Commit Graph

40 Commits

Author SHA1 Message Date
Ethan Nicholas
bed683addb switched gl_Position and gl_PointSize to sk_*
Bug: skia:
Change-Id: Ie7508991aa975c1400bac23ae49d81041a313968
Reviewed-on: https://skia-review.googlesource.com/51320
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-09-26 19:17:46 +00:00
Ethan Nicholas
8aa4569c13 switched SkSL's temporary 'highfloat' type back to 'float'
Bug: skia:
Change-Id: If0debae7318b6b5b4a7cb85d458996a09931127e
Reviewed-on: https://skia-review.googlesource.com/48760
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-09-22 13:54:38 +00:00
Ethan Nicholas
f7b8820dc8 re-land of new SkSL precisions
Bug: skia:
Change-Id: Ic1deb3db2cbda6ca45f93dee99832971a36a2119
Reviewed-on: https://skia-review.googlesource.com/47841
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2017-09-18 18:32:13 +00:00
Ethan Nicholas
27185a9b97 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half."""
This reverts commit 05d5a13fea.

Reason for revert: looks like it broke filterfastbounds

Original change's description:
> Revert "Revert "Switched highp float to highfloat and mediump float to half.""
> 
> This reverts commit 1d816b92bb.
> 
> Bug: skia:
> Change-Id: I388b5e5e9bf619db48297a80c9a80c039f26c9f1
> Reviewed-on: https://skia-review.googlesource.com/46464
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>

TBR=bsalomon@google.com,ethannicholas@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: skia:
Change-Id: Iddf6aef2ab084aa73da7ceebdfc303a1d2b80cde
Reviewed-on: https://skia-review.googlesource.com/47441
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-09-18 03:01:47 +00:00
Ethan Nicholas
05d5a13fea Revert "Revert "Switched highp float to highfloat and mediump float to half.""
This reverts commit 1d816b92bb.

Bug: skia:
Change-Id: I388b5e5e9bf619db48297a80c9a80c039f26c9f1
Reviewed-on: https://skia-review.googlesource.com/46464
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-09-15 18:50:54 +00:00
Brian Salomon
1d816b92bb Revert "Switched highp float to highfloat and mediump float to half."
This reverts commit 88d99c6387.

Reason for revert: Believed to be causing unit test failures in Chrome roll:

https://build.chromium.org/p/tryserver.chromium.android/builders/linux_android_rel_ng/builds/364433
https://luci-logdog.appspot.com/v/?s=chromium%2Fbb%2Ftryserver.chromium.android%2Flinux_android_rel_ng%2F364433%2F%2B%2Frecipes%2Fsteps%2Fcontent_browsertests__with_patch__on_Android%2F0%2Flogs%2FWebRtcCaptureFromElementBrowserTest.VerifyCanvasWebGLCaptureColor%2F0

Original change's description:
> Switched highp float to highfloat and mediump float to half.
> 
> The ultimate goal is to end up with "float" and "half", but this
> intermediate step uses "highfloat" so that it is clear if I missed a
> "float" somewhere. Once this lands, a subsequent CL will switch all
> "highfloats" back to "floats".
> 
> Bug: skia:
> Change-Id: Ia13225c7a0a0a2901e07665891c473d2500ddcca
> Reviewed-on: https://skia-review.googlesource.com/31000
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,csmartdalton@google.com,ethannicholas@google.com

Change-Id: I8bfa97547ac3920d433665f161d27df3f15c83aa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/35705
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-08-17 15:08:17 +00:00
Ethan Nicholas
88d99c6387 Switched highp float to highfloat and mediump float to half.
The ultimate goal is to end up with "float" and "half", but this
intermediate step uses "highfloat" so that it is clear if I missed a
"float" somewhere. Once this lands, a subsequent CL will switch all
"highfloats" back to "floats".

Bug: skia:
Change-Id: Ia13225c7a0a0a2901e07665891c473d2500ddcca
Reviewed-on: https://skia-review.googlesource.com/31000
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-08-16 23:05:15 +00:00
Ben Wagner
b4aab9ae6d Replace SkFAIL with SK_ABORT.
SkFAIL is a legacy macro which is just SK_ABORT. This CL mechanically
changes uses of SkFAIL to SK_ABORT in preparation for its removal. The
related sk_throw macro will be changed independently, due to needing to
actually clean up its users.

