Commit Graph

32 Commits

Author SHA1 Message Date
Ethan Nicholas
31981ecdcb fixed a vec2 -> float2 that got missed
Bug: skia:
Change-Id: I51ae880ba0949d0c71331be6ce0ff13411169191
Reviewed-on: https://skia-review.googlesource.com/28122
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-07-28 23:50:22 +00:00
Ethan Nicholas
5af9ea399d renamed SkSL types in preparation for killing precision modifiers
Bug: skia:
Change-Id: Iff0289e25355a89cdc289a0892ed755dd1b1c900
Reviewed-on: https://skia-review.googlesource.com/27703
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-07-28 20:43:03 +00:00
Brian Osman
33aa2c7b5c Allow FPs to elevate default precision for the entire fragment program
Currently, GrConfigConversionEffect is able to round-trip on many
mobile GPUs because it uses highp for all intermediate variables
(including the texture fetch result). Separating the texture sample
into a different processor breaks that.

This is a blunt instrument, not to be used lightly.

This reverts commit dffe9827b1.

Bug: skia:
Change-Id: I940af3256c47e6672a008d516db9e55669672ca3
Reviewed-on: https://skia-review.googlesource.com/11345
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-04-05 14:00:50 +00:00
Brian Osman
dffe9827b1 Revert "Revert "Revert "Allow FPs to elevate default precision for the entire fragment program"""
This reverts commit ec53c636b7.

Reason for revert: Mali GMs look bad.

Original change's description:
> Revert "Revert "Allow FPs to elevate default precision for the entire fragment program""
> 
> This reverts commit 903c3f7040.
> 
> Reason for revert: Vulkan issue fixed in compiler.
> 
> Original change's description:
> > Revert "Allow FPs to elevate default precision for the entire fragment program"
> > 
> > This reverts commit 92d7ccafdf.
> > 
> > Reason for revert: Vulkan errors.
> > 
> > Original change's description:
> > > Allow FPs to elevate default precision for the entire fragment program
> > > 
> > > Currently, GrConfigConversionEffect is able to round-trip on many mobile
> > > GPUs because it uses highp for all intermediate variables (including the
> > > texture fetch result). Separating the texture sample into a different
> > > processor breaks that.
> > > 
> > > This is a blunt instrument, not to be used lightly.
> > > 
> > > Bug: skia:
> > > Change-Id: I2ab365e3da79628069e2eb727c43c2bf45bfd789
> > > Reviewed-on: https://skia-review.googlesource.com/10162
> > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > > Commit-Queue: Brian Osman <brianosman@google.com>
> > > 
> > 
> > TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,ethannicholas@google.com,reviews@skia.org
> > NOPRESUBMIT=true
> > NOTREECHECKS=true
> > NOTRY=true
> > 
> > Change-Id: Iee5bb409f86a9cabecc76bd1273a5b3cef6af179
> > Reviewed-on: https://skia-review.googlesource.com/10967
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > 
> 
> TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org,brianosman@google.com,ethannicholas@google.com
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> 
> Change-Id: I733a0ecc40b58d8727f0259b5498c8e6610cedce
> Reviewed-on: https://skia-review.googlesource.com/11010
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> 

TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org,brianosman@google.com,ethannicholas@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.

Change-Id: Ic3274a0a8b776e811354c3441391ffdc80678292
Reviewed-on: https://skia-review.googlesource.com/11061
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-04-03 14:34:21 +00:00
Brian Osman
ec53c636b7 Revert "Revert "Allow FPs to elevate default precision for the entire fragment program""
This reverts commit 903c3f7040.

Reason for revert: Vulkan issue fixed in compiler.

