Commit Graph

57830 Commits

Author SHA1 Message Date
John Stiles
ebbee17401 Fix skslc build breakage.
Change-Id: Ifedf6172c8152b809ef8faeae4dd0e7b87b142ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464927
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-10-28 19:27:44 +00:00
Jim Van Verth
762a01fd99 [graphite] Stub out details of DrawList->DrawPass algorithm
Bug: skia:12466
Change-Id: I3c3eda26d0c09a58108a5b7bdd1bca0e63973f17
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462887
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-10-28 19:00:25 +00:00
Robert Phillips
8b49157aae [graphite] Move MSL creation into the ProgramInfo
Bug: skia:12466
Change-Id: If31d25a1f4a4805069f6556c6802f33fa0bdfcc1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464380
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-10-28 18:48:40 +00:00
Kevin Lubick
65a726bb49 Move GR_MAKE_BITFIELD_OPS and GrAlignTo to non-GPU files
These have been renamed SK_MAKE_BITFIELD_OPS and SkAlignTo
because nothing seemed particularly GPU/Ganesh specific to them.

I moved the latter to SkTypes.h because we have other align
code there and former to src/SkUtils.h because I didn't know
where else it should go.

The primary motivation was removing the GrTypesPriv.h
include from src/core/SkBlockAllocator.h. I had attempted
some amount of #if SK_SUPPORT_GPU, but that's not as clean
here because both our CPU and GPU backends use the
SkBlockAllocator (as far as I could tell).

This also moves sk_memset* from SkUtils.h to SkOpts.h, because
SkOpts.h requires bringing in RasterPipeline, which seemed
like overkill.

Change-Id: I5163ef5064ad3840a15b7e873930d60e2620bf9d
Bug: skia:12584
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464876
Reviewed-by: Brian Osman <brianosman@google.com>
2021-10-28 18:18:47 +00:00
Greg Daniel
391f941949 [graphite] Add a Graphite no Gpu (i.e. Ganesh) build bot
Make sure graphite compiles standalone and not just if ganesh is also
enabled.

Bug: skia:12466
Change-Id: Ic843881a2a88c8d4b62f3a2ea38a10b6a86a12d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464817
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-10-28 17:58:59 +00:00
Kevin Lubick
da53bb8d95 Replace custom int conversion with SkTo in SkArenaAlloc
I think this was causing some of the strange errors with
https://skia-review.googlesource.com/c/skia/+/464876

Change-Id: I461630a16f2342aaab43902fadf640ba664a87e7
Bug: skia:12584
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464956
Reviewed-by: Brian Osman <brianosman@google.com>
2021-10-28 17:53:02 +00:00
Leon Scroggins
af5049b0d7 Revert "Remove GPU-related calls from SkSurface.h when !SK_SUPPORT_GPU"
This reverts commit 74105c5d09.

Reason for revert: Breaking Android's GPU-less build (used on desktops for AndroidStudio)

Original change's description:
> Remove GPU-related calls from SkSurface.h when !SK_SUPPORT_GPU
>
> Change-Id: Idca02c40bd8f540919702f09ba2a809acc377e67
> Bug: skia:12584
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464295
> Reviewed-by: Brian Osman <brianosman@google.com>

Bug: skia:12584
Change-Id: I7742f67d3498f45ab862daae4c1d3518e89f7c2c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464921
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: Leon Scroggins <scroggo@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Owners-Override: Kevin Lubick <kjlubick@google.com>
2021-10-28 17:19:03 +00:00
Robert Phillips
1fe391f0dc [graphite] Add caches for uniformdata and programs
Bug: skia:12466
Change-Id: Id61b019b583357bb9474c58a81270b0b860c9c4f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464120
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-10-28 17:02:57 +00:00
Kevin Lubick
c82f9efc0c Remove GrTypesPriv.h dep from SkSLUtil.h when SK_SUPPORT_GPU=0
Change-Id: I8f1f05d774fa69a5331f314f84e48ee726a708d6
Bug: skia:12584
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464901
Reviewed-by: Brian Osman <brianosman@google.com>
2021-10-28 16:52:35 +00:00
John Stiles
4363cdb5ea Fix for fuzzer-discovered error with bitwise-not.
A recent CL (http://review.skia.org/464121) made it an error to coerce a
literal value to a type that cannot hold the value. The fuzzer found a
case where we assumed type-coercion of a literal would always succeed,
and failed to null-check the result. We now null-check the result.

