Commit Graph

2536 Commits

Author SHA1 Message Date
Chris Dalton
ebb37e7db0 Rewrite GrPathTessellateOp as GrPathInnerTriangulateOp
Simplifies the op to always triangulate the inner fan. We ensure this
will always work by using breadcrumb triangles. Also removes the
fail-on-non-simple mode from GrInnerFanTriangulator since it isn't
being used anymore.

Bug: skia:10419
Change-Id: Idb849712bf2bc4e5ef785bc3f9b8db03119d230e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359565
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-01-28 18:34:39 +00:00
Mike Reed
039f1367ae filter-quality is deprecated, pass sampling to drawImage
Bug: skia:7650
Change-Id: Ifd92705bd042db74a6c2527858239b0b8e5a4def
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360981
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-28 03:22:51 +00:00
Chris Dalton
330cfa44ac Make GrTriangulator immutable
Marks its methods const and lifts the breadcrumb list out into
function arguments. This is one more step toward the final vision
where GrTriangulator just has an allocator and control knobs, and
everything else is functional.

Bug: skia:10419
Change-Id: I77341c045d481da49ebfee06de5dfc7a2a8a07be
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360956
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-01-28 02:38:51 +00:00
Mike Reed
9911630fc2 Hide misc non-sampling draw methods
Related chrome CL:
https://chromium-review.googlesource.com/c/chromium/src/+/2646604

Bug: skia:7650
Change-Id: I1069a6151cb70bb6d2c743cf2513f47284c9df7b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358221
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2021-01-25 17:54:56 +00:00
Mike Reed
069e484cc3 drawBitmap is deprecated
- starting to remove duplicate/unneeded benches

Change-Id: I4cd2e73b4e5d6664a99cc4a51f82436970d12eb6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358219
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-24 17:39:15 +00:00
Chris Dalton
8a42b09c16 Update GrInnerFanTriangulator to use an existing SkArenaAlloc
For the tessellation op this allows it to use either the record-time
or flush-time allocator instead of making its own.

Bug: skia:10419
Change-Id: Ida13283feffda1976bd8fd221d5be0013a5de990
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/356516
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-01-23 00:54:22 +00:00
Brian Osman
ce75036b3e SkSL: Remove ByteCode interpreter, generator, etc.
Change-Id: Ib150e6d6d3de34a85ce8051eea843ab3b2d7ab75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/356921
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2021-01-22 14:38:41 +00:00
Mike Reed
e02d7f844b More hiding of legacy drawImage calls
Also cleanup some of the duplicate code in SkRecords

Bug: skia:7650
Change-Id: I4d3167a892c126c19a54002beab25c9a6c96fa5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357000
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-22 13:53:42 +00:00
Chris Dalton
e465205938 Remove the offthread triangulation from GrPathTessellateOp
Rather than copying these triangles twice, we can run "pathToPolys"
during onPrePrepare and "polysToTriangles" during onPrepare.

Also adds a benchmark for normal and inner-fan triangulation.

Bug: skia:10419
Change-Id: Id301afde5de11d93ae026e75e42ac03a50867687
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/355177
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-01-22 03:59:29 +00:00
Chris Dalton
d7177438a9 Extract some GrPathTessellatoOp logic into virtual helper classes
This reduces complexity and will also allow us to add new ops that
take advantage of this same core logic.

Bug: skia:10419
Change-Id: I4ec8717a6d9510dea967d11467eeea0b5b7c7f4c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354296
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-01-19 20:23:56 +00:00
Mike Reed
2ac6ce8e6e Simplify common case for recttorect
Change-Id: I70e295a677b8cac3d578e3cd57472c833af03877
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354336
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-15 18:37:46 +00:00
Mike Reed
5ec22387ff Simplify common case of linear filtering with no mips
Change-Id: I08b4a7bc088705b93a0aa680f6733d09c7ad23dd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354221
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-15 16:47:16 +00:00
Chris Dalton
ad48280dd0 Avoid uninitialized values in strokeIndirect SIMD queues
Bug: skia:10419
Change-Id: Ia4bf6fce06e69163a50e80e56f82bfd0f8b00072
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347138
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-12-28 17:01:19 +00:00
Mike Reed
dc607e35e1 Use bitmap.asImage()
Change-Id: Ie16194937530d7cd75f84d9af66c31b77875ef83
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347043
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-12-23 17:41:47 +00:00
Mike Reed
839eef3e9a Work on hiding filter-quality
SkPaintPriv methods are just an internal stopgap

