skia2/modules/sksg/include/SkSGRenderNode.h
Florin Malita dafd65217b Reland "[skottie] Add drop shadow support"
This reverts commit 0b36acdad9.

Reason for revert: Cannot repro build failure - maybe flake?  Trying again.

Original change's description:
> Revert "[skottie] Add drop shadow support"
> 
> This reverts commit 1f43a4359d.
> 
> Reason for revert: Android build failures.
> 
> Original change's description:
> > [skottie] Add drop shadow support
> > 
> > Introduce the machinery required for general image filters in SkSG +
> > a concrete drop shadow image filter effect.
> > 
> > Wire it all up with Skottie to support drop-shadow layer effects.
> > 
> > Change-Id: I98e9669852f58ba6481439a7fda4a56ec6c59b8a
> > Reviewed-on: https://skia-review.googlesource.com/c/190426
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Florin Malita <fmalita@chromium.org>
> 
> TBR=fmalita@chromium.org,reed@google.com
> 
> Change-Id: I31d38ed4d4a15b77d1d1218b2677a891978332cb
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/190981
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: Ic3f949f40ed4651715b6de906882f5f4522f91b9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/191040
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-10 01:49:55 +00:00

103 lines
2.9 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGRenderNode_DEFINED
#define SkSGRenderNode_DEFINED
#include "SkSGNode.h"
#include "SkColorFilter.h"
class SkCanvas;
class SkImageFilter;
class SkPaint;
namespace sksg {
/**
* Base class for nodes which can render to a canvas.
*/
class RenderNode : public Node {
protected:
struct RenderContext;
public:
// Render the node and its descendants to the canvas.
void render(SkCanvas*, const RenderContext* = nullptr) const;
protected:
RenderNode();
virtual void onRender(SkCanvas*, const RenderContext*) const = 0;
// Paint property overrides.
// These are deferred until we can determine whether they can be applied to the individual
// draw paints, or whether they require content isolation (applied to a layer).
struct RenderContext {
sk_sp<SkColorFilter> fColorFilter;
float fOpacity = 1;
// Returns true if the paint was modified.
bool modulatePaint(SkPaint*) const;
};
class ScopedRenderContext final {
public:
ScopedRenderContext(SkCanvas*, const RenderContext*);
~ScopedRenderContext();
ScopedRenderContext(ScopedRenderContext&& that) { *this = std::move(that); }
ScopedRenderContext& operator=(ScopedRenderContext&& that) {
fCanvas = that.fCanvas;
fCtx = std::move(that.fCtx);
fRestoreCount = that.fRestoreCount;
// scope ownership is being transferred
that.fRestoreCount = -1;
return *this;
}
operator const RenderContext* () const { return &fCtx; }
// Add (cumulative) paint overrides to a render node sub-DAG.
ScopedRenderContext&& modulateOpacity(float opacity);
ScopedRenderContext&& modulateColorFilter(sk_sp<SkColorFilter>);
// Force content isolation for a node sub-DAG by applying the RenderContext
// overrides via a layer.
ScopedRenderContext&& setIsolation(const SkRect& bounds, bool do_isolate);
// Similarly, force content isolation by applying the RenderContext overrides and
// an image filter via a single layer.
ScopedRenderContext&& setFilterIsolation(const SkRect& bounds, sk_sp<SkImageFilter>);
private:
// stack-only
void* operator new(size_t) = delete;
void* operator new(size_t, void*) = delete;
// Scopes cannot be copied.
ScopedRenderContext(const ScopedRenderContext&) = delete;
ScopedRenderContext& operator=(const ScopedRenderContext&) = delete;
SkCanvas* fCanvas;
RenderContext fCtx;
int fRestoreCount;
};
private:
friend class ImageFilterEffect;
typedef Node INHERITED;
};
} // namespace sksg
#endif // SkSGRenderNode_DEFINED