Change-Id: Id70b5c111a02d2458dc60c8933f444df27d9cebb
Reviewed-on: https://skia-review.googlesource.com/35284
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2017-08-16 15:37:54 +00:00
Ethan Nicholas
31981ecdcb fixed a vec2 -> float2 that got missed
Bug: skia:
Change-Id: I51ae880ba0949d0c71331be6ce0ff13411169191
Reviewed-on: https://skia-review.googlesource.com/28122
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-07-28 23:50:22 +00:00
Ethan Nicholas
5af9ea399d renamed SkSL types in preparation for killing precision modifiers
Bug: skia:
Change-Id: Iff0289e25355a89cdc289a0892ed755dd1b1c900
Reviewed-on: https://skia-review.googlesource.com/27703
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-07-28 20:43:03 +00:00
Brian Osman
33aa2c7b5c Allow FPs to elevate default precision for the entire fragment program
Currently, GrConfigConversionEffect is able to round-trip on many
mobile GPUs because it uses highp for all intermediate variables
(including the texture fetch result). Separating the texture sample
into a different processor breaks that.

This is a blunt instrument, not to be used lightly.

This reverts commit dffe9827b1.

Bug: skia:
Change-Id: I940af3256c47e6672a008d516db9e55669672ca3
Reviewed-on: https://skia-review.googlesource.com/11345
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-04-05 14:00:50 +00:00
Brian Osman
dffe9827b1 Revert "Revert "Revert "Allow FPs to elevate default precision for the entire fragment program"""
This reverts commit ec53c636b7.

Reason for revert: Mali GMs look bad.

Original change's description:
> Revert "Revert "Allow FPs to elevate default precision for the entire fragment program""
> 
> This reverts commit 903c3f7040.
> 
> Reason for revert: Vulkan issue fixed in compiler.
> 
> Original change's description:
> > Revert "Allow FPs to elevate default precision for the entire fragment program"
> > 
> > This reverts commit 92d7ccafdf.
> > 
> > Reason for revert: Vulkan errors.
> > 
> > Original change's description:
> > > Allow FPs to elevate default precision for the entire fragment program
> > > 
> > > Currently, GrConfigConversionEffect is able to round-trip on many mobile
> > > GPUs because it uses highp for all intermediate variables (including the
> > > texture fetch result). Separating the texture sample into a different
> > > processor breaks that.
> > > 
> > > This is a blunt instrument, not to be used lightly.
> > > 
> > > Bug: skia:
> > > Change-Id: I2ab365e3da79628069e2eb727c43c2bf45bfd789
> > > Reviewed-on: https://skia-review.googlesource.com/10162
> > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > > Commit-Queue: Brian Osman <brianosman@google.com>
> > > 
> > 
> > TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,ethannicholas@google.com,reviews@skia.org
> > NOPRESUBMIT=true
> > NOTREECHECKS=true
> > NOTRY=true
> > 
> > Change-Id: Iee5bb409f86a9cabecc76bd1273a5b3cef6af179
> > Reviewed-on: https://skia-review.googlesource.com/10967
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > 
> 
> TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org,brianosman@google.com,ethannicholas@google.com
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> 
> Change-Id: I733a0ecc40b58d8727f0259b5498c8e6610cedce
> Reviewed-on: https://skia-review.googlesource.com/11010
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> 

TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org,brianosman@google.com,ethannicholas@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.

Change-Id: Ic3274a0a8b776e811354c3441391ffdc80678292
Reviewed-on: https://skia-review.googlesource.com/11061
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-04-03 14:34:21 +00:00
Brian Osman
ec53c636b7 Revert "Revert "Allow FPs to elevate default precision for the entire fragment program""
This reverts commit 903c3f7040.

Reason for revert: Vulkan issue fixed in compiler.