Change-Id: Ibe6e37c5871068d8cd67dc0948961444dfd2b62a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347041
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-12-23 17:05:17 +00:00
Brian Salomon
8f7d95382e Remove public getter for GrSurfaceDrawContext on SkSCanvas.
Made it private and accessible internally via SkCanvasPriv.

Update SkGpuDevice methods/variables after rename of GrDrawSurfaceContext.

Cq-Include-Trybots: luci.skia.skia.primary:Canary-G3,Canary-Flutter,Canary-Android
Change-Id: I3da64cee1de03c201243ee6c7ccd4b4c44cad8c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346498
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-12-23 16:13:07 +00:00
Mike Reed
ac9f0c9e27 Bitmap.asImage()
... and lots and lots of IWYU

Change-Id: Ie5157dcdd2e6d29b95c71b39153278ab48ef4eb3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346778
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-12-23 15:54:57 +00:00
Brian Osman
9194675a3e SkSL: In the front-end, rename PipelineStage to RuntimeEffect
This maps to usage better, and makes some code simpler to understand.
Note that there is still a PipelineStage *back-end*, which is specific
to the runtime-effect FP. A kRuntimeEffect_Kind program can be used to
generate a PipelineStage (for the GPU backend), or an skvm program (for
the CPU backend).

Change-Id: Id3f535db93a239726c595225aafe9467f0d19817
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344969
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-12-21 21:23:17 +00:00
Mike Klein
0047afffb0 remove very oldest SkVM testing
None of these earliest testing tools are useful anymore
now that we can do useful work with SkVM and SkVMBlitter.

Change-Id: I8b25ef6ddd101c4ff8617c6742343dedb4764922
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345456
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-12-17 21:17:46 +00:00
Chris Dalton
15f51848df Reland "Disable HW tessellation shaders by default"
This is a reland of ad8b9fa2d7

Original change's description:
> Disable HW tessellation shaders by default
>
> The GLSL backdoor for tessellation shaders is only experimental at
> this point. In order to enable the tessellation path renderer, we need
> to turn off HW tessellation and let it use the indirect draw modes.
>
> Bug: skia:10419
> Change-Id: Ic979978a331c7ad016907cf42b2562b35caab8ab
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344336
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com
Bug: skia:10419
Change-Id: I0bdf34da134a3a34a5c78b35cc0eb86d6e989bb4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344796
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-12-16 05:08:25 +00:00
Mike Klein
f124108e23 how to use SkArenaAlloc with no friends
No more

    friend class ::SkArenaAlloc; // for access to ctor

Change-Id: I76fa3319498a965623e6865b75d1fb507ab845a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344236
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2020-12-15 01:23:18 +00:00
Mike Reed
057fcbec5d Use sampling for bitmap shaders
Change-Id: Ifa656ffc83a1adb5670cff1e2ce77f2edb1d6b03
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343776
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-12-12 20:10:41 +00:00
Mike Reed
82abeceef9 Bitmap should use sampling options
Change-Id: I611969d4707009411f20b74debad7655ac364eb8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343596
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-12-12 15:36:21 +00:00
Brian Salomon
eebe735dea GrRenderTargetContext->GrSurfaceDrawContext
Just the class/files. variable names and additional comments to follow.

Change-Id: Ic03d07fd5009eaf3d706c2536486a117328963fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342617
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-12-10 18:51:19 +00:00
Chris Dalton
c2a1746b42 Implement stroke tessellation with indirect draws
Adds a vertex shader that maps a variable-length triangle strip to a
stroke and its preceding join. Adds a new op that generates stroke
instances from a path, bins them by log2 triangle strip length (using
SIMD for the calculations), and renders them with indirect draws.

