Angle's existing GN files only work in Chrome, so I've written a new one.
This won't work on Windows, but our GN build doesn't work on Windows anyway. So this CL is an attempt to get a ahead of that curve on ANGLE. It looks large but fairly straightforward.
Now working on Linux:
$ gn gen angle --args=skia_use_angle=true
$ ninja -C angle
$ angle/dm --config angle-gl --src gm -w dm-out
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2361983002
Review-Url: https://codereview.chromium.org/2361983002
properties (color space), bounds, and (optional) alphaType.
We were being pretty inconsistent before. Raster was honoring all
components of the info. GPU was using the supplied color type, but
propagating the source's color space. All call sites were saying N32.
What we want to do is propagate the original device's color space, and
pick a good format from that. Rather than force all the clients to
jump through hoops constructing an SkImageInfo that meets our criteria,
just have them supply the few bits we care about, and do everything else
internally.
This also lets us always use RGBA on GPU, but N32 on raster.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2349373004
Committed: https://skia.googlesource.com/skia/+/53c38087949252d27cde668368a3eeb59cc2eb00
Review-Url: https://codereview.chromium.org/2349373004
This comes from the Skia fuzzer where it is inverting the RRect's rect which causes trouble down the line.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2591
Change-Id: I5c34105a47369492d2df99d39a4e29116060ad37
Reviewed-on: https://skia-review.googlesource.com/2591
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is now required to build our GPU testing tools.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2587
NOTREECHECKS=true
Change-Id: I219665fbe50e9bbea9abb88a6d63c34b76ca92e6
Reviewed-on: https://skia-review.googlesource.com/2587
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Reason for revert:
DM crash and/or TSAN failure
Original issue's description:
> Change SkSpecialImage::makeSurface and makeTightSurface to take output
> properties (color space), bounds, and (optional) alphaType.
>
> We were being pretty inconsistent before. Raster was honoring all
> components of the info. GPU was using the supplied color type, but
> propagating the source's color space. All call sites were saying N32.
>
> What we want to do is propagate the original device's color space, and
> pick a good format from that. Rather than force all the clients to
> jump through hoops constructing an SkImageInfo that meets our criteria,
> just have them supply the few bits we care about, and do everything else
> internally.
>
> This also lets us always use RGBA on GPU, but N32 on raster.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2349373004
>
> Committed: https://skia.googlesource.com/skia/+/53c38087949252d27cde668368a3eeb59cc2eb00TBR=robertphillips@google.com,reed@google.com,bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2366723004
Can be run like
gn gen out/debug --ide=json --json-ide-script=../../gn/gn_to_cmake.py
or
gn gen out/debug --ide=json
python gn/gn_to_cmake.py out/debug/project.json
This first pass creates CMakeLists.txt with just enough information for an
ide. Each target is just a static library with sources, include
directories, and defines.
NOTRY=true
This isn't automatically tested.
Review-Url: https://codereview.chromium.org/2363873002
properties (color space), bounds, and (optional) alphaType.
We were being pretty inconsistent before. Raster was honoring all
components of the info. GPU was using the supplied color type, but
propagating the source's color space. All call sites were saying N32.
What we want to do is propagate the original device's color space, and
pick a good format from that. Rather than force all the clients to
jump through hoops constructing an SkImageInfo that meets our criteria,
just have them supply the few bits we care about, and do everything else
internally.
This also lets us always use RGBA on GPU, but N32 on raster.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2349373004
Review-Url: https://codereview.chromium.org/2349373004
Net effect of the two calls is (basically) the same, but given that we're
propagating from isGammaCorrect on the DC, I figured it makes sense to use
the same-named API.
More importantly, a couple places had slipped through, so those draws would
ignore sRGB-ness of inputs entirely.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2357413004
Review-Url: https://codereview.chromium.org/2357413004
Reason for revert:
fHeapIndex is not used in release, need to hide behind SK_DEBUG. Failing on Perf-Android-Clang-NVIDIA_Shield-GPU-TegraX1-arm64-Release-GN_Android_Vulkan.
Original issue's description:
> Some Vulkan memory fixes and cleanup
>
> * Switch back to not setting transfer_dst on all buffers
> * Add some missing unit tests
> * Add tracking of heap usage for debugging purposes
> * Fall back to non-device-local memory if device-local allocation fails
>
> BUG=skia:5031
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2356343003
>
> Committed: https://skia.googlesource.com/skia/+/c5850e9fdb62cc4ae5ed2b6af51aea92cac07455TBR=egdaniel@google.com,brianosman@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:5031
Review-Url: https://codereview.chromium.org/2358123004
The COLR table format allows for use of the 'current color'.
Currently the code asserts if this is used, but will use a nearby
luminance grey to this color instead if the assert is ignored.
Remove the assert now that this path is known to be used.
BUG=skia:5788
Review-Url: https://codereview.chromium.org/2359923004
I trimmed the libmicrohttpd sources and defines down to the minimum needed to build and run. This builds and runs on Linux and Android for me.
Request.h was missing an include for SkTypes.h, which supplies the default for SK_GPU_SUPPORTED if not otherwise defined.
To build on Android, exit() -> _exit().
build.py was unused.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2367513002
NOTREECHECKS=true
Review-Url: https://codereview.chromium.org/2367513002
For now, this is just the color space (of the original
requesting device). This is used when constructing
intermediate rendering surfaces, so that we ensure we
land in a surface that's similar/compatible to the
final consumer of the DAG's output.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2357273002
Review-Url: https://codereview.chromium.org/2357273002
Uh, so hey, I just noticed that while the CommandBuffer Test bot runs
with --config commandbuffer, the Perf bot just runs as a vanilla GPU bot.
Shouldn't we pass --config commandbuffer?
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2364483002
CQ_INCLUDE_TRYBOTS=master.client.skia:Perf-Mac-Clang-MacMini6.2-GPU-HD4000-x86_64-Debug-CommandBuffer-Trybot
Review-Url: https://codereview.chromium.org/2364483002
Adds a Hardware class with hooks for entering and exiting
"benchmarking" mode (e.g. locking clocks, etc.) as well as periodic
polling of hardware to verify the environment is stable.
Adds a partial implementation for generic Android hardware, but
ultimately we will need to write specific classes tailored to each
unique platform we need to test.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2360473002
Review-Url: https://codereview.chromium.org/2360473002