Original change's description:
> Revert "Allow FPs to elevate default precision for the entire fragment program"
> 
> This reverts commit 92d7ccafdf.
> 
> Reason for revert: Vulkan errors.
> 
> Original change's description:
> > Allow FPs to elevate default precision for the entire fragment program
> > 
> > Currently, GrConfigConversionEffect is able to round-trip on many mobile
> > GPUs because it uses highp for all intermediate variables (including the
> > texture fetch result). Separating the texture sample into a different
> > processor breaks that.
> > 
> > This is a blunt instrument, not to be used lightly.
> > 
> > Bug: skia:
> > Change-Id: I2ab365e3da79628069e2eb727c43c2bf45bfd789
> > Reviewed-on: https://skia-review.googlesource.com/10162
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > 
> 
> TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,ethannicholas@google.com,reviews@skia.org
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> 
> Change-Id: Iee5bb409f86a9cabecc76bd1273a5b3cef6af179
> Reviewed-on: https://skia-review.googlesource.com/10967
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> 

TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org,brianosman@google.com,ethannicholas@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: I733a0ecc40b58d8727f0259b5498c8e6610cedce
Reviewed-on: https://skia-review.googlesource.com/11010
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-03-31 20:40:05 +00:00
Brian Osman
903c3f7040 Revert "Allow FPs to elevate default precision for the entire fragment program"
This reverts commit 92d7ccafdf.

Reason for revert: Vulkan errors.

Original change's description:
> Allow FPs to elevate default precision for the entire fragment program
> 
> Currently, GrConfigConversionEffect is able to round-trip on many mobile
> GPUs because it uses highp for all intermediate variables (including the
> texture fetch result). Separating the texture sample into a different
> processor breaks that.
> 
> This is a blunt instrument, not to be used lightly.
> 
> Bug: skia:
> Change-Id: I2ab365e3da79628069e2eb727c43c2bf45bfd789
> Reviewed-on: https://skia-review.googlesource.com/10162
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> 

TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,ethannicholas@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: Iee5bb409f86a9cabecc76bd1273a5b3cef6af179
Reviewed-on: https://skia-review.googlesource.com/10967
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-03-31 16:55:39 +00:00
Brian Osman
92d7ccafdf Allow FPs to elevate default precision for the entire fragment program
Currently, GrConfigConversionEffect is able to round-trip on many mobile
GPUs because it uses highp for all intermediate variables (including the
texture fetch result). Separating the texture sample into a different
processor breaks that.

This is a blunt instrument, not to be used lightly.

Bug: skia:
Change-Id: I2ab365e3da79628069e2eb727c43c2bf45bfd789
Reviewed-on: https://skia-review.googlesource.com/10162
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-03-31 15:43:51 +00:00
Brian Salomon
1edc5b92fe Rename vars and functions from 'glslcaps'->'shadercaps'
Change-Id: I34d226d866dd4ba8e5f33f95cb8cbf01292f9314
Reviewed-on: https://skia-review.googlesource.com/5312
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2016-11-29 20:17:48 +00:00
Brian Salomon
94efbf51f5 Merge GrGLSLCaps into GrShaderCaps
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5121

Change-Id: If8d13638f80f42161cbc766a2666c5789e5772c8
Reviewed-on: https://skia-review.googlesource.com/5121
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2016-11-29 19:32:31 +00:00
Brian Salomon
99938a8ef2 Merge GrGLSLShaderVar and GrShaderVar
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5087

Change-Id: Ib8943a1da1ea495554feaf5b0992b94fbb9539ab
Reviewed-on: https://skia-review.googlesource.com/5087
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2016-11-21 19:13:43 +00:00
Brian Salomon
f31ae49527 Remove unnecessary attribute and varying type modifiers
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5007

Change-Id: Ic9fefe09221d5e367b5aa5dd0084fc7d6631998c
Reviewed-on: https://skia-review.googlesource.com/5007
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2016-11-18 21:15:20 +00:00
ethannicholas
fbbbb9dfc6 fixed GLVec4ScalarBench
TBR=jvanverth@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2419573002

Review-Url: https://codereview.chromium.org/2419573002
2016-10-12 11:46:07 -07:00
ethannicholas
5961bc9278 Turned on SkSL->GLSL compiler
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003

Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89
Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b
Committed: https://skia.googlesource.com/skia/+/dcfe6dba4a335e50e86ff68e3252065d4197432c
Committed: https://skia.googlesource.com/skia/+/ccb1dd8f267f9d7fe7c9d0ce222ebc81b41853b3
Review-Url: https://codereview.chromium.org/2288033003
2016-10-12 06:39:56 -07:00
jvanverth
9df16b5e85 Revert of Turned on SkSL->GLSL compiler (patchset #49 id:1240001 of https://codereview.chromium.org/2288033003/ )
Reason for revert:
Pre-emptive revert. Sorry, but we're getting back up on our roll and Chrome reverted our last one for apparently no reason.

