Change-Id: Iaa0829d72d0da1469df2da23102ff0e3572b641b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305556
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This lets us end up with a single coverage processor instead of an array
of them. Coverage processors simply multiply against their input so the
results are conceptually equivalent.
In practice, it is uncommon to have more than one applied clip (at least
on GMs).
Change-Id: I73d5da8015f48c6cb1d3f37257e7e0c4329579b5
Bug: skia:10217
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305117
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Only works on raster backend for the now.
Bug: skia:10344
Change-Id: I2c82d5345ae83a2bb2744ab27e3d971c57ea989e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303271
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Does not add kNearest as a mip map mode yet.
Bug: skia:10344
Change-Id: Ida80cbf19e2b1eed5209d0680837fb45e54b4261
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303481
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Change-Id: Ic44e24057b95bb014504f02a736fb4341afc8971
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304856
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: I82276e38ea4a5524127176eb5a34066b6cb06d88
Bug: skia:10217
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304799
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: Ic7799b3c5f4294cba9ff72f8c11a2ad285ab189f
Bug: skia:10217
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304738
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Also mipMapped params to GrBackendTexture functions to mipmapped
GrBackendTexture::hasMipMaps -> GrBackendTexture::hasMipmaps
Misc test vars fMipMapped -> fMipmapped
Change-Id: Ic0651d14fc106c21b0ab45529875b95ed8dc2dfd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304598
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Change-Id: Ia2cfbca8982b57399b6681cbb4501c2933ab4df7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304576
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Mostly this is a lot of plumbing of sk_sp around instead of const*.
This does allow the d3d and vk backends to hold refs to the GrBuffers that
are bound on a command buffer. This means that our buffer alloc pools will
not try to reuse this buffers until the gpu is done with them. Previously
vk and d3d will sniff out if one of these buffers was being used again
while still active on the gpu and rip out the internal backend buffer and
allocate a new one which is not cheap. We see a lot of perf wins from
not doing this.
Change-Id: I9ffe649151ee43066dce620bd3e2763b029a9811
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303583
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: I894658882da92cb221be8355c8b1c7590c09895f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303650
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is part of the effort to replace GrContext with the GrDirectContext/GrRecordingContext pair.
It also tries out, a bit, the context naming proposal (i.e., rContext and dContext).
Change-Id: Ib4d9881f820a7f8a8c525eba7448b1015526400c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303627
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Fix: use ImageGenerator factory instead of SkCodec, in case the client
provides generators in some other fashion (other than SkCodec).
This reverts commit 442d424a72.
Change-Id: Ia22f44ef83900413f905fe38570d18a640fca98e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303496
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit ab5b845318.
Reason for revert: breaks chrome -- need to use generators instead of codecs
Original change's description:
> Serialize mipmaps
>
> We store an array of png-blobs for each level in the mip.
>
> Change-Id: I745ee35cfec64b4b39c30650e3e5ab9b0a0ad5fd
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303023
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=robertphillips@google.com,reed@google.com
Change-Id: I097cc7dfdb068fbe8043518da533195c0f115dbb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303476
Reviewed-by: Mike Reed <reed@google.com>
If we have a DDL context, we can't make texture backed images and
we should skip this test. Notably, we intentionally do not want this
test to fall back to raster in this case.
Bug: skia:104662
Change-Id: I9c1fdf1608d177f905838cbbbd66f1a3ab61134a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303264
Commit-Queue: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
We store an array of png-blobs for each level in the mip.
Change-Id: I745ee35cfec64b4b39c30650e3e5ab9b0a0ad5fd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303023
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Most internal users of GrTextureEffect do not want this behavior. For
situations where we do (as part of paint conversion, actual image draws,
etc...) make that modulation explicit as part of the FP tree.
Bug: skia:10139
Change-Id: Ia975e1eb063c6852ad7fba9557d7ac7122eaf53b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303026
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This is part of a larger effort to force SkImage users to specify
the direct context they want to use when manipulating GPU images.
Chrome CL 2299194 (landed) enables the staging flag.
bug: skia:10466
Change-Id: I959db57dd8dca5c2622eb5ffaa7de161c4d6d8f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302643
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Aligning with SkSamplingMode.
Bug: skia:10344
Change-Id: Ie303c3ca1d664d4c23f779b84c9a661076bd74d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303022
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
As I'm changing the subdivision method, I want to have a baseline to
make sure I don't break anything.
Change-Id: I655c658589c7229ae37d7b8588ff70325afeaa61
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302907
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: I068f71d94d506213e6c9b24d7fe5c6d6187e5ac0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302902
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit a56da9ee92.
Reason for revert: UBSAN complains in Vulkan OOPRDDL mode
Original change's description:
> Add a direct context arg to makeColorTypeAndColorSpace
>
> This is part of a larger effort to de-power SkImage and force users to
> specify the GPU context for all new images.
>
> Staging flag landed in Chrome CL 2296632.
>
> Bug: skia:10466
> Change-Id: I6b7bbec10369f7d8ee884dd1bcc234d332c30a6c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302290
> Commit-Queue: Adlai Holler <adlai@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com
Change-Id: Ide36bed6966d3d92ad6b8d05f897d22d287b40b1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10466
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302824
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
This is part of a larger effort to de-power SkImage and force users to
specify the GPU context for all new images.
Staging flag landed in Chrome CL 2296632.
Bug: skia:10466
Change-Id: I6b7bbec10369f7d8ee884dd1bcc234d332c30a6c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302290
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Two related things:
1) SkRuntimeEffect will allow null child shaders when calling
makeshader. This will produce a GrSkSLFP with null FP children.
