real-world use cases than nanobench.
For example, we can now run
./out/Release/SampleApp --slide Chart --backendTiles 8 --measureMS 2000
to test the threaded backend.
Bug: skia:
Change-Id: I92b177624bc8d16c5b4d3ad122319882e8783101
Reviewed-on: https://skia-review.googlesource.com/50801
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
Otherwise, creating a new thread pool each frame could be a major bottleneck.
Somehow, creating new thread pool each frame is good for measuring FPS, so
that behavior is maintained when fMeasureFPS is true. I'm still doing
experiments with my own schedulers. Once they get more stable, I'll probably
apply their changes to the SkExecutor.
Bug: skia:
Change-Id: Iead96034e0d0abdebb5069dec41215990f71f693
Reviewed-on: https://skia-review.googlesource.com/41845
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
(instead of finishing enque before draw). The highlight is that we can now
achieve 9x speedup compared to 5x in all our previous approaches
(including multi-picture draw).
The schedulers here are experimental. I'd like to move on to try initializing
once for each draw before further polishing and optimizing the schedule
mechanism.
Bug: skia:
Change-Id: Idc3d030d475af9645c24c5372ff62b9a402206cc
Reviewed-on: https://skia-review.googlesource.com/17826
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
In some samples (whose frame time is really really small),
the fps number jumps so fast that I can hardly see even
the first digit of the number. This problem will become
more severe for threaded backend which substantially lowers
the frame time. Taking an average over a long time would
give me a much more stable fps number.
Bug: skia:
Change-Id: Ie6052b4735d9410d5e644331bf025b5bf9f40323
Reviewed-on: https://skia-review.googlesource.com/17823
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
BUG=skia:
Change-Id: I882b6563c735796f3a4dcd19f6c79e7efd8306ae
Reviewed-on: https://skia-review.googlesource.com/10505
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This silences a new warning in clang 5.0
Change-Id: Ieb5b75a6ffed60107c3fd16075d2ecfd515b55e8
Reviewed-on: https://skia-review.googlesource.com/10006
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Adds a bitfield to GrContextOptions that masks out path renderers.
Adds commandline flags support to set this bitfield in tools apps.
Removes GrGLInterfaceRemoveNVPR since we can now accomplish the same
thing in the context options.
BUG=skia:
Change-Id: Icf2a4df36374b3ba2f69ebf0db56e8aedd6cf65f
Reviewed-on: https://skia-review.googlesource.com/8786
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Replace with std::unique_ptr.
Change-Id: I5806cfbb30515fcb20e5e66ce13fb5f3b8728176
Reviewed-on: https://skia-review.googlesource.com/4381
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
The current behavior is to create tiles from the rounded ideal tile size,
tell the tile that it's upper left pixel is at the ideal location, and
then draw those tiles at the ideal locations. As a result, the tiles are
be out of phase with each other internally and then actually drawn at
the rounded pixel location instead of the ideal location.
The new behavior is to always round up to get the tile size, make the
tile translation an integer offset, and then draw at the exact pixel.
This also modifies SampleApp to use the numeric keypad to provide an
extra manual 1/32 pixel translation for fine grained movement.
BUG=skia:5020
Review URL: https://codereview.chromium.org/1763833002
Remove Picture_DeviceType from SampleApp SampleWindow DeviceType
enumeration.
Use a bool variable to control whether the drawing happens via
MultiPictureDraw.
The MultiPictureDraw mode can be activated by 'M', and title
is updated to contain "<MPD>". Previously the MPD mode was
inaccessible.
This works towards removing backend specific code from
SampleApp and VisualBench with the aim to move the code
to the common SkView framework (SkWindow in particular).
The grand goal is to be able to use command buffer GPU
API and NVPR in these apps.
BUG=skia:4733
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1538343002
Review URL: https://codereview.chromium.org/1538343002
This has the side effect of requiring SkNullGLContext to use the null GL interface.
It exposes SkNullGLContext and also removes null context support from SampleApp.
Review URL: https://codereview.chromium.org/916733002
This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases. We'll have to manually clean up the rest
over time unless I level up in regexes.
for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end
BUG=skia:
Review URL: https://codereview.chromium.org/806653007