Change-Id: Id97c6016e56c20ef724028f71bbf4688dde3c064
Bug: oss-fuzz:40428
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464919
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-10-28 16:44:09 +00:00
Michael Ludwig
8837686752 [graphite] Actually record draws in DrawList
Bug: skia:12466
Change-Id: I91e1e90900997ad1e16710b51fa3dcdde6861d38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462886
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-10-28 16:32:35 +00:00
Ben Wagner
4b38d9c437 Reland "Avoid crash when surface CoW allocation fails"
On low memory machines a common cause of crashes is when a draw
operation requires a large layer (or many large layers) because an
implementation of SkSurface_Base::onCopyOnWrite does not actually have
the resources available to do the copy when required by a draw. Allow
this method to fail and percolate up the call chain so that the draw
simply does not happen instead of crashing.

It appears some users are creating their own subclasses of
SkSurface_Base for their tests. Add SK_SURFACE_COPY_ON_WRITE_CRASHES to
keep the old crashy behavior until they can be updated.

Bug: chromium:1116362
Revert: 5b19ebe0c5.
Revert-Change-Id: I2873589f996ded9c9fd6d27b19155ca18d5b5326
Revert-Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463956
Change-Id: Id06d1e6d3aacb409a3b00b9a862bd8ddd1aaa22f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464456
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2021-10-28 16:32:29 +00:00
John Stiles
f2d016f12e Fix for fuzzer-discovered error with negation.
Yesterday's negation-related changes (http://review.skia.org/464123)
exposed a flaw that the fuzzer was able to exploit. We were previously
able to assume that `simplify_negation` would always return a non-null
expression; in some cases, that is no longer true.

Change-Id: Ia585232b0e35fafe0c642384a59ef94ce743ffd5
Bug: oss-fuzz:40427
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464916
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-10-28 16:14:42 +00:00
skia-autoroll
533cfc8c9c Roll SK Tool from 8b318b839676 to 815443b0b456
https://skia.googlesource.com/buildbot.git/+log/8b318b839676..815443b0b456

2021-10-28 borenet@google.com [task scheduler] Add explicit support for CD pipelines

If this roll has caused a breakage, revert this CL and stop the roller
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Change-Id: If9c30a359d9f727d2ff1bf21d77f84c4968be3ff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464858
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2021-10-28 16:09:13 +00:00
Kevin Lubick
c5bcab8312 Move SkPromiseImageTexture's includes inside GPU guard
SkTypes.h makes sure SK_SUPPORT_GPU is defined.

I was tempted to move these files to include/gpu and
src/gpu, but that might be best handled in a follow-up
CL in case any clients depend on them.

Change-Id: Ia4d6717567fe6b1842bed2c7fc0439e85e1795b2
Bug: skia:12584
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464638
Reviewed-by: Brian Osman <brianosman@google.com>
2021-10-28 15:40:30 +00:00
Jim Van Verth
66485f9268 [graphite] Add vertex and instance buffer support.
Adds Attributes and supporting types to RenderPipelineDesc so they can
be created for the RenderPipeline.

Bug: skia:12466
Change-Id: I7ed920ea6d44f27f7dace81d35cd967a8dea55de
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464377
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-10-28 14:50:38 +00:00
Brian Osman
c41c3d52fe Revert "Move alpha modulation into paint conversion (Step 1)"
This reverts commit c77620c308.