Bug: skia:10419
Change-Id: I6d52df02cffe97d14827c6d66136957f1859f53b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339716
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-12-10 00:25:17 +00:00
Mike Reed
99c944647f Add flag to hide non-sampling imageshader factories
Bug: skia:11056
Change-Id: Ic79876106c003f6061cbb50ad2f4a4bf4f446231
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341681
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-12-08 20:33:23 +00:00
Mike Klein
8ab65bf694 don't parse svgs we won't run
Change-Id: Ia3b11e5f785fb452a66067c0c063bc2354790978
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340976
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-12-04 15:54:51 +00:00
Mike Reed
1a4140e598 deprecate getTotalMatrix
Change-Id: Iec7d67f4ec3fdf4d5280f3de3d6146a69a60c646
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339995
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-12-03 17:37:35 +00:00
Herb Derby
40894189c8 hoist the common matrix code for filling vertices
Change-Id: Ic10a5b8d7c41b17de097385a0264e5379acc9687
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340136
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2020-12-02 17:36:06 +00:00
Herb Derby
46d1e9f5f2 remove use of initial matrix
This was just wrong. It should be determine perspective
using the matrix that we are drawing with, and not the initial
matrix.

Change-Id: I8410ced714d2c766305656bdbd797f9dea59b71e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339796
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2020-12-01 20:11:24 +00:00
Brian Salomon
70fe17e12f Remove GrRenderTargetContextPriv and GrSurfaceContextPriv
I think this is vestigial from some time in the past where RTC was
public.

Also just expose the methods that add ops rather than have so many
friends + testingOnly versions.

Change-Id: I60d9fdff23b2d67039a7b37815da7ff9e73d8999
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339158
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-11-30 20:13:25 +00:00
Herb Derby
d90024d498 split subrun API into Blob and Op interfaces
Instead of using sub classing to generate the atlas API, give
the atlas portion its own interface. Then the atlas subrun
variants can subclass both interfaces.

Change-Id: I8a0ca3d19bd362877224fa64f6c49a5f50d0ceb5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336958
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-11-21 02:24:07 +00:00
Mike Reed
a03f8bf837 other ways to organize samplingoptions?
do not land

Change-Id: I5fa7b2a0d1eb7e893d9b333f850a2f515d7ce065
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336956
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-11-21 02:00:26 +00:00
Robert Phillips
2c21a11923 Remove uses of SkCanvas::flush
afaict the perf surprises associated with:

https://skia-review.googlesource.com/c/skia/+/334417 (Remove SkBaseDevice::flush)

were bc Ganesh resolves MSAA buffers for SkCanvas::flush but doesn't do so for GrDirectContext::flush.

Where possible this CL switches SkCanvas::flush to SkSurface::flush (which will also resolve MSAA buffers) so that when https://skia-review.googlesource.com/c/skia/+/334417 relands there should not be any performance surprises.

Change-Id: I705ad6219f0f625a88cf3f9e8b2418a3182d298c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335866
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
2020-11-20 21:42:38 +00:00
Brian Osman
5626998ac4 SkSL: Reduce default heap usage, improve heap benchmarks
We were always pre-loading the fragment and vertex modules, but deferred
loading all others. Those two take up about 300 KB of heap. Now, all
modules are deferred, so compiler instances that don't need them (like
the one used for runtime effects) are much smaller.

Now that we can get better fine-grained numbers, added two more
benchmarks, to track actual baseline usage, plus the usage in the two
most likely configurations.

Change-Id: Idfbcd52c8afee566ac42ab827c80c940f91c4ad7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337176
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-11-20 19:17:17 +00:00
Greg Daniel
42dbca51f4 Pass in the color load op to GrProgramInfo.
In follow on CLs we need to know what the load op is when we try to use
discardable msaa attachments. For vulkan the load op affects how we
copy the resolve attachment into the msaa attachment, which changes the
render pass we use (adds extra subpass). We need to be able to make a
compatible render pass to compile programs.