Original issue's description:
> Turned on SkSL->GLSL compiler
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003
>
> Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
> Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
> Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89
> Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b
> Committed: https://skia.googlesource.com/skia/+/dcfe6dba4a335e50e86ff68e3252065d4197432c
> Committed: https://skia.googlesource.com/skia/+/ccb1dd8f267f9d7fe7c9d0ce222ebc81b41853b3

TBR=benjaminwagner@google.com,bsalomon@google.com,egdaniel@google.com,ethannicholas@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/2408193002
2016-10-11 10:03:56 -07:00
ethannicholas
ccb1dd8f26 Turned on SkSL->GLSL compiler
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003

Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89
Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b
Committed: https://skia.googlesource.com/skia/+/dcfe6dba4a335e50e86ff68e3252065d4197432c
Review-Url: https://codereview.chromium.org/2288033003
2016-10-11 08:47:06 -07:00
mtklein
4824cf4c1e Revert of Turned on SkSL->GLSL compiler (patchset #48 id:1220001 of https://codereview.chromium.org/2288033003/ )
Reason for revert:
https://build.chromium.org/p/chromium/builders/Linux%20x64/builds/26798

Original issue's description:
> Turned on SkSL->GLSL compiler
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003
>
> Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
> Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
> Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89
> Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b
> Committed: https://skia.googlesource.com/skia/+/dcfe6dba4a335e50e86ff68e3252065d4197432c

TBR=benjaminwagner@google.com,bsalomon@google.com,egdaniel@google.com,ethannicholas@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/2408053002
2016-10-10 19:41:32 -07:00
ethannicholas
dcfe6dba4a Turned on SkSL->GLSL compiler
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003

Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89
Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b
Review-Url: https://codereview.chromium.org/2288033003
2016-10-10 10:09:00 -07:00
jvanverth
15341a284e Revert of Turned on SkSL->GLSL compiler (patchset #47 id:1200001 of https://codereview.chromium.org/2288033003/ )
Reason for revert:
Looks like it introduces new static initializers, and it's failing the Chrome roll.

Original issue's description:
> Turned on SkSL->GLSL compiler
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003
>
> Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
> Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
> Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89
> Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b

TBR=benjaminwagner@google.com,bsalomon@google.com,egdaniel@google.com,ethannicholas@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/2403083002
2016-10-10 09:18:23 -07:00
ethannicholas
08b2ccf398 Turned on SkSL->GLSL compiler
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003

Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89
Review-Url: https://codereview.chromium.org/2288033003
2016-10-10 06:40:24 -07:00
egdaniel
cb7ba1eafc Make appending default precision be controled by GLSL
BUG=skia:

Review URL: https://codereview.chromium.org/1403373012
2015-10-26 08:38:26 -07:00
egdaniel
472d44e8f8 Add version string and force highp NDS transfrom to GLSLCaps
This also include the use of any() in the shaders.

BUG=skia:

Committed: https://skia.googlesource.com/skia/+/cef4bce8e260b49bf3417eadbac806cf7d39cdc8

Review URL: https://codereview.chromium.org/1417993004
2015-10-22 08:20:00 -07:00
egdaniel
899ba37db3 Revert of Add version string and force highp NDS transfrom to GLSLCaps (patchset #3 id:40001 of https://codereview.chromium.org/1417993004/ )
Reason for revert:
breaking bots

Original issue's description:
> Add version string and force highp NDS transfrom to GLSLCaps
>
> This also include the use of any() in the shaders.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/cef4bce8e260b49bf3417eadbac806cf7d39cdc8

TBR=bsalomon@google.com,jvanverth@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1420033002
2015-10-22 07:08:37 -07:00
egdaniel
cef4bce8e2 Add version string and force highp NDS transfrom to GLSLCaps
This also include the use of any() in the shaders.