Reason for revert: Android failing LayerTypeAndRenderTypeTransactionTest#SetAlphaClamped

Original change's description:
> Move alpha modulation into paint conversion (Step 1)
>
> Skia has a rule that says (roughly), any SkShader is modulated by the
> paint alpha. The CPU backend implements this precisely - the entire
> shader sees the opaque paint color, and the alpha is applied once at
> the root. The GPU backend has previously made each SkShader responsible
> for doing this modulation. That led to two kinds of problems:
>
>   1) Some shaders forgot to do the modulation at all.
>   2) In shader trees, it's possible for the alpha to get applied
>      multiple times, or to child effects where it isn't desired.
>
> A consequence of #2 is that the GPU implementation of things like
> blend-shaders have to jump through hoops to invoke their children with
> opaque versions of their input colors.
>
> This CL allows us to remove the explicit alpha modulation from a variety
> of shaders, and should also cleanup of the blend shader logic. However,
> to get the CL past chrome's layout tests, we need to guard the change.
> So this version just makes the major change so paint conversion, in a
> way that will work universally. Once chrome switches to the new method,
> it will be safe to clean up the various shader implementations.
>
> Bug: skia:11942
> Change-Id: I518534becdd5d10cbd78cf3ff7d4a46dd1faabf9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464116
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

Bug: skia:11942
Change-Id: I382945cfe441412fe440cf2a658b5caa2e3ff696
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464697
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2021-10-28 14:25:12 +00:00
Kevin Lubick
74105c5d09 Remove GPU-related calls from SkSurface.h when !SK_SUPPORT_GPU
Change-Id: Idca02c40bd8f540919702f09ba2a809acc377e67
Bug: skia:12584
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464295
Reviewed-by: Brian Osman <brianosman@google.com>
2021-10-28 14:11:41 +00:00
John Stiles
aa68a6b3a5 Reject scalar casts of literals to types that can't hold them.
With this change, we no longer have any SkSL tests which are able to
make a Literal integer that overflows its type. Literal::MakeInt now
asserts that its value is within bounds. I look forward to the fuzzer's
inevitable attempts to trigger these assertions.

Change-Id: I7b15e862caaf65984d33f5d72d2c1de816d1d292
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464124
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-10-28 14:05:14 +00:00
Brian Osman
ecac4fedaf Prefer GL_EXT_texture_format_BGRA8888 over the APPLE variant
This aligns the order of the two checks that we do here. It's rare for a
device to advertise both extensions, but we've now seen one that does,
and it requires that we use the image format from the EXT extension.

Change-Id: I8c7af72d852b915cd6645aaa1ec4e0db0f7d0d31
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464696
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-10-28 13:38:21 +00:00
Kevin Lubick
146cfcc042 Remove GPU-related calls from SkImage.h when !SK_SUPPORT_GPU
Change-Id: Icf6f45069b078f7936cfa08224fd8796d8c283b4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464122
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-10-28 12:10:39 +00:00
skia-autoroll
1c51867540 Roll ANGLE from 421dbf200d36 to db83279a7f61 (11 revisions)
421dbf200d..db83279a7f

2021-10-27 kpiddington@apple.com Metal: Use 'fast' normalize to match DEQP expectations
2021-10-27 kpiddington@apple.com Metal: Use ES3 validation for GL_R/RG8_EXT formats
2021-10-27 penghuang@chromium.org VANGLE: change the default vulkan device choose logic
2021-10-27 angle-autoroll@skia-public.iam.gserviceaccount.com Roll VK-GL-CTS from e2aeccde416b to 49afd2823061 (34 revisions)
2021-10-27 jmadill@chromium.org Vulkan: Fix accessing stale FB cached variable.
2021-10-27 syoussefi@chromium.org Switch to python3 in DEPS
2021-10-27 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 21810915c4f1 to d143249a93bc (1 revision)
2021-10-27 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 06cd4429bf9e to e706a029a256 (10 revisions)
2021-10-27 thakis@chromium.org Run clang update script under python3 in angle
2021-10-27 ajgo@chromium.org disable cfguards for all deqp tests
2021-10-27 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from b7a27dd8face to 6e4379b531a3 (441 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
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Test: Test: CQ plus above
Change-Id: I019e5fc0bfc015fbc88ae3bbd8b73346d9f991ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464420
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2021-10-28 05:25:03 +00:00
skia-autoroll
323c5c8c08 Roll SwiftShader from d143249a93bc to 9d8950e082d8 (3 revisions)
https://swiftshader.googlesource.com/SwiftShader.git/+log/d143249a93bc..9d8950e082d8

