This reverts commit 5d00e15625.
Reason for revert: tree breakage on Chromebook standard lib
Original change's description:
> Add support for range-based for loops to SkTHashSet/Map.
>
> This allows loops over SkTHashes to break in the middle, and also
> removes the need to use lambda captures to bring variables inside the
> loop's scope.
>
> Change-Id: Ief55d776b2c57a44b24cfe1c94493a5d514791c8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346496
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
TBR=mtklein@google.com,johnstiles@google.com
Change-Id: I165872ac41f66f3b3255cf8970626392e5283412
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346500
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This allows loops over SkTHashes to break in the middle, and also
removes the need to use lambda captures to bring variables inside the
loop's scope.
Change-Id: Ief55d776b2c57a44b24cfe1c94493a5d514791c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346496
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
We need to rescan after optimizing away expressions that might exist
in the CFG/definition map, since we are rebuilding them from scratch and
not just stripping off excess parts from them.
Change-Id: I843a2ea3fc38428e7c0bd0e2bf7a7d41101345e3
Bug: oss-fuzz:28794
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344972
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This was added to workaround a bug in D3D (w/SPIRV-cross). It's now
handled correctly in SPIRV-cross itself, so this is unused.
Change-Id: Ic411ee2219cf370bcebff18ae18689d16da90866
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344966
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Android is now using framework-only topLayerBounds()
Cq-Include-Trybots: luci.skia.skia.primary:Canary-Android
Change-Id: I40375ef1de45d3c2160dd913593326950265314e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344974
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Should allow us to test sksl->skvm portably using dump().
Change-Id: If55e8e144f04643c02bd65baa84158ac1bf441b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346336
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This maps to usage better, and makes some code simpler to understand.
Note that there is still a PipelineStage *back-end*, which is specific
to the runtime-effect FP. A kRuntimeEffect_Kind program can be used to
generate a PipelineStage (for the GPU backend), or an skvm program (for
the CPU backend).
Change-Id: Id3f535db93a239726c595225aafe9467f0d19817
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344969
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Nulls aren't generally expected here, but this is a debugging utility
and in practice it's more useful to print nulls cleanly than to crash
while trying to dump out a CFG.
Change-Id: I405c1e51875655acaf4f9689b47e3e6a6b8751df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344967
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
No known clients (CanvasKit, Android) want to ignore the exif
orientation in an animation.
A follow-on CL will deprecate SkAndroidCodec::ExifOrientation, leaving
it up to the client (e.g. SkAnimatedImage, hwui/ImageDecoder) to
handle the orientation. Add SkEncodedOriginSwapsWidthHeight to assist
clients to do so.
Update stoplight_animated_image GM. It previously showed using
SkAnimatedImage without respecting the orientation, which is no longer
supported. The new version replaces the left half of the image with the
right.
Remove assert that is no longer true. Originally, an SkAnimatedImage was
"simple" if it did not have a crop or postProcessor. This is no longer
true if has an exif orientation. Add a test that calls the simple
constructor and verifies it does not crash.
Change-Id: I421fd02700f220fb90458cd03c4431dee7daf399
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344762
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
de703db564..ed9213bca0
2020-12-19 lehoangq@gmail.com Metal: explicitly convert XFB vertex shader to void function
2020-12-19 jie.a.chen@intel.com Disable syncFramebufferBindingsOnTexImage on Intel/Win/GL
2020-12-18 kbr@chromium.org Promote RGBA4444 and RGB565 to RGB[A]8 on macOS with AMD GPUs.
2020-12-18 jmadill@chromium.org Import Vulkan DEPS from the new vulkan-deps repo.
2020-12-18 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 1ca6504eb7bb to 1cc5b3357d2f (2 revisions)
2020-12-18 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 45e7154d4b07 to af73f1e9f8c8 (218 revisions)
2020-12-18 jie.a.chen@intel.com Unsuppress TextureCubeTest.CubeMapFBO on Intel/Win/Vulkan
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC bungeman@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
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Documentation for the AutoRoller is here:
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Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: bungeman@google.com
Change-Id: I42e76f8ec0ee7eefd01cfbb2075ad6cfec0faa19
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346140
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Ops should report HasAABloat::kYes if they use coverage AA approaches.
This was confusing the new GrClipStack into thinking a subpixel path
(that should have been coverage) was non-AA, and in certain transforms
this would then not touch pixel centers and the clip stack would reject
the draw early.
Bug: chromium:1159852
Change-Id: If8ad041af92b915e126ab50e4169c959201c1d95
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345717
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit 6ea387e7c7.
Reason for revert: valgrind failing
Original change's description:
> Enable GrTessellationPathRenderer by default
>
> Moves GrTessellationPathRenderer to the end of the chain and enables
> it by default.
>
> Also updates nvpr to not draw volatile paths. The tessellator is much
> faster at these.
>
> Bug: skia:10419
> Change-Id: I97ca7d4d1dff65fc9d4040c267f9808c8c33b548
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344377
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com
Change-Id: I3718ae210ebc403959d187160214cf0df895e4f5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10419
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345718
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is part of the bottom-up approach, trying to eliminate
filter-quality from the inside, force us to pass in the sampling
parameters (eventually) from the client/canvas.