BUG=skia:

Review URL: https://codereview.chromium.org/1417993004
2015-10-22 06:54:15 -07:00
egdaniel
0d3f061262 Move GrGLShaderVar to GrGLSL
BUG=skia:

Review URL: https://codereview.chromium.org/1417123002
2015-10-21 10:45:48 -07:00
egdaniel
f529439fea Move shader precision modifier check onto GLSLCaps
BUG=skia:

Review URL: https://codereview.chromium.org/1414373002
2015-10-21 07:14:17 -07:00
mtklein
a1ebeb25e9 Remove const from const int loops.
This drives me nuts, and prevents `while (loops --> 0)`.

BUG=skia:

Review URL: https://codereview.chromium.org/1379923005
2015-10-01 09:43:39 -07:00
halcanary
96fcdcc219 Style Change: NULL->nullptr
DOCS_PREVIEW= https://skia.org/?cl=1316233002

Review URL: https://codereview.chromium.org/1316233002
2015-08-27 07:41:16 -07:00
wangyix
891f0f35db Added GLVec4ScalarBench that doesn't use VAOs
BUG=skia:

Review URL: https://codereview.chromium.org/1235153008
2015-07-15 12:26:07 -07:00
scroggo
004aebd42c Revert of Added a GLBench for testing performance of vec4 vs scalar for coverage in generated shaders. (patchset #6 id:90001 of https://codereview.chromium.org/1225383002/)
Reason for revert:
Still failing on Windows. e.g. https://uberchromegw.corp.google.com/i/client.skia/builders/Perf-Win8-MSVC-ShuttleB-GPU-HD4600-x86_64-Release-ANGLE/builds/231/steps/nanobench/logs/stdio

skbug.com/4053

Original issue's description:
> Added a glBench for testing performance of vec4 vs scalar coverage in generated shaders.
>
> Added bench for timing vec4 vs scalar type for coverage in shaders
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/6104ced165f17eb2f765ace354d5895c0bc890c5
>
> Committed: https://skia.googlesource.com/skia/+/c734e69e8cf94bacaf68d3d8ee3310d1ad1fe8b8

TBR=joshualitt@google.com,tomhudson@google.com,wangyix@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1239503003
2015-07-15 06:36:42 -07:00
wangyix
c734e69e8c Added a glBench for testing performance of vec4 vs scalar coverage in generated shaders.
Added bench for timing vec4 vs scalar type for coverage in shaders

BUG=skia:

Committed: https://skia.googlesource.com/skia/+/6104ced165f17eb2f765ace354d5895c0bc890c5

Review URL: https://codereview.chromium.org/1225383002
2015-07-13 13:09:17 -07:00
scroggo
cd8c499f2e Revert of Added a GLBench for testing performance of vec4 vs scalar for coverage in generated shaders. (patchset #4 id:40002 of https://codereview.chromium.org/1225383002/)
Reason for revert:
This is breaking a buildbot. See https://chromegw.corp.google.com/i/client.skia/builders/Test-Win8-MSVC-ShuttleB-GPU-HD4600-x86_64-Debug-ANGLE/builds/172/steps/nanobench/logs/stdio

We get the following error: ERROR::SHADER::COMPLIATION_FAILED: ERROR: 0:8: '0.f' : Floating-point suffix unsupported prior to GLSL ES 3.00
ERROR: 0:8: '0.f' : syntax error

Original issue's description:
> Added a glBench for testing performance of vec4 vs scalar coverage in generated shaders.
>
> Added bench for timing vec4 vs scalar type for coverage in shaders
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/6104ced165f17eb2f765ace354d5895c0bc890c5

TBR=joshualitt@google.com,tomhudson@google.com,wangyix@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1235533004
2015-07-13 12:03:39 -07:00
wangyix
6104ced165 Added a glBench for testing performance of vec4 vs scalar coverage in generated shaders.
Added bench for timing vec4 vs scalar type for coverage in shaders

BUG=skia:

Review URL: https://codereview.chromium.org/1225383002
2015-07-13 10:46:34 -07:00