* fixed a couple of spots where using { } instead of an explicit constructor call resulted in errors
* Type::Field had a deleted copy constructor and therefore was not working inside std::vector; had to remove const from fields and change fType from a reference to a pointer
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2300023002
Review-Url: https://codereview.chromium.org/2300023002
This way you don't need to set LSAN_SUPPRESSIONS in your environment...
sort of foolproof this way.
I _think_ the strdup() business from skia:2916 is actually rooted in
libfontconfig, so one suppression should cover both old ones.
I'll leave the file empty until I clean up mention of it in bot recipes.
BUG=skia:2916
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2295153003
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-Clang-GCE-CPU-AVX2-x86_64-Debug-ASAN-Trybot
Review-Url: https://codereview.chromium.org/2295153003
This is working towards fixing all bugs around simplifying the tiger.
This installment simplifies the point-t intersection list as it is built rather than doing the analysis once the intersections are complete. This avoids getting the list in an inconsistent state and makes coincident checks faster and more stable.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2237223002TBR=reed@google.com
BUG=skia:5131
Review-Url: https://codereview.chromium.org/2237223002
This seems to fix text extraction on Adobe Reader
- Registry/Ordering is now set to Skia/SkiaOrdering.
- Type3 fonts now get a FontDescriptor (force symbolic font).
- CMapName is now Skia-Identity-SkiaOrdering
- CMap behaves correctly for single-byte fonts.
Also:
- SkTestTypeface returns tounicode map for testing.
- Unit test updated
All PDFs render the same
BUG=skia:5606
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2292303004
Review-Url: https://codereview.chromium.org/2292303004
This is an approach to antialiased concave path rendering
on the GPU without using MSAA. It uses GrTessellator to
extract boundary contours from the given path, then
inflates by half a pixel in screen space each direction,
then renders the result with zero alpha on the outer
contour and one alpha on in the inner contour. This
requires two passes through the tessellation code: one
to extract the boundaries, then one to tessellate the
result.
This gives approximately a 3X improvement on the IE
chalkboard demo in non-MSAA mode, a 30-40% improvement
on MotionMark's "Fill Paths", and a ~3X improvement on
MotionMark's "canvas arcTo segments".
It works best for large, simple paths, so there's currently
a limit of 10 verbs in the onCanDrawPath() check. This
dovetails nicely with the distance field path renderer's
support for small, detailed (and cached) paths.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1152733009
NOTRY=true
Review-Url: https://codereview.chromium.org/1152733009
When we have a general layout, we need to always add a barrier even if
leaving the layout in general since we don't know what the use case for
general was with the old layout.
This doesn't seem to fix any of our synchronization issues which makes
sense since we don't really use a general layout much. The only place it
is used is for mipmap generation, but then we add explicit barriers in
that function itself and the first use of the image after mipmap generation
will change the layout to something other than general, usually SHADER_READ.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2298483002
Review-Url: https://codereview.chromium.org/2298483002
Reason for revert:
Causing asserts in GLPrograms test on Mac.
Original issue's description:
> Screenspace AA tessellated GPU path rendering.
>
> This is an approach to antialiased concave path rendering
> on the GPU without using MSAA. It uses GrTessellator to
> extract boundary contours from the given path, then
> inflates by half a pixel in screen space each direction,
> then renders the result with zero alpha on the outer
> contour and one alpha on in the inner contour. This
> requires two passes through the tessellation code: one
> to extract the boundaries, then one to tessellate the
> result.
>
> This gives approximately a 3X improvement on the IE
> chalkboard demo in non-MSAA mode, a 30-40% improvement
> on MotionMark's "Fill Paths", and a ~3X improvement on
> MotionMark's "canvas arcTo segments".
>
> It works best for large, simple paths, so there's currently
> a limit of 10 verbs in the onCanDrawPath() check. This
> dovetails nicely with the distance field path renderer's
> support for small, detailed (and cached) paths.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1152733009
>
> Committed: https://skia.googlesource.com/skia/+/9992bdef8ae97b3e5b109d278ccfab84c66bcbf0TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2299683002
This is an approach to antialiased concave path rendering
on the GPU without using MSAA. It uses GrTessellator to
extract boundary contours from the given path, then
inflates by half a pixel in screen space each direction,
then renders the result with zero alpha on the outer
contour and one alpha on in the inner contour. This
requires two passes through the tessellation code: one
to extract the boundaries, then one to tessellate the
result.
This gives approximately a 3X improvement on the IE
chalkboard demo in non-MSAA mode, a 30-40% improvement
on MotionMark's "Fill Paths", and a ~3X improvement on
MotionMark's "canvas arcTo segments".
It works best for large, simple paths, so there's currently
a limit of 10 verbs in the onCanDrawPath() check. This
dovetails nicely with the distance field path renderer's
support for small, detailed (and cached) paths.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1152733009
Review-Url: https://codereview.chromium.org/1152733009
This allows us to do copies from:
msaa->msaa with same sample count
msaa->no-msaa with a resolve
Still missing support for no-msaa to msaa which will require a copyAsDraw
which is currently stalled and fixing possible driver bugs.
BUG=skia:
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Review-Url: https://codereview.chromium.org/2294533002
Also make sources_when_disabled and public_defines optional arguments.
These are the two mechanisms code uses to turn itself off...
probably at most one is ever used per optional.
Update fiddle to not crash when there's no PDF backend.
BUG=skia:
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Review-Url: https://codereview.chromium.org/2292343003
This fixes this warning-as-error, so we don't have to stifle it any more:
error: 'register' storage class specifier is deprecated and incompatible with C++1z [-Werror,-Wdeprecated-register]
Tested by building for mipsel via GN.
BUG=skia:
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Review-Url: https://codereview.chromium.org/2289293002
- Switch to portable typeface, to avoid per-platform diffs in the labels
- Stretch out the image slightly, to avoid overlap with larger font
- Fix several tests that were no longer matching ground-truth. We treat
SkColor as sRGB, so 0x7F is incorrect, for example. Several of the
XferMode tests had similar math errors now. Computed new values, and
verified that they work as expected.
- Removed a couple tests that were mixing color and alpha in funny ways
BUG=skia:
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Review-Url: https://codereview.chromium.org/2288053003
Verify the rules that we're converging on for surfaces:
- For 8888, we only support sRGB-like gamma, or no color space at all.
- For F16, we require a color space, with linear gamma.
- For all other formats, we do not support color spaces.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2270823002
Review-Url: https://codereview.chromium.org/2270823002
Using the spinlock is only necessary when we multiple threads
might use a GrContext. Android uses the GrContext from a
single thread, so these locks are not needed.
This is a temporary fix until we can refactor to avoid
creating GrContexts in a global memory pool.
BUG=skia:5696
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