Original change's description:
> Revert "Allow FPs to elevate default precision for the entire fragment program"
> 
> This reverts commit 92d7ccafdf.
> 
> Reason for revert: Vulkan errors.
> 
> Original change's description:
> > Allow FPs to elevate default precision for the entire fragment program
> > 
> > Currently, GrConfigConversionEffect is able to round-trip on many mobile
> > GPUs because it uses highp for all intermediate variables (including the
> > texture fetch result). Separating the texture sample into a different
> > processor breaks that.
> > 
> > This is a blunt instrument, not to be used lightly.
> > 
> > Bug: skia:
> > Change-Id: I2ab365e3da79628069e2eb727c43c2bf45bfd789
> > Reviewed-on: https://skia-review.googlesource.com/10162
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > 
> 
> TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,ethannicholas@google.com,reviews@skia.org
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> 
> Change-Id: Iee5bb409f86a9cabecc76bd1273a5b3cef6af179
> Reviewed-on: https://skia-review.googlesource.com/10967
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> 

TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org,brianosman@google.com,ethannicholas@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: I733a0ecc40b58d8727f0259b5498c8e6610cedce
Reviewed-on: https://skia-review.googlesource.com/11010
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-03-31 20:40:05 +00:00
Brian Osman
903c3f7040 Revert "Allow FPs to elevate default precision for the entire fragment program"
This reverts commit 92d7ccafdf.

Reason for revert: Vulkan errors.

Original change's description:
> Allow FPs to elevate default precision for the entire fragment program
> 
> Currently, GrConfigConversionEffect is able to round-trip on many mobile
> GPUs because it uses highp for all intermediate variables (including the
> texture fetch result). Separating the texture sample into a different
> processor breaks that.
> 
> This is a blunt instrument, not to be used lightly.
> 
> Bug: skia:
> Change-Id: I2ab365e3da79628069e2eb727c43c2bf45bfd789
> Reviewed-on: https://skia-review.googlesource.com/10162
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> 

TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,ethannicholas@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: Iee5bb409f86a9cabecc76bd1273a5b3cef6af179
Reviewed-on: https://skia-review.googlesource.com/10967
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-03-31 16:55:39 +00:00
Brian Osman
92d7ccafdf Allow FPs to elevate default precision for the entire fragment program
Currently, GrConfigConversionEffect is able to round-trip on many mobile
GPUs because it uses highp for all intermediate variables (including the
texture fetch result). Separating the texture sample into a different
processor breaks that.

This is a blunt instrument, not to be used lightly.

Bug: skia:
Change-Id: I2ab365e3da79628069e2eb727c43c2bf45bfd789
Reviewed-on: https://skia-review.googlesource.com/10162
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-03-31 15:43:51 +00:00
Brian Salomon
1edc5b92fe Rename vars and functions from 'glslcaps'->'shadercaps'
Change-Id: I34d226d866dd4ba8e5f33f95cb8cbf01292f9314
Reviewed-on: https://skia-review.googlesource.com/5312
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2016-11-29 20:17:48 +00:00
Brian Salomon
94efbf51f5 Merge GrGLSLCaps into GrShaderCaps
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5121

Change-Id: If8d13638f80f42161cbc766a2666c5789e5772c8
Reviewed-on: https://skia-review.googlesource.com/5121
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2016-11-29 19:32:31 +00:00
Brian Salomon
99938a8ef2 Merge GrGLSLShaderVar and GrShaderVar
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5087

Change-Id: Ib8943a1da1ea495554feaf5b0992b94fbb9539ab
Reviewed-on: https://skia-review.googlesource.com/5087
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2016-11-21 19:13:43 +00:00
Brian Salomon
f31ae49527 Remove unnecessary attribute and varying type modifiers
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5007

Change-Id: Ic9fefe09221d5e367b5aa5dd0084fc7d6631998c
Reviewed-on: https://skia-review.googlesource.com/5007
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2016-11-18 21:15:20 +00:00
ethannicholas
fbbbb9dfc6 fixed GLVec4ScalarBench
TBR=jvanverth@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2419573002

Review-Url: https://codereview.chromium.org/2419573002
2016-10-12 11:46:07 -07:00
ethannicholas
5961bc9278 Turned on SkSL->GLSL compiler
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003

Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89
Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b
Committed: https://skia.googlesource.com/skia/+/dcfe6dba4a335e50e86ff68e3252065d4197432c
Committed: https://skia.googlesource.com/skia/+/ccb1dd8f267f9d7fe7c9d0ce222ebc81b41853b3
Review-Url: https://codereview.chromium.org/2288033003
2016-10-12 06:39:56 -07:00
jvanverth
9df16b5e85 Revert of Turned on SkSL->GLSL compiler (patchset #49 id:1240001 of https://codereview.chromium.org/2288033003/ )
Reason for revert:
Pre-emptive revert. Sorry, but we're getting back up on our roll and Chrome reverted our last one for apparently no reason.

