Reenable test on GTX10700 bot.
BUG=skia:6080
Change-Id: Ieb4292e88fc337c226dad7ac82c6da84879e9522
Reviewed-on: https://skia-review.googlesource.com/6523
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
BUG=skia:
Change-Id: Ic2fd767927172646c35dc6a4219717f7b71224ff
Reviewed-on: https://skia-review.googlesource.com/6097
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Exclude complexclip4_bw and complexclip4_aa tests from tile_rt
config, because these tests invoke Skia API that does not support
picture recording.
BUG=skia:
Change-Id: Ia9c04b78b03819e7a060badf9c0fd138b7d66b75
Reviewed-on: https://skia-review.googlesource.com/6095
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
BUG=skia:
Change-Id: I65705a6142a96a476c2d9eae79aeaaa29ade2dde
Reviewed-on: https://skia-review.googlesource.com/5928
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Add SkCanvas::setBoundRect, which sets the max clip rectangle,
which can be replaced by clipRect, clipRRect and clipPath.
BUG=skia:
Change-Id: Ie39eb1715214971576e7a1dda760c6997a7e0208
Reviewed-on: https://skia-review.googlesource.com/5359
Commit-Queue: Stan Iliev <stani@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Introduce an SkImageGenerator API to support the implementation of
externally-managed image decode and scale caches.
BUG=skia:5806
R=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4720
Change-Id: Ibfe37af5471f78f28f88f9d5e80938882be1a344
Reviewed-on: https://skia-review.googlesource.com/4720
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
This entails a few parts:
1. Isolating tools/skpbench/ to be used by the perf task.
2. Adding skpbench to BUILD_PRODUCTS_ISOLATE_WHITELIST
3. Add recipe commands to run skpbench. While it is conceptually similar
to nanobench, it doesn't support images nor svgs, only skps, so we don't
need to copy those to devices or bring them in via CIPD.
4. Add recipe commands to parse skpbench output and upload to Perf.
5. Update gen_tasks.go to handle skpbench jobs and tasks.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4551
Change-Id: I09bf0b078067279e138e95eca9316e55539ec735
Reviewed-on: https://skia-review.googlesource.com/4551
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
- GalaxyS3 and GalaxyS4 bots no longer exist.
- Add gpudft config for all bots, per conversation with bsalomon. We may need to scale this back if the tests take too long to run.
- Daisy and Tegra2 bots no longer exist.
- Re-enable interlaced PNGs per conversation with scroggo.
- Re-enable msaa on iOS per conversation with bsalomon and stephana.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4311
CQ_INCLUDE_TRYBOTS=master.client.skia.android:Test-Android-Clang-GalaxyS7-GPU-Adreno530-arm64-Debug-GN_Android-Trybot;master.client.skia:Test-iOS-Clang-iPad4-GPU-SGX554-Arm7-Release-Trybot,Test-Win-MSVC-ShuttleC-GPU-iHD530-x86_64-Debug-Trybot
Change-Id: I12d6e1e2182f9706fda6bd88e1fd987dc2bc57cf
Reviewed-on: https://skia-review.googlesource.com/4311
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Win-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE-Trybot
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3724
Change-Id: Ic3d6efcb331ac3947026476e357e76214f2ccdf8
Reviewed-on: https://skia-review.googlesource.com/3724
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Win-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE-Trybot
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3597
Change-Id: Id948caa1f28f415c453895fd30ff032bcadbb3d3
Reviewed-on: https://skia-review.googlesource.com/3597
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3584
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Win-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE-Trybot
Change-Id: Ic70002d13261d22d374f0fd29e2f8dd3c783d552
Reviewed-on: https://skia-review.googlesource.com/3584
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Update the ANGLE test GL context, GrContextFactory, and config parsing to allow explicit control of ANGLE front/backend.
This will allow us to explicitly test ES2 vs ES3 interfaces to ANGLE as well as D3D9, D3D11, and OpenGL backends.
Also makes the angle api types valid in all builds (but will just fail when SK_ANGLE=1 or not on windows for the d3d backends).
BUG=skia:5804
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2381033002
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Win-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE-Trybot
Review-Url: https://codereview.chromium.org/2381033002
Reason for revert:
Broke bots
Original issue's description:
> Explicit control in tools of ANGLE frontend and backend
>
> Update the ANGLE test GL context, GrContextFactory, and config parsing to allow explicit control of ANGLE front/backend.
>
> This will allow us to explicitly test ES2 vs ES3 interfaces to ANGLE as well as D3D9, D3D11, and OpenGL backends.
>
> Also makes the angle api types valid in all builds (but will just fail when SK_ANGLE=1 or not on windows for the d3d backends).
>
> BUG=skia:5804
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2381033002
>
> Committed: https://skia.googlesource.com/skia/+/50094fb489543655df026be4e4f99e09e57a1f49TBR=brianosman@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:5804
Review-Url: https://codereview.chromium.org/2384483003
Update the ANGLE test GL context, GrContextFactory, and config parsing to allow explicit control of ANGLE front/backend.
This will allow us to explicitly test ES2 vs ES3 interfaces to ANGLE as well as D3D9, D3D11, and OpenGL backends.