Fix some code that assumed that children were non-null.
2) Change the input color passed to any children to be the SkSLFP's
input color, rather than the default (white). This lets nullptr
children in runtime effect have the desired behavior (they are the
paint color or similar, depending on context).
Change-Id: Iabffc50b0a893a56403c5240f32a5da6a88d81f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301980
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reduces our code size by reusing existing components to perform
the same blend, and generates a shader that should be conceptually
equivalent (although it gives the inliner a bit more work to do).
Change-Id: Ie2203f7613503476fa9d045aba58d9ef39f3ea26
Bug: skia:10457
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302264
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reduces our code size by reusing existing components to perform
the same blend, and generates a shader that should be conceptually
equivalent (although it gives the inliner a bit more work to do).
Change-Id: Ie81e8b82d9b9c441533760d4e9f7e149bc0d969d
Bug: skia:10457
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302262
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
ConstColorProcessor contained three separate InputModes with their own
unique behaviors, but every (non-test) call site simply hardcoded one of
the InputModes.
This change also allows the actual const-color processor to remove the
inputFP entirely; it is never sampled.
The GM slide has been split into three separate slides as well.
Change-Id: I2b77f4eab4d655f06e3704fb6fde8d4f8c70a075
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301987
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
The previous implementation invoked SkPaintToGrPaint to create a
base-layer GrFragmentProcessor, and then manually poked an extra
GrFragmentProcessor onto the GrPaint's color processor stack. This
approach is not compatible with a world where a GrPaint is only allowed
a single GrFragmentProcessor.
Redesigned the test to use a different approach. We now manually create
the base-layer processor, and then create a second ConstColorProcessor
which uses the base layer as an input processor. This composite FP is
then drawn using `sk_gpu_test::test_ops`.
Change-Id: I8a2781549ba3d5aee85a520b9b34a70c0e66093a
Bug: skia:10217
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301986
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This is part of a larger effort to force users to provide a context
when manipulating GPU images which may be shared, instead of having
images themselves retain powerful context pointers.
Chrome flag landed in Chrome CL 2292800
Bug: skia:10466
Change-Id: Ic530a2c5eb1f4399db899d243ea944760fdf2055
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300707
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is another step towards replacing GrContext with the
GrDirectContext/GrRecordingContext pair.
Change-Id: I9336799a299e181fd56759f37dfed3da5da5d022
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301856
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This makes batch texture ops consistent with singleton texture ops, and
images drawn through a texture producer.
Bug: chromium:1102578
Change-Id: I490b20940ef6f1899396b786369271ce7130e8a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301540
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Maintains the old and new code-paths:
- if the shader was made with explicit filteroptions, use those
- if not, infer the filteroptions from the filterquality enum
(and the legacy heuristics of sniffing/snapping the ctm)
In either case, the bulk of the onProgram() is shared, driving off
the (possibly computed locally) filteroptions.
bench looks sort like we expect:
509.28 filteroptions_sampling_0_mipmap_0 8888
495.76 filteroptions_sampling_0_mipmap_1 8888
642.52 filteroptions_sampling_0_mipmap_2 8888
942.40 filteroptions_sampling_1_mipmap_0 8888
976.94 filteroptions_sampling_1_mipmap_1 8888
1686.34 filteroptions_sampling_1_mipmap_2 8888
Bug: skia:10344
Change-Id: I77a79f79f640986fdd6b14f163c1a03462c55dc0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297561
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
OpenType and many other font formats have the concept of pre-computed
metrics for the union of all glyph bounding boxes. This allows for fast
though course quick rejecting of bounds, since the glyphs themselves may
potentially be quite a bit larger than the EM. With the introduction of
variable fonts OpenType does not vary these bounds, so the bounds are
only valid for the default non-varied font.
As a result the fTop, fBottom, fXMax, and fXMin reported in
SkFontMetrics may be bogus. Since simply always setting them to empty
zeros may be disruptive, provide a way forward for new users to check if
the bounds are valid.
This exposed an issue where SkTextBlobBuilder::TightRunBounds does not
handle SkTextBlob::kRSXform_Positioning, so add a test for that.
Change-Id: I872729e0f16e2a196229f9902addf4b07b461590
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301455
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: Ice75d0caa7b4beb2d982be094d62b54e71b45045
Bug: chromium:1101491
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301456
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
We are replacing GrContext with the GrDirectContext/GrRecordingContext
pair. This starts making that change visible to clients (and weaning
Skia off of GrContext).
Change-Id: I00cc9bf208499984de855a1646229bd7557fc925
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300706
Reviewed-by: Adlai Holler <adlai@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This pattern of needing a safe downcast will continue to grow as we
add more explicit use of GrDirectContext and it's causing long ternary
operations that span multiple lines.
Change-Id: I9e2ebe5156e4245524a52d7c92ed3a8509e53151
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300901
Commit-Queue: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit c8b721b086.
Reason for revert: Looks like it's causing build failures around
MakeRenderTargetContext on the roll.
Original change's description:
> Make SkGpuDevice hold a GrRecordingContext
>
> This makes the code reflect what is actually going on. During DDL
> recording the SkGpuDevice only holds a recording context.
>
> This can't land until the following Chrome-side CL lands:
>
> https://chromium-review.googlesource.com/c/chromium/src/+/2277964 (Add GrContext.h include to skia renderer for upcoming Skia roll)
>
> Change-Id: I69cfa744226c315c25f68fc509b7b59ec38bbf31
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299867
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Adlai Holler <adlai@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com
Change-Id: I6a362daf7c40e36ed9f068c5b2d477c16a3f778e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300853
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>