Commit Graph

21 Commits

Author SHA1 Message Date
John Stiles
7571f9e490 Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'.
Mechanically updated via Xcode "Replace Regular Expression":

  typedef (.*) INHERITED;
    -->
  using INHERITED = $1;

The ClangTidy approach generated an even larger CL which would have
required a significant amount of hand-tweaking to be usable.

Change-Id: I671dc9d9efdf6d60151325c8d4d13fad7e10a15b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314999
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-09-03 03:41:26 +00:00
Florin Malita
4054061b0b [skottie] Defibrillate wipe effects
Since we can't use mask filters on layer paints any longer, refactor the
existing wipe effects to use explicit shader masking:

  - remove SkSG::MaskFilterEffect - it no longer works
  - replace with SkSG::MaskShaderEffect
    - for atomic draws, apply the shader to the draw paint as
      SkShader::Blend(kSrcIn, mask_shader)
    - for isolated content, apply the mask as an extra pass
      drawPaint(kDstIn, mask_shader) before restoring the layer
  - refactor VenetianBlindsEffect, LinearWipeEffect and RadialWipeEffect
    to use mask shaders
  - additionally, refactor the RadialWipeEffect gradient to avoid using
    a local shader matrix (does not compose correctly within the new
    framework)

Everyone clear... do not touch the patient... BZZZT!

TBR=

Change-Id: I3a88da97a17b3b68812480cad5298b8778b6847c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275694
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-09 18:41:08 +00:00
Florin Malita
3c8f9cb45d [skottie] Harden motion blur
1) don't attempt to attach the effect when the layer is null

2) sksg::onRender can receive a null context - handle it gracefully

TBR=

Change-Id: I4fae08b15d448849c7c99b17df6811ad31f190c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237276
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-08-27 00:21:12 +00:00
Florin Malita
ccacfa02d2 [skottie] Caching motion tile
Update MotionTileEffect to avoid rebuilding shaders redundantly,
at render time:

  1) build all shaders at revalidation time
  2) cache the layer content picture separately, and only rebuild when
     the layer content changes

To support #2, add some SG helpers for querying subtree inval state.

With this change, we avoid all render time allocations.

Notry: true
Change-Id: I55a1f95752704af6a667b266e725492de6640387
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226512
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-07-10 19:13:41 +00:00
Florin Malita
9c47e15e23 [skottie] Linear Wipe effect
Add SkMaskFilter scene graph nodes and implement AE's linear wipe effect
as a gradient shader mask filter.

Change-Id: I3b2d8677c894d27249cfae7e3ea6b1248b53546b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221776
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-06-19 13:22:53 +00:00
Florin Malita
514bae628e [sksg] RenderNode visibility control
Add accessors for enabling/disabling rendering, and remove old-style
OpacityEffect workarounds.

TBR=
Change-Id: I783ada1cb460bce11948f9ca8d6d9d3efa8ca177
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221896
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-06-19 00:49:15 +00:00
Florin Malita
b97824d4d1 [skottie] Motion tile effect
Implement support for AE's Motion Tile effect [1].

This is the first effect which needs layer size information, so the CL includes
related plumbing.

Limitations: no phase support at this point.

[1] https://helpx.adobe.com/after-effects/using/stylize-effects.html#motion_tile_effect

Change-Id: I023bf8a9d3e3d2a48458fa94218f143e6aac4c9f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221244
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-06-17 18:20:15 +00:00
Mike Klein
c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00
Florin Malita
b161a7d965 [skottie] Fix gradient ramp interaction with non-atomic draws
Currently, shader effects are applied via layers for non-atomic draw fragments.

This is incorrect, as shaders on layer paints are ignored.

Update to always propagate the shader to leaf node paints.

Change-Id: I59f5a5b874e87827f61844969550600fa39e22a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205931
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-04-04 16:52:59 +00:00
Florin Malita
866e262a21 [skottie] Fix gradient ramp for non-solid layers
Two issues:

  1) Empirically (per AE's model), only solid layers transform the effect space.
     All other layer types implement their effects ignoring the layer xform.

  2) Due to the effect deferral mechanism in sksg, shader effects are
     sometimes applied with a different transform than intended.

To address #1, tweak the layer builder logic to attach the effects
before/after the transform node, depending on the layer type.

For #2, track the CTM active when the shader effect is attached and undo
any intervening transformations via a local matrix when the shader is
actually applied to SkPaint.

Change-Id: I29b5a4df3b223e7da9dfc36b0d7d40055d192ac0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205922
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-04-03 20:46:35 +00:00
Florin Malita
fb4bce8322 [sksg] Refactor gradient implementation
Currently, gradients are PaintNode subclasses - which limits their
applicability to leaf DAG nodes.

In order to support generalized gradient/shader effects:

  * introduce a new Shader base class
  * refactor gradients as Shader subclasses
  * introduce ShaderPaint (to support current Gradient-as-paint use)
  * introduce ShaderEffect (to support future Gradient-as-effect use)

Tangentially:

  * rename SkSGPaintNode.h -> SkSGPaint.h
  * consolidate sksg::Color into SkSGPaint.h

Change-Id: I94ba949f4504c09cfde4a4f030d927411fdd66a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205263
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-04-01 18:43:43 +00:00
Florin Malita
bd64f18947 [skottie] Layer blend mode support
Introduce sksg::BlendModeEffect and use to wrap Skottie layers based on
their "bm" property.

Depending on the presence of non-trivial layer blend modes and the nature
of the destination buffer (fully transparent vs. unknown/pre-filled), we
may now need to render animation frames into a separate layer for correct
compositing.

Track the presence of non-trivial layer blend modes such that we only incur
this extra layer overhead when needed.  Also allow clients to pass a "drawing
to fully transparent buffer" hint such that we can avoid the extra layer even
when blend modes are present.