2021-10-27 srisser@google.com Update git-hooks to HEAD revision
2021-10-27 srisser@google.com Revert "Make git-hooks track with origin/main"
2021-10-27 sugoi@google.com Refactor Queue::Submit to use internal structure

If this roll has caused a breakage, revert this CL and stop the roller
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Change-Id: I1d7afdc3b1f82bbe9a2c91bc6c5855995381e199
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2021-10-28 05:14:33 +00:00
skia-autoroll
3f2a17db4b Roll Chromium from 9a6759748ac2 to fdcbccbd5184 (416 revisions)
9a6759748a..fdcbccbd51

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skia-autoroll
fc0be67d18 Roll Dawn from 3c786cd418f6 to 1de83e56f7e0 (6 revisions)
https://dawn.googlesource.com/dawn.git/+log/3c786cd418f6..1de83e56f7e0

2021-10-28 enga@chromium.org MaxLimitTests: workaround i32 maximum for size annotation
2021-10-28 bajones@chromium.org Improve validation errors for encoders
2021-10-28 shrekshao@google.com Pipeline constants: validate if any uninitialized overridable constants exist
2021-10-27 dawn-autoroll@skia-public.iam.gserviceaccount.com Roll Tint from e7ca884b3d12 to 97c692d337e2 (1 revision)
2021-10-27 enga@chromium.org Add FromAPI / ToAPI helpers for dawn_native
2021-10-27 enga@chromium.org Reland "Populate some D3D12 limits from the backend"

Also rolling transitive DEPS:
  https://dawn.googlesource.com/tint from e7ca884b3d12 to 97c692d337e2

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Change-Id: I3c14a24b23e023e2165292db8ea6946cb8efb448
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2021-10-28 04:35:09 +00:00
Jorge Betancourt
2cddedd5f9 change method signature for FontChain
Change-Id: I1adf796be5ae1c6c7b70022cbe8e42ce9089f74d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463258
Auto-Submit: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2021-10-28 01:57:32 +00:00
Greg Daniel
5b19ebe0c5 Revert "Avoid crash when surface CoW allocation fails"
This reverts commit 2e228bb72c.

Reason for revert: breaks android roll

Original change's description:
> Avoid crash when surface CoW allocation fails
>
> On low memory machines a common cause of crashes is when a draw
> operation requires a large layer (or many large layers) because an
> implementation of SkSurface_Base::onCopyOnWrite does not actually have
> the resources available to do the copy when required by a draw. Allow
> this method to fail and percolate up the call chain so that the draw
> simply does not happen instead of crashing.
>
> Bug: chromium:1116362
> Change-Id: I2873589f996ded9c9fd6d27b19155ca18d5b5326
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463956
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>

Bug: chromium:1116362
Change-Id: I5ab590b6fc14bcb6712c00dda75d1e7cdc931447
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464077
Auto-Submit: Greg Daniel <egdaniel@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
2021-10-28 01:51:09 +00:00
Florin Malita
9fcc959b13 Constify SkImage
SkImage is supposed to be immutable, convert remaining methods to const.

Change-Id: Icf673204474f09992a57c10f29703ae7b33e3904
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464256
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-10-28 01:07:57 +00:00
John Stiles
1fa2c28ee1 Fix dFdy test.
This was mistakenly using dFdx in some portions (copy-paste error).