Original issue's description:
> Turned on SkSL->GLSL compiler
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003
>
> Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
> Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
> Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89
> Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b
> Committed: https://skia.googlesource.com/skia/+/dcfe6dba4a335e50e86ff68e3252065d4197432c
> Committed: https://skia.googlesource.com/skia/+/ccb1dd8f267f9d7fe7c9d0ce222ebc81b41853b3

TBR=benjaminwagner@google.com,bsalomon@google.com,egdaniel@google.com,ethannicholas@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/2408193002
2016-10-11 10:03:56 -07:00
ethannicholas
ccb1dd8f26 Turned on SkSL->GLSL compiler
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003

Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89
Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b
Committed: https://skia.googlesource.com/skia/+/dcfe6dba4a335e50e86ff68e3252065d4197432c
Review-Url: https://codereview.chromium.org/2288033003
2016-10-11 08:47:06 -07:00
mtklein
4824cf4c1e Revert of Turned on SkSL->GLSL compiler (patchset #48 id:1220001 of https://codereview.chromium.org/2288033003/ )
Reason for revert:
https://build.chromium.org/p/chromium/builders/Linux%20x64/builds/26798

Original issue's description:
> Turned on SkSL->GLSL compiler
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003
>
> Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
> Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
> Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89
> Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b
> Committed: https://skia.googlesource.com/skia/+/dcfe6dba4a335e50e86ff68e3252065d4197432c

TBR=benjaminwagner@google.com,bsalomon@google.com,egdaniel@google.com,ethannicholas@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/2408053002
2016-10-10 19:41:32 -07:00
ethannicholas
dcfe6dba4a Turned on SkSL->GLSL compiler
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003

Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89
Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b
Review-Url: https://codereview.chromium.org/2288033003
2016-10-10 10:09:00 -07:00
jvanverth
15341a284e Revert of Turned on SkSL->GLSL compiler (patchset #47 id:1200001 of https://codereview.chromium.org/2288033003/ )
Reason for revert:
Looks like it introduces new static initializers, and it's failing the Chrome roll.

Original issue's description:
> Turned on SkSL->GLSL compiler
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003
>
> Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
> Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
> Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89
> Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b

TBR=benjaminwagner@google.com,bsalomon@google.com,egdaniel@google.com,ethannicholas@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/2403083002
2016-10-10 09:18:23 -07:00
ethannicholas
08b2ccf398 Turned on SkSL->GLSL compiler
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003

Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89
Review-Url: https://codereview.chromium.org/2288033003
2016-10-10 06:40:24 -07:00
egdaniel
cb7ba1eafc Make appending default precision be controled by GLSL
BUG=skia:

Review URL: https://codereview.chromium.org/1403373012
2015-10-26 08:38:26 -07:00
egdaniel
472d44e8f8 Add version string and force highp NDS transfrom to GLSLCaps
This also include the use of any() in the shaders.

BUG=skia:

Committed: https://skia.googlesource.com/skia/+/cef4bce8e260b49bf3417eadbac806cf7d39cdc8

Review URL: https://codereview.chromium.org/1417993004
2015-10-22 08:20:00 -07:00
egdaniel
899ba37db3 Revert of Add version string and force highp NDS transfrom to GLSLCaps (patchset #3 id:40001 of https://codereview.chromium.org/1417993004/ )
Reason for revert:
breaking bots

Original issue's description:
> Add version string and force highp NDS transfrom to GLSLCaps
>
> This also include the use of any() in the shaders.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/cef4bce8e260b49bf3417eadbac806cf7d39cdc8

TBR=bsalomon@google.com,jvanverth@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1420033002
2015-10-22 07:08:37 -07:00
egdaniel
cef4bce8e2 Add version string and force highp NDS transfrom to GLSLCaps
This also include the use of any() in the shaders.