Change-Id: Iaf645878666da4349d0bef8890bbecad23a0aa9b
Reviewed-on: https://skia-review.googlesource.com/c/194840
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-25 15:48:07 +00:00
Florin Malita
eb46bd892d [sksg] Hit-testing API
Introduce RenderNode::nodeAt(const SkPoint&) as the entry point for the hit-testing API.

This is backed by a onNodeAt() virtual, which gets dispatched throughout the render DAG,
and normally stops at the first leaf Draw node in encounters.

To support the implementation, introduce a GeometryNode::contains(const SkPoint&) API.

This is backed by a onContains() virtual, overridden in each concrete geometry class.

Expose nodeAt() on sksg::Scene, and add some basic unit tests.

Change-Id: I0c8abd9d1e51ecf2d8b4dd699f325cd636e21084
Reviewed-on: https://skia-review.googlesource.com/c/191296
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-02-12 15:01:05 +00:00
Florin Malita
ef26fcb13f [sksg] Fix image filter content inval rect tracking
Image filters cannot let descendent damage pass through, as they may
transform their inputs arbitrarily.

Introduce the notion of "damage override" SG nodes (nodes which block
descendent damage and replace it with their own), and update
ImageFilterEffect to opt in for this behavior.

Also make InvalidationController damage dispatch optional (such that we
don't accumulate inval rects unnecessarily).

TBR=
Change-Id: Ie9f7d32ecdcc77dbe6ea009aed9ce269b3649a04
Reviewed-on: https://skia-review.googlesource.com/c/191005
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-10 21:43:20 +00:00
Florin Malita
dafd65217b Reland "[skottie] Add drop shadow support"
This reverts commit 0b36acdad9.

Reason for revert: Cannot repro build failure - maybe flake?  Trying again.

Original change's description:
> Revert "[skottie] Add drop shadow support"
> 
> This reverts commit 1f43a4359d.
> 
> Reason for revert: Android build failures.
> 
> Original change's description:
> > [skottie] Add drop shadow support
> > 
> > Introduce the machinery required for general image filters in SkSG +
> > a concrete drop shadow image filter effect.
> > 
> > Wire it all up with Skottie to support drop-shadow layer effects.
> > 
> > Change-Id: I98e9669852f58ba6481439a7fda4a56ec6c59b8a
> > Reviewed-on: https://skia-review.googlesource.com/c/190426
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Florin Malita <fmalita@chromium.org>
> 
> TBR=fmalita@chromium.org,reed@google.com
> 
> Change-Id: I31d38ed4d4a15b77d1d1218b2677a891978332cb
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/190981
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: Ic3f949f40ed4651715b6de906882f5f4522f91b9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/191040
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-10 01:49:55 +00:00
Florin Malita
0b36acdad9 Revert "[skottie] Add drop shadow support"
This reverts commit 1f43a4359d.

Reason for revert: Android build failures.

Original change's description:
> [skottie] Add drop shadow support
> 
> Introduce the machinery required for general image filters in SkSG +
> a concrete drop shadow image filter effect.
> 
> Wire it all up with Skottie to support drop-shadow layer effects.
> 
> Change-Id: I98e9669852f58ba6481439a7fda4a56ec6c59b8a
> Reviewed-on: https://skia-review.googlesource.com/c/190426
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: I31d38ed4d4a15b77d1d1218b2677a891978332cb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/190981
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-09 14:41:40 +00:00
Florin Malita
1f43a4359d [skottie] Add drop shadow support
Introduce the machinery required for general image filters in SkSG +
a concrete drop shadow image filter effect.

Wire it all up with Skottie to support drop-shadow layer effects.

Change-Id: I98e9669852f58ba6481439a7fda4a56ec6c59b8a
Reviewed-on: https://skia-review.googlesource.com/c/190426
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-09 13:35:57 +00:00
Florin Malita
679d05c48a [sksg] Simplify ScopedRenderContext
ScopedRenderContext tries really hard to avoid unnecessary RenderContext
initializations.

This is most likely unneeded because

  a) the structure is quite lightweight

and

  b) all ScopedRenderContext instantiation sites imediately call setters
     which require a writable context (assuming no-op args are uncommon)

Let's get rid of that over-engineered gunk.

Bug: skia:
Change-Id: Ieedc20c63c66b4d43744359e881c20639654040c
Reviewed-on: https://skia-review.googlesource.com/146761
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-08-10 17:54:29 +00:00
Florin Malita
e1c9d3c9e2 [skottie] Optimize color filter layerization
Use the deferred paint override mechanism, similar to opacity.

Change-Id: I78fa7f5d73ef333480ec72b0cb663819b1de2404
Reviewed-on: https://skia-review.googlesource.com/146527
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-08-09 21:03:12 +00:00
Florin Malita
c0132ffa64 [skottie] Optimize opacity layerization
- plumb a RenderContext RenderNode::render() argument to track pending
    opacity

  - defer opacity application until we can determine whether a layer is
    required (group with multiple children) or the opacity can be pushed
    onto the draw paint (for single/atomic draws)

Bug: skia:
Change-Id: I962ba08bad780395d5d738307bde986e9efa502b
Reviewed-on: https://skia-review.googlesource.com/146445
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-08-09 14:48:02 +00:00
Florin Malita
3b526b05d6 "Modularize" SkSG
* relocate all SkSG-related files under modules/sksg/
* fix various tidbits to make non-sksg builds possible
* drop obsolete SampleSGInval.cpp

Change-Id: I54e6c5bb1a09f45030fa8d607b3eb3f7cba78957
Reviewed-on: https://skia-review.googlesource.com/130025
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-05-25 17:11:52 +00:00