Trying to track down why the Galaxy S6 sometimes claims that every pixel
is different, even though the zoomed images look identical. It's helpful
to draw what's actually being diffed.
Bug: skia:6653
Change-Id: Ia577aa70ed11d806fa204eaffdef41e6a65a60f2
Reviewed-on: https://skia-review.googlesource.com/18623
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
This demonstrates a new kind of hybrid unit test/GM.
It creates a grid of cells. In each cell, we do two
renders that are expected to produce the same result.
For each cell, we render the two results overlaid,
and highlight any differing pixels in red. Assuming
there is a diff, the area around the largest diff
is drawn zoomed in from both images.
Matching cells are outlined in green, failing cells
are outlined in red. Triaging this GM just involves
answering the question: "Are there any red boxes?"
"Good" example: https://screenshot.googleplex.com/909P3tvS55f.png
"Bad" example: https://screenshot.googleplex.com/oXBWbEKw5ur.png
To get more tests to pass, (and fix an assert
in Ganesh), I've gone ahead and enforced that user
supplied rects (in drawRect and drawOval) are
always sorted once they hit the canvas virtuals.
Currently, drawArc rejects empty ovals, but I added
the same assert to onDrawArc, if we decide to change
the strategy there.
Re-land of: https://skia-review.googlesource.com/c/16983/
Bug: skia:
Change-Id: I48f85de5f2bcb7fdc9558c2fd80cb1f20800b244
Reviewed-on: https://skia-review.googlesource.com/17270
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 78d1b428a8.
Reason for revert: break preabandongpu bot
Original change's description:
> Add GM to verify that drawX == (path.addX, drawPath)
>
> This demonstrates a new kind of hybrid unit test/GM.
> It creates a grid of cells. In each cell, we do two
> renders that are expected to produce the same result.
> For each cell, we render the two results overlaid,
> and highlight any differing pixels in red. Assuming
> there is a diff, the area around the largest diff
> is drawn zoomed in from both images.
>
> Matching cells are outlined in green, failing cells
> are outlined in red. Triaging this GM just involves
> answering the question: "Are there any red boxes?"
>
> "Good" example: https://screenshot.googleplex.com/909P3tvS55f.png
> "Bad" example: https://screenshot.googleplex.com/oXBWbEKw5ur.png
>
> To get more tests to pass, (and fix an assert
> in Ganesh), I've gone ahead and enforced that user
> supplied rects (in drawRect and drawOval) are
> always sorted once they hit the canvas virtuals.
> Currently, drawArc rejects empty ovals, but I added
> the same assert to onDrawArc, if we decide to change
> the strategy there.
>
> Bug: skia:
> Change-Id: I021a18c85e234298e1d29f333662683d996dd42c
> Reviewed-on: https://skia-review.googlesource.com/16983
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Mike Reed <reed@google.com>
>
TBR=mtklein@chromium.org,mtklein@google.com,brianosman@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Bug: skia:
Change-Id: Id1ead4e22115c49cad5d0adb6151ede81734b4d3
Reviewed-on: https://skia-review.googlesource.com/17269
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This demonstrates a new kind of hybrid unit test/GM.
It creates a grid of cells. In each cell, we do two
renders that are expected to produce the same result.
For each cell, we render the two results overlaid,
and highlight any differing pixels in red. Assuming
there is a diff, the area around the largest diff
is drawn zoomed in from both images.
Matching cells are outlined in green, failing cells
are outlined in red. Triaging this GM just involves
answering the question: "Are there any red boxes?"
"Good" example: https://screenshot.googleplex.com/909P3tvS55f.png
"Bad" example: https://screenshot.googleplex.com/oXBWbEKw5ur.png
To get more tests to pass, (and fix an assert
in Ganesh), I've gone ahead and enforced that user
supplied rects (in drawRect and drawOval) are
always sorted once they hit the canvas virtuals.
Currently, drawArc rejects empty ovals, but I added
the same assert to onDrawArc, if we decide to change
the strategy there.
Bug: skia:
Change-Id: I021a18c85e234298e1d29f333662683d996dd42c
Reviewed-on: https://skia-review.googlesource.com/16983
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>