Bug: skia:10979
Change-Id: I40c23a18b251af6a2ad3b78a1f6382bdba0b90c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336598
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-11-20 16:29:56 +00:00
Brian Osman
0006ad01ce Stop cloning builtin functions
Previously, any builtin functions would be optimized as a side-effect of
optimizing programs that used them. Now that shared elements aren't
being optimized in that way, we explicitly optimize any shared modules
when they are first created. We don't remove dead elements, but we
we do substitute settings, simplify, and inline.

Bug: skia:10905
Change-Id: I701b5e9f52fb880ef3e6f4c67694d08602f47e95
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336440
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-11-20 15:02:54 +00:00
Adlai Holler
e2296f7a70 Pass the writeView as a const-ref instead of a pointer …
The important part is in GrOpFlushState.h were previously
we were taking a mutable pointer to the view, which should
at least be a const pointer and was making us do funky things
in some of the calling code. But I decided to go all the way
and do a const ref instead which is The Way It Should Be (tm).

Change-Id: I399d102e8b5e0a5059168cc450ae66f12ad47e13
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336451
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
2020-11-20 14:59:34 +00:00
Herb Derby
281583ae73 processGlyphRunList -> processGlyphRun: move out loop
This change will facilitate experimenting with direct-to-op
text draws. There should be no performance change because
almost all blobs are a single run.

Change-Id: I07fb3487e0601e00507403d94bc611c5022c1408
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336447
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-11-19 18:15:44 +00:00
Robert Phillips
fbbc3bbecf Move SkTTopoSort to src/gpu and rename it to GrTTopoSort
Change-Id: I76deff6bbb2d796cead0e9415c19daf5edceaa73
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335296
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-11-17 14:17:03 +00:00
Mike Klein
7ac2be2020 Reland "add ERMS (enhanced rep mov/sto) SkOpts slice"
This is a reland of 26ad8ccdec
... now with MSAN support.

Original change's description:
> add ERMS (enhanced rep mov/sto) SkOpts slice
>
> Intel's got two CPUID bits indicating the speed of rep mov/sto
> (memcpy/memset),
>
>     - ERMS, Enhanced Rep Mov/Sto, older, large copies are fast?
>     - FSRM, Fast Short Rep Mov, newer, small copies are fast?
>
> ERMS has been around a long time on Intel, but is relatively recent on
> Ryzen, and FSRM is new across the board.  The startup cost for
> ERMS-but-not-FSRM copies really is noticeable, so we cut over to the
> previous SSE/AVX routines when N is small.
>
> I've left the memset benchmarks as I found them most useful when
> tuning the small/large cutoff in this CL.
>
> Change-Id: I3ac4e3f34796aba0ea86aabbe9dda7526919456a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332580
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>

Cq-Include-Trybots: luci.skia.skia.primary:Test-Debian10-Clang-GCE-CPU-AVX2-x86_64-Release-All-MSAN
Change-Id: Ia293bba90022c48c884599331ef35aa67644729b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334343
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2020-11-12 18:00:39 +00:00
Mike Reed
db0b9980fb mark bitmap immutable in bench
So we don't incidentally measure the cost of the copy

Change-Id: I6f7e2119792423b0857764b3b557a9f838bb43fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334423
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-11-12 17:35:50 +00:00
Mike Klein
d32c57d742 Revert "add ERMS (enhanced rep mov/sto) SkOpts slice"
This reverts commit 26ad8ccdec.

Reason for revert: gonna need to teach MSAN about this to reland.

Original change's description:
> add ERMS (enhanced rep mov/sto) SkOpts slice
>
> Intel's got two CPUID bits indicating the speed of rep mov/sto
> (memcpy/memset),
>
>     - ERMS, Enhanced Rep Mov/Sto, older, large copies are fast?
>     - FSRM, Fast Short Rep Mov, newer, small copies are fast?
>
> ERMS has been around a long time on Intel, but is relatively recent on
> Ryzen, and FSRM is new across the board.  The startup cost for
> ERMS-but-not-FSRM copies really is noticeable, so we cut over to the
> previous SSE/AVX routines when N is small.
>
> I've left the memset benchmarks as I found them most useful when
> tuning the small/large cutoff in this CL.
>
> Change-Id: I3ac4e3f34796aba0ea86aabbe9dda7526919456a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332580
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>