Change-Id: I5c17c9912333c7a481e88744569518c06ba4a945
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345576
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
909ea88b5e..de703db564
2020-12-18 timvp@google.com Fix ValidateBufferStorageEXT()
2020-12-17 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 0592a5f8d414 to 45e7154d4b07 (750 revisions)
2020-12-17 jonahr@google.com Revert "GLX: Expose EGL_ANGLE_window_fixed_size"
2020-12-17 angle-autoroll@skia-public.iam.gserviceaccount.com Roll glslang from a5be11bd8b3f to 6d5916d4a91e (1 revision)
2020-12-17 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from fa44979d90aa to 1ca6504eb7bb (1 revision)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
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Please CC tdenniston@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
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Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: tdenniston@google.com
Test: Test: BufferStorageTestES3.BufferStorageFlagsPersistentCoherentWrite
Change-Id: I68f6e650e9c0dca715e3c597c2783f5fa05bac81
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345523
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
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Previous code would not align to 4 but not necessarily bytes-per-block.
Cq-Include-Trybots: luci.skia.skia.primary:Test-Debian10-Clang-NUC5PPYH-GPU-IntelHD405-x86_64-Debug-All-Vulkan
Change-Id: I06ffc9c38f52c645bafd22d0ac30712efb815e76
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345134
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Rather than return a complex ternary expression, we now assign the
complex expression into a variable and then return that variable.
This works around a bug in the Adreno driver where it fails to parse
"(complex-expression).swizzle" and errors out with "Cannot offset into
the vector." Instead, we now store the complex expression into a
variable and return that variable. This changes the final assembled
code into a two-parter, "float2 v = (complex-expression);" followed by
"v.swizzle". This is easier for the Adreno driver to swallow and works
around the error seamlessly.
Example Adreno failure: http://screen/Bkx5zRvaMEbuCTh
Change-Id: Ib58abd404d8a1d7ce664acd38300ef75d0296363
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345133
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit e2f6245352.
Reason for revert: relanding with fixes
Original change's description:
> Revert "[svg] Absolute positioning support for text"
>
> This reverts commit febb1b87a5.
>
> Reason for revert: breaking the android roll
>
> Original change's description:
> > [svg] Absolute positioning support for text
> >
> > Implement per-character position attribute lookup based on [1]:
> >
> > - convert "x" and "y" attributes to arrays
> > - introduce ScopedPosResolver to handle positioning attribute lookup
> > and fallback
> > - push a new resolver every time we enter a text positioning element
> > scope (<text>, <tspan>, etc).
> > - flush/reposition a new text chunk every time we encounter explicit
> > absolute positions
> >
> > The position attribute fallback logic is complex enough to warrant a
> > unit test.
> >
> > [1] https://www.w3.org/TR/SVG11/text.html#TSpanElementXAttribute
> >
> > Bug: skia:10840
> > Change-Id: I66c478fea4a179fdb8b1a6a9ff00c4dd9509f8d2
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345161
> > Commit-Queue: Florin Malita <fmalita@chromium.org>
> > Commit-Queue: Florin Malita <fmalita@google.com>
> > Reviewed-by: Tyler Denniston <tdenniston@google.com>
>
> TBR=fmalita@chromium.org,fmalita@google.com,tdenniston@google.com
>
> Change-Id: I80e3396d555369fe835ee73102135061f63e8bf0
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:10840
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345417
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Commit-Queue: Derek Sollenberger <djsollen@google.com>
TBR=djsollen@google.com,fmalita@chromium.org,fmalita@google.com,tdenniston@google.com
# Not skipping CQ checks because this is a reland.
Bug: skia:10840
Change-Id: I4c6f6a9f19c0f7598bdcf34e915f43c139b995a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345420
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
The behavior previously triggered by this flag is reimplemented
in review.skia.org/345168 . The current implementation isn't used
and can't really be used safely because it may go over the
GPU memory budget.
Bug: skia:10877
Change-Id: I2759c688aa60a618ef76dfec0a49ef5e5f0a9afc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345477
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
This reverts commit 4129b6b65f.
Reason for revert: WASM breakage: https://task-driver.skia.org/td/UBRwnWYfbc5IwUWqtFMv
Original change's description:
> Revert "Reland "Reland "Reland "Revert "Initial land of SkSL DSL."""""
>
> This reverts commit 346dd53ac0.
>
> Change-Id: I93bb18438cc6c2ad43d058d6c3f95bcc65d0cea9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343916
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
# Not skipping CQ checks because this is a reland.
Change-Id: If05145cf9d9c51f4c76fe523f6050a670b5da669
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345169
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Because we use `continue` for flow control handling now, we can escape
from the middle of a switch statement. This wasn't possible when we used
`break`.
This unlocks some pretty stellar optimization opportunities if the
switch value can be determined at compile time; see BlendEnum for an
example.
Change-Id: Id29be92c343c10fd604683a80c5d5bd2bd070cb0
Bug: skia:11097
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345419
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Instead, add them to the shared element list (like functions and
variables).
Bug: skia:10905
Change-Id: Ib52b4c5eaca9a3023532c5f7021d0ac263ab64ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345476
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Duplicates one of their elevation references.
Bug: skia:10781
Change-Id: I89b64807baed6742d3c4b0a5712078e01b44e0d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345421
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
... on our way to adding the parameter to SkDevice
Bug: skia:7650
Change-Id: Iebde07e747741dfb47888426210bf2f231f295aa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345418
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
None of these earliest testing tools are useful anymore
now that we can do useful work with SkVM and SkVMBlitter.
Change-Id: I8b25ef6ddd101c4ff8617c6742343dedb4764922
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345456
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
When we determine that a function only contains a single return
statement and it is at the top level (i.e. not inside any scopes),
there is no need to create a temporary variable and store the
result expression into a variable. Instead, we can directly replace
the function-call expression with the return-statement's expression.
Unlike my previous solution, this does not require variable
declarations to be rewritten. The no-scopes limitation makes it
slightly less effective in theory, but in practice we still get
almost all of the benefit. The no-scope limitation bites us on
structures like
@if (true) {
return x;
} else {
return y;
}
Which will optimize away the if, but leave the scope:
{
return x;
}
However, this is not a big deal; the biggest wins are single-line
helper functions like `guarded_divide` and `unpremul` which retain
the full benefit.
Change-Id: I7fbb725e65db021b9795c04c816819669815578f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345167
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
If we aren't wrapping the inlined function body in a loop, there's no
need to add a scopeless Block; we've already got one. This doesn't
affect the final output meaningfully--it just suppresses a newline--but
it's one fewer IRNode allocation.
Change-Id: Ib7b0014e908586d8acfcf6c23520873fad31d0b7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345163
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Moves GrTessellationPathRenderer to the end of the chain and enables
it by default.
Also updates nvpr to not draw volatile paths. The tessellator is much
faster at these.
Bug: skia:10419
Change-Id: I97ca7d4d1dff65fc9d4040c267f9808c8c33b548
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344377
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
do-while loops aren't compatible with GLSL ES2. For-loops which run
only one time should work exactly the same for our purposes. We expect
such a loop to be unrolled by every driver, so it shouldn't come at any
performance cost.
Change-Id: Ia8de5fcab8128c34da97eaeaf81f91ad1ac36ce4
Bug: skia:11097
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345159
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit febb1b87a5.
Reason for revert: breaking the android roll
Original change's description:
> [svg] Absolute positioning support for text
>
> Implement per-character position attribute lookup based on [1]:
>
> - convert "x" and "y" attributes to arrays
> - introduce ScopedPosResolver to handle positioning attribute lookup
> and fallback
> - push a new resolver every time we enter a text positioning element
> scope (<text>, <tspan>, etc).
> - flush/reposition a new text chunk every time we encounter explicit
> absolute positions
>
> The position attribute fallback logic is complex enough to warrant a
> unit test.
>
> [1] https://www.w3.org/TR/SVG11/text.html#TSpanElementXAttribute
>
> Bug: skia:10840
> Change-Id: I66c478fea4a179fdb8b1a6a9ff00c4dd9509f8d2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345161
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@google.com>
> Reviewed-by: Tyler Denniston <tdenniston@google.com>
TBR=fmalita@chromium.org,fmalita@google.com,tdenniston@google.com
Change-Id: I80e3396d555369fe835ee73102135061f63e8bf0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10840
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345417
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Still TODO:
- Function calls. Can do these by inlining everything (recursively).
- Additional flow control: ES2 for loops can be supported (via
unrolling), and switch() can be implemented. (Was never done in
ByteCode).
- Uniforms and params have been set up to work very generically (caller
just supplies IDs, the generator collates everything into a master
working list). Builtins should work the same way (caller supplies a
map of builtin ID -> skvm::Val[]?), so that we don't need a special
case for device coord.
- Figure out integer type policy. Today, it's a mix of only supporting
signed integers, and just treating all integers as signed, even if
they're not.
- Now that defining intrinsics is *much* simpler, stop defining so many
of them in sksl_public.sksl, and just implement them here.
Change-Id: Id9771444ce54ccf8e6e408c44ebb3780c1170435
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341980
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Fortunately, this had an existing opcode, so it was easy to add to our
intrinsics list, and the rest automatically worked.
Change-Id: Idcd5a2c46d6bf10c05c702faba4280a270c54929
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345398
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
We are still missing an implementation for Metal and SPIR-V, but at
least it's correct on GLSL now.
Change-Id: I5b365384eaefacb00faf6af7bda9b690cba00de5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345397
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The shadowRec bounds code didn't handle directional lights, that's now
fixed. Also fixes normalization of the light direction -- it was only
using two components, it should use all three.
Bug: skia:10781
Change-Id: Ia7d39c5187f976627d017ac4abecbe1d1dc62712
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345126
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>