Change-Id: Ifb159b3c44185d9166c10725b24002a28a0895b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464381
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-10-27 21:25:32 +00:00
Ben Wagner
2e228bb72c Avoid crash when surface CoW allocation fails
On low memory machines a common cause of crashes is when a draw
operation requires a large layer (or many large layers) because an
implementation of SkSurface_Base::onCopyOnWrite does not actually have
the resources available to do the copy when required by a draw. Allow
this method to fail and percolate up the call chain so that the draw
simply does not happen instead of crashing.

Bug: chromium:1116362
Change-Id: I2873589f996ded9c9fd6d27b19155ca18d5b5326
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463956
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2021-10-27 20:38:44 +00:00
Greg Daniel
6a02277fa2 [graphite] Add DrawBufferManager class.
This class will manage and suballocate all buffers used for draws. This
includes vertex, index, and uniform buffers.

Bug: skia:12466
Change-Id: I30f498fe3465e4cc693b974019dcef27efaa8073
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462097
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-10-27 19:56:06 +00:00
Chris Dalton
13fd52e587 Reland "Create a common Tessellation.h header"
This is a reland of 8a2a020ef4

Original change's description:
> Create a common Tessellation.h header
>
> This header and corresponding implementation will contain common
> definitions and subroutines for tessellation code.
>
> Bug: skia:12524
> Change-Id: Ib29b444177f284acb88a3d5644936674c48c0b89
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463437
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

Bug: skia:12524
Change-Id: I874fed63cdab50df841e8a5d25d8c822690b5af8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464294
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-10-27 19:09:32 +00:00
Robert Phillips
b421a71f37 [graphite] Expand shader precompilation placeholder
Bug: skia:12466
Change-Id: If633ce39c8f45b1ee3c042b5b72d7e0f95ca5c19
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459597
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-10-27 18:43:52 +00:00
John Stiles
2bdb65dcf2 Refuse to negate a literal if it would over/underflow its type.
Previously, we would create a Literal with the negated value even if it
was outside the type's minimum/maximum values. Error reporting would
happen elsewhere, if at all (e.g. during assignment or coercion).

Change-Id: I020a93daf2b0f5741fb805a58a690489d7578dab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464123
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-10-27 17:54:34 +00:00
John Stiles
5c905c94f0 Refuse to coerce integer values that don't fit into their type.
Previously, we would create SkSL literals of ints that didn't fit into
an int. This change causes a few errors to report differently. (In
particular, we no longer create global variables containing values that
wouldn't fit in that variable, so those symbols are invalid later.)

Change-Id: I29d219e853126ea78dd2d2a6d8a69b23ef2b06b8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464121
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-10-27 17:54:05 +00:00
Greg Daniel
29187b15fd Revert "Create a common Tessellation.h header"
This reverts commit 8a2a020ef4.

Reason for revert: breaking chrome roll. Needs change in chrome to land first

Original change's description:
> Create a common Tessellation.h header
>
> This header and corresponding implementation will contain common
> definitions and subroutines for tessellation code.
>
> Bug: skia:12524
> Change-Id: Ib29b444177f284acb88a3d5644936674c48c0b89
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463437
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

Bug: skia:12524
Change-Id: Ifd7e81eed8c337506d67ecd0fd2501eedf2e4408
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464297
Auto-Submit: Greg Daniel <egdaniel@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
2021-10-27 17:24:20 +00:00
Greg Daniel
5f132753ec Revert "Lift recursive curve culling out of tessellators"
This reverts commit 75e1f4c028.