Also makes the angle api types valid in all builds (but will just fail when SK_ANGLE=1 or not on windows for the d3d backends).
BUG=skia:5804
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2381033002
NOTREECHECKS=true
NOTRY=true
NOPRESUBMIT=true
Review-Url: https://codereview.chromium.org/2381033002
Just to take inventory of which old problems still linger and which are now moot, I've gone out of my way to have this stand alone. All of gn_android_flavor's logic is self contained, without any dependency on the platform_tools scripts.
The tricky bits turn out to be, copying directories containing symlinks---or really any copying involving more than one file---and getting the exit code back from adb shell. Luckily the ADB I've got on my desktop and my Nexus 5x seems to handle this all without the awkward workarounds you see here, so there's hope that One Day Soon the weird parts (basically, anything with inline python) can go away. Once we've got these bots landed green, I'll go see whether the fixes are due to ADB updates, Android updates, or perhaps something else like hardware.
The parts marked TEMPORARY are a nod to the fact that the devices are used by gn_android_flavor and android_flavor both today. It's mostly about not stepping on each other's toes or leaving anything laying around that might confuse each other. The marked parts can go away when bots are either gn_ or non-gn_ but not both.
I have omitted a few steps that may be important, but which are easy independent follow-ups:
- running as root
- locking clocks
- waiting on battery levels
- fancier wait-for-ready than adb wait-for-usb-device
It'd be nice to, e.g., reaffirm that locking clocks helps perf stability, and that we're locking to the best policy. I've tried to keep this CL as trim as possible, leaving any of these vaguely optional steps for later.
As of PS 41 or so, it looks like the trybots are all behaving as expected.
We should expect no new images in Gold. Can we see trybots in Perf yet?
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2320153002
CQ_INCLUDE_TRYBOTS=master.client.skia.android:Perf-Android-Clang-AndroidOne-CPU-MT6582-arm-Debug-GN_Android-Trybot,Perf-Android-Clang-AndroidOne-CPU-MT6582-arm-Release-GN_Android-Trybot,Perf-Android-Clang-AndroidOne-GPU-Mali400MP2-arm-Debug-GN_Android-Trybot,Perf-Android-Clang-AndroidOne-GPU-Mali400MP2-arm-Release-GN_Android-Trybot,Test-Android-Clang-AndroidOne-CPU-MT6582-arm-Debug-GN_Android-Trybot,Test-Android-Clang-AndroidOne-CPU-MT6582-arm-Release-GN_Android-Trybot,Test-Android-Clang-AndroidOne-GPU-Mali400MP2-arm-Debug-GN_Android-Trybot,Test-Android-Clang-AndroidOne-GPU-Mali400MP2-arm-Release-GN_Android-Trybot
Review-Url: https://codereview.chromium.org/2320153002
Attempt to take over all *SAN builds.
MSAN has a lot of coordination required between gn/BUILD.gn and gn_flavor.py.
I'd like to follow up to move more of this into gn/BUILD.gn, to make it easier
to use locally.
The compile steps should be much faster now. We no longer build CMake
and Clang for every run, instead using the clang_linux CIPD package. This
removes the need for all the third_party/externals/llvm/... dependencies.
Similarly, since we're using the clang_linux package, we no longer depend
on Chrome's Clang, and thus no longer need to sync chromium on these bots.
Instead of packaging up MSAN libraries and llvm-symbolizer in the compile
output, I have the test / perf bots also depend on the clang_linux package.
These do not vary from build to build.
No more need for the xsan.blacklist -include hack: Clang, GN, and Ninja
all track changes to xsan.blacklist without our help.
This has the incidental effect of upgrading the compiler used by *SAN
bots from Clang 3.8 to Clang 3.9.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2289343002
Review-Url: https://codereview.chromium.org/2289343002
After several different strategies, this one appears to work
well. The basic test:
1) For a variety of drawing techniques, we render fixed size
rectangles. (Solid colors via paint color, bitmap, etc...)
2) For each method in #1, we render to both an sRGB and
WideGamutRGB offscreen surface. (AdobeRGB isn't wide enough
to clearly demonstrate if things are working or not).
3) Use readPixels to fetch the raw (still in wide gamut) pixel
data, then draw that directly to the final canvas.
So, for each pair of squares, they should look clearly
different. Currently, with the GPU backend, only the bicubic
bitmap paths have that behavior. Adding more test cases (and
fixing the ones that are already incorrect) will be the long
tail of gamut transformation.
Current output (with my other patchset, which fixes all
bitmap draws): https://screenshot.googleplex.com/wsL3x7eCtWE.png
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2293173002
Review-Url: https://codereview.chromium.org/2293173002
Also:
* Pass through a new property 'patch_storage' to DM/Nanobench/Coverage. This will be used by the different frameworks to figure out if it is Rietveld or Gerrit issue.
* Calculate issue and patchset for Gerrit patches similar to Rietveld.
BUG=skia:5627
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2263323002
Review-Url: https://codereview.chromium.org/2263323002
This shouldn't change any behavior except that the stores to dst
will no longer require 8-byte alignment.
Empirically it seems like we can use 4-byte alignment here,
but u8 (i.e. 1-byte alignment) is always safe.
BUG=skia:5637
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2264103002
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2264103002