"Fill" is an overloaded term. Switch to saying "cover", which I
believe is more true to the Redbook terminology anyway.
Bug: skia:10419
Change-Id: I906122c58462ac374b29dcb96e35bb3f86e55b0d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416079
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:10419
Change-Id: Icb3395565060d736624d03ba1465926bd9188e44
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416078
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
It doesn't actually help perf to use wedges on the atlas. The atlas
does better with a separate dedicated draw for the triangle fans. Also
renames OpFlags -> PathFlags since we don't use these for stroking.
Bug: skia:10419
Change-Id: I31dab94d7e9469d2bf9975041170da6bc340df78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416857
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Refactors the middle-out shader in a way that will allow the fixed
count tessellator to easily run Wang's formula and "throw away"
unnecessary triangles by making them empty.
Bug: skia:10419
Change-Id: I86b76cb24ef43ccdbc890f7dfffcda91f8b01a9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416542
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Runtime Blend effects always take two input colors--source and
destination--instead of one. This CL adds a new ProgramKind for blend
effects, a new program module (empty for now), and adds a test to
confirm that the signature for blend functions is checked. Currently
these are only accessible via skslc; there's no Runtime Effect API to
create one and the dest color isn't hooked up to anything.
Change-Id: I5272a811d2d76b878cfdf3429efa78c9c8b3fd97
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416798
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Verified the hang is fixed on this (pre-release) driver version.
Bug: skia:11935
Change-Id: Ia841dce15da5802e9e3bf036cb1dace73304bb51
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416737
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit 10461f3a6a.
Reason for revert: perf regression for tiled draw bitmaps
Each tile gets wrapped in a temp SkImage_Raster. Because each tile is
created from a SkBitmap that represents a subset of a SkPixelRef
the SkImage always gets a new unique id instead of sharing the SkPixelRef's gen id. Thus, with this change we never get a cache
hit since we're using the image rather than the bitmap's id.
Bug: chromium:1216194
Original change's description:
> Reland "Reland "Use SkImage_Raster's unique ID to cache textures.""
>
> Bug: skia:11983
>
> Change-Id: Ib637af99f4abcd427570bd4dda31488fbcb14ab7
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414876
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:11983
Change-Id: Icc7f38ff568908d439af9060e3b30e44463818c0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416796
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
ES and ANGLE don't support framebuffer blits from single to
multisample. On these platforms we now perform a draw instead.
Bug: skia:12069
Bug: angleproject:6030
Change-Id: Ida0a5e9b556c4715fa63cb98aba185e64c72b28e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415767
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
0a6c6c00ad..1ab6d21418
2021-06-08 gert.wollny@collabora.com Capture: Create group variable for BlockMemberInfo
2021-06-08 syoussefi@chromium.org Vulkan: SPIR-V Gen: Function calls
2021-06-08 gert.wollny@collabora.com Serializer: Print FBO attachment name instead of a number
2021-06-08 jmadill@chromium.org infra: Add flaky retries to Metal GLES 3 tests.
2021-06-08 jmadill@chromium.org Gold Tests: Fix flaky test handling.
2021-06-08 jmadill@chromium.org infra: Don't run trace tests in perf smoke tests.
2021-06-08 jmadill@chromium.org infra: Override Gold mixin.
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC adlai@google.com,robertphillips@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: adlai@google.com,robertphillips@google.com
Change-Id: I40f59fe272de558bc0fdcc87225a6c09a16b291f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416758
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This is a prerequisite for DSLParser, which will be using
string_view. This CL also adds a new string_view-based DSLType
constructor which will be used by DSLParser..
Change-Id: I228fba32efb0c680455149712a944489b9168bf4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414906
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Instead of having an enum that says how to sample the dst in the shader
(or lack of dst sampling), we now rely on whether or not we have a valid
proxy in the GrDstProxyView to know whether we are sampling the dst at
all. Then if so we additionally have GrDstSampleFlags to say whether we
need to use a texture barrier and whether we are sampling from an input
attachment.
Change-Id: Id0390a8ad57ec52674922807f6c050d59b7e75a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416416
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: chromium:1197152
Change-Id: I542b141217bfcb7590c80bb8144714479535f984
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415516
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Change-Id: Id02ed33b4fe60663327cc50d79db2bf876ad6df7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415458
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Change-Id: Ibac446717b5cae31569134445174ca6b743c7f27
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415677
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
A 1-segment curve is degenerate.