Reason for revert: need to revert parent CL

Original change's description:
> Lift recursive curve culling out of tessellators
>
> We need recursive chopping/culling logic in order to draw
> astronomically large paths. But rather than do that at the same time
> the tessellators chop curves, this CL moves that logic into an
> SkPath -> SkPath transformation that runs ahead of time (and only if
> the path is extremely large to begin with). This will enable us to
> remove recursion from the tessellators and quickly determine ahead of
> time the size of buffers they need.
>
> Bug: skia:12524
> Change-Id: Ib2800fb23054f1548501811203173e58273fbc83
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463936
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

Bug: skia:12524
Change-Id: Ib075e8398767fd7b9f49e50ecee98ce47a2ad6b1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464296
Auto-Submit: Greg Daniel <egdaniel@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-10-27 17:22:59 +00:00
John Stiles
94b1f0dfa1 Add overflow protection to vector-arithmetic folding.
This was causing errors in UBSAN when compiling some of our existing
SkSL tests.

Change-Id: I66f22607094df77d47ff70948a139c77feae8624
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464118
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-10-27 16:49:02 +00:00
Dominik Röttsches
4be20573b7 Fix out of bounds palette index access
Check number of palette entries from FreeType and wrap palette in SkSpan
to pass that around, do size checks when accessing it.

Bug: skia:12579
Cq-Include-Trybots: luci.skia.skia.primary:Test-Android-Clang-GalaxyS20-GPU-MaliG77-arm64-Release-All-Android_NativeFonts
Change-Id: I1f3705a8c88225d95fb11fd42a03f220eac9334b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463657
Commit-Queue: Dominik Röttsches <drott@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2021-10-27 16:42:37 +00:00
Chris Dalton
75e1f4c028 Lift recursive curve culling out of tessellators
We need recursive chopping/culling logic in order to draw
astronomically large paths. But rather than do that at the same time
the tessellators chop curves, this CL moves that logic into an
SkPath -> SkPath transformation that runs ahead of time (and only if
the path is extremely large to begin with). This will enable us to
remove recursion from the tessellators and quickly determine ahead of
time the size of buffers they need.

Bug: skia:12524
Change-Id: Ib2800fb23054f1548501811203173e58273fbc83
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463936
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-10-27 16:39:36 +00:00
Brian Osman
c77620c308 Move alpha modulation into paint conversion (Step 1)
Skia has a rule that says (roughly), any SkShader is modulated by the
paint alpha. The CPU backend implements this precisely - the entire
shader sees the opaque paint color, and the alpha is applied once at
the root. The GPU backend has previously made each SkShader responsible
for doing this modulation. That led to two kinds of problems:

  1) Some shaders forgot to do the modulation at all.
  2) In shader trees, it's possible for the alpha to get applied
     multiple times, or to child effects where it isn't desired.

A consequence of #2 is that the GPU implementation of things like
blend-shaders have to jump through hoops to invoke their children with
opaque versions of their input colors.

This CL allows us to remove the explicit alpha modulation from a variety
of shaders, and should also cleanup of the blend shader logic. However,
to get the CL past chrome's layout tests, we need to guard the change.
So this version just makes the major change so paint conversion, in a
way that will work universally. Once chrome switches to the new method,
it will be safe to clean up the various shader implementations.

Bug: skia:11942
Change-Id: I518534becdd5d10cbd78cf3ff7d4a46dd1faabf9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464116
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-10-27 16:37:34 +00:00
Chris Dalton
8a2a020ef4 Create a common Tessellation.h header
This header and corresponding implementation will contain common
definitions and subroutines for tessellation code.

Bug: skia:12524
Change-Id: Ib29b444177f284acb88a3d5644936674c48c0b89
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463437
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-10-27 16:21:06 +00:00
Jim Van Verth
f44bc854bf [graphite] Track target TextureProxy for DrawContext and DrawPass
Bug: skia:12466
Change-Id: I3f29f403a3ac91e81f54b0ec3bad19df8dd58739
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462885
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-10-27 13:57:10 +00:00
skia-autoroll
1ddf724e37 Roll ANGLE from 0dbe308d91a3 to 421dbf200d36 (8 revisions)
0dbe308d91..421dbf200d