TBR=mtklein@google.com,herb@google.com

Change-Id: I3264af132272dbbaac8fc8b62e139a6a112bbadb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334342
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-11-12 15:48:38 +00:00
Mike Klein
26ad8ccdec add ERMS (enhanced rep mov/sto) SkOpts slice
Intel's got two CPUID bits indicating the speed of rep mov/sto
(memcpy/memset),

    - ERMS, Enhanced Rep Mov/Sto, older, large copies are fast?
    - FSRM, Fast Short Rep Mov, newer, small copies are fast?

ERMS has been around a long time on Intel, but is relatively recent on
Ryzen, and FSRM is new across the board.  The startup cost for
ERMS-but-not-FSRM copies really is noticeable, so we cut over to the
previous SSE/AVX routines when N is small.

I've left the memset benchmarks as I found them most useful when
tuning the small/large cutoff in this CL.

Change-Id: I3ac4e3f34796aba0ea86aabbe9dda7526919456a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332580
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-11-12 15:05:07 +00:00
Chris Dalton
90ad0feef9 Add a mock implementation of GrMeshDrawOp::Target
Moves the "BenchmarkTarget" class from tessellation benchmarks into a
mock header where it can be reused by other tests and benchmarks.

Change-Id: I344d9ba3d391ff99e10c4ab238684b0b6ada87d0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333220
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-11-10 15:38:46 +00:00
Mike Klein
fb5850f410 replace std::aligned_storage
There's no reason to use std::aligned_storage when it's simpler to use
an array and alignas().  This way you don't have to remember whether the
template arguments are size-then-align or align-then-size, you don't
have to remember to use the _t variant or typename ... ::type, and
there's no risk to forgetting the alignment parameter entirely.

It doesn't look like this was deprecated, but I still think this paper
makes good arguments for why we shouldn't use it:
http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2019/p1413r1.pdf

Bug: skia:10921
Change-Id: Ia64a2e43c4cba9b4d64138a7474e353a8eaf01a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333258
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-11-10 14:47:36 +00:00
Ethan Nicholas
ba9a04fb8d Revert "Revert "Additional SkSL benches""
This reverts commit 1277971939.

Change-Id: I7985ef22ddd19adcab468acc684b330ce6978c8d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332738
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-11-06 15:10:10 +00:00
Ethan Nicholas
1277971939 Revert "Additional SkSL benches"
This reverts commit a2d6b31f66.

Reason for revert: breaking bots

Original change's description:
> Additional SkSL benches
>
> This adds additional benchmarks to give us better insight into how long
> the various compilation phases take. The four benches per size now
> cover just parsing, parsing + converting to IR, parsing + converting to
> IR + optimizing, and finally parsing + converting to IR + optimizing +
> generating GLSL.
>
> Change-Id: I7099a5a9f40ae5031e330dc4e1bb08c2a20ada63
> Bug: skia:10805
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332262
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: Idb3e3082d11f72978131068b2229ce2578d645c3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10805
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332601
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2020-11-05 20:11:46 +00:00
Ethan Nicholas
a2d6b31f66 Additional SkSL benches
This adds additional benchmarks to give us better insight into how long
the various compilation phases take. The four benches per size now
cover just parsing, parsing + converting to IR, parsing + converting to
IR + optimizing, and finally parsing + converting to IR + optimizing +
generating GLSL.

Change-Id: I7099a5a9f40ae5031e330dc4e1bb08c2a20ada63
Bug: skia:10805
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332262
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2020-11-05 19:13:47 +00:00
Brian Osman
91292e9482 Runtime Effects: Support 'uniform shader' (vs. 'in shader')
The previous behavior leaked Skia-internal concepts into public SkSL.
Users coming from GLSL will expect that bindable/sampleable objects are
uniform (just like texture2D). This keeps the old support around (and
tested), but updates all of our examples to use 'uniform'.

Bug: skia:10679
Change-Id: I0c98162f5e21dad7014d9778ceb26143d2f6030e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332376
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-11-04 22:29:53 +00:00