BUG=skia:

Review URL: https://codereview.chromium.org/1417993004
2015-10-22 06:54:15 -07:00
egdaniel
0d3f061262 Move GrGLShaderVar to GrGLSL
BUG=skia:

Review URL: https://codereview.chromium.org/1417123002
2015-10-21 10:45:48 -07:00
egdaniel
f529439fea Move shader precision modifier check onto GLSLCaps
BUG=skia:

Review URL: https://codereview.chromium.org/1414373002
2015-10-21 07:14:17 -07:00
mtklein
a1ebeb25e9 Remove const from const int loops.
This drives me nuts, and prevents `while (loops --> 0)`.

BUG=skia:

Review URL: https://codereview.chromium.org/1379923005
2015-10-01 09:43:39 -07:00
halcanary
96fcdcc219 Style Change: NULL->nullptr
DOCS_PREVIEW= https://skia.org/?cl=1316233002

Review URL: https://codereview.chromium.org/1316233002
2015-08-27 07:41:16 -07:00
wangyix
891f0f35db Added GLVec4ScalarBench that doesn't use VAOs
BUG=skia:

Review URL: https://codereview.chromium.org/1235153008
2015-07-15 12:26:07 -07:00
scroggo
004aebd42c Revert of Added a GLBench for testing performance of vec4 vs scalar for coverage in generated shaders. (patchset #6 id:90001 of https://codereview.chromium.org/1225383002/)
Reason for revert:
Still failing on Windows. e.g. https://uberchromegw.corp.google.com/i/client.skia/builders/Perf-Win8-MSVC-ShuttleB-GPU-HD4600-x86_64-Release-ANGLE/builds/231/steps/nanobench/logs/stdio

skbug.com/4053

Original issue's description:
> Added a glBench for testing performance of vec4 vs scalar coverage in generated shaders.
>
> Added bench for timing vec4 vs scalar type for coverage in shaders
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/6104ced165f17eb2f765ace354d5895c0bc890c5
>
> Committed: https://skia.googlesource.com/skia/+/c734e69e8cf94bacaf68d3d8ee3310d1ad1fe8b8

TBR=joshualitt@google.com,tomhudson@google.com,wangyix@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1239503003
2015-07-15 06:36:42 -07:00
wangyix
c734e69e8c Added a glBench for testing performance of vec4 vs scalar coverage in generated shaders.
Added bench for timing vec4 vs scalar type for coverage in shaders

BUG=skia:

Committed: https://skia.googlesource.com/skia/+/6104ced165f17eb2f765ace354d5895c0bc890c5

Review URL: https://codereview.chromium.org/1225383002
2015-07-13 13:09:17 -07:00
scroggo
cd8c499f2e Revert of Added a GLBench for testing performance of vec4 vs scalar for coverage in generated shaders. (patchset #4 id:40002 of https://codereview.chromium.org/1225383002/)
Reason for revert:
This is breaking a buildbot. See https://chromegw.corp.google.com/i/client.skia/builders/Test-Win8-MSVC-ShuttleB-GPU-HD4600-x86_64-Debug-ANGLE/builds/172/steps/nanobench/logs/stdio

We get the following error: ERROR::SHADER::COMPLIATION_FAILED: ERROR: 0:8: '0.f' : Floating-point suffix unsupported prior to GLSL ES 3.00
ERROR: 0:8: '0.f' : syntax error

Original issue's description:
> Added a glBench for testing performance of vec4 vs scalar coverage in generated shaders.
>
> Added bench for timing vec4 vs scalar type for coverage in shaders
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/6104ced165f17eb2f765ace354d5895c0bc890c5

TBR=joshualitt@google.com,tomhudson@google.com,wangyix@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1235533004
2015-07-13 12:03:39 -07:00
wangyix
6104ced165 Added a glBench for testing performance of vec4 vs scalar coverage in generated shaders.
Added bench for timing vec4 vs scalar type for coverage in shaders

BUG=skia:

Review URL: https://codereview.chromium.org/1225383002
2015-07-13 10:46:34 -07:00