2021-10-26 cclao@google.com Revert "Vulkan: Use different strategy for buffer memory allocation"
2021-10-26 cclao@google.com Revert "Vulkan: Let BufferVk call into VMA for allocation when possible"
2021-10-26 syoussefi@chromium.org Translator: Fix precision bug in HLSL generation
2021-10-26 timvp@google.com Reland "Vulkan: Flush descriptor set updates during flush*Commands()"
2021-10-26 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 19d99befaa5f to 06cd4429bf9e (4 revisions)
2021-10-26 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from c5e237273696 to 21810915c4f1 (1 revision)
2021-10-26 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 9d26607df45d to b7a27dd8face (437 revisions)
2021-10-26 cclao@google.com Vulkan: Let BufferVk call into VMA for allocation when possible

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
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Please CC egdaniel@google.com on the revert to ensure that a human
is aware of the problem.

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Tbr: egdaniel@google.com
Change-Id: If1d81af9c19b4966c27415d8548ef6b5cf7f4720
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463998
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2021-10-27 05:22:33 +00:00
skia-autoroll
00f3eb453c Roll Chromium from 1704efc5bbba to 9a6759748ac2 (468 revisions)
1704efc5bb..9a6759748a

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/chromium-skia-autoroll
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is aware of the problem.

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Change-Id: I5cc3ce2f59b656fc74e833b16a5aa284dfb202b1
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skia-autoroll
5bb2e218d3 Roll SwiftShader from 21810915c4f1 to d143249a93bc (1 revision)
https://swiftshader.googlesource.com/SwiftShader.git/+log/21810915c4f1..d143249a93bc

2021-10-26 srisser@google.com Make git-hooks track with origin/main

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
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is aware of the problem.

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Change-Id: I7ae14cf17a56b9c9082c69cce2154f5a5f26785c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463997
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skia-autoroll
6c2b4055fe Roll Dawn from f4c8a6ac9ba5 to 3c786cd418f6 (6 revisions)
https://dawn.googlesource.com/dawn.git/+log/f4c8a6ac9ba5..3c786cd418f6

2021-10-26 enga@chromium.org Revert "Reland "Populate some D3D12 limits from the backend""
2021-10-26 dawn-autoroll@skia-public.iam.gserviceaccount.com Roll Tint from 6c4effe65445 to e7ca884b3d12 (1 revision)
2021-10-26 enga@chromium.org Populate some Metal limits up from the backend
2021-10-26 enga@chromium.org Reland "Populate some D3D12 limits from the backend"
2021-10-26 dawn-autoroll@skia-public.iam.gserviceaccount.com Roll Tint from 0436d045ab03 to 6c4effe65445 (1 revision)
2021-10-26 bclayton@google.com Fix overridable constants

Also rolling transitive DEPS:
  https://dawn.googlesource.com/tint from 0436d045ab03 to e7ca884b3d12

If this roll has caused a breakage, revert this CL and stop the roller
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Greg Daniel
c75e0ef2b3 [graphite] Add IndexWriter and UniformWriter classes.
This also adds a base class BufferWriter which Vertex, Index, and
Uniform Writers inherit from

Bug: skia:12466
Change-Id: Icbac1210fbbd07321f9d88728ddde1e761fe4bb0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463496
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2021-10-27 00:20:38 +00:00
John Stiles
14c328247b Update Metal type sizes and alignments.
The original values assumed that `half` types would be sized the same as
a `float`. This is still the case (as skia:12339 is not yet fully
implemented) but this CL now contains the expected half values as well.

Change-Id: I94ff73446d29318f127600fb681c222a759936cc
Bug: skia:12339
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463736
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2021-10-26 21:51:35 +00:00
John Stiles
9ec61da31b Fix Clang warning -Wbitwise-instead-of-logical.
warning: use of bitwise '|' with boolean operands [-Wbitwise-instead-of-logical]
    inherit_if_needed(currentNode->fX               , attrs->fX)      |
    ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  note: cast one or both operands to int to silence this warning

Change-Id: I6d59a5c33826af29560c0e30ddf9f4e16581882c
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2021-10-26 21:35:37 +00:00