Bug: skia:10419
Change-Id: I111625e43505b474a280885f726f0283c976879e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416077
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
All callsites moved to the new templated GrSkSLFP factory
Change-Id: If8d0419379c96b5a52b2576a5da1b0a3da8cccbf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415916
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is a reland of 7788b3a62f
Original change's description:
> Limit ANGLE PBO workaround to blocking use of GL_UNPACK_ROW_LENGTH
>
> Previously we blocked all PBO->texture transfers.
>
> Bug: angleproject:5542
>
> Change-Id: I1decfbc9293c03da125716c73e6d635e2ab9cb1d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406997
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: angleproject:5542
Change-Id: Id2474a47bdab368d36ddfbed335a8c58d5567fad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416477
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
In debug builds, this validates that all of the arguments being passed
have names and sizes that match the SkSL expectation. In release build,
those checks are skipped, and this trusts the caller. In that situation,
nearly everthing is inlined away:
- We ask the effect how much space is needed to hold the uniform blob
- We allocate the FP with that much additional space
- We call addChild for each child FP passed, and memcpy every other
value directly into the FP's footer.
Change-Id: I28e08feea8415e45e5cdf8b080e8c78ae1e28fb7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415900
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Adds an extra overload to GrProcessor's operator new, allowing
over-allocation.
For now, this just copies from the incoming SkData, so no real benefit.
The following CL allows us to create runtime FPs with no malloc (SkData)
at all, by directly copying uniform arguments into this footer.
Change-Id: I5f7b85010ca1e2c2eb51bd09311254d5d5248c1c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415172
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 7788b3a62f.
Reason for revert: May be the cause of TransferPixelsToTextureTest failures
Original change's description:
> Limit ANGLE PBO workaround to blocking use of GL_UNPACK_ROW_LENGTH
>
> Previously we blocked all PBO->texture transfers.
>
> Bug: angleproject:5542
>
> Change-Id: I1decfbc9293c03da125716c73e6d635e2ab9cb1d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406997
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:5542
Change-Id: I5f1047e110aebe36800a7f807dba832ba27a8b3d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416056
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This code contained lots of handcrafted bit-packing logic, but
GrProcessorKeyBuilder already knows how to pack bits for us.
Change-Id: Ia076524db99b5a56de08dc829600d32fecc1d456
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415896
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
The dest-texture uniforms are being set directly inside GrPipeline now;
our callers don't have any other reason to inspect the offset.
Change-Id: I319287cc26767a4ea294da6615e83168500b318f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415876
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit c227bbea02.
Reason for revert: Breaking Win7 Golo
Original change's description:
> [infra] Roll Infra dep to update CIPD packages
>
> This is intended to pick up https://skia-review.googlesource.com/c/buildbot/+/414458 which updates the tasks to use cpython3, but it also updates the luci-auth, kitchen, and git packages.
>
> Also includes fixes needed after https://skia-review.googlesource.com/c/buildbot/+/387896
>
> Bug: chromium:1210114
> Change-Id: I2003be762b59a08a6b972b6563e4f3a9920b082d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414438
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Joe Gregorio <jcgregorio@google.com>
> Commit-Queue: Eric Boren <borenet@google.com>
TBR=borenet@google.com,jcgregorio@google.com,kjlubick@google.com
Change-Id: Ie4cf5932ad163d2085ecd7c08b915cbeaea3f14b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1210114
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415899
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
RenderTargetContext was renamed several months ago; this CL just fixes
up a few related names which hadn't yet updated yet.
Change-Id: I59a6ea92fc5d309a9b45a83e3aca6e49cb8d662e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415745
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This fragment processor reads back the color from the destination
surface; you can then use it as an input to other fragment processors.
Change-Id: Ibfe01fa92cf043f31e8284b7c7ed6c3d284d6429
Bug: skia:12066
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415158
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This allows it to be read by any stage of fragment processing, without
needing to pass it between functions.
Change-Id: I0fdabd37f3c47e40b622766ab84c482147970284
Bug: skia:12066
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415742
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Previously we blocked all PBO->texture transfers.
Bug: angleproject:5542
Change-Id: I1decfbc9293c03da125716c73e6d635e2ab9cb1d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406997
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Paint both sides (two passes), and skip a face for inside visibility.
Change-Id: I138d790578c4ce30c7d4df9400485a983c1f9